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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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I will register my vote as:
withdraw to Arashi.
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Velociryx
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of Candle'Bre
Apr 1999 time: 05:27
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Posted this in the other thread, but it has relevence here, so I did some copying and pasting:
Hello all, and thanks for the warm welcome back! Sorry I've been away so long, but it looks like you guys didn't need any help to get to this point! We have a fine, strong Empire!
Let me say in advance that I'm still absorbing all the stuff I missed, so my analysis might be somewhat incomplete at this moment, BUT....I shall post my thoughts here thus far, in hopes of fostering further discussion on it. Since I *have* been away for a while, please view these as only one guy's opinions. I definitely don't wanna step on any toes, since it is you guys who have been running things through the whole game. I'm just here to provide my "take" on what I see, and offer up some opinions on what to do about it. I am quite certain that there will be some disagreement.
So....after dinner, contemplation, and looking at the latest screenies, here's what I think:
First thing....clearly, they're going for the kill. As I said earlier, there's no way this is a pruning attack, nor is it a casual war. This is a blood match in the making. We would be wise to treat it as such. No quarter will be given, and we should respond in kind. Let's not stop till we knock these f*ckers out of the game.
Second thing: We gave them a rude surprise by knocking out their "surprise" attack, but my guess is that was just to probe our defenses and see what we could do. I think it in no way hampers their overall effort.
Third thing: Monsoon is gone. I agree with NYE....let's make sure it don't grow, and deny them a base there. My prediction is that they'll land their galley forces to probe....if they find the village unoccupied, they will keep their main attack force together, and continue toward Arashi, but the disposition of their forces tells me that they don't rightly know what we've got in the neighborhood, and are keeping their options open in case the galley force needs to be reinforced from the main body. (it's a real pity we don't have a couple galleys of our own in that vicinity....sinking the d@mned thing would really surprise them, although it would not materially change things).
Fourth thing: Arashi is key, and my bet is that they will try for the city, no matter what we put there. I feel this way because they will NOT want to leave a city full of our units at their backs while they probe deeper into our territory. Too much risk for them, so they will attack.
Fifth: I view Arashi as key to the defense of our kingdom. It's in a good location (on a hill?), with walls, and we can't starve it out to deny them a base of operations. Nor can we afford to give them a base of operations near our lines.....Thus, holding Arashi is crucial. IF we can get our cats (1 so far and a couple more in the works?) to Arashi, they will have no choice but to attack, because they must keep their relatively low-defense immortals in the mountains or else risk losing their attack force without ever getting to use it. With cats in the city, if they try to go around via the mountains, we'll plink them mercilessly (three shots on the way by). No way will they accept this, which furthers my opinion that they will attack. Finally, they know they're on a tight timetable. They HAVE TO inflict heavy damage on us sooner, rather than later, because of our production advantages. If they take the extra turns needed to march the balance of their force south of Arashi before they begin to make use of it, that buys us a LOT of time to build more troops, which makes their daring attack all the less likely to succeed. For all of these reasons taken together, I feel that an attack on Arashi is immenent. They will not simply bypass it.
Sixth: More cats is better than less cats, but cats are unreliable at best, IMO. We should prolly make due with the ones we've got and focus on Pike, WC's and Medieval Warriors. I say this because IF the cats are exposed via massive Immortal attack somewhere, then they will be captured, and we've just given our opponent resources to use against us. Given the circumstances, that's the last thing we need, so I'd recommend converting cats to something else (Pikemen, preferably).
Seventh: As soon as we're able, we need to get some medieval swordsmen in the field. That's our answer to their big weapon, and with Pikemen in defense (vs. their Spearmen) we have the clear technological edge (same attack better defense).
Plenty more, but I'll stop for now and see what everybody thinks of that initial assessment.
-=Vel=-
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Randolph
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Burlington, VT
Sep 2002 time: 00:27
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As vel stated so well in another thread I know I haven't been around much, or contributed much, so I certainly don't want to be pushy. But there's really no other way to get involved than to posted ones thought. Etc, etc, etc.
After looking the save over and contemplating it, my move would be to mass A9 this turn. Vox should realized what we've done (thrown all we've got on that tile), and my guess would be that they'll decide to move the unites A88 to A89 before assaulting. Meanwhile we rush as many pikes in the surrounding cities as we can. Next turn we retreat to Arashi, and make a stand there (with the extra pikes that will be there before they can attack). So basically, delay a turn and hold at Arashi with extra pikes.
If they do decide to attack A9 next turn, than so be it's not that much worse than moving back this turn (if it actually is).
If votes are being counted please DO NOT consider this a vote
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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ND better pull it together or they're going to get taken out by GoW and RP. Not a time to have internal strife.
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