 |
|
Jon Miller
|
|
I think we should take out the chariot
I don't think they have anymore nearby
Jon Miller
|
|
|  |
 |
|  |
 |
|  |
 |
|
Beta

|
 |
Prowling in a PBEM near you!
Nov 2002 time: 00:27
|
|
I have to go out of town tomorrow from about mid-day until Sunday evening. If we get our turn in before then, this should not be an issue. But with the length of time GS is taking - we may not see the save until tomorrow evening. In which case - with 24 hours to play - no problem. But we should have a second controller, and we should play the turn when we can.
Harry, Kon, Witt, argha, Eli - you guys seem to have the time. Whoever would best jive with my times - it worked well with Eli and Diss, and me and Diss, given the time zone separation. But that is not critical. What is more important is having kept up with the moves threads, plans, city builds, etc. Harry - you around this weekend? You have had the save on enough occasions. Let me know and I will PM RP with your e-mail address. Or anyone else dying to play it.
I will also be out of town for some of Saturday and Sunday next weekend (Easter) as well.
|
|
|  |
 |
|  |
 |
|
argha
|
|
I could probably do it. HAve something to do until around 8:00pm central or so tommorrow (Sat)
|
|
|  |
 |
|  |
 |
|
Beta

|
 |
Prowling in a PBEM near you!
Nov 2002 time: 00:27
|
|
Moves for next turn:
Miller Town - citizen (cit) working lake to mined hill tile. This will allow 10 shields per turn production and warrior out each turn. Change build to warrior)
Spearman from Miller Town should head south.
Elipolis - new cit should be working a coastal tile for the cash.
Move Elipolis spearman south.
Settler to new city site:
1 tile due north of the hill tile and 2 tiles due west from Harry's H. It is the unimproved plains tile.
The Voice - cit from the mined grassland tile adjacent to the voice to the fish tile. (warrior is still out next turn - but this generates more gold)
IF BY ANY CHANCE GOW HORSEMEN HAVE LANDED - MOVE SPEARMEN TO PROTECT CITIES. WE WILL ATTACK WITH WARRIORS NEXT TURN.
Warrior who cut the road moves south towrds Diss'ville, onto the road.
Galley moves 1 tile only - loads two immortals from iron mountain, and then moves two tiles back down the caost towrds GS terr.
Harry kills chariot.
Warrior in jungle to D'ville.
Vet spearman overlooking GS terr moves to the next mountain tile to the SE.
Reg speraman moves to his spot.
Reg spearman, two workers, and 3 Immortals (General Jon, Beta, Diss) from D'ville move to where the reg spearman was.
(we want GS to see the spearmen named after team members - they may be able to extrapolate our actual numbers if the see too many of the pets out there.)
All other Immortals from D'ville move to jungle tile next to the mountain tile, Eli included - who is tow tiles back up the road.
Warrior with Eli moves to D'ville.
Upgrade all warriors (6) in D'ville to Immortals.
The big variables here will be whether GoW does anything weird, which I doubt. Not sure what their warrior is going to do. My concern is that after our move - he will move one tile diagonally to the east - and therefore see our larger immortal force. Not much we can do about this.
WE COULD LEAVE OUR VET SPERAMAN WHERE HE IS, AND MOVE THE REG SPEARMAN TO THE MOUNTAIN TO THE SE, AND THEN THE MOVES OUT OF D'VILLE AS PLANNED. tHIS WOULD BLOCK THE WARRIOR FROM SEEING ANYTHING? COMMENTS/? PLEASE PROVIDE DIRECTION TO ARGHA ON THIS.
the other variable is whether there are any other cahriots out on the plains. I doubt it. As jon suggested, we think there is only one. They used it for their GA.
I will post the daily war report tomorrow - unless one of you want to do it. I may be logged on at my sisters place tonight.
