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Eli
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Israel
Jul 2000 time: 07:27
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3 Catapults is bad for assaulting.
Let's separate our major immortal force and send some of it S(I think) to that unroaded mount tile near Arashi.
Move the few immortals that arent adjacent to the city to the a tile that is adjacent(preferably mountain) and send couple spears towards Monsoon.
If they do nothing with Monsoon, the spears will take it. If they send troops there, the Spears will block their way forcing them to fight, which is also a good thing.
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Eli
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Israel
Jul 2000 time: 07:27
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quote: the three Immortals further back in the mountians move down onto the flats next to Monsoon. |
Overkill. Monsoon is of no strategic importance to us.
I think we should send a spearman or two, and that will be more than enough.
Of all things the city can be, the best for us is to threaten it and thus cause them to spread forces. It will do more good than conquering or razing it.
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Eli
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Israel
Jul 2000 time: 07:27
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I would also like to stress the need for a creative solution to the Horses problem. A 2-3 fast moving units could be invaluable for us at this point.
On the Eastern front i'm undecided concerning the Galley. But whether to attack with the Immortals or not... it's an interesting question.
We shouldnt try to break through the tile protected by a Pikeman* until the other Immortals have arrived, that's for sure.
But what about the stack SW of our Immortals? I would definitely be in favor of attacking them and strengthening the need for GS to spread the forces across the two fronts, but can we win the battle? It's 4 vs 4, so everything lies in the hands of the random factor.
Maybe we should try to attack with the veteran immortal and decide on whether to attack with the regular one while chatting, or maybe, to avoid a chat, to plan for all contingencies now?
For example :
If the vet Immortal loses, attack with the regular because... Or dont attack because...
If he wins... Attack with the regular because... or dont attack because...?
Overall, I support having both of the Immortals attacking that SW stack. Although having radical result in the first battle might cause us to reconsider the second?
Damn... We really need to figure out how this random factor works, whether it has tendencies to work in series, for example, a win after win after win and then couple loses. Or maybe it's truly random(as much as a computer can be), or random but remembers some past results and compensates for them, like giving a bad factor immediately after an exceptionaly good one, or vice versa?
On the west I think we should move the spearman SW and one Immortal W to accompany him.
The other two should move south to the tile where the main stack is.
And the stack should move(in it's entirety?) South.
* Maybe even more then one? Since one of the units there is a Swordsman for sure(civilopedia links) and it's either Zonk or Gronk, it is safe to assume, due to the name similarity, that both of them are Swordsmen, but that's not certain.
We should think a bit about this whole concept of deception through unit names.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:27
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630BC played - finally. Sorry for the delay guys. I was trying to get as much input as possible before playing. And, here's what happened:
http://apolyton.net/upload/files/Be...630bc-north.JPG
http://apolyton.net/upload/files/Be...630bc-south.JPG
We got the world map from GoW.
On the western front - after considering all the input - including Hot Enamel's , we did not attack Arashi. Part of this was driven by the fact that GoW has landed - so there are more 'targets' on the board now for GS. I was afraid that if we beat our brains out at Arashi, then GS would have an easy time taking out the GoW horsemen, and we may lose an ally quickly. Kind of wish GoW had gone further south.
So - the plan was to give them too many targets. Two immortals, Fleka and Tekoa moved down onto the plains next to Monsoon. The third from that stack moved back onto the spearman. I did not want to take the chance of a swordsman coming out of Arashi and killing our spearman, and the two workers that are now there to extend the road out of dissidentville.
G** D***. @##!!!&%%%% I had just finished editing this post - a long one - and was about to push submit - when the g** D***** computer's power supply went. It just shuts down. Same problem I figured happend withthe save I sent Saturday morning. Aaaaarrgghhhh!!
See if I can remember it all. And this is not the first time this has happened.
There wre several recommendations about isolating cities. The key tile here is the one on the plains ne of Arashi. So - a small force of a spearman and 3 immortals moved to this tile. It will draw attention - but it may chew up some chariots. And we may get a chance to pillage the tile. As it is a bit of a suicide mission, Beta and his two cats, Olly and Simon, made the move. One of them took a hit from passing fire.
Immortal Thadeus pillaged the road on the mountain tile, and he and a fortifed spearman remained there.
General Jon took the rest of the Immortal force to the mountain tile east of Arashi. One took a hit from passing fire IIRC.
