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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Of course Aeson's calculations are plus or minus a bit, since "average" is a range rather than an exact number. And we don't know whether it's our new construction that made us average (in which case we're almost certainly just barely up to average) or whether it's a delayed effect of losses from last turn.
Last edited by nbarclay on 28-04-2003 at 07:25
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notyoueither
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of naught
Aug 2001 time: 22:27
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quote: Originally posted by Theseus
At this point they've got what, 5 healthy Immortals in the Knight's Gambit?
Take that number down to 4, even at the cost of a MedInf, and I'll be happy.
Let'em try to walk out... Operation Tsunami is soon to come. |
It is your call, Theseus. If Nathan can be talked into it.
I just checked what we can produce.
EotS: Pike, 1 per turn
Hurr: Pike, 1?
Temp: Pike, 2 turns
Aras: Pike, 3
Torn: MedInf, 3
Bldb: MedInf, 3
Cycl: WarChariot, 2
SS: WarChariot, 10
WW: WarChariot, 7
OG: WarChariot, 7
Mons: WarChariot, 7
Sufa: Galley/WarChariot, 6/4
Typh: Galley, 3
With a little gold rushing for either pikes at Arashi (or MedInf) and one WC per turn, we are in fine shape.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Theseus, if we lose an attack and Vox hits Arashi, we'll have three cats, three pikes, two wounded medieval infantry (3/4 and 2/3), and a healthy WC for Vox to hit before they start getting into wounded WCs. That's against four healthy vet immortals, two healthy regular immortals, whatever is left of the vet immortal we attack, and a vet immortal with only one hit point left. We could probably hold without really terrible casualties, but if the RNG goes against us, it could get nasty.
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