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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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Sent to nbarclay as per Harry's revised plan in the evac thread. I aos floated the idea of an "allowance" or "reward" for leaving early.
Hi Nathan. We have been doing some planning on the wrap-up. And we have an alternate plan that would see us out of Estonia/Stormia considerably sooner. It would save anywhere from 6 to 10 turns off the 18 (now17) turn schedule.
Essentially, we will run all our cities down to pop 1 through builds - no pop rushing as agreed to.
Note - to do this we would need to pull all our southern units north this turn. This would be done by moving them all into D'ville and gifting it to you. We still need 5 turns of food growth to get to size 2 to build a worker, so it hardly seems worth the wait. Having the units in the north allows us to cash in the Immortals and warriors to speed up the worker and settler production in the north - and save us some upkeep costs to boot.
Ok - back up north - all the cities would be size one. We would gift Miller town to you. We need to do this as it has culture built up and will prevent the palace flip to the new capitol.
We then disband The Voice - which will result in a palace move to the size 2 city on Legos Minor.
We then move some of our units into one of the remaining cities - and gift it to you. Say two turns after that, the next group moves into a remaining city. And then the third group. We are trying to manage the per turn deficit we will be incurring, and keep a small base of cities for income. A gradual approach as oppoesed to a "big bang".
So - in exchange for leaving early, and gifting Dissidentville this turn- (i) you would lose The Voice and its granary, as required per the agreement. We suspect it is not where you want the city anyway. We would have preferred our capitol to be Miller Town.
and (ii) we are asking for some gold, if it is not too bold of us to do so. No lump sums - that would not make sense. But a very modest gpt allowance for 20 turns - to cover the period from when we start going into the red - (which is very soon) and our redevlopment on Legos Minor.
Can you let us know if you are on-side or if you have other ideas which may work and accomplish the same thing. (and as I write this - I am not sure why we don't do a plan where you take the cities in cascading fashion - including the Voice. We are brainstorming on this as we go, so if you have other ideas, please let us know.)
But if we did come up with a plan to get us out sooner, we would appreciate it if you consider helping with the funding as per ii) above. Thanks. Looking to hear from you.
...Beta.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:26
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Harry's 7 point plan proposed to GS?
Re: 5 Points
Alternate proposal - 7 Points - By HarryH.
Hi nye - Harry has come up with an alternate proposal and his logic is explained at the end. Would this be acceptable?
quote:
I propose this:
1. Vox 126. Vox gifts Miller Town and Engineering to GS, accepted. Vox moves all units adjacent to Harry's Hideout.
2. GS 127. GS accepts Miller Town and tech. Declares war. Occupies The Voice. (Voxian capital moves to new city on Legos Minor.) GS offers peace and the gold received from the Vox treasury when Voice was conquered, accepted.
3. Vox 127. Accepts peace. Moves all units next to HH into the city. Vox gifts HH to GS, accepted.
4. GS 128. GS accepts HH. (All Vox units in HH jump to new capital).
5. Vox 130. Vox trades Beta-by-the-Sea and Wittlich City to GS, unaccepted.
6. GS 131. GS adds 60 gold to the trade and accepts.
7. Vox 131. Vox accepts trade. The peace is final.
In the GS 5 point plan plan we have only the city on Legos Minor at the start of each turn from 127 to 131 for a total of 5 city-turns. With my plan we start 127 with 4 cities and the other turns with 3 for a total of 16 city-turns. That is a difference of 44 gold just in unit maintenance costs (plus commerce, wealth, and tax collectors). GS still gets the Voice (with its granary and food tiles) and Miller Town just as quickly. With HH they will have a road network from Elipolis to Voice. Our units arrive in Lego Minor on the same turn in both plans. If necessary, we can move steps 5-7 up a turn.
Let me know. Thanks! Beta.
quote:
notyoueither wrote on 07-07-2003 22:32:
1. Vox 126. vox gifts all cities on Stormia (Estonia) to GS, save the Voice, as well as Engineering. Accepted.
2. GS 127. GS accepts cities and tech. Declares war. occupies The Voice. GS offers peace and Miller Town back, accepted.
3. Vox 127. Accepts peace and Miller Town. Moves all forces into Miller Town. Offers Miller Town, unnaccepted.
4. GS 127. GS offers 60 gold and accepts.
5. Vox accepts 60 gold for Miller Town and all forces *blip* to their new capital. The peace is final.
Its a wrap.
unless you want your troops gone one turn sooner, in which case offer miller town accepted
up to you
If that works - we will do it.
it would.
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