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Velociryx is offline Velociryx
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  Old Post 19-04-2003 17:08 Visit Velociryx's homepage!
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I do not consider my posting this here "dishonorable" in the least, as the request to "keep it quiet" has come from a proven enemy of the state, and therefore, his words presently hold little weight with me.

Nonetheless, if we can keep the *illusion* that the majority of the team does not know about it, so much the better (ie - this is prolly not something we want to talk about in the public fora).

Here's the PM I recieved last evening (late....just saw it this morning from a very high-ranking Vox member):

Hi Vel,

You posted this in the open forum:

"Still time to diffuse the situation, if you want to.... We're lovers and poets at heart....like the Scots, actually.

But....it appears you've already cast your die, yes?

-=Vel=-"

Would you care to discuss this further? We have delayed playing our turn, and have asked Lego to delay playing their's for a bit. I am out of town for the rest of today and the first part of tomorrow - but will be around late afternoon (edt) tomorrow.

And if I may ask - if we do discuss it - please don't bring the whole team. Maybe you and nye and/or nathan.

Have a good easter week-end. Cheers ...

Velociryx is offline Velociryx
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  Old Post 19-04-2003 17:10 Visit Velociryx's homepage!
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From this....the supreme willingness to talk even now, when they clearly have us outnumbered, I gather that they are terrified of this war.

Don't know how we might be able to best make use of this (well, I've some ideas, but wanted to post here to shop for more), but it's important....too important to simply let slip away with no action at all....

-=Vel=-

Velociryx is offline Velociryx
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At any rate....he'll be looking for an answer sooner, rather than later....I'll send him a stalling reply now to give us time to put our heads together to see what, if anything there might be to talk about, and what, if anything we might be able to gain from this tiny window.

-=Vel=-

Shiber is offline Shiber
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  Old Post 19-04-2003 17:39
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It's nice to know that Vox are considering peace. First though, I'd demand to see proof in the field.
I'd like to see their units withdraw back into D-ville's cultural borders, and the immortals approaching Sandstorm move back into the jungle. Let's assure them that as long as they are retreating, and we are able to verify that they are indeed moving back, we will not launch any attacks on their units, even if they expose themselves.
If we can strike peace with Vox and attack later... well, that'd be great!

I'm thinking that later on, we can offer them to coordinate an attack on Bob in which GS will not participate militarily, but will assist under special terms. For every achievement that they make on Bob, we will reward them: e.g. 70 gold for every city founded on Bob, 100 gold for every city conquered on Bob, 5 gold per defense point of every Bobian unit that they kill etc'.

Edit: of course, that's just a fantasy... but I can dream, can't I?
I'm all for peace with Vox, if it means that they will go against Bob instead, and that we will have a better shot at them later.

DeepO is offline DeepO

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  Old Post 19-04-2003 17:54
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They are realising it won't be as smooth walking over us then they initially thought. I don't mind the informal communication at all, nor do I consider it near dishonorable talking about possible peace, this is absolutely not the same as what GoW is doing.

As to your answer: maybe there are some options to exploit this, however in the end, I think the result will have to be the same. We only have 2 cities we can settle without bumping into Vox, which would mean 4 turns from now if we switched to settlers instead of units. After that, we need space. We will never be able to trust Vox again, and the rest of the teams will assume we will go for Vox anyway (as we aren't strong enough to fight 3 Bobian teams at once on their ground), which doesn't leave us much choice.

So, we can't sign permanent peace treaties, as we know that in about 10 turns, we are going to need to attack Vox anyway, they have left us no choice, we can't seek land elsewhere. They might not have any problems breaking treaties, we can't. Within this constraint, I see no reason why we wouldn't try to get some advantage, as long as we protect us, it wouldn't surprise me they want to backstab us.

One thing that worries me: They asked Lego to delay the turn. Did they also mentioned the reason for it? Does Lego know more about the situation then we give them credit for? Might be something to try to find out next chat with them

DeepO

Velociryx is offline Velociryx
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  Old Post 19-04-2003 17:58 Visit Velociryx's homepage!
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As I understood it, they asked Lego to delay their turn to give us more time to talk.

