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Beta is offline Beta

Deity
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Nov 2002
time: 00:27
  Old Post 09-04-2003 10:34 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Probably an appropriate time for a new moves thread.

750bc

WAR!!!

Eli was successful. He accomplished his mission quickly taking no wounds himself. The honor of the first victory goes to him. And he was responsible for our golden age.

http://apolyton.net/upload/files/Be...x-750bc-Eli.JPG

Prior to that - the deal with GS was concluded- 95 of their gold pieces slid into our treasury.

The screen shots will show the moves best.

http://apolyton.net/upload/files/Be...750bc-north.JPG

http://apolyton.net/upload/files/Be...750bc-south.JPG

Harry and Mo moved into position. All our warriors are bugging out for Dissidentville.

Dissidentville produced a vet spearman who moved into the mountains.

The stack moves south. It includes the two workers, and the warrior from irom mountain.

The other two warriors from the north follow. The last one will cut the road to put the Immortal pump back into operation.

Spent a long time re-arranging citizens to get things to work out. The Voice was one shield short on being able to complete the settler next turn, as and WC and Miller Town were also wasting shields. But after some playing with it - we can get 12 shields of production out of the Voice - settler is out next turn. WC will produce a vet spearman. And Miller Town a spearman in two turns.

I also determined that it was best to locate the new city one tile up - but still on the coast. With the accelerated production, the road to the new site would not be ready in time, costing us a turn. Also - the worker can strat improving another tile for all three cities' use. He is going to be busy. A number of cities are growing in a few turns.

So - when cranked up in a couple of turns - Miler Town can pump out one vet warrior each turn. When the Voice re-grows it can do the same. WC will require two turns for awhile. HH can do it in 4. And Elipolis is up to 5 shields, and growing soon as well.

We are up to plus 30gpt, and the 95 gold put us at 380. Research is still at 10%, 35 turns. At 100% we can get it down to 22, but it remains at 10%.

Well - that's about it I think. The announcement has gone in the public forum. We have communicated with RP and GoW. I will do Lego. Can someone take NeuD.

And oh yes - three regular warriors were named Fleka the fighter, Tekoa the tiger, and Hoover the Deep Cleaner. We had one vet warrior, and he was named Lucca the Lucky given his mature status.

Here we go folks. To Victory!

"Cry Havoc! And let slip the dogs of war!"

Last edited by Beta on 09-04-2003 at 10:44

Eli is offline Eli
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Israel
Jul 2000
time: 07:27
  Old Post 09-04-2003 15:18
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I think we should send one warrior to guard the Iron.

If GS has cities on the eastern coast, they will most definitely try to land a small force in an attempt to take away our advantage.

Eli is offline Eli
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  Old Post 09-04-2003 15:19
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Beta :
Could you please load the turn again and post a screenshot of the tech(F6) screen?

HarryH is offline HarryH
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quote:

I also determined that it was best to locate the new city one tile up - but still on the coast.

One tile NW (9) would still fit with the size 12 boundaries I outlined in my city plan. One tile N (8) would not as it could not reach one of the plains tiles near Elipolis. Maybe not a big deal but I would want to take another look at distribution of tiles to use the N tile.

quote:

I think we should send one warrior to guard the Iron.

We will have a spearman on the iron shortly. Once things get going we will keep a couple Immortals in the iron and Dissidentville area just in case.

Beta is offline Beta

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  Old Post 09-04-2003 18:58 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Eli
I think we should send one warrior to guard the Iron.

If GS has cities on the eastern coast, they will most definitely try to land a small force in an attempt to take away our advantage.


Yup - I was not intenting to leave it unguarded.

A spearman and two immortals will be going there this trun. The immortals will be ferried by the galley to the east coast mountains. The spearman will remain to guard the iron.

The warrior who was there will be upgraded to an Immortal.

edit - I see Harry also responded.

Beta is offline Beta

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quote:
Originally posted by Eli
Beta :
Could you please load the turn again and post a screenshot of the tech(F6) screen?


OK - done:

http://apolyton.net/upload/files/Be...-750bc-Tech.JPG

Eli is offline Eli
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Israel
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  Old Post 09-04-2003 19:14
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Heh. I was sure we're still in the ancient age.

Beta is offline Beta

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  Old Post 09-04-2003 22:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by Eli
Heh. I was sure we're still in the ancient age.


That is why we made you a soldier and not a scientist.

Beta is offline Beta

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  Old Post 09-04-2003 22:39 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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quote:
Originally posted by HarryH

One tile NW (9) would still fit with the size 12 boundaries I outlined in my city plan.


Yes - agreed. That is where it will go.

Konquest02 is offline Konquest02
Prince
Somewhere up in the trees
Jun 2002
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  Old Post 09-04-2003 23:12
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Looks like Kon's development plans v. 1.0 still holds! Your argument about putting the city there are good (i.e. less waste of our GA)

As long as we're on mountains, our SoD is untouchable by chariots, which probably is most of their army...

