Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 1
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread   
Pages (6): [ 1   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:26
  Old Post 21-02-2003 03:09 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#91 Report this post to a moderator
Enter the AD-FREE zone

Yes I agree with using the worker to pop the hut. I do hate wasting 2 turns movement. But I feel it is the best way.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:26
  Old Post 21-02-2003 03:09
Edit/Delete Message Reply w/Quote
#92 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Sir Ralph


Yes, absolutely. To find a Settler would be awesome, of course, but it would show only, that you were extremely lucky. I would say nothing about skills. You gamble, and that's not good so early.


I agree. That is why I am glad that experienced people have applied for all of the game play Ministries. It will help sort through the logical options for the Consuls.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 03:20
Edit/Delete Message Reply w/Quote
#93 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by vondrack
Considering this, the current plan is to pop the hut with our Worker on Turn 2. Unless there is a strong, well backed argument raised against this, that will be what we will play.


Here's an attempt:

1. The only reason we would want to Road the Game before chopping the Forest is because we're already on the tile in question (so there's no wasted turns from this action).

2. Going for the Hut puts us off the Game tile. Therefore the reasoned move in (1) is no longer valid.

3. Once on the Hut tile, we have to move back onto the Game, in which case we waste turns again because we'll have to Road a Forest tile, or move through the Game onto the Bonus Grassland, in which case waste time in transit.

4. The other option would be to chop right away, but that requires some timing in terms of not wasting too many Shields on a cost-10 Warrior (we waste a minimum of Shields in any case...).

5. The Hut will most likely not give us a Settler, or even a tech. Our chances of getting these things are increased since Barbs are not an possibility, but they're still not more likely than a map or 25 Gold.

6. Early Worker actions are critical in setting up a strong early-game, as everything the Worker does has a cascade effect on future turns.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 03:22
Edit/Delete Message Reply w/Quote
#94 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

All this discussion should go in a 'Turn 2' thread, right? Can Citizens start threads?


Dominae

bigfree1
Guest

Not Yet
time:
  Old Post 21-02-2003 03:22
Edit/Delete Message Reply w/Quote
#95 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Sir Ralph
I accept the decision of the consulate, although I don't like it either. The worker move on the game was already pretty poor, given it was sent to explore. The tech decision is also not the best in my opinion. I can live with the city location, though.


I didn't like it either, but I'm 99.44% sure it won't be a reason for us to lose this game.

I'm in favor of building a road on the game tile and switch our tile worked to another so that our warrior production is delayed just enough so that the worker can pop the hut on the turn before the warrior is finished. Then if the tile under the hut is shielded, then we should road that also in the ensuing 2 turns; else move to the shileded tile already uncovered and road it.

BTW, when are the Consuls going to decide on the Ministers?

ed: sp

Dis is offline Dis
Emperor
Las Vegas, Nevada
Feb 2000
time: 21:26
  Old Post 21-02-2003 03:25 Visit Dis's homepage!
Edit/Delete Message Reply w/Quote
#96 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

I still don't agree with the worker actions being that important for the game. I believe starting location is the most important. And by that I mean unimproved tiles. The first 5 turns of production are crucial. Some civs just have an advantage by where they start. Of this, I am certain. And that early advantage is magnified through out much of the early game.

I'll tell you right now, we don't have that great a starting position. It will take us a long time to turn into a powerhouse nation.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 21-02-2003 03:25 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#97 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

That Forest + Game tile is the most productive tile in our CR both now and will remain so even after the cultural expands and requires the least work to perfect.

With a road, it becomes 2/2/1. After leaving Despotism, will increase to 3/2/1.

The shielded grassland only becomes 2/1/1 with a road. A mine only brings it up to 2/2/1. After leaving despotism, these tiles are the first in line to be switched to irrigation so that workers working unshielded grassland can be relocated onto mines hills.

The hills if mined & roaded currently become 1/2/1. (1/3/1 after leaving Despotism)

That desert luxary tile won't be worked for a long time, but it should be timed to road connect about the time our culture expands.

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:26
  Old Post 21-02-2003 03:27 Visit joncnunn's homepage!
Edit/Delete Message Reply w/Quote
#98 Report this post to a moderator
Avatar Enlargement: We've got the solution

Why the heck would we want to chop the gamed forest before the other Forest tiles???

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 03:32
Edit/Delete Message Reply w/Quote
#99 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:
Originally posted by Dissident
I'll tell you right now, we don't have that great a starting position. It will take us a long time to turn into a powerhouse nation.


Why make ourselves even weaker by making poor decisions with our Worker? The argument that"we can put ourselves back on track by hoping there's something awesome in that Hut" is the gambler mentality, and we're not so hard-pressed at this point to go there. A strong early-game, focusing on the basics will get see us toward a powerhouse position.

Although not as critical as in SMAC, good terraforming and micro-management is the key to success in Civ3. We can beat those other teams that chanced upon better starts than we.


Dominae

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 03:39
Edit/Delete Message Reply w/Quote
#100 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by joncnunn
Why the heck would we want to chop the gamed forest before the other Forest tiles???


