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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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Suggestion: if we want to get something for an armistice now, ask them to let us capture their 3 catapults now, promising of course that we will return them if we fail to reach an agreement (mention our code of honor, to remind them that they have reasons to believe our word).
Eli contacted me to get a few feelers on what GS would accept, and I ended up writing about half the agreement, including most of the security & reassurance clauses. 
I wasn't pleased with such a long period of 18 turns for evacuation, but consider that Eli's initial demand was for 25 turns, and 18 turns is only 50% longer than the original 12 turns period that we wanted to suggest at first. But what I ended up doing was installing what might be a loophole - the scenario clause.
Now, I realize that we have some players with divine economic and planning skills here. If we can formulate a plan that would liquify Vox's population into workers and get all their cities down to 1 pop before the 18 turns is over, they will leave earlier and we will have their land and slaves from their captured cities earlier.
Engineering and Bonus Techs: I know from my discussions with Eli that Vox will absolutely not agree to giving us Engineering for free, or at least so he tells me. perhaps we should talk with Lego first, to see if they might supply us with Engineering for Vox's safe and efficient evacuation with quite a lot of pop and pikes and some immortals. As for reassurances that we will not be embargoed on the bonus techs, IMHO that should be discussed in our next chat with Lego as well.
1 city and over 20 units: they are mostly concerned with Barbarians, and they want to expand quickly by turning their workers that will join their one city into settlers. They won't have time to produce pikes to guard their settlers, their new cities and the workers that will be working their new lands if they want to expand quickly.
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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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quote: Originally posted by Arrian
Engineering is what they're working on, so let's get that. We can research Theology ourselves.
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But Theology is more expensive (Theo: 40, Eng: 36).
Last edited by Shiber on 16-06-2003 at 20:05
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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:28
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quote: Originally posted by Shiber
1 city and over 20 units: they are mostly concerned with Barbarians, and they want to expand quickly by turning their workers that will join their one city into settlers. They won't have time to produce pikes to guard their settlers, their new cities and the workers that will be working their new lands if they want to expand quickly. |
We could offer them to escort their Voxodus with 2-3 galleys with pikes and medinfs, which then would be used to hunt barbarians, until Vox can do it themselves (and, of course, to spy a bit in Legoland). Lego would have to agree. Even though this is not very likely, it's worth a try, since Lego stated, that they have problems with barbarians. That implies, that they barely can protect themselves.
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Shiber
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Haifa, Israel
Jul 2002 time: 07:28
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quote: Originally posted by Sir Ralph
We could offer them to escort their Voxodus with 2-3 galleys with pikes and medinfs, which then would be used to hunt barbarians, until Vox can do it themselves (and, of course, to spy a bit in Legoland).
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IMHO this won't work.
The real reason why Vox wants these units is because they want to salvage as much of their army as possible, to save them from rebuilding it later.
Wouldn't you?
quote: Even though this is not very likely, it's worth a try, since Lego stated, that they have problems with barbarians. That implies, that they barely can protect themselves. |
Interesting that you mention these recurring statements from Lego...
I've come to believe that they can deal with the barbarians fine on their own, they just want other teams to think that barbarians are actually a burden to Lego and forget that most of Lego's units must be elites by now and that they get lots of gold bonuses by destroying barb camps.
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