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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:26
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quote: Originally posted by Vlad Antlerkov
No, no, Pottery is being used as a placeholder tech. If you pop a tech from a hut, it'll never be the tech you're researching. That way, we'll get a better chance of popping BW (as opposed to none at all if we start research on BW immediately).
As to roading the forest game tile before popping the hut--AFAIK, we wouldn't be able to do this before completing a warrior, even with Industrious workers... |
Exactly. Pottery would be a placeholder tech used only to increase our chances of getting Bronze Working from the hut (we want Pottery more than, say, Warrior Code - but not most, that's for sure). If we do not get BW from the hut, we can switch to BW (wasting the gold from the first turn) or we can research Pottery first, BW second.
And if we are lucky and run into a scientific civ very early, we can try trading for the BW, pretending we are already a good deal through the research of it (we would hardly be suspected to lie...) and thus not so excited about dealing for it... getting it cheap. 
And BTW, Vlad is correct - even our industrious worker would be too slow to road the game tile first. However, we could work a grassland tile on Turn 1 (1 shield), a bonus grassland tile on Turn 2 (1+2=3 shields), switching to the game tile only then (1+2+3+3+3>10). That would give our worker time enough to road the game tile and pop the hut a turn before our first warrior would be complete. The drawback would be we would get our first warrior one turn later. However... imagine there is a settler or a friendly warrior in the hut... we might be missing on that...
I would rather lose two turns of the worker time than have our warrior a turn later plus anything from that hut three turns later.
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Dominae
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If the decision is final, it's final (but I do not like it!).
What will the Worker do next round?
Personally, I think that using the Worker to pop the Hut is a big waste of time. With our current city location we will have 2 Warriors by the time our borders expand and pop the Hut. It's not a perfect defense, but it will definitely do.
(Ideally we would have built the city due West on the Hill and avoided this problem altogether, but let's not dwell on it...)
Our Worker has already wasted 1 turn exploring the Game tile, we do not want to waste another 3 walking to and from a Hut...
Dominae
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CiverDan
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Next turn we should road the game. Why? If we move the worker again it will waste two more turns to move him off and then eventually back on it. Not to mention the fact we can either road the game in 3 turns or move 1 turn and road the shielded grass for 2 turns (3 turns total). They both take the same amount of time. I would rather road the tile with the additional shield first. The only other question is: do we pop the hut with the worker? If the unit would get built before our cultural expansion AND having city+no military units means no barbs, then do it. Othwise wait for expansion and send the warrior either W or N.
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Dominae
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nye, 3 out of 13 are nice chances for getting a Settler, if only 13 trials were enough to get at the real probabilities. From normal play it is quite clear that Settlers do not come out of huts 25% of the time (even when Expansionist, and taking the necessary precautions).
But still, you're right that any chance we do get a Settler without fear of Barbs is significant. It's just that we're most likely (not just a figure of speech) going to be wasting a lot of Worker-turns for an early 25 Gold.
Dominae
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Dominae
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Where did you get the turn, joncnunn?
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Dominae
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quote: Originally posted by notyoueither
Sir Ralph, will you say that moving the Worker there was a mistake if we pop a Settler or discover Pottery next turn? |
That's not an entirely fair question, now is it?
Dominae
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vondrack

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Praha, Czech Republic
Jan 2002 time: 06:26
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quote: Originally posted by CiverDan
Next turn we should road the game. Why? If we move the worker again it will waste two more turns to move him off and then eventually back on it. Not to mention the fact we can either road the game in 3 turns or move 1 turn and road the shielded grass for 2 turns (3 turns total). They both take the same amount of time. I would rather road the tile with the additional shield first. The only other question is: do we pop the hut with the worker? If the unit would get built before our cultural expansion AND having city+no military units means no barbs, then do it. Othwise wait for expansion and send the warrior either W or N. |
I have mentioned that before, but let's sum it up again:
1) Warrior in Apolyton will take 4 turns to build, unless we artificially delay the production
2) Worker will need 3 turns to road the game forest tile (and already spent 1 turn moving to the game forest tile)
thus:
3) unless artificially delayed, our first Warrior would be finished 1 turn before the Worker would be able to pop the hut, if roading the game tile first
4) according to my test, we will get no angry barbarians if popping the hut before building our first military unit (see here - disbanding the unit shall most probably have no effect on the RNG, so that example is quite a strong, even if not completely conclusive evidence that we will not get barbarians if popping the hut immediately with the Worker).
Considering this, the current plan is to pop the hut with our Worker on Turn 2. Unless there is a strong, well backed argument raised against this, that will be what we will play. We waste two turns of the worker's time (can be pretty much expressed as 2 gold... 1 gold from the roaded game for two turns) in exchange for the chance of getting a map, money, friendly warrior, or a settler from the goody hut (plus preventing the hut from giving us angry barbarian warriors).
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All times are GMT. The time now is 05:26. Apolyton Time is 00:26. |
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