Grassland: 2 Food
Game: +2 Food
Despotism penalty: -1 Food

Thus we get a 3-Food tile early, which will help our expansion greatly.

Ideally we would have opted to Mine the Bonus Grassland first, and use the chop to to help our Granary.

Right now I think the following is best:

1. Road Game
2. Mine+Road Bonus Grassland #1
3. Mine+Road Bonus Grassland #2

Not quite sure about the specifics, I think I'll go and run a test scenario...


Dominae

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 21-02-2003 03:40
Edit/Delete Message Reply w/Quote
#101 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

quote:
Originally posted by Sir Ralph
Yes, absolutely. To find a Settler would be awesome, of course, but it would show only, that you were extremely lucky. I would say nothing about skills. You gamble, and that's not good so early.

Sir Ralph, just to make it clear what was the reason for "scouting" with the Worker down to the game forest tile... it was not a gamble - after some discussion, it has become quite apparent that if we move it to the game forest tile, we would not only reveal some more of the potential city tiles, but would end up on the tile that would mostly likely be the first one to road. Should there be no goody hut right next to it (which we certainly did not hope for), we would now road. However, the goody hut is an opportunity hard to dismiss easily.

I have gone to great lengths making sure that popping the hut is NOT a gamble (and will run more tests, if time permits). Unless disbanding a unit affects the RNG (which I highly doubt), I have been able to verify there is no risk involved.

Being industrious, we can afford "wasting" two turns to try our luck with the hut - a warrior or (I am to even mention it) a settler would be such a huge advantage! Even if we "waste" the first three turns of our Worker's time, he will catch up soon, making improved tiles available for the growing capital in time (3 turns to get the whole hut thing done, 3 turns to road the game forest tile, 1 turn to move to a bonus grassland, 3 turns to mine it, **Apolyton grows here** 2 turns to road it - from that point on, the initial delay shall be insignificant).

Speaking in "output", we will be losing 1 gpt for two turns spent popping the hut (having a non-roaded instead of a roaded game forest tile worked) and 1 gpt for two turns (working a non-roaded instead of a roaded bonus grassland). That's 4 gold altogether. I believe it is a bet acceptably low with possible gains very high.

I do admit that roading the game forest, while delaying the warrior production by 1 turn definitely is a possibility to be considered. It's basically just deciding whether to waste shields or gold.

pikesfan is offline pikesfan
Prince

Dec 2001
time: 23:26
  Old Post 21-02-2003 03:47
Edit/Delete Message Reply w/Quote
#102 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Originally posted by Dominae
If the decision is final, it's final (but I do not like it!).


Time for a CoC

WhiteBandit is offline WhiteBandit
Prince
Southern California
Jul 2002
time: 21:26
  Old Post 21-02-2003 03:50 Visit WhiteBandit's homepage!
Edit/Delete Message Reply w/Quote
#103 Report this post to a moderator
Quick poll Support Apolyton, buy Civilization 2

Would it be possible to conduct a quick poll to at least gauge public opinion on this issue? This does seem like a fairly contentious issue. I don't mean to go around waving the "democracy all the time!" banner, but we are fortunate to have many experienced individuals on our team and I think this would be the best way to gauge. I'm not saying it must be official, but it seems like it gives a good idea of what we should do.

I'm just reiterating what has already been said, but it seems like a waste of time to have the worker pop the goody hut. Having the worker road the tile he is currently on would be far more beneficial IMHO. It at least guarantees us an extra income of gold per turn.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 21-02-2003 03:56
Edit/Delete Message Reply w/Quote
#104 Report this post to a moderator
Support Apolyton, buy Call to Power 2

FLASH

There is a BONUS grassland under the hut (sorry for not checking this earlier). Considering this, it seems that roading the game forest now (delaying the warrior production by 1 turn), popping the hut only then and immediately mining and roading the ex-hut tile is the best way to go.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 04:00
Edit/Delete Message Reply w/Quote
#105 Report this post to a moderator
Avatar Enlargement: We've got the solution

Can we wait half an hour or so before a poll? I've set up a test scenario and I'm running through the various courses of action now...


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 04:15
Edit/Delete Message Reply w/Quote
#106 Report this post to a moderator
Get a bigger avatar today!

quote:
Originally posted by bigfree1
BTW, when are the Consuls going to decide on the Ministers?


What? The Consuls decide on the Ministers, and not a public poll? Tell me that I'm dreaming.

vondrack is offline vondrack

Emperor
Praha, Czech Republic
Jan 2002
time: 06:26
  Old Post 21-02-2003 04:16
Edit/Delete Message Reply w/Quote
#107 Report this post to a moderator
Remove this text

quote:
Originally posted by Dominae
Can we wait half an hour or so before a poll? I've set up a test scenario and I'm running through the various courses of action now...


Dominae

Oops, sorry, posted the poll before noticing this. If you find a new viable option, I will lock the current poll and post a new one.

bigfree1
Guest

Not Yet
time:
  Old Post 21-02-2003 04:21
Edit/Delete Message Reply w/Quote
#108 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Sir Ralph


What? The Consuls decide on the Ministers, and not a public poll? Tell me that I'm dreaming.


