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Jon Miller
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democracy isn't very useful for a nonreligious civ
but they are religious
hmmm
JOn Miller
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Jon Miller
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I am not sure
I think that everyone knows that we are completely in Lego's camp
I doubt if we will be tricking anyone
JOnMiller
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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PM received from Arrian:
quote: Rhoth,
Since the industrial age is upon us, I thought it was about time we had a discussion about possible technology trading. Last I checked, you were not yet in the industrial age, but I imagine you will be soon, and of course will be receiving your bonus technology.
Suffice it to say that, unless it's the one we've already researched (Steam Power), we would be interested in acquiring it from you.
Would you be willing to give us a shout once you've gotten it, and let us know what it is and what you might be willing to trade it for?
-Arrian
p.s. It's probably best to PM multiple Stormians at once, just to make sure the team gets it quickly. I know Cort Haus is on vacation next week, so the best bets are probably me, DeepO and Sleepy. Thanks! |
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:26
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PM from DeepO. We will have electricity. The 30-turn NTA is not a problem. I expected 20 turns at the least and we haven't been into trading the techs we receive anyway. Lego had mentioned that they would be contacting GS about an industrialization/electricity trade down the line no matter if we made this deal or not so I have no trouble agreeing to it.
quote: Rhoth,
Our forum stays very quiet... too bad. But I think we let you wait long enough for a response, for which I apologize. Normally I'm not an ambassador, so forgive me if this is not worded perfectly, but here's our proposal:
We're not exactly interested in democracy, as we explained to you before. We wouldn't gain much by switching govs, and can't afford the anarchy, even if it's only one turn. We are interested in Nationalism, though.
We offer you Electricity as a one on one trade for Nationalism. However, seeing as Electricity is worth a lot more beakers (base cost being 3360 beakers instead of Nationalism at 2880, and Nationalism has devalued by trading it to other teams), and you will be the second to receive Electricity (after ourselves), we ask for a favor: To uphold, instead of the now more or less standard 20-turn NDAs on techs, a 30-turn NDA on Electricity. This should ensure to us that we have ample opportunity to trade our tech around.
I've sent you Electricity unaccepted in the save, if you offer Nationalism in return and accept, you can have Elec in 2 turns from now (meaning your workers only need to wait one turn before they can irrigate)
So, would you be interested in the following deal:
We give Electricity, which you promise to not trade or give away for another 30 turns after receiving it (meaning not before turn 227 (we're currently at 195).
In return, we acquire Nationalism, which we do not trade or give away in 20 turns, meaning before turn 217.
If this satisfies you, just reply to our offer of Elec with Nat, accept the deal, and send it our way. It is the fastest way I can think of that gives you Electricity. And frankly, I think it's a good deal for you, or at least among the best we can offer.
kind regards,
DeepO
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