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Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 21-07-2003 15:28
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Sorry... Double Post.

Last edited by Tamerlin on 21-07-2003 at 15:35

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 21-07-2003 15:32
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I am just back from hollydays and there are good news to read. Fingers crossed...

Unfortunately I know nothing of C++ and won't be of much help. I suppose this is rather a difficult language to learn.

Gilgamensch is offline Gilgamensch
King
France
Jun 2002
time: 06:27
  Old Post 21-07-2003 17:01
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Let's hope we'll get it at all

But I think if we all throw our (un)knowledge together, we'll get somewhere

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:27
  Old Post 21-07-2003 17:23 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
Unfortunately I know nothing of C++ and won't be of much help. I suppose this is rather a difficult language to learn.


If you have any programming experience already and are somewhat good at it, you can get the hang of C++ in a few days of learning - and the experience in a few weeks .

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 21-07-2003 18:08
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Solver, the only thing close to programming I have done is HTML. Though the learning process was easy I doubt it can be of any use for C++.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:27
  Old Post 21-07-2003 18:27 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yep, Tamerlin, HTML is hardly real programming, and it surely IS easy.

If you feel like helping us, though, I suggest that you start learning something now, you may then have ome knowledge by the time we get the source. If you are skilled, then you will not find the learning too compliciated, although I would usually not recommend C++ as a language to start with.

Tamerlin is offline Tamerlin
King
Toulouse (South-western France)
Apr 2002
time: 06:27
  Old Post 21-07-2003 20:04
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Thanks Solver, I have already spotted Dale's links to C++ tutorials. I will have a closer look at them and I will see very quickly if it is not too hard for me.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 21-07-2003 20:16 Visit Martin Gühmann's homepage!
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If anyone needs some more ideas we could do with the source code here are some. Looks like the guys at Firaxis weren't the first guys with the idea of civ attributes like extra move points for units, etc. And looks like some of the stuff is not to difficuilt.

-Martin

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:27
  Old Post 21-07-2003 21:32 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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quote:
If you have any programming experience already and are somewhat good at it, you can get the hang of C++ in a few days of learning - and the experience in a few weeks .


Dammit, Solver -- if you quote someone, at least include the original author

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:27
  Old Post 21-07-2003 22:18 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Hmm, I wonder who is it ?

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:27
  Old Post 22-07-2003 02:10
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C'mon Activision, Rah, Rah, Rah :-)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:27
  Old Post 24-07-2003 19:27 Visit E's homepage!
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With the source code will we be able to have the game use graphics other than sprites and TGAs? Or perhaps other refinements to make modding easier and improve the modding community...

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 24-07-2003 20:05 Visit Martin Gühmann's homepage!
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quote:
Originally posted by E
With the source code will we be able to have the game use graphics other than sprites and TGAs?


Of course this is possible, but I think we have to do other stuff first and actual Civ3 graphics are not of very high quality, take the terrain well Civ3 quares are bigger but only 8bit instead of 16 bit that is also true for all the other graphics format, well the flicks are another also a 16bit format but every flick has a different color palette so a hybrid of 16 bit and 8 bit. But the biggest problem of Civ3 units is their small size. So you need additional work to make Civ3 units look good in CTP2. Easier would it to write a program that do all the stuff like upsizing, changing the background, seperate the shadows from the rest of the graphics automaticly, so that only the painting of the details and adding the transparencies with the alpha channel is left.

quote:
Originally posted by E
Or perhaps other refinements to make modding easier and improve the modding community...


Of course this is a goal like adding civ specific stuff, opening the text files more, etc...

-Martin

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:27
  Old Post 25-07-2003 03:08 Visit The Big Mc's homepage!
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still no word from orge

stankarp is offline stankarp
Prince
australia
Feb 2002
time: 05:27
  Old Post 25-07-2003 03:13
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C'mon Activision, Rah, Rah, Rah.:-)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:27
  Old Post 25-07-2003 19:36 Visit E's homepage!
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I'm not to picky about upgrading civ3 graphics, the size and quality would be fine for me. The source seems very promising I hope everything works out. Maybe a good CTP2 editor could be fashioned from it.

