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Dominae
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We should still leave some time for AU206 to finish up, but we can still start discussing what the next AU course will be. Please vote for your favorite option (and please throw in your own suggestion!).
1. Huge map: Self-explanatory. Should involve some different strategy.
2. Always war: There must always be a red line between your head and another leader's head in the diplomacy screen. This is not so hard, but might be worth checking out.
3. Total war: All lines starting at your head in the diplomacy screen must be red. This should be really hard, and would require a carefully tailored map, as well as (probably) a reduction in difficulty for most of us.
4. One City: Never build more than one city, but win the game anyway. We could turn all victory conditions on, but some would be more presigious than others (Conquest, then Spaceship, then Cultural, etc.). Personally, my favorite option. Edit: This is commonly known as 'OCC'.
5. No Improvements: Never build or control an improvement or Wonder. This could teach us a lot, but is somewhat boring. Maybe best for a smaller map (Tiny or Small). Edit: This is commonly known as 'NIC'.
6. Please post your suggestions!
Dominae
Last edited by Dominae on 14-03-2003 at 18:20
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badams52
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near the magic kingdom
May 2002 time: 21:26
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quote: Originally posted by Dominae
4. One City: Never build more than one city, but win the game anyway. We could turn all victory conditions on, but some would be more presigious than others (Conquest, then Domination, then Spaceship, then Cultural, etc.). Personally, my favorite option. |
By this I assume you mean you may capture other cities (thus domination being possible).
quote: 5. No Improvements: Never build or control an improvement or Wonder. This could teach us a lot, but is somewhat boring. Maybe best for a smaller map (Tiny or Small).
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Having given birth and playing out this one let me be the first to say, "For the love of God, don't do it, don't do it!!!" Maybe a tiny map would be less of a headache (talk about an early conquest game in the making), but I'm afraid using a tiny map would undercut the biggest lessons one learns from an NIC game.
I'm not going to vote, but my fav would be the Total war one. And what govt would you choose? Democracy? I think not!
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Dominae
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quote: Originally posted by badams52
By this I assume you mean you may capture other cities (thus domination being possible).
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No, I messed up. You can never capture cities either (true OCC). Therefore Domination is not possible.
Dominae
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Dominae
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quote: Originally posted by aaglo
"The power (or weakness) of despotism" |
Interesting challenge, but what would we learn from it?
Arrian (and others): Total War is really hard! Just a warning...
Dominae
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Fosse
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U.S.A.
Mar 2002 time: 23:26
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If I had to pick from this list, I'd say total war... OCC and NIC are just so far from the norm that I don't see lots of useful comparison ("Hey, I built a temple right away and eventually won by culture TOO!"). My first choice would be Huge Map... I recently upgraded and I THINK I could handle at least until the late middle ages without breaking my monitor...
Barring that... what about a game where naval supremecy is a must? It could even be huge, I supposse, with lots and lots of water. Archipelago, anyone?
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minke19104
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How bout:
7. Geonocide. 
Basically close to total warring but you are NOT allowed to capture and assimilate any cities/workers. Every cities captured must be razed, and every foreign workers created/captured must be disbanded on site.
The main objective is Conquest and having your civ's native citizen as the sole survivor of the whole planet.
Last edited by minke19104 on 14-03-2003 at 20:33
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Dominae
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Genocide is not that hard. When I played my NIC game, I assumed the NIC rules meant that you would always have to raze a city when you conquered it (otherwise you would get to sell the improvements, which did not feel right).
Again, this would be fun to try out, but what would we learn? I suppose I'm just being a wet blanket because I've done Genocide already.
I know I'm pushing this point, but Total War is going to be hard. Consider that the first civ you meet you have to declare war on immediately. This means that, if you're playing on Monarch/Emperor, the AI's free units are going to beeline for your capital. I cringe to think about trying it on Deity (4 free Warriors and 2 Spearmen, is it?). This effect is also present in Always War, but here you can pick and choose your enemy based on how threatened you feel once you meet multiple civs.
I voted for OCC, but Total War is the one I would prefer to play, by far. Arrian is right in that China would be the civ to be, unless you really wanted to beeline for the Great Library, in case a Commercial civ might do better (Carthage?).
Dominae
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minke19104
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Always war is a moot point since you can just basically reduce a civ to 1 city, keep a ring of defender around it, and stay at war with that civ from beginning to end.
I guess you're kinda right with Genocide thing, Dominae. But in your NIC game, you did keep the captured workers rite?
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Dominae
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Yes, I kept a few captured Workers (maybe around 15 total), but most of these joined my cities. I conquered many many Workers on the continents away from my home, but I never had the patience to ferry them back by Galley. So they mostly just went into a big foreign Worker stack of doom, which grew to size 50 or so by the time the game was over.
Anyway, I can see how not being able to capture Workers can be a big deal for some players. So Genocide sounds like a fine option after all (just not for me!).
Dominae
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BRC
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My vote goes for OCC. I think there's more to learn with it.
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Dominae
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quote: Originally posted by Arrian
Have we ever done a "no fastmover units" game?
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Not that I know of.
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minke19104
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What would that be? Anything with 1 move only?
Does it mean you cant use Mech Inf, since its 2 move? And attack with Guerillas only in late game?
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Dominae
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I would use Infantry/Artillery (especially with the AU mod). But I do that already, so the Industrial age would not be a problem for me...!
Dominae
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