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MrBaggins
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*perks*
did someone mention C++ source code for CtP2? W00t!
I've been on hiatus from Poly/Catapult since work went insane, and I got called to a branch office.
Hi 
Last edited by MrBaggins on 15-07-2003 at 17:20
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edomaur
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quote: Originally posted by Mr Ogre The annoying part is that the person I've talked to would like all the comments stripped from the code to avoid releasing anything that might hurt Activision's image (most of the concern there is over potential remarks re Microprose and Avalon Hill left over from when it was Civilization: Call to Power) or anyone's personal feelings. |
Hello,
Could they not hire an "appointed commentator" with acces to the commented source files and responsibility of releasing only tech comment when required ? He, I'm even willing to do that job (swiss blood side-effect)
If not, I'm waiting for the source anyway. Anyone care to open a Sourceforge project ?
Last edited by edomaur on 15-07-2003 at 17:09
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stankarp
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australia
Feb 2002 time: 05:27
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Should we start a cheer squad for Activision?
C'mon Activision, Rah, Rah, Rah, or something?
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edomaur
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To answer the question about the interest of having the source code of CTP2 over simply SLIC'ing new features into CTP2 :
- core debugging. there are things that cannot be corrected with a SLIC.
- speed.
- integration : creating a complete binary plug-in interface (SLIC on steroid)
- extention : adding new features in the SLIC interpreter.
- new features, etc.
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stankarp
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australia
Feb 2002 time: 05:27
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If you look at CTP2 it actually contains practically all the elements available in nearly every game. eg, special units including invisible ones, production, science, food, exploration etc. It has a huge variety and a combat system that actually involves tactics.
Just about every TBS game I have played has some but not all the elements of CTP2. Some have focussed in more detail on some aspects but none cover the range of elements that CTP2 has.
If we could fix those bugs mentioned and expand the sprite limit and other suggested things, it could be the base for the ultimate civ game. Even now you can create involved, stand alone scenarios and mods that feel like a new game.
C'mon Activision, rah, rah, rah. 
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SMIFFGIG
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Great Britain
Jul 2002 time: 05:27
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wow this is exciting news (I wont say good cause im not sure yet)
but just imagine...... anyway
Fix AI not being able to effectivly use Naval attack etc
Enable all that beta version advanced diplomacy and stuff (even if it wasnt finished)
EDIT: Where is my avatar ?
Last edited by SMIFFGIG on 21-07-2003 at 05:10
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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