Kalius is offline Kalius
Emperor
Kriegsgewitter
Aug 2002
time: 16:27
  Old Post 27-07-2003 03:40
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http://apolyton.net/ctp2/

Hearty congratulations to everyone involved

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:27
  Old Post 27-07-2003 03:51 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Direct link: http://apolyton.net/forums/showthre...&threadid=93116

CapTVK is offline CapTVK
King
Voorburg, the Netherlands, Europe
Jan 1970
time: 05:27
  Old Post 27-07-2003 16:47 Visit CapTVK's homepage!
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So hell DOES freeze over on occasion! There's still the issue of the license under which it will be released (PD, GPL). But that'll eventually be sorted out.

In the meantime, as a Civ2/Freeciv player, I welcome CtP2 to the club!

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:27
  Old Post 27-07-2003 17:58 Visit Maquiladora's homepage!
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Is it time to write down all bug fixes that need to be made in order of importance, for when the source finally comes through?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:27
  Old Post 27-07-2003 18:18 Visit J Bytheway's homepage!
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quote:
Originally posted by Maquiladora
Is it time to write down all bug fixes that need to be made in order of importance, for when the source finally comes through?


That's a good idea - though I don't think in this thread. I'll start up a new one and put down what people have mentioned here so far.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:27
  Old Post 27-07-2003 18:31 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Yes, yes, YES!!

The best birthday present apolyton could get.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:27
  Old Post 27-07-2003 20:43 Visit J Bytheway's homepage!
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quote:
Originally posted by J Bytheway
That's a good idea - though I don't think in this thread. I'll start up a new one and put down what people have mentioned here so far.


http://apolyton.net/forums/showthre...&threadid=93172

Contributions welcome.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 27-07-2003 20:51 Visit Martin Gühmann's homepage!
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The Source code is coming soon.

Well John just posted a storm of ideas in Solver's thread, looks like he was fatser, but I like your thread better, because it breaks the problems down to one line, feel free to copy my ideas.

-Martin

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:27
  Old Post 27-07-2003 20:58 Visit Maquiladora's homepage!
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Keeps Solvers thread for ideas and stuff and John's for the official document type thing.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:27
Post  Old Post 27-07-2003 21:04 Visit Martin Gühmann's homepage!
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quote:
Originally posted by Maquiladora
Keeps Solvers thread for ideas and stuff and John's for the official document type thing.


Yeah I also thought of this. Maybe the titles should be edited so that this is reflected clearly.

-Martin

child of Thor is offline child of Thor
Emperor
UK
Jan 2002
time: 05:27
  Old Post 28-07-2003 00:09
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I'm away for one evening and find this bombshell

Well Activision is now , better go shopping

Well done everyone in getting this result

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:27
  Old Post 28-07-2003 14:33 Visit J Bytheway's homepage!
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quote:
Originally posted by Martin Gühmann
Yeah I also thought of this. Maybe the titles should be edited so that this is reflected clearly.


I've appended "list" to my title to this end.

Locutus - if you could alter the apparent thread title to match, that would be good. Thanks.

Locutus is offline Locutus
ACS CTP1/2 Manager & Civ4 Co-Manager
Hengelo, The Netherlands
Nov 1999
time: 06:27
  Old Post 28-07-2003 15:15 Visit Locutus<br><img src=/forums/images/staff-icon.gif>'s homepage!
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I edited the titled, hopefully to everyone's satisfaction and understanding (I'm open to suggestions if not).

John,
In your thread, I think a good way to categorize the list would be by type of issues, as well as content: is it a bug fix, an improvement of an existing (more or less) working part of the game and or a completely new feature? Examples:

- Fix the sea sprite bug
- Improve AI naval usage
- Add PBEM diplomacy

This because, as a rule of thumb, bug fixes involve relatively little work, improvements somewhat more and new features the largest amount of work. And although there are plenty of exceptions, the order of priority should probably also roughly be just that: bug fixes first, improvements second and features additions last.

Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:27
  Old Post 28-07-2003 16:58 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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* Solver wants to make a sacrastical coment about Locutus but can't think of one

Hey, people, I think that all of us should go out and buy an Activision game now...

 
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