If you can upload screen shots that would be nice. I have e-mailed Togas to make sure the save goes to you as well, argha.
|
|
|  |
 |
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:27
|
|
Save's here... Argha is offline, I'll play it now unless there are some unexpected situations that need to be discussed.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:27
|
|
quote: Miller Town - citizen (cit) working lake to mined hill tile. This will allow 10 shields per turn production and warrior out each turn. Change build to warrior) |
Done. 11 shields per turn production.
quote: Spearman from Miller Town should head south. |
Done.
quote: Elipolis - new cit should be working a coastal tile for the cash. |
Done.
quote: Move Elipolis spearman south. |
Done.
quote: Settler to new city site:
1 tile due north of the hill tile and 2 tiles due west from Harry's H. It is the unimproved plains tile.
|
Done.
quote: The Voice - cit from the mined grassland tile adjacent to the voice to the fish tile. (warrior is still out next turn - but this generates more gold) |
Done.
quote: IF BY ANY CHANCE GOW HORSEMEN HAVE LANDED - MOVE SPEARMEN TO PROTECT CITIES. WE WILL ATTACK WITH WARRIORS NEXT TURN. |
No landings of foreign troops.
quote: Warrior who cut the road moves south towrds Diss'ville, onto the road. |
Done.
quote: Galley moves 1 tile only - loads two immortals from iron mountain, and then moves two tiles back down the caost towrds GS terr. |
Done.
quote: Harry kills chariot. |
NOT DONE
There are three war chariots at that tile. Harry withdrawn to the mountain directly North of him.
quote: Warrior in jungle to D'ville. |
Done.
quote: Vet spearman overlooking GS terr moves to the next mountain tile to the SE. |
Done.
quote: Reg speraman moves to his spot. |
Done.
quote: Reg spearman, two workers, and 3 Immortals (General Jon, Beta, Diss) from D'ville move to where the reg spearman was. |
Done.
quote: All other Immortals from D'ville move to jungle tile next to the mountain tile, Eli included - who is tow tiles back up the road. |
Not very clear. I assume you're talking about the jungle SE to D'Ville.
Done.
quote: Warrior with Eli moves to D'ville. |
Done.
quote: Upgrade all warriors (6) in D'ville to Immortals. |
Done.
Additional actions :
Spearmen on the Iron fortified.
Spearmen in the Voice moved to Miller Town. I didnt know what to do with him so I moved him to a central city.
-----------------
quote: The big variables here will be whether GoW does anything weird, which I doubt. |
Nothing weird.
quote: Not sure what their warrior is going to do. My concern is that after our move - he will move one tile diagonally to the east - and therefore see our larger immortal force. Not much we can do about this. |
Where is this warrior? I dont see him.
quote: WE COULD LEAVE OUR VET SPERAMAN WHERE HE IS, AND MOVE THE REG SPEARMAN TO THE MOUNTAIN TO THE SE, AND THEN THE MOVES OUT OF D'VILLE AS PLANNED. tHIS WOULD BLOCK THE WARRIOR FROM SEEING ANYTHING? COMMENTS/? PLEASE PROVIDE DIRECTION TO ARGHA ON THIS. |
I dont see any GoW warrior, so this part is ignored.
quote: the other variable is whether there are any other cahriots out on the plains. I doubt it. As jon suggested, we think there is only one. They used it for their GA. |
Apparently not. :crooked:
Screenshots on the way.
|
|
|  |
 |
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:27
|
|
Beta, I can see that you're online. Please check my above posts and tell me if I everything's ok. I'm waiting for a reply before sending the save.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:27
|
|
Additional info :
On the mountain south of our vet Speamen GS has two Spearmen and two workers.
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:27
|
|
quote: Originally posted by BetaHound
Thanks Eli - do we want a spearman or warrior out of miller Town - the sceen shot shows spearman. |
I didnt touch it. So it was a Spearman before.
quote: The GS warrior I was referrin to is still standing there. If he moves one tile due east he will see the larger stack of immortals. It is a risk - but not a big one. But we may want to protect their presence for awhile. You call. |
You said GoW in the long post...
"The big variables here will be whether GoW does anything weird, which I doubt. Not sure what their warrior is going to do."
Let's take the rist.
|
|
|  |
 |
|
argha
|
|
Thanks eli, just got online, have not had a chance to even open the save. does it matter that i have 1.21?
|
|
|  |
 |
|
Eli
|
|
Israel
Jul 2000 time: 07:27
|
|
It does. I think we play the game with 1.14f.
|
|
|  |
All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|