Yes, the Consuls decide; it's in the "constitution". Read it: http://apolyton.net/forums/showthre...&threadid=76450

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 04:27
Edit/Delete Message Reply w/Quote
#109 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by vondrack
Speaking in "output", we will be losing 1 gpt for two turns spent popping the hut (having a non-roaded instead of a roaded game forest tile worked) and 1 gpt for two turns (working a non-roaded instead of a roaded bonus grassland). That's 4 gold altogether. I believe it is a bet acceptably low with possible gains very high.


We lose a lot more, since everything this worker will do till the end of the game, will be done 3 turns later. Workers are workers and not warriors or scouts. And on our "catch up because we're industious", well, industriousness is our advantage to be used to gain benefits over the other teams, not to catch up the losses due to a gamble of our Consuls in the early game.

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 04:30
Edit/Delete Message Reply w/Quote
#110 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

quote:
Originally posted by bigfree1
Yes, the Consuls decide; it's in the "constitution". Read it: http://apolyton.net/forums/showthre...&threadid=76450


Bad constitution. So when are the consuls reelected? I didn't find that in the "constitution".

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 21-02-2003 04:38 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#111 Report this post to a moderator
Support Apolyton, buy Call to Power 2

They stay in power until removed by a vote from the people...

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 04:43
Edit/Delete Message Reply w/Quote
#112 Report this post to a moderator
Increase the size of your Attachments

Oh well, but on the other hand, Dictatorship game or Despotic game matches the abbreviation DG too, so the name of this forum isn't even a lie.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 04:45
Edit/Delete Message Reply w/Quote
#113 Report this post to a moderator
Suffering from ads?

Ok, I've ran a few tests. I played a few games up to 2190BC, going with the "delay the Warrior" plan, which in retrospect is pretty good, given that the Hut is on a Bonus Grassland. Here are the two best scenarios:

1.

Cities: 2
Settlers en route: 1
Warriors: 5
Techs: Bronze Working, Pottery, 12 turns to Iron Working

Capital: Granary; size 1, growth in 5 turns (grows every 4)
City 2: Granary in ~6; size 2


2.

Cities: 3
Settlers en route: 1
Warriors: 5 + 1 in a few turns
Techs: Pottery, Bronze Working, 17 turns to Iron Working

Capital: Granary; size 1, growth in 2 turns (grows every 4)
City 2: Granary in ~8; size 2
City 3: Producing Warrior; size 2


Now, why the huge difference (1 more Settler at the same period in the game)? I researched Pottery first in the second scenario (wasting 3 Beakers on the switch). Without Pottery, there is simply no way to avoid a lot of lost Shields. Note that in scenario 1 the second city came up faster, scenario 2 caught up mighty fast.

My suggestion: stop researching Bronze Working and switch to Pottery immediately.


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 04:47
Edit/Delete Message Reply w/Quote
#114 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Dominae
My suggestion: stop researching Bronze Working and switch to Pottery immediately.


That should have been the decision already this turn.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 04:48
Edit/Delete Message Reply w/Quote
#115 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Sir Ralph, was this decision made yet, or are you just agreeing with me?


Dominae

Sir Ralph is offline Sir Ralph
Emperor
Long live teh Schwampel!
Dec 2001
time: 06:26
  Old Post 21-02-2003 04:50
Edit/Delete Message Reply w/Quote
#116 Report this post to a moderator
Full PM-box? Change here!

I agree with you, but the players have decided otherwise.

Dominae is offline Dominae
Emperor

Jan 2002
time: 00:26
  Old Post 21-02-2003 04:51
Edit/Delete Message Reply w/Quote
#117 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Sir Ralph
...but the players have decided otherwise.


...hence the point of my post. I'm just using my little conversation with you to drive the point home!




Dominae

BigFurryMonster is offline BigFurryMonster
Emperor
EMPEROR of Cats
Feb 2002
time: 06:26
  Old Post 21-02-2003 04:56 Visit BigFurryMonster's homepage!
Edit/Delete Message Reply w/Quote
#118 Report this post to a moderator
Avatar Enlargement: We've got the solution

Why would we lose shields?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:26
  Old Post 21-02-2003 04:57 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#119 Report this post to a moderator
Get a bigger avatar today!

I agree, Pottery now...

nbarclay is offline nbarclay
Emperor
Huntsville, Alabama
Dec 1999
time: 23:26
  Old Post 21-02-2003 05:00
Edit/Delete Message Reply w/Quote
#120 Report this post to a moderator
Support Apolyton

I strongly favor researching Pottery first. (Okay, so no one who knows me will be surprised to hear that. )We'll probably want warriors for exploration and early defense and then a granary for growth before we start worrying about spearmen anyhow.

 
Pages (6): [ 1   2   3   4   5   6   ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:26.
Apolyton Time is 00:26.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0559 seconds (91.89% PHP - 8.11% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net