I agree tho, long-term, Vox is history. ANY agreement we make with them would simply be to buy us time. In fact, I would consider it a victory if we simply got them to agree to a 2-turn "freeze" (they don't attack anywhere, and don't move from where they are while we talk)....that's two turns of building....

-=Vel=-

FrustratedPoet is offline FrustratedPoet
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Yeah, I agree with DeepO - we can't really sign a peace treaty with them if we intend to build up and invade their land a.s.a.p (we do, don't we?).

A ceasefire would be good, though - take the pressure off us a bit. As long as Vox understand it's only a pause in the fighting, not the beginning of a lasting peace.

edit: I cross-posted with Vel (I'm good at doing that ). Absolutely, even a one or two turn pause in teh war would help us far more than it helped them IMHO. If the chance is there we should take it.

I'm not sure if they'll just want a temporary ceasefire, though. It looks from here that their best chance of winning the war is to attack hard and attack NOW.

alva is offline alva
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  Old Post 19-04-2003 18:02
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I'm thinking "test" here, looking too see how confident we are about our chances.
They knew perfectly well what they would getting into when they started this (what 15 turns ago?)
To suddenly trying to back out now, without any (real) battle being fought, strikes me as a bit odd.
Well, at least that's my (gut) reaction. I could change my mind completeyl in a hour though
Perhaps if they would send something less abstract, IE a message in where they cleary state what they want (or would like to see happen/ hope us to agree to/etc.. .)

Hmm, I don't know..

Shiber is offline Shiber
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  Old Post 19-04-2003 18:03
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I agree!
Excellent. A two turns cease-fire while we "work things out" would pay either way.

alva is offline alva
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  Old Post 19-04-2003 18:06
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quote:
edit: I cross-posted with Vel (I'm good at doing that ). Absolutely, even a one or two turn pause in teh war would help us far more than it helped them IMHO. If the chance is there we should take it.

But surely, they must know this as well
(not the crossposting , the 2 turn pause)

* this is thread is growing fast!!

Velociryx is offline Velociryx
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What I was thinking of doing then, is writing back and telling them that we're open to discussions and willing to listen to them and their complaints, so long as they remain where they are. If they move or attack, all bets are off. Timeframe on the cease-fire would be two turns....if we can't come to an understanding in that timeframe, it's back to fighting....hey...it's two turns....

If that sounds okay to everyone, then that's the direction I shall take it!

-=Vel=-

Velociryx is offline Velociryx
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Yes....I'm sure they do...BUT....if they think that there's a chance of getting out of the war unscathed, then they might be willing to risk letting us build for two turns (and I'll downplay what we can accomplish during that time) to see if peace takes root. KNOWING that the alternative is an eventual defeat, they just might take the chance....

-=Vel=-

Shiber is offline Shiber
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  Old Post 19-04-2003 18:09
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Alva, re: gut feeling: I was actually half hoping, half expecting that this would happen sooner or later, judging by Vox's nature and what we've seen of their patterns of behaviour so far. I never expected this to happen so quickly though (which is why I can relate to your gut feeling), but we must admit that this sudden positive curve in our power graph is very scary, and so is Vox's realization that they either have to attack well-fortified positions (e.g. Arashi) or step off the mountains to attack lightly-defended sites (e.g. Monsoon).
I'm no psychologist, but this situation seems very possible to me. Even likely.

Velociryx is offline Velociryx
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  Old Post 19-04-2003 18:12 Visit Velociryx's homepage!
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Isn't it wonderful, what a few well-considered "casual" phrases dropped here and there can do? Oh, I grant you, we don't have any guarantees of anything, but we have more to work with than we did yesterday....and we might be able to turn it into a window of time we can grow our army in safety....

-=Vel=-

alva is offline alva
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  Old Post 19-04-2003 18:16
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Hmmm, Just trowing some things in the group here.

