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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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They don't need the iron in the capital. They can have the iron connnected to D;ville and stream in the warriors that way for the upgrade.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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quote: Originally posted by nbarclay
But I'm starting to get sick of spending gold on units and getting almost no investment out of our golden age, |
Well, thats the problem with rexing the first 75 turns of the game. Had we built up some military, any military, then we could have used the GA more effectively. Its a trade off, a dangerous one. In more capable hands we might have been finished. No one is happy about wasting the GA on units, but that is the price we are paying for being lax in our unit building. And until Vox is taken up to the isthmus, I don't think it would be a huge mistake to stop building units. After all, we don't know if we have enough to finish vox as it is, and war on Bob in looming and we will need expeditionary fighters.
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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We're not sure yet on Vox: sure, their initial stack seems to have stopped being dangerous, but we haven't accounted for all their units yet. Don't get too optimistical, their current silence on the public board could also come because they're planning something. If played right, they could still have over 20 immortals we haven't seen yet, it wouldn't surprise me if 15 of those will be pressing on Monsoon next turn (or whenever the road finishes)
But, Cyclone's best use is food production, and it doesn't seem like we are needing all the unit production we can use. Don't forget many of our cities are not growing anymore (due to size-limits), we are going to need to compensate this if we want to stay on top. It doesn't look like we're going to find a lot of population in Vox's cities, so we need to build workers and settlers as fast as we can miss the cats. 3-turn settlers will be nice, 1-turn workers even nicer. We need both, our current worker force is laughable... if we want to go offensive, we need to be able to spare at least 5 workers, preferably 10 on jungle roading, or we'll lose momentum fast.
DeepO
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DeepO

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supporting Candle'Bre
Jan 2002 time: 06:27
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Oh, and regarding the Build-to exploit: strangely enough, I have been using it forever (since the day I found out there was a road-to command, which was likely the same day I bought Civ3). I never noticed it was different from doing it the roading yourself, although I did notice the workers ending in the middle of the turn, though. But are you sure it only works with road-to? I thought all automated workers did it like this.
I can't say for sure, but I have waited on my workers many times to see them finish a road in the middle of a turn, I thought that was supposed to be happening either way. Why else would workers carry out their orders in the middle of a turn (when they first get active)... they also do it with mines, irrigation (same trick can work there too) and other stuff, but you will never deliberately wait on moving units to see a mine completed first.
BTW, it doesn't always happen, it depends on which worker you use for it. The last (few?) workers never get active before the end of the turn, they stay last no matter what you do. I thought that was needed to give the player the chance to wake automated workers for rush jobs, for which I used that property a lot. I never considered it an exploit that all the other automated workers did their job before they were supposed to do, but cursed when the 'wrong' workers finished their job late.
Strange that you guys only notice this now, I guess I'm one of the few people here who will automate 80-95% of my workers from the ancient age onwards. It's ironic that by playing less efficient, you gain efficiency 
So, do I consider it an exploit? No way! It's clever use for automation, that's right, and this is the first time where I see anyone actually planning on doing it deliberately (against the AI, one turn delay isn't that bad). But I can't see us prohibiting the use of automated workers in MP, and automated workers have the same advantage as the road-to workers we are discussing here. The problem lays not in the automated workers, it lays in that hand-workers are, for some strange, buggy reason disadvantaged.
DeepO
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:27
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I'm certainly not suggesting that we stop building units. But we have an enormous production rate in our core, and once the balance in the war is clearly tipped, I don't think we can afford not to shift some of our focus away from units. Our culture is a joke, and we have two cities that would have access to whales if they had temples. Tempest's production could be double what it is now with an aqueduct. Some of our outlying cities are suffering outrageous losses of gold and shields due to not having courthouses. If we win the war with Vox but leave Glory of War and Neu Demogyptica in a position to use their golden ages to outstrip us economically, will that win the game for us?
Last edited by nbarclay on 01-05-2003 at 22:03
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Randolph
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Burlington, VT
Sep 2002 time: 00:27
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I think this is an important topic. Does anyone have (civ) MP experience in finishing off a moderately sized opponent (I don't, so maybe this is more understood to others then to me)? We (or should I say all of you ) went from almost no military to fighting off a decent force in only a few turns. Vox certainly doesn't have our economy, but if they play their cards right they could make our final victory much more costly then the AI can come close to.
We (obviously) want to destroy Vox in the most efficient way possible, so what does this entail? Some ideas:
1) complete elimination, as many have said to not remove Vox from our island/continent would waste potential economic assents, and leave open the possibility of future annoyances.
2) Sufficient economic force, 90%+ "full economy" (tax, production, etc) as long as necessary, and 90%+ production ALAN.
3) Properly conservative/ambitious attack strategy.
What else (I'd like to think more on this but I have to go)
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:27
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Well, according to the latest communique with NYE, they are retreating.
What do we do?
They have stabbed us in the back before
Is this another lie, retreat then heal, then return?
I think we should attack them with cats, and then kill them the next turn.
That doesn't give me much pleasure. Maybe I've had too much to drink, but I am feeling a bit sorry for them now. I am weak, I admit it. I feel very conflicted about Vox.
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