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alva
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Republic of Flanders
Sep 2001 time: 06:28
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deleted
Forget someting
Last edited by alva on 14-06-2003 at 01:01
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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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Stats, as of last turn (350 BC):
Forces in Inchon: 6 pikes, 2 elite WCs, 1 Medinf.
Inchon-9: 3 cats, 3 healthy vet immortals, 1 injured vet, 1 reg pike.
Inchon-6: 3 pikes, 5 reg immortals, 2 vet immortals.
Inchon-332: 1 vet pike, 2 reg immortals, 1 vet warrior, 1 reg warrior.
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nbarclay
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Huntsville, Alabama
Dec 1999 time: 23:28
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I have the save open now.
Regarding whether or not to rush a pike, (presumably using the short-rush trick), as much as I hate to do it, I think we probably should. Vox still has their cats, and our walls are down, meaning that Vox has a good shot at pinging a pike or two. And based on last turn's Voxian deployments, they could easily have a fresh veteran and three fresh regular immortals in position to strike. In addition, some immortals from last turn may have avoided injury, especially attacking injured pikes. A rushed pike this turn would give us a second healthy fortified pike and two healthy unfortified ones (assuming we pull back the forces we'd hoped to use in a deep strike) before Vox starts getting shots at MedInfs.
On the other hand, if we unload galleys in the city, we can get a couple cat shots and maybe ping one regular immortal and then take out a second with a MedInf. We can also unload in Inchoff, cross the mountain to take out a regular pike Vox has sitting on the road, and then, next turn, hit Vox from behind with whatever is left of our five vet MedInfs in that landing. (And hit them with MedInfs and WCs from Inchon as well.) So Vox could soon find the tide turned very much against them.
Last edited by nbarclay on 14-06-2003 at 05:07
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