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Dominae
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Are you all in the chat room #GatheringStorm? For some reason I'm not allowed in.
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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quote: Originally posted by Dominae
I believe you're underestimating their capabilities, and overestimating ours (at this point in time). We're not even close to "overwhelming force", and so 10-15 turns is a bit idealistic. Even if it could happen, we would lose most of our forces in the process. |
No, not really. So far, I was right on spot of what Vox could have as military force, they have so far shown a little less then what I predicted the first turn of war. And even the 23 immortals RP is talking about fits...
Let's do, just for fun, a little analysis. We currently produce 137 shields each turn, and get enough cash to rush another 30 of them (if we use the cash to upgrade, we gain 60 shields). That makes for over 5 good units each turn, meaning pikes, med infs, horsemen, or even knights. Multiply that by 10 turns, and you get an extra force of 50 units, quite impressive at this point in game. We have about 10 units right now, so without a war, we can be at 60 units in 10 turns
Vox has at most 30 units now, but if they are all immortals, they won't have enough funds left to upgrade more warriors. They produce little less then 50 shields each turn, so at most they also can produce 50 units in the next 10 turns, all of them warriors. Further, they make about 40 gold each turn, enough for one immortal upgrade. In total I would estimate their continous unit production ability at 3 good units each turn maximum (meaning 1 warrior upgraded to immortal, 1 spear, and an extra immortal build themselves, or upgraded with whatever cash they receive from abroad). So, in 10 turns, we woud have over 60 units, which we can use against 60 of their units, but with the important difference that we would come with a mixed force of slowmovers and mobile units, protected by pikes, while they only have immortals and spears. We should be able to win that.
If we look at 15 turns, we could go in with 85 units, to face their 75, again with the difference in quality. They could have upgraded to pikes around that time (at expense of having fewer units), but we should have knights, and will do all in our power to keep them from getting iron. That's an uneven battle.
This all assumes one major battle at the end of the period, if they would attack us before that (very likely), they will normally lose more troops then us, if we play it right. So, the numbers lean further to our advantage. Further, if we start advancing on their territory, they lose production ability quickly, while they can't seriously damage our production ability.
I think one of the main problems is going to be how we get our troops to the front line fast enough, so that the front hasn't moved before our units get there. I don't think many will complain about the lighthouse for long, as it means we can use boats for slowmovers, or can bypass jungle with our Chickens or catapults.
DeepO
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Dominae
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DeepO, I will not argue your analysis, since I agree with its general point: that we've got a sizeable production advantage. What I am saying is that we need to turn it into an offensive, which makes everything that much toughter (consider that some of our production needs to go to Galleys...lots of Galleys if we actually want to bring a good chunk of our force up there in the same turn). I doubt Vox will put everything they have right now into a big attack on our most heavily defended settlement. They'll retreat, and their surviving Immortals are going to give us a heck of a time if we pursue. And add the (very real) possibility that they're getting a large amount of gpt to upgrade their Warriors, and it becomes clearer that we're not going to be swatting a fly here.
Dominae
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Dominae
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FP, Shiber is away for now, and (as far as I know) he's the only one that can authorize people for our chat room. It's just me in there!
Dominae
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Ah, cheese nachos and sweet thea... the stuff that builds champions...
Actually, I read about as fast in English as in Dutch, the probem is that from time to time, you want to write something to. If you lose focus off the screen for only an instant, you need to catch up another 5 lines of text. Indeed, scary, but I have to admit I use it too, although my speed isn't nearly as good as Vel's.
If it ever comes to having a chat with Vox, I think two people would be best to be our voice: Vel, for his swamping skills, but with the disadvantage of not being fully up to date to our former encounters with Vox (which might turn into a good thing), and Nathan, because he has been our ambassador, and has always been very friendly with them, even sometimes against the wishes of the team.
I agree we need some more observers there, who can advise in another room, though. If I can, I'd like to lurk too. But the past few times, I haven't had any luck in entering the chatroom...
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Dominae, of course you're right, however my analysis was rather on the safe side. In 15 turns, it would be no problem at all to build 15 galleys on top of the 85 units mentioned here, and that's a nice navy.
Further, I assume that, in order for them to get to a mixed 1 spear / 2 immortal each turn, they are recieving the equivalent of 40 gpt from other teams, on top of whatever they have used so far. 40 gpt is huge, it will be about the total commerce production of RP. That should be enough, no need to take extra units into account, or the whole world would be sponsoring Vox.
I agree, though, we are not swatting a fly, this will be a bloody war. But I really see no option how we could lose it, and with only minimal focus, we should be able to take Vox in, a conservative, 20 turns at any rate. This includes them having the RNG God on their side, which is not really realistical with those kind of numbers to average over.
I wonder one thing: would they realize the same thing? We can see their production ability, they only have a guess at ours. Sure, they would have been better off to come in one stack straight for Arashi, instead of using this half stack. I think it will be what makes us win this war, however, it isn't really a mistake of theirs, they couldn't have known this. And we haven't won yet.
DeepO
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