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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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A few things to mention first here. There was a slight problem with the ending of the turn. After the last unit was given orders, so that every unit had orders, the turn automatically ended. This is not too serious, as I changed a lot of the orders that needed changing before, however it does mean there is no presend save file and no screenshots I am sorry for this, and will endeavour to do that before the last order next time, just to check to see if it was a one of thing or a problem with my SMAX. I think the former, although I am not sure.
- Crawler built in AP, sent to unworked energy resources to crawl - production set to another crawler.
- All units moved as per orders given - no other build queues changed because of problem above.
As said in the Internal Affairs Office, can I please have orders for the two CPs currently moving SW and NE? Thank you 
Sorry for the mistakes this turn, I do not think they are a recurring problem, but will be careful to change things before last order next turn.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Orders carried out, with the exception of Corellion's order for Apolyton Prime to build a crawler, in direct contradiction to the poll. Is building a Former, seeing as I did not vote in the poll, it would have won 3-2.
- Crawler built in Aurora had no orders, so has been sent SW down the road, to an unused forest to crawl minerals ATM, although may be changed to rush the MCC in Logic Loop.
- Rover popped pod and found dimensional gate, is now far further east. Popped another pod to find mineral resources.
- Scout popped pod and found another rover.
- Rover popped pod and found 2 very small spore launchers and 3 very small MWs

- Pre-accepted a 10ec gift to PEACE in the diplomacy box.
- Checked PEACE information. They are no longer building a cruiser probe, however, they are building many crawlers. Could they be trying to rush the MCC, or another SP? They also have a CP in use, that may be coming near us, especially if they are suspicious.
Here is the 2140 presend save file link. Will now post PEACE's file to the Turn Tracking Thread.
Edited for bad link.
Last edited by Drogue on 07-10-2003 at 22:22
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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Err... sorry guys. I was in a hurry back then, so I forgot to make a presend save. I executed the orders, with two exceptions:
I didn't move the two formers around Logic Loop to the tile specified in Corellion's latest orders, as IIRC he had mentioned in the IAF thread that he agreed to build a forest instead. Also, though it wasn't at all in the orders, I changed Pi Square production to a 0-3-7 cruiser transport. By doing so, I hope to kick some activity in the discussions what we should build where, and when to infiltrate.
Oh yeah, the 2-1-8 cruiser discovered land while they sailed to DBTSverse Portal. The coast is completely fungal, and I could see the red marks of a base radius, as expected.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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- Please see this post and the next one for this turn's orders.
- I moved the eastern Unity rover down the river SW. It encountered a Believer Impact Rover. They contacted me, asked for HEC, I refused, some threats, end of conversation. That rover is blocking our passage to our homelands though. Any suggestion what we could do?
- Apolyton Prime production changed to Plasma Garrison. This was agreed to on the chat channel.
- The opening move of the war was made by eliminating the Party Boat at square (61.79). CCS Love Boat gained green morale. The Hive and PUT intervened on behalf of PEACE. I offered a pact to the Hive, and a Treaty to PUT.
- The rover attacked Alexandria first and gained green morale. Then the marines, gaining disciplined morale. Then the probe infiltrated, and was safely returned to Boolean Bay. Finally the rover takes Alexandria, obtaining 9 credits. Gene Splicing was assimilated from the PEACE datalinks. Other choices were as expected ProgPsych, EthCalc and AdapEcon.
- I'll have to check to be sure, but I think Binary Bastion got a b-drone as a consequence of capturing Alexandria.
- I chose the option to scrap ALL Naval Yards in the Alexandria base screen and then got the message that there were two Naval Yards.
Further investigation revealed there was one at Boolean Bay. How did it get there?? Some kind of bug after the probe returned to BB after infiltrating Alexandria?? Anyway, I scrapped it as well for another 40 credits , as letting it remain would cost us 2 energy per turn.
- Alpha Pi followed the suggestion made in the chat channel and attacked not Tripoli, but Margarittaville, so it is out of range of the Tripolitan Party Boat. The attack was succesful with a morale upgrade to disciplined, but with 40% damage.
On the other hand, the attack killed not only the garrison, but also the crawler and the probe defence in that base. A rather succesful attack I'd say. Unless they have a schooner nearby, or can rush in some defences by transport, this also means we can capture Margarittaville next year, which together with Tripoli would mean, we'd have captured their two most productive base in the first two years of the war. 
- PEACE is producing 90 minerals in total at the end of this year, however 32 are being produced by Tripoli and Margarittaville.
- I created the landmarks "Or Gulf" and "And Straits". I also created four placeholders landmarks "gg", so no one can "steal" them from us before we decide on where to use them.
- 245 credits in reserve, 22 credits per year, 34.8 labs per year, 64 minerals per year.
I'll post the definite save in the general forum turn tracking thread tomorrow, as now it's already very deep in the night for me. I have already uploaded the presend save though, so you can already have a look at the turn, and perhaps make suggestions for things I've forgotten to do and can still change tomorrow. If nothing is done wrong, one of you could always press "end turn" yourself, and post the turn in the general forum, thereby increasing our average turn playing speed. If you do so, don't forget to post our declaration of war as well as 3D Issue 5!
MY 2150 presend
The passwords are "001010100011" and "experiment".
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Order's executed, with the exceptions of:
The scrapping of naval yards in Triplex, since there isn't one (did they destroy it?).
The 16 hurry in Triplex, which due to an orders mess up (all rushes I did before we captured Triplex) wasn't done 
The CCS Beta Pi's movement, which I messed up, so instead of getting 2 MPs worth of extra map, we got one. It still finished on it's ending point, just didn't get as far out, due to a silly mistake on my part (not moving round the fungus )
- CCS Love Boat now disciplined

