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Aeson
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orangesoda
Nov 2001 time: 22:27
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To be edited by the leaders of the Scholia.
Status:
- 153 gold, +136gpt
Check this and every turn to see if we lost some war unweariness due to the killing of troops within cultural borders and therefore must readjust the lux slider.
Urgent questions:
Is there land to the SW?
Military:
Economy:
-Worker 4 of EotS move 741.
-Workers(3) 8 of Hurricane road.
(during build queue)
Short rush Pike in Bolderberg (32g)
Rush Pike in Sandstorm (108g)
Diplomacy:
- Deal with ND postponed (due to bureaucracy, we are told).
Thread library:
- Standing orders for workers (Orders last revised April 5.)
Last edited by Aeson on 28-04-2003 at 10:05
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Since we are fairly well off financially, should we start considering researching Chivalry? I think that knights would be quite effective in the push north, esp with a few squares of (now roaded) jungle.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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What in the world is wrong with ND? Aren't they concerned about GoW gaining riders and pinching them with RP?
Or are they going to ally with GoW against RP and aren't afraid of anything?
Questions, Questions, I wish they would either accept or say something otherwise.
GoW-
They haven't given feudal to anyone yet, but that might be because ND is after us, right, in the turn?
Or maybe Vox just took out a K on us and they are fulfilling it, well, Vox thinks they are.
Sometimes I just get the feeling that we are being tugged in certain directions by Togas.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by Aeson
If we can still somehow get Chivalry from GoW I think we should buy it. It will cost us less that way.
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I doubt they will ever declare peace with us long enough to sell us chivalry. They won't drop the charade.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Are we taking bets on Vox's next move?
I think they will (1) hold the save the full time, trying to figure out what to do (and if there are GoW reinforcements on the horizon)
and (2) stay put, waiting for reinforcement immortals.
I think Vox is hesitant to use their stack, as its loss would end the game for them. Thus, they are dragging their feet. My impressions anyway. I thought they would hit Arashi last turn, panicking after they saw 25% of their army go poof.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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If I'm Vox, I hit Arashi and hope GS focused its forces on defending Tempest. That's where I can bring the most of my forces to bear, and if I can win there, I have clear sailing to bring reinforcements down near GS's heartland. It's the only real chance I have left. Taking EotS with six healthy immortals and a wounded one is next to impossible when I have to cross flatlands to do it, and as long as GS controls Arashi, getting reinforcements down to my big stack takes way too long.
If I've already given up all hope of victory, I might go for Sandstorm as my best chance of taking out one GS city before I die. But I know what happened to six of my units last time I came down off the mountains, so even assuming I have survivors to take Sandstorm, I can expect to lose enough in the process that I'll never be able to seriously threaten GS again. It's a "go out in a blaze of glory" move, pure and simple.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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Remember that we had a lookout on the east coast too, so Vox had to stage north of where we were watching. Their original plan called for landing two immortals by galley, which would travel overland, and bringing in four more immortals by ship to reinforce those. That's about as much as they could hope to do in a timely manner. Our WCs spoiled their plan, killing one of the immortals that were supposed to travel overland and forcing their galley to pick up and deliver the second. That, in turn, delayed their final wave of immortals a little. So instead of facing the six immortals we were supposed to, we only have to face five, and two of those five are at least a turn behind where they were supposed to be. Really, more immortals on the east coast wouldn't have made a lot of sense with just one galley to ferry them; it takes too long, and it would have pulled forces away from the western front where their larger force was. Also note that Vox had no clue exactly where our iron was until their immortals came south a bit from their landing position; for all they knew, it was in the West instead of the East.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by nbarclay
Remember that we had a lookout on the east coast too, so Vox had to stage north of where we were watching. Their original plan called for landing two immortals by galley, which would travel overland, and bringing in four more immortals by ship to reinforce those. That's about as much as they could hope to do in a timely manner. Our WCs spoiled their plan, killing one of the immortals that were supposed to travel overland and forcing their galley to pick up and deliver the second. That, in turn, delayed their final wave of immortals a little. So instead of facing the six immortals we were supposed to, we only have to face five, and two of those five are at least a turn behind where they were supposed to be. Really, more immortals on the east coast wouldn't have made a lot of sense with just one galley to ferry them; it takes too long, and it would have pulled forces away from the western front where their larger force was. Also note that Vox had no clue exactly where our iron was until their immortals came south a bit from their landing position; for all they knew, it was in the West instead of the East. |
No, I meant they could travel from their iron deposit in a southwesterly direction, avoiding grog and ending in dissidentville. I think they could have done that without detection.
edit: I should add that they could have moved into D'ville if there had been a road through the jungle. There isn't, I don't think, but if there was, they could avoide detection heading SW.
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