 |
|  |
 |
|  |
 |
|
techumseh
|
 |
of the frozen North.
Apr 1999 time: 22:26
|
|
quote: Originally posted by Boco
Tech, what are your triggers for the ChangeTerrain action? UnitKilled with a unique unit on each bridge? CityTaken? ReceivedTechnology? I guess CityProduction, CityDestroyed, and AlphaCentauriArrival are out. |
Each blowable bridge is one square of special terrain that looks like, well, a bridge. On each bridge is a unique (to that bridge) German 'sapper' unit, which is immobile. When the Allied player kills this unit, one or more of the same sapper unit, but belonging to a third civ, is created near the bridge. If the allied player kills the new sapper(s) first, the bridge can't be blown. If the Germans kill it, that tiggers the 'ChangeTerrain' event which turns that bridge square into ocean, thus blowing that bridge. The sub flag hides the sapper, making it harder to locate.
When I did the model, I didn't realize that you could have units without a city, but a hidden/invulnerable settler unit is all you need to enable the third civ sapper units.
|
|
|  |
 |
|
Leonidas
|
|
quote: Originally posted by jim panse
What about Second Front, Leonidas? |
I never could get into Second Front. I think it would have been far more interesting playing the Germans vs the Allied landings: trying to survive the overwhelming Allied numbers in men, planes and ships. . .
I prefer to play the underdogs in a scenario - to see if I can do better. Also, I think I prefer defensive scenarios best.
So perhaps a D-Day scenario playable as the Germans only might be an interesting scenario for someone to do. The map, units, etc are already available via Second Front.
The Allied AI would have certain objectives to achieve by a certain date. The human playing the Germans would achieve victory if he is able to stop the Allies. . .
Last edited by Leonidas on 20-03-2003 at 01:29
|
|
|  |
 |
|
ravagon
|
|
Australia
Sep 1999 time: 13:26
|
|
I thought Nemo tried that but couldn't get the AI to work wrt amphibious invasions?
I know there was a comment along the same lines in John Petroski's Deadly Boot scen a few years ago.
|
|
|  |
 |
|
Leonidas
|
|
quote: Originally posted by Case
The main trouble I see with getting a German-optimised version of SF is that the Allied AI would get all its units bogged down in the Bocage.
...A 2 player version of SF could be do-able and interesting though... |
Maybe the Allied units (or some of them such as Rangers, paratroopers, etc) could be given explorer movement to prevent this?
|
|
|  |
All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|