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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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This is a thread purely to post the Turn Report, Save files, and screenshots. Please use the Prime Function's Office if you wish to discuss, kindly provided by Maniac.
2103
- Chose to research Planetary Networks.
- Moves Northern CP and Scout north-west and north respectively, so they now occupy the same sqaure. Pod to their north-east.
- Moved Souther CP and Scout south onto the start of another river.
- Moved southern Scout east, can see Garland Crater (look at the Screenshot, the colours being off shows up the outlines in the black undescovered squares better
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- Apolyton Prime built a Scout, has been left fortifying the base in case of worms.
- AP still building a Scout, will change next turn to CP if people want, but was unsure if that we what people wanted (only myself, TKG and Maniac had said anythign about it). Will poll for it.
Last edited by Drogue on 27-06-2003 at 01:01
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Changed AP worker to monolith.
- Set production to CP.
- SE sliders set to 30:10:60.
- Northern CP moved north, Scout moved onto pod (nutrient resources).
- Southern CP moved south, Scout moved along river, poping a pod (solar collectors).
- Eastern Scout moved east, onto the edge of the Garland Crater.
2104 Save File Link
Last edited by Drogue on 09-06-2003 at 17:59
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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Sorry I haven't had a chance to post full turn report, things are very hectic around here at the moment. Here is the save file, so you can all view what has happened (very little). Things should be back to normal ina day or two, by the time the turn comes back to us. Sorry for the inconvienience.
2107 Save File Link.
Last edited by Drogue on 01-06-2003 at 00:24
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Researched Centauri Ecology, started researching Biogenetics.
- Changed CP production to Formers (we lost a grand total on 1 mineral, but it would have been 10 turns to build a CP, and then former after that) everywhere but AP. (Should we rish?)
- AP worker has been changed to nutrients so we produce CP in 3 turns and grow in 2 turns.
- Scout Patrols moved.
Last edited by Drogue on 26-06-2003 at 20:23
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Absolutely nothing happened. All scouts moved, very little else.
Last edited by Drogue on 26-06-2003 at 20:27
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Pi Square production changed to CP, as per Maniac's suggestion.
- Apolyton Prime production changed to Formers (needed something, and looked good, having already built CP).
- Gave CP orders to go to the White square, as per the poll.
- Gave Scouts orders. We have 3 exploring (West, South and East), 1 in Pi Square, 2 on the way to AP (1 garrison, 1 pod escort), 1 escorting southern bound CP and 1 in Logic Loop.
- Pi Square former foresting nuts, as we need nuts and mins ATM, and there is another mins not being used,because they only provide nuts. Flat and moist. Will be farm/condensed at some point, but they need mins there.
Last edited by Drogue on 03-07-2003 at 04:58
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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PEACE have replied, and we have the ec sweetener, therefore I am playing now, and will offer them Plan Nets.
- Offered Plan Nets to PEACE, also stating that we expect Soc Psy and 20 Ec, as promised next turn. Pact has strong support on both sides, but details are to be discussed.
- Logic Loop worker changed from Nuts to Monolith.
- Scouts moved.
Last edited by Drogue on 03-07-2003 at 05:00
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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Sorry for the delay, caught a computer virus yesterday and had to do a complete re-install. Within 48 hours though.
- Changed Logic Loop production to Rec Commons and worker from monolith to nuts, as was suggested, and is being polled.
- Scout attacked and killed the fungal tower in the east of out territory, making the pod there available.
- CP moved south west from Logic Loop.
Last edited by Drogue on 15-07-2003 at 03:51
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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MY 2124 events:
- Pi Square CP complete. Until further notice it builds a scout patrol (garrison for the new base).
- Logic Loop rec commons hurried for 50 ec.
- A southern Unity pod has located nutrient resources and contained a Unity rover. We also have reached the southern cape of our continent.
Last edited by Maniac on 08-08-2003 at 18:27
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Corellion
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Kingston, Canada
Sep 2002 time: 00:28
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*
Last edited by Maniac on 04-08-2003 at 01:12
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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- PEACE has founded a new sea base, Alexandria, west of our continent. It has no less than 6 bonus tiles in its radius.
Where do they keep finding those great base sites?? 
- Foreman Buster is now the most technologically advanced faction on Chiron.

- Pi Square built a scout patrol, to be sent to DBTSverse Portal. Under emergency authority, I gave the temporary order to build a rec commons, because even with constant building of CPs, our factories cannot keep up with the population growth of that base.
- Poly Prime former starts on a road.
- Now the road on (69.91) is finished, I'm moving the Pi Square former to (67.57) to build roads and forest to the other nutrient square in the PS radius.
- 111 ec stored in the energy banks, yearly economic production 7, labs production 14.4
Last edited by Maniac on 22-08-2003 at 19:59
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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MY 2128 preliminary turn report. It will be edited after possible Peace-CyCon negotiations are concluded. In the meanwhile, if you have any suggestions what to do, please post them in the Prime Functions Office.
- I bought the Angel commlink frequency from the Believers for 25 ec.
- The Pirates and PUT have made a giant leap on the power charts. I assume they traded techs. This is supported by my observation that last turn PUT didn't have Doc:Mob, but now they do. I wonder what the Pirates got in return.
Btw, PUT are now running wealth, making us and the Pirates the only human factions without crawlers. 
- Due to our pact, the Pirates are getting 2 commerce energy per year. We are getting none.

- Apolyton Prime constructed a colony pod, on road to its new location. I can't seem to remember there was a next build order planned for AP, so I put it to a scout patrol.
- Seeing that our plan to mind control the Believer chopper is impossible, I haven't switched Auroran production.
- DBTSverse Portal founded. Production set to former, but not rushed.
- Mine near Logic Loop finished. Next on schedule is a road. That should add another mineral per year.
- Boolean Bay and Auroa connected by road!
- 95 credits in reserve
Last edited by Maniac on 22-08-2003 at 20:05
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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- Industrial Base and Industrial Economics accepted from the Pirates.
40 energy already given in return.
- I was able to select Industrial Automation.
In case you're interested, the other options were Doc:Flex, ProgPsych, PolySoft, Doc:Loy, SotHB and HEC.
- The Pirates still have over 100 ec in cash reserve, just like last turn. This confirms my suspicion they didn't pay a penny to get IndBase, but rather traded it with the PUT.
- Energy allocations switched back to 40-0-60.
- When switching to FM, four of our bases would riot. I doubt the FM advantages are bigger than the drawbacks at this point of the game.
- Probably due to IndEco, we now get 3 commerce energy from trade with PEACE.
- Nutrient square south of Aurora being forested.
- 109 ecs in reserve, 8 ecs per year, 19.2 labs per year.
Last edited by Maniac on 24-08-2003 at 01:14
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