- Triplex captured, rover at 70% health (lost 10% on crawler and 20% on scout)

- PEACE have 2 2-2-4 foils being prepared which will be ready next turn, and 1 more in 4 turns time

2151 Save File Link.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:28
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- Margaritaville (Megabyteville) captured

- All orders inacted, with the exceptions of:
1) Rover (95,55) move orders asked for it to be moved to (90,55). (90,55) doesn't exist, presume (90,56) was meant, but as suspected, with 1/3 MP left, it didn't make it.
2) I did rush the crawler in And/Or Gate 15 mins. That gives us two exytrab turns with crawler, which will presumably mean a net result of 6 nuts extra, for a size 1 base. Combined with the extra mins we are further forward, and the fact that because of the extra ec, we should still get over 200 by next turn, made me think it a very worthwile deal. Checked with Lauri in chat and he agreed, so did it.
3) I had a minor finger slip with the former orders, and moved the (76,66) former one square too far, instead of to (74,66) as ordered. It has been ordered to move back, but we lost a turn of former time I'm afraid 
4) The idiot that I am I forgot to change the new AP worker to a doctor I presume it got the B drone this time, and so will riot. I did IAF orders 1st, as always (in case the turn ends and things aren't done) but I had that with EAF orders and completely forgot Very sorry for that 
5) Didn't read the rehome order for CCS Alpha Pi until after moved out of Margaritaville. Sorry, I can't print atm, so go through orders one at a time to make sure. Sadly did the order before moving to the notes after 
- Changed to 50-0-50 SE settings, as ordered, since we will still tech in 2 turns, and we need the ec in case of a tech buy from Drones.
- CCS Love Boat is now a 4-3-6 unit, and is 50% damaged after defeating the Barque.
- CCS Beta Pi is 10% damaged after attacking Margaritaville. Attacked from our side of Margaritaville since it could reach it with exploring and because (more importantly) it keeps it out of range of sealurk channel foils, which is to be built soon (I thought next turn, but looks like 2 turns).
- CCS Alpha Pi is 40% damaged after capturing Margaritaville and defeating the other Barque.
- CCS Node Runner about 10% damaged (forgot to note down
)
- Scout patrol from Aurora automatically boarded the CCS Impaler, because it was "sleeping" not "holding". Have disembarked it and it takes 1 1/3 turns to get back, via the road. Has orders to do so. Other units embarked as wanted.
All in all a good turn, everything went pretty much to plan. Have looked at Drone dip and stuff, but nothing possible this turn. Stupid about the AP drone, but nothing else major went wrong.
2152 Save File Link.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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The save below contains a midturn PUT save with a few things already changed. Many more changes will be done depending on discussions, but I thought I'd better give an updated save already in the meanwhile.
PUT MY 2155 midturn
Note this is uploaded using the new upload feature MarkG is testing. So if you have any problem with downloading, please say so in the Prime Function's Office, so we can tell MarkG. 
Changes and announcements until now:
I accepted SFF and AppPhys from CyCon. I switched research to DAP and changed energy allocations to 20-10-70.
I switched a librarian to a doctor in Cairns to counter drone riots.
I put a worker in Gold Coast to a borehole, which was being harvested for minerals by a crawler. Rather inefficient if you ask me. 
As a consequence of these actions, we'll get DAP next turn unless the drones capture a base. I also offered CyCon Neural, EcoEng & EnvEcon pre-accepted.
The Drones attacked Gold Coast with a missile needlejet.
PEACE has obtained Nonlinear Mathematics. Don't know how though, as AFAIK the Hive and Drones don't have that tech. I guess they could have bought it from the AI, as PEACE has sold their energy bank and all their rec commons. They've hurried the CP in Calico Island with that.
Also, our dear Hivean pactmates have somehow acquired Doctrine: Initiative. I presume that must be by trading with PEACE. I wonder what PEACE got in return though, since AFAIK the Hive couldn't have been the one giving them NonlMath. 
I moved a few crawlers around to make more efficient use of them. The only change that I think could be disputed are two crawlers that were each harvesting one nutrient. I changed them to harvest four energy and two minerals, much more lucrative. As a result though, Cairns is now having a nutrient shortage of 2 nuts. We still have three turns to find a solution for that, before the base would starve. It should be easily solved by some more crawler shuffling. I'll check it out.
Update: moved formers and probes around.
Update2: production hurried.
Last edited by Maniac on 16-02-2004 at 00:25
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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Events:
- Centauri Empathy picked as next tech choice for the Consciousness. Sorry there was no poll about this.
Read here for why.
- The probe defence near Little Accident accidentally stole 8 credits from the PEACE energy reserves. They had drunk too many Xenobrews to notice the difference between "mind control" and "drain energy reserves". All those drinks upgraded their morale to hardened though.

