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Mr. President
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The leaves that are green turn to brown
Jul 2001 time: 15:27
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1. White
Hand of Justice. I actually have a copy of this guy. He was the most-hyped card when I started playing. I learned later that he wasn't actually the most powerful card in the game, but he's cool nonetheless. (And his ability most definitely is in flavor. )
2. Blue
Krovikan Sorceror. I know he "sucks" by many standards. Hard to explain what I see in him; he's "cycling on legs" and he interacts with black (multicolor is good!). That'll do. 
3. Black
Western Paladin. He has a cool, cool name and a good, good ability. But mainly what I like is his cool, cool name. His original flavor text ruled.
4. Green
Killer Bees. Sadly, I no longer have a copy of this creature. It's killer bees. Come on. Killer bees! (And yes, this card is in flavor. )
5. Red
Shivan Dragon. The first dragon. Possibly not the most powerful dragon any more, but a veteran and a classic master. (Rock Hydra is a close second for that crazy ability of his!)
6. Artifact
This one's tough because I like artifacts in general and many individual artifacts in particular, but I'm gonna go with Millstone. Not much to look at in terms of art, but it's a nutty ability and great flavor text.
(Was my bias towards creatures too obvious? )
7. Land
I'm the Dual Land Advocate. But I'm not going to choose one of those for this slot. Rather, my favorite land is Gemstone Mine. It's flavorful. And it's neat.
8. Overall
It's hard to pick an overall favorite, 'cause as the quiz highlights, favorites depend a lot on color and card type. I think Mana Short is a very underappreciated card; I use it whenever I play blue.
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thinkingamer
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red: earthquake/lighting bolt
green: birds of paradise
white: balance/land tax
blue: counter spell
black: mind twist/necropotence
artifact: icy manipulator
land: strip mine (i kill your fav. land...Muhahah!)
btw, i started to play from fallen empires to weatherlight, so I am posting the cards that i know
Last edited by thinkingamer on 26-04-2003 at 02:22
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SnowFire
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New York City, NY
Jan 1970 time: 00:27
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Hmm... sometimes I might separate flavor from power. And by power I don't always mean strict "should be on restricted list" power, but just really good to use.
1. White
I think I'll go for my current favorite, Master Apocethary, the keystone of my white weenie deck. Both powerful as well as very flavorful, turning almost my entire army into super-Samite Healers. Nothing like playing a weird control deck composed of almost all creatures... sure makes things easier against real control decks, since my pieces can attack.
2. Blue
So many choices here... I always liked Dismiss. Nothing like countering your spell AND drawing a card to replace it.
3. Black
Hmm... power-wise, I'll say Haunting Echoes. Such a deliciously evil card if cast in the mid-game. Yes, I will castrate your deck, thank you very much.
Flavor-wise, I really like the recent card Blackmail. Very Black and I like the whole "choose which of your cards you value least! And I shall judge amongst them! Mwahahah!"
4. Green
Simple and to the point: Giant Growth, a spell I hope never leaves the game. I still stick that in some of my green decks for nice little "surprises" when attacking and blocking, as well as extra damage.
5. Red
There is only one answer that is correct for this, and that answer is Fireball. The quintessential red card. Being a red mage is about BLOWING STUFF UP. Fireball both hammers your opponent to finish him late in the game as well as blowing up a whole swarm of weenies.
6. Artifact
Eh, no huge preferences here. Though I don't own one, Mirrari from Odyssey has excellent flavor as well as quite a good power level.
7. Land
I'm going to have to go with Islands. They always looked pretty, at least more so than the other lands. I suppose Stalking Stones for nonbasics.
8. Multicolored
I think I just might have 3 favorites here. My classic gold card, and I do believe the first one I ever got, was a Viashivan Dragon from a Visions pack, and I promptly made a Red-Green deck precisely to use it. Simple but great.
I haven't found a deck for it yet, but flavor-wise, Prophetic Bolt from Apocalypse is great. *crackle* "Ah-hah! I have the answer!" Nothing like blowing up your enemies while manipulating the future. Got one of those in my few packs of Apoc I opened.
Lastly, Psychatog from Odyssey is also a nice foundation for a deck I've done. He'd only be okay, if it wasn't for the Atog creature-type and the big smile on the artwork.
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Panda
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Europe
Jan 1970 time: 05:27
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I think I need two lists, one for type 1, and the other for type II.
Type 1:
White - Swords to Ploughshares. Nice, cheap, removal (which White sorely lacks at times).
Blue - Ancestral recall/Timetwister/Time walk. They're all so good, and depending on the deck used, Time Walk is more *useful*
Black - Dark Ritual/Demonic Tutor. The Tutor is obviously the better card, but the fast mana available from the Ritual is also too cool (anybody else like first turn Hypnotic Spectres?)
Green - Multani, Maro-Sorcerer (see below)
Red - Lightning Bolt
Artifact - Agree with Black Lotus
Land - Library of Alexandria
Overall - the eternal question.
Multani, Maro-Sorcerer
{4}{GG}
Creature -- Legend
*/*
Power and Toughness equal to number of cards in all players hands. Cannot be a target of spells or abilities.
Type 2:
White - Glory
Blue - Upheaval? Fact or Fiction rotated out. Boo! But you can't top a nice Counterspell
Black - Phage is obviously broken, so I'll vote for Chainer's Edict
Green - Bah! Krosan Tusker is very useful. The old-timers here might like to know there is now a 13/13 called Krosan Cloudscrapper, which isn't that great in constructed.
Red - Red in type 2 is a joke! Urza's Rage - gone! Obliterate - gone! (for now). Shivan Dragon is a nice card, but the Fledgling Dragon is a tad better. Imperial Hellkite however tops both because of the Morphing.
Artifact - hmm, WoTC don't like artifacts much atm, but I *love* Mirari.
Multicoloured - "Psychotog".
Land - Again, type 2 is more limited (obviously). Wooded Foothills however is very useful in the right deck (Astral Slide)
Overall - I love them all!
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Panda
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Europe
Jan 1970 time: 05:27
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We sometimes see Multani in our multiplayer games *G*
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Panda
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Europe
Jan 1970 time: 05:27
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Phage the Untouchable
3{B}{B}{B}{B}
Creature - Minion Legend
4/4
When Phage the Untouchable comes into play, if you didn’t play it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can’t be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
Phage is a good card for Legions, and probably for Onslaught Block Constructed, but nothing else. Overcosted, underpowered, and too conditional.
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Urban Ranger
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Apolyton Duke of Off-Topic
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quote: Originally posted by Mr. President
One of the writers on MagicTheGathering.com suggested a combination with Volrath's Shapeshifter, which takes the form of whatever creature is on top of your graveyard and lets you discard cards from your hand (correct me if I'm wrong). |
I like the other shapeshifter more. Vensuian or something like that. I have a deck that has this shapeshifter, kismet, winter orb, with a few weenies. It is particularly good against stacks with massive creatures.
Hm, wait. I don't think it's the winter orb. It's the card that stops any creature with power greater than 2 from untapping.
Last edited by Urban Ranger on 17-05-2003 at 08:55
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loinburger
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Sweet Sauce Jones
Jul 1999 time: 00:27
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Nah, it's much more useful (overpowered) than that:
Mana Drain
UU
Interrupt
Counters target spell. At the beginning of your next main phase, add X to your mana pool, where X is the casting cost of target spell.
Last edited by loinburger on 17-05-2003 at 09:55
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