A second galley in Eliopolis certainly could help on the east coast. Is it far from completion? Is it worth it?

--Kon--

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:27
  Old Post 10-04-2003 23:20
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Do we have all of our cities with at least one spearman garrisoned in them?

I ask this because I would not put it past GS to try and sneak (via sea route) to one or more of our undefended cities and take it without having to fight for it....just food for thought.

HarryH is offline HarryH
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Sep 2002
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  Old Post 11-04-2003 00:13 Visit HarryH's homepage!
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Some of the northern cities are undefended. With our view of the sea we will have some warning before GS could get a galley up there. More likely is they will try to cut our iron first.

mjmacy is offline mjmacy
Prince
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Mar 2003
time: 23:27
  Old Post 11-04-2003 01:27
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We should at least keep a couple of spearmen in the north. Lets not forget that we may need to defend two cities ay once, If they get Charriots up there.

Eli is offline Eli
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Israel
Jul 2000
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  Old Post 11-04-2003 01:35
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If the **** hits the fan, how long will it take Elipolis to build walls?

Beta is offline Beta

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  Old Post 11-04-2003 02:15 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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4 turns - 1 with a pop rush.

Wittlich is offline Wittlich

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Dec 2000
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  Old Post 11-04-2003 06:39
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Ok...We just need to remain on the alert for any possible infiltrators around our northern cities then.

Beta is offline Beta

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  Old Post 11-04-2003 09:38 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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730bc turn played.

Folks - I don't know what it is with this game - but the GS warrior who we had cornered committed suicide. Truly - he did. This should make for some good commentary.

Screen shots first:

http://apolyton.net/upload/files/Be...730bc-north.JPG

http://apolyton.net/upload/files/Be...730bc-south.JPG


Ok- had to work with this for a bit. The moves were the easy part. Let's start in the south.

With the GS warrior doing his suicide bit - Mo and Harry can move directly for the mountain chain. This would appear to be a small tactical error on their part. I though for sure they would move him to the west one tile - thus forcing our Immortals away from the mountain chain to get him. This seems like it would have been far more useful than denying us the remote chance of a unit promotion. Maybe all the Grog talk got to them. This is a good sign if pride is playing a part here, over reason.

The galley returns to iron mountain. Two Immortals - Argha and Kali moved to the mountain for pickup next turn. God speed argha. Do us proud. And get that iron supply. A vet spearman also moved down to protect the iron supply.

The remainder of the stack moved to Diss'ville as did one of the observer warriors. The other will be there next turn. There are now four warriors for upgrading next turn, and two the turn after that. The last warrior from the north cut the road to activate the Immortal 'pump'.

The vet spearman moved due south - and you can see what he sees. I contemplated the safer route one mountain in - but he is a vet - he is still in the mountains - he will be hard even for a swordsmen to take - and from what we see - there is no garrison presently in the city. So the worst he will see before he moves on or entrenches will be a chariot. Should be OK.

The other spearman in the city followed in his footsteps. You can see where their warrior moved to. Again - I'm not sure why. I suspect he is to se what comes out of the city. So..... in keeping with our falsified report - whatever we agree on - those units follow the spearman. The others move SE into the jungle tile - which cannot be seen from there - and which will get them to the same spot at the same time. That spot being the jungle tile with the GS worker on it.

The GoW (edit) galley is in the dark spot next to Eli's mountain. That's about it for the south - other than some more terrain info for planning.

I would suggest the main force still head for the city which we can now see - and three of the upgraded Immortals from the second wave head to Monsoon. By then it will be cut off - with no chance of egtting pikemen to it or upgrading the spearman who is there.

OK - the north. The first item of note is that the GoW galley is going over to the east coast. This is not what we agreed to from what I recollect. It may be Ghengis' way of meeting the demands of GS and the 8 tiles between galleys. But this is all sounding a bit contrived. Again - I say we go for it. If he lands two horsemen - we have enough roads and units to take them out. So I doubt that is what he is up to. I susepct he is checking things out as he goes.

So - the ver spearman produced last turn moves to the capitol. The settler heads for the city site. The worker starts improving a tile so we can hopefully avoid another lecture from Sir Ralph on what a miserable job we have done looking after our economy.

Now - city production. The Voice can put out a warrior in two turns. It produces 6 shields this turn, so we can actually move a citizen back and forth from the fish tile to gain one gold every second turn.

Miller Town had some 15 shields compiled, so it will finish a vet spearman. HH a warrior in two.

Elipolis shows a spearman in 3 but it will be two. It had 9 shields compiled, so switching to warrior was a big waste. It will produce 5 shields this turn, but then grow and be able to produce 6 the next - for 11 over two turns and a spearman. It can then roll back to warrior production.

