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SnowFire
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New York City, NY
Jan 1970 time: 00:27
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I also think it's pretty ridiculous to specify on a card, "This card cannot be countered." It even runs smack into WotC's explanation of how counters work, i.e., the spell itself never got off the ground.
I agree it's slightly illogical, but it is kind of cheap to say "I counter your spell that can't be countered, because I counter its "can't be countered" ability to!" You just have to assume the "can't be countered" is an inherent part of the card. You can counter a creature with protection from blue because it doesn't have prot. blue until it comes into play. However, a green card is still a green card, whether it's in play, in your hand, or in your graveyard, and effects that count this will notice it. Just like a card in your hand can be green, I suppose a card in your hand can already have "can't be countered."
It's slightly more bizarre with cards that interact with the removed-from-the-game zone. Things like Faceless Butcher, that remove a creature from the game and then return it when it dies, I often think that as the Butcher dies, it tries to return the creature it stole, but it's removed from the game! Where did it go? Beats me, it stays removed. 'course that's not what happens, but whatever.
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thinkingamer
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quote: Originally posted by DinoDoc
Christ! You'd need something like a Heedless One or a Nightmare to take that out. |
Well, actually none of them since it has protection of all colors.
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Panda
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Europe
Jan 1970 time: 05:27
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quote: Originally posted by DinoDoc
Christ! You'd need something like a Heedless One or a Nightmare to take that out. |
... Chainer's Edict, Diabolic Edict, Innocent Blood, Mutilate, Wrath of God, Evacuation, and probably many more.
I actually played against this in the pre-release, but the one time my oppo had this is hand he couldn't get the triple-white mana necessary until too late. 
If you think Jareth's a buff, check out Exalted Angel, the most sought after card in Onslaught Block:
Exalted Angel
{4}{W}{W}
Creature - Angel
4/5
Flying. Whenever Exalted Angel deals damage, you gain that much life. Morph 2WW (You may play this face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)
Note that Exalted Angel doesn't require damage to be "combat damage".
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