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Athens, Hellas
Jan 2000 time: 07:27
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quote: Originally posted by Locutus
I wouldn't count on getting the CtP1 code seperately... |
That would mean that they worked directly in CtP1 code to make CtP2 without backing it up?
I don't know if it is a strategy that is usually followed in the computer gaming industry but I have the feeling that the source code, art and any documentation related with it managerial or other should be archived for possible future reference or property issues even if new releases of the games have been released.
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st_swithin
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10069
Nov 2002 time: 05:27
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No-one kept the code branch of just C:CTP. It got assimilated into the CTP2 codebase, so IT'S ALL THE SAME THING, FOLKS.
C:CTP DOES NOT EXIST AS A SEPARATE ENTITY. Unless maybe Mark Lamia has a record of it, but I don't think anyone on the team actually bothered burning a copy of the C:CTP codebase branch before we started modifying it for CTP2.
Unfortunately, we also killed all the fuzzy logic AI as well, so I don't think there's any of that left. Too bad - if someone could have found a way to defuzzify it, it would have been the best AI ever written.
Fuzzy logic thinking caps off, everyone!
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Maquiladora
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I think their idea for changing it was that the msg tab involves less clicking, you just check the tab when it has a new msg and theyre there in a log, rather than clicking on every icon.
Its not exactly the same either, no. When you enable the popups, if you get more than one popup on a turn it only pops the first one, IIRC.
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Martin Gühmann
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Berlin, Germany
Mar 2001 time: 06:27
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quote: Originally posted by Maquiladora
I think their idea for changing it was that the msg tab involves less clicking, you just check the tab when it has a new msg and theyre there in a log, rather than clicking on every icon. |
And you have a scroll bar at the side that allows you to browse through hundrets of messages easily. And they stay for more than one turn, well I think this is rather a bug, as we have the Duration(1) function present in the unit build message for instance, well the message disappears, but not after one turn IIRC.
quote: Originally posted by Maquiladora
Its not exactly the same either, no. When you enable the popups, if you get more than one popup on a turn it only pops the first one, IIRC. |
I think they all pop up at least this is true for the wonder messages.
-Martin
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Maquiladora
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quote: I think they all pop up at least this is true for the wonder messages. |
Yeah your right Martin. I only tried enabling the popups a few times and didnt notice one popped-up once you close another one.
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st_swithin
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10069
Nov 2002 time: 05:27
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Yeth, and then it thaid "You're Thor? I'm tho thore I can hardly thand!!!"
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st_swithin
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10069
Nov 2002 time: 05:27
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Thanks! I don't think anyone's EVER remembered my birthday.
Just don't ask me how old I am, OK? Otherwise, my assistants may have to come out swinging.
;\
Have I mentioned lately how much I hate you guys?!
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st_swithin
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10069
Nov 2002 time: 05:27
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Thank you!!
As a gift to myself, I just sold the last of my Activision (NASDAQ:ATVI) stock and I bought me some birthday accessories!!
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st_swithin
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10069
Nov 2002 time: 05:27
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Yeah, Diamonds and Gold - what more could a girl hope for?!?
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st_swithin
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10069
Nov 2002 time: 05:27
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I paid EXACTLY what it was worth - the same price for a brand new 2004 Ford Edsel.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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