Now Wittlich City. This is frustrating. It is producing 9 shields now - 10 with one corruption. By using the mined hill tile - we can get 11 shields, but 2 go to corruption. arrrggghhh. Sorry - not you argha. So - it can only produce 9 shields- which means two turns for a warrior, and three for a spearman - wasting mega shields. We could mine the other hill tile, but that would have taken 7 turns to do, inluding the move turn - and the city will grow on turn 8. Also - the worker has other things to attend to. So - left it on warrior. Two suggestions are another worker or a settler. Other than the build time - it won't impact our warrior production. Then again, it eight turns, Witt City will be where Miller Town is and able to pmp out a vet warrior in one turn - or with the iron connected and immortal in three. I say we stick to the Voice for workers and settlers.

Treasury at 410 plus 24 per turn. This will adjust significantly with the new city - it will lower our unit cost by 4, and raise gold prodction by 4 or 5.

And that is about it.

I am going to start a new thread in the public forum called the Vox Daily War Report. We can put things like the suicide in there, general outline, plus any and all mis-information we think might help.

Last edited by Beta on 11-04-2003 at 18:38

Eli is offline Eli
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Israel
Jul 2000
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  Old Post 11-04-2003 13:16
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quote:
The GS galley is in the dark spot next to Eli's mountain. That's about it for the south - other than some more terrain info for planning.


GS galley?

Wittlich is offline Wittlich

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Dec 2000
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  Old Post 11-04-2003 18:06
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I believe that's a typo - it should be GoW galley.

Beta is offline Beta

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  Old Post 11-04-2003 18:37 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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yup - GoW Galley. Sorry.

Beta is offline Beta

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OK - Gs is declaring victory over Mo. It is possible that a chariot was in the shadows. He would have had to move two full movement points to get there. It is also not clear if any other attackers were killed first. Thanks to the wonderful fog of war.

So - what does Harry do. I suggest he take out the chariot. Yes - trading Immortals for chariots is not a good thing - but then again - maybe early on it is. Also, Harry is a vet - he should make short work of the chariot - and hopefully stand up better on defence.

And anything we can do to keep them committing their units piecemeal works very much to our advantage in the early game.

And - I would hate to pull Harry back - it delays the advance. And - tactically our trading of Immortals for chariots will appear un-wise to GS - agian supporting their sense of superiority. It will look like we are letting emotions dictate our actions.

The real drag about this is that it kicks in the in their GA, which we had hoped to delay by a few more turns.

So - are we agreed. Harry kills the chariot?

Last edited by Beta on 12-04-2003 at 04:59

Eli is offline Eli
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Israel
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  Old Post 11-04-2003 19:43
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Make sure to check how they named the chariot before killing it.

HarryH is offline HarryH
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  Old Post 11-04-2003 19:45 Visit HarryH's homepage!
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quote:

OK - the north. The first item of note is that the GoW galley is going over to the east coast. This is not what we agreed to from what I recollect.

In the chat GF said he wanted to send the second galley north because it would be more believable that he is exploring. The third will follow the first on the west.

HarryH is offline HarryH
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  Old Post 11-04-2003 19:46 Visit HarryH's homepage!
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Beta, please send me a save so I have some new stuff to look at this weekend.

Jon Miller is offline Jon Miller
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May 1999
time: 23:27
  Old Post 11-04-2003 19:59
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I think that we are going to have to go all out to beat GS

it is not going to be easy

and we will have to take risks

especially early

I heard that are GA will not be as good as theirs

I Think that this is true, so we are going to have to hit them hard early

JOn Miller

Beta is offline Beta

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  Old Post 11-04-2003 20:01 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Jon - agreed. On all points.

Beta is offline Beta

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quote:
Originally posted by HarryH
Beta, please send me a save so I have some new stuff to look at this weekend.


sent Anybody else want it?

And please remember, if you make any moves, only make the ones that I have reported and are shown in the screen shots. Thanks.

HarryH is offline HarryH
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Olympia, WA
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  Old Post 11-04-2003 20:10 Visit HarryH's homepage!
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So you didn't move Harry and Mo back together. I suspect that road we see actually connects to the rest of their network. Because of the black tiile we can not see the connection.

Harry needs to pull back to the mountain so we can see if anything comes up the dessert. After the galley drops off the additional units on the other mountain chain then it can pick up Harry.

HarryH is offline HarryH
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  Old Post 11-04-2003 20:12 Visit HarryH's homepage!
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I guess Harry could kill the chariot. I suspect they will have more and just take out Harry.

argha is offline argha
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Nov 2001
time: 23:27
  Old Post 11-04-2003 20:22
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quote:
Originally posted by BetaHound
arrrggghhh. Sorry - not you argha.

I was going to say 'hey watch it there buddy' then i saw the next comment. Going through something like that is what brought about my nick. i was trying to come up with a name for a character and it was like arg.. what am i going to do i then i thought thats a great start and the i laughed hence Arg-ha

 
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