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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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edit: 
Last edited by asleepathewheel on 18-04-2003 at 04:04
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:27
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Edit: ah, now I get it.
ignore this post.
-Arrian
Last edited by Arrian on 18-04-2003 at 04:17
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notyoueither
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of naught
Aug 2001 time: 22:27
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They know where EotS is. They know the mountains are there, just not the extent. What would you do?
I would either a: seek decisive battle ASAP. That would be Arashi. We are much better off defending in there in another turn than at Arashi 9.
b: Go down the mountains as far as they take me and jump off to go after EotS.
If a is their plan, we are best off in Arashi.
If b is their plan, they will leave both Arashi and Tempest alone if they have Pikes in them. Walls around Tempest would help too.
What should our plan be?
Well, Civ3 battles go to the side who has the forces available to finish off wounded stacks during later rounds of combat. We need to preserve our forces for as long as possible, build up enough so that at the moment they expose themselves, we have the forces to destroy as many of them as possible leaving the rest badly wounded and unable to heal.
With 14 Immortals as little as 4 turns from EotS, our army is not expendable, especially if they take a city and can heal close to us.
To be honest, I would be willing to abandon Tempest to keep it from them on their Southern march, if that is what they do. We can replace it and have it back to where it is with 6 turns of production at Cyclone. We don't loose much if we abandon it. We loose a lot if we give up our army and Arashi.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by notyoueither
I think we should be prepared to abandon Tempest if they march South around Arashi.
It hurts a lot less than giving them a city in our core. |
I was thinking that earlier, something to force them off the mountains.
One thing:
Its going to kill me if they know we abandoned it and Beta goes on his propaganda campaign. but oh well, thats ok, better than them getting the city.
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Theseus

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The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:27
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Arrian and Nathan, please go back and read my original post in this thread... I was sorta messy how I described all of my actions, but I think I addressed almost every town's Worker joins, short-rushes, and production.
nye, thanks for stating that out loud, as I hadn't... it's not just the face off, it is what happens after... who can take out damaged units? I think I covered that too, although perhaps not enough.
Aeson, without killing yourself with test runs, given your gut-level prediction of an A9 face off, and a possible pull-back into Arashi, and assuming we have... hmmm...
The units already in Arashi:
1 reg MedInf
2 vet WCs
1 Warrior
Next turn:
Warrior upgrades to reg MedInf
Two new Pikes, one fortified and one not
One Horseman
The following turn:
Two more new Pikes
One more Horsemen
Two new WCs
One additional MedInf
... then how will we be doing?
I'll say it again: Vox basically CANNOT take A9, and then we got'em.
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Aeson
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orangesoda
Nov 2001 time: 22:27
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I'll give my best estimate of our chances given 5 scenarios: (odds are including whether or not vox will take the action to set that up, along with the absolute chances given in a battle of that sort)
A. Defend Arashi 9, Vox plows into it.
B. Defend Arashi 9, Vox goes around it. (works if we pull back into Arashi and they don't move onto Arashi 9)
C. Defend Arashi, Vox plows into it.
D. Defend Arashi, Vox goes around and attacks Arashi or Tempest when they split them.
E. Defend Arashi, Vox goes around and passes on the split, heading for EotS.
Best case:
A. We kill all but 2-4 of the Immortals in the attack. most of our units survive, though badly damaged. Vox never makes it onto Arashi 9. Odds of this happening: 20% (there is a chance they move onto the flats)
B. We kill Vox's stack in 2 turns, losing a couple WC's and Med Inf. All our Pikes survive, and we are relatively in the clear. Odds of this happening: 5% (they just aren't going to move onto the flats unless they are stupid)
C. We kill all but 2 of the Immortals in the attack. Most of our units survive, and get healed up the next turn. Vox can hold Arashi 9, but they can't threaten anything after that. Odds of this happening: 40%
D. Depends a whole lot on what we do. Odds are 50% we could guess right and overload the right city... then things end up like C, but we run a big risk of losing the other city if things don't work out. If we split our forces somewhat equally, we have about the same odds as in case A for whichever city they decide to hit. Odds of the best case: 20%
E. We kill their whole stack the turn it hits the flats. We lose a couple WC's and Med Inf, but not a very large percentage of our troops in any case. The war is over for all intents and purposes. Odds of this happening: 10% (I can't see them passing up the split, or even going for the split as they don't know it's there)
The Average and Worst cases are all pretty much relative to those best cases stated above. C and E give us the least chances of a worst case type outcome, but are dependant on Vox's decision. A and B are our most volitile (well not if they go for B, but we can't know that beforehand), and have the highest chance of hurting us. Case D isn't any more volitile than A or B unless we overload a city, and will pay off regarding overall position IMO. we keep Arashi no matter what for 3 extra turns of production.
Pure battles (not taking into account the chances of what Vox will do)
Best case: (where we win as well as can be hoped for)
A. 25%
B. 15%
C. 60%
D. 40%
E. 5% (all the outcomes for Vox are relatively the same in this situation, they lose in a rout)
Average case: (where we come out somewhat ahead)
A. 50%
B. 80% (not enough troops massed to hit them decisively, but the outcome is almost assured, mainly differs in units lost on our side, they lose their stack in any case)
C. 60%
D. 30%
E. 90% (all the outcomes for Vox are relatively the same in this situation, they lose badly)
Worst case: (where even by holding we lose ground relative to Vox)
A. 25%
B. 5%
C. 60%
D. 30%
E. 5% (all the outcomes for Vox are relatively the same in this situation, they lose, but hurt more of our WC's/Horses than we'd like)
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Vox has reconnected thier iron, so the reinforcements might be on their way. Just an FYI.
Many Alvans died to bring us this information.
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All times are GMT. The time now is 05:27. Apolyton Time is 00:27. |
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