- The Planetary Energy Grid has been completed in Zetaris.

- Energy allocations changed to 60% economy and 40% labs.
- Energy bank at Triplex scrapped for 40 credits.
- Little Accident attacked with Logic Loop Impact Marine. 20% damaged. Plasma garrison captures the base. 10 credits assimilated. No naval yard remaining in the base. Also a bit of the NW of Little Accident was revealed after the base capture. Could there be a PEACE vessel there?
- Little Accident production temporarily set to trance scout. Plasma garrison rehomed to there.
- I think Casablanca has been hit by an extra b-drone due to Little Accident conquest. Should check to be sure though. But no problem: there's a police unit present to quell the drones.
- Doctor in Triplex switched to Technician.
- Two workers moved around in Athena Anchorage and Casablanca to speed up base growth.
- "CCS Impaler" unit design renamed to ""Impaler" Class Transport", as we're building a second unit of that type.
- Temporary production switches as follows. Suggestions for changes are welcome.
Guidelines for the current production orders are: increasing our production as without more minerals we can't support and build an army in the (hopefully near) future, making some units for aquaformation as half of our empire lies in the sea, and constructing rec commons in case we switch to Free Market in the near future. No military build-up yet in other words, but I figured some civic investments now would pay back very soon. In concreto, Aurora to sea former, Apolyton Prime to supply crawler, Zetaris, Casablanca and Thermal Tassagrad to rec commons, Athena Anchorage to "Impaler" Class Transport.
- LL crawler moved to the nutrient bonus.
- Damaged CCS Love Boat moving back to the Athena Anchorage Naval Yard.
- Moved around some crawlers around Boolean Bay to prepare for the Neural Amplifier.
- Former orders done.
- Rover attacked crawler between Mega Reboot and Abort Retry Fail(ed).
- Impact cruiser attacked Calico Island. That base will as a consequence riot next turn due to lack of police control.

- I sent the probe skimship west in the general direction of the Hive/Angels.
- ALL three citizens in Mega Reboot changed to doctors. Even two doctors would probably not be sufficient, as all police-capable units are shipped out of that base, and when the base shrinks next turn, one of the two doctors will die, and the remaining doctor would not suffice to turn the superred drone into a content worker.

- Transport packed with military troops sent off to Liar's Lair, while killing some crawlers on the road. Due to all that crawler killing the rover has been reduced to 60% health though.

- Hurry orders: Boolean Bay crawler for 26 credits. Logic Loop crawler for 3 credits.
- Following these poll results, the impact cruiser in Thermal Tassagrad has moved two tiles north (after some patrolling in the west) so it is in attack range of Calico for next turn. As a consequence the boy scout near Megabyteville has moved back into that base instead of attacking the crawler.
Consciousness MY 2156 presend turn
The password is "experiment".
Please post any comments in the relevant official's thread.
Last edited by Maniac on 18-02-2004 at 23:38
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Maniac
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Gent, Belgium
Jul 1999 time: 06:28
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- First thing I got when I opened the turn was a request for communication with Miriam. She asked me to join the war against the Drones as buster had ruthlessly attacked her bases - we could use this in the Planetary Council btw. I refused - we can always contact her later if we want to declare war against the Drones. After that she asked DAP. I refused too. Then she went on a bit on how bad democracy is, but she left it at that, and after some bye-bye's I closed the commlink. Could someone please open the turn and accept her request for a war against the Drones btw? Using the MY 2157 presend I discovered that Triplex and Logic Loop would riot due to a decrease in commerce and psych if we declared war against the Hive-Drones (or they on us), and I'd like to check if we wouldn't get the same problem with PUT.
- In-game messages: forest expands near Assembly Hall, Gardens Point build aerospace complex, Kelvin Grove trance plasma garrison, Gold Coast tree farm, Sunshine Coast supply crawler.
- Drones start production on the Cyborg Factory.
- Gardens Point starts production of Missile Needlejet, Kelvin Grove trance plasma garrison, Sunshine Coast aerospace complex (?), Gold Coast, Cape York and Townsville formers.
- Unity foil to (90.34). Scout landed on shore.
- Formers (78.46) & (83.35) build road. Former (82.32) plants forest. Formers (75.31) build mine. Former (76.40) starts planting forest. Former (81.39) starts building road. Former in Gardens Point sent to assist it. Formers on (75.31) spread around for various sensor array and road building duties.
- Sea formers start constructing a tidal harness.
- Some worker and crawler movements done.
- Some military units moved around.
- Hurry orders: Daintree CP 13 credits. Carseldine 1-3t-1 13 credits. Gardens Point needlejet 4 credits. Cairns hospital 56 credits.
- Moved the missile interceptor to Apolyton Prime.
PUT MY 2158 presend save
The password is "varsity".
Please post any comments in the Prime Function's Office.
Last edited by Maniac on 02-03-2004 at 23:41
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