They recieved feudalism from GoW and want to upgrade them while GoW keeps us bussy?
( reversed-oscilating wars anyone )

DeepO is offline DeepO

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  Old Post 19-04-2003 18:17
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I think it's fine, however, don't show that we aren't even considering to talk seriously. We can simply stall them for while, building up forces.

the only reason why I think they might go for it, is if they prepare for more troops to be sent to us. E.g. the Eastern coast could use 1 or 2 galleys more of immortals. We are building 4 units each turn (slightly more, even, with rushing), they can build 4-5 warriors each turn (3 cities building a warrior a turn, one at a warrior each two turns. Some more smaller cities that can build once every 4 turns). If they still have the cash, this would mean more immortals to send in, and I think they're hesitating that 11 immortals will be enough to attack a walled hill city that is defended with at least 2 pikes. So those 2 turns could also give some regrouping time to them.

I fully expect that 1 turn into the talks, if we stall them or not, they will advance again. But that's okay, it maens 4 more units to defend with, and 2 galleys closer to their landing point.

However, there is one problem: if GoW declares war on us, and sells Feud to Vox, we are facing pikes soon. Further, it would also give time to GoW to regroup troops, and next invasion force might be better coordinated (violating the Sea ROP we have, e.g.), and with pikes on board. This makes it a bit risky to agree to it.

DeepO

Velociryx is offline Velociryx
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  Old Post 19-04-2003 18:20 Visit Velociryx's homepage!
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Could be....but how busy can GoW keep us, with all of two units? Seems like we're in a position to make *much* better use of the time than they are....I'm thinking that those two turns essentially represents the status quo, plus about 8 units, which will put us in the ballpark of having a comparably sized force.

Couple turns after that, we surpass them and start getting garrisons back in our exposed cities, and the window of opportunity closes for good.

Dunno....it's possible, I'll admit.

-=Vel=-

Shiber is offline Shiber
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  Old Post 19-04-2003 18:20
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Of course, it's possible that Vox has moved some units adjacent to Monsoon. No doubt, we will have to destroy those - otherwise, Vox will have the opportunity to violate the cease-fire agreement later (something we all know they are capable of doing).
Should we discover that they have indeed moved towards Monsoon, IMHO we will have to destroy their forces, regardless of any cease-fire agreements that we may sign. I suggest that if things turn out to be this way, we tell Vox that we take no chances, and we intend to destroy those units as well. However, if we reach some sort of a peace agreement later, we assure them that we will pay back the majority of the cost of the units that we've destroyed.

DeepO is offline DeepO

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  Old Post 19-04-2003 18:22
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Oh, and yes, our power graph, plus our rise in Mil adv is scary, for more then one team. We could play this out to other teams (e.g. GoW), telling that only now are we getting up to speed producing units, as we needed to finish a few other buildings first.

Of course, our mil advisor is just as biased as Vox's was beforehand: we have 2 galleys, and have upgraded nearly everything to the max. We currently have less units, and less attacking power then GoW, even if we are "stronger" to them.

DeepO

Sir Ralph is offline Sir Ralph
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  Old Post 19-04-2003 18:23
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A short cease fire would be clearly to our advantage and I would vote for it. But there can't be peace between us and Vox anymore. There is no reason left to trust them, they have to go. Vox delenda est. Vox and RP delenda sunt.

Velociryx is offline Velociryx
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  Old Post 19-04-2003 18:24 Visit Velociryx's homepage!
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Regarding Pikes, and Vox's technological status:

Even IF this happens, it's a short term problem, at best. Their native research is scant compared to ours, and the only way they can keep up is by feeding off of other people's table scraps. Eventually, the other civs would come to see this as more of a liability (having to continuously "feed" another civ techs, because they cannot research them themselves (and they would lack the money to pay a good price for them, if they want to keep upgrading their warriors to Immortals and spears to pikes), and that'd be the kiss of death (no more gimmies from other civs, at which point, our own tech abilities would blow them off the map).