On the eastern front - I re-read and considered Eli's post. I finally decided to attack with Argha, and he did a very nice job of taking out a swordsman with no hits to himself. I hummed and hawed, and discretion got the better part of me - I also thought it important to have a fortified unit on the mountain - so the other immortal dug in. The third Immortal (Harry?) moved up to join them - so three healthy immortals are in that stack. Two from the galley landed on the mountains.
Our galley then moved back out of range - and loaded the spearman and immortal from the galley. Depending on what the GS galleys do - they can unoad them in defensive positions - or move forward and drop them on the mountains. Any thoughts?
We now have fortified spearmen in both iron mountain and the mountain sw of it. I have also redirected the immortal in the plains to that area to start a counter-attacking force should GS decide to attack there.
We have force of eight warriors and two spearmen heading to Dissidentville. 4 more warriors are produced next turn.
The Voice will produce a spearman in two turns - not three as shown. It grows next turn IIRC. The worker is irrigating another tile which will be required in 3 turns.
We may need another worker soon. The Voice can produce one in one turn. We will need to pick the right time so we don't impair shield and military production.
Another GoW is heading south.
And I think that is it. I'm sure I had more in my original post - but I can't recall what else. Oh yes - someone can now play the east coast attack and see if I should have done it differently. Killing a second swordsman would have been nice - but I thought we were pusing our luck. Even injuring him severley may have helped - in retrospect - as thos units can reach the suicide mission on the plains. But then we can take that tile. Guess we will find out.
Please feel free to comment, criticize, suggest, or recommend.
Last edited by Beta on 25-04-2003 at 07:49
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Eli
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Israel
Jul 2000 time: 07:27
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Shiber says the Horsies are dead.
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Eli
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Israel
Jul 2000 time: 07:27
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Beta, concerning the Galley :
Hmm. That's a difficult choice.
If we continue south, will the new reinforcements be enough for us to break their chain of defenses and advance towards the mountains? I dont think so.
So at this point new units in the south have the only purpose of stopping a possible Swordsmen counterattack, which is not too likely. Since we saw none of the units that killed us we can safely assume that they were War Chariots.
So those two new units in the south wont help in any case.
While if they are in the center, protecting the Iron, they can potentially thwart a GS attack.
So no help vs potential help. I recommend dropping the forces back near the Iron.
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Beta

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Prowling in a PBEM near you!
Nov 2002 time: 00:27
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Here are the screen prints for 610BC:
http://apolyton.net/upload/files/Be...610bc-north.JPG
http://apolyton.net/upload/files/Be...610bc-south.JPG
Yes - it was not a pretty turn. In addition to the two GoW horsemen we have heard about - we lost 5 immortals (including yours truly) and a spearman.
That represents a lot of succcessful chariot attacks - as there was no one left standing on the spots we held. GoW said their galley could see one chariot reduced to a hit-point of one.
Our attempt to draw some of the heat away from GoW obviously did not work. We have no idea if they took any losses. But I presume they did not. A bit frustrating. I am writing GoW to ask for better co-operation on moves in the future.
So - this turn - we received a map from GoW - not much new that I can see.
But there was some good news this turn - Dissident was succesful in taking out the pikeman to his south - which is no mean feat given that he was a vet pikeman on a mountain. Outstanding Diss!! Only wish I had defended half as well during GS' turn. So, General Jon led the troops south, and next to the city of Tempest, defended only by a wounded chariot. This should spread the defence a bit.
Everyone else hunkered down - and a second spearman moved in to defend the tile with the two workers. On the east coast - it was pikemen either way - so they fortified and the other two immortals moved down the mountain chain.
You will see the dialogue between Eli and me on the galley - we both felt it was best to pull back - and defend the iron.
Up north - there is a huge parade of troops to the front. I have Miller Town building a spearman - in anticipation of getting feudalsim from GoW and building pikemen. We are dying without them. I am also going to ask GoW to ignore the 10 turn trading rule. I mean - c'mon - they are at war with GoW!!???
But we have lots of upgrades to do - one was done this turn in Dissidentville. He will move to help defend the iron. But there are 11 more on the road south - 3 more out in two turns, etc, etc. What we need now are pikemen, and some useful help from GoW and RP.
I indicated quickly to vondrack of Lego that we were fine with the deal - so more gold is coming this turn. We will have to confirm officially that we accept the deal.
I have not heard back from RP regarding their involvement in the war.
As usual - all comments, suggestions, criticisms. ideas, etc, are welcome.
Last edited by Beta on 28-04-2003 at 04:29
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