-=Vel=-

DeepO is offline DeepO

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  Old Post 19-04-2003 18:26
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Shiber: good point. If they advanced their units before offering us to stop their forces, we can't accept. If there are forces near Monsoon, they're dead (or at least we'll try to kill them), talk or no talk.

But they haven't heared about the 'stop forces so we can talk' yet, it was a proposal of us, which hasn't been sent to them.

GoW: it doesn't represent a problem, as we could face the same threat from GoW whether Vox attacks or not. From their side, there is no change, they would be best of to wait until they have a reasonable invasion force anyway. But I think it's something we shouldn't lose out of sight

BTW, this thread must be our fastest growing thread, I face about 2-3 crossposts each time I post something

DeepO

DeepO is offline DeepO

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  Old Post 19-04-2003 18:28
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quote:
Originally posted by Sir Ralph
Vox delenda est. Vox and RP delenda sunt.

Make that Vox et RP delenda sunt, and I couldn't agree more

DeepO

DeepO is offline DeepO

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  Old Post 19-04-2003 18:32
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Vel, there is no Vox native research, nor will there be from now on. They are dead last in research ability, even in the middle of their GA.

However, other teams do well when feeding them the table scraps, as you put it, more then one team sees benefit in trying to keep us small. RP for sure, and they could have talked about anyone into trying to get us out of the game asap.

BTW, I also don't buy it that ND and RP have no communication channels left, and their nearly simultanous messages that they don't talk anymore makes me very wary of another ruse.

DeepO

alva is offline alva
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  Old Post 19-04-2003 18:36
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[Wacky-thought]
Did their iron disappear?

Velociryx is offline Velociryx
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Well, if you guys are open to it, my proposal will be (this is how I'll word it to them):

IF the Voxians want to talk about possible peaceful resolutions to our current situation, then they must agree to a 2-turn ceasefire (2-turns is long enough to discuss the options and demands of both sides, without allowing us enough time to really build much more than we currently have, force-wise)*

Any units that are currently adjacent to cities ARE subject to attack, but if these units pull back one tile, the ceasefire will be in effect regarding those units as well.

On the second turn of the Cease-Fire agreement, if both parties agree, we can extend it. If one party disagrees, the cease-fire ends.

Howzzat?

-=Vel=-

* This is a little white lie, 'tis true....

FrustratedPoet is offline FrustratedPoet
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quote:
Originally posted by alva
[Wacky-thought]
Did their iron disappear?




You might be on to something there, mate.

DeepO is offline DeepO

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  Old Post 19-04-2003 18:48
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It's a start, Vel. Don't we need to make demands to war compensation

No, really, isn't it necessary to tell something about what we hope to achieve? Something like "we would hope that we can reach peace, however, given the situation, that might not be easy".

I agree with Alva this can be a test, so we don't want to appear weakly to them, but also not overpowerful.

Oh, and as to your white lie: I wouldn't worry about that, as we would only gain an extra 10% forces each turn. With a bit of stretching the truth, that won't mean much... and we can expect them to bring more troops as well, meaning that the ratio stays about the same. The real gain for us would be that we can get those new pikes to fortify, instead of defending unfortified. We might even take advantage of this and move our forces back onto A9, if we want to

DeepO

alva is offline alva
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Shouldn't we hear what they propose first?

FrustratedPoet is offline FrustratedPoet
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quote:
Originally posted by Velociryx
IF the Voxians want to talk about possible peaceful resolutions to our current situation, then they must agree to a 2-turn ceasefire (2-turns is long enough to discuss the options and demands of both sides, without allowing us enough time to really build much more than we currently have, force-wise)*

Any units that are currently adjacent to cities ARE subject to attack, but if these units pull back one tile, the ceasefire will be in effect regarding those units as well.

On the second turn of the Cease-Fire agreement, if both parties agree, we can extend it. If one party disagrees, the cease-fire ends.


I like it, BUT.... we should open our save before we say this to them. I think it would be wise to see what the latest situation is first.

 
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