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HarryH
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Olympia, WA
Sep 2002 time: 21:29
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110 AD turn played.
Quick turn. Not much to do.
Five workers NW of The New Voice moved down to the forest, and one move up and started to mine the hill. The two workers next to Hope started to road their tiles. The workers on the hill between The New Voice and Seabiscuit completed the mine. Laborer on Seabiscuit moved to the mined hill. Seabiscuit is now netting three shields, one is lost to corruption.
Elite Immortal moved into The New Voice. Two veteran Immortals moving towards the desert.
Northern galley exploring our coast. One galley is now on the eastern side of GoW island. I will bring him around the southern side of the island as we have some black tiles in that area. Other galley on the tip of Bob ready to head towards GoW island. Galley with settler moved closer to Panama Vox site. Will drop off next turn.
Treasury at 187 gold, -2 gpt.
Voxtavia: http://apolyton.net/upload/files/Ha...tavia_110AD.JPG
Last edited by Rhothaerill on 19-08-2003 at 02:57
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HarryH
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Olympia, WA
Sep 2002 time: 21:29
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130 AD turn report
No trade deals.
The five workers SW of The New Voice chopped the forest. Worker next to Hope completed the road in the grassland. Three workers moved from mined hill to hill N of Seabiscuit. Worker that last turn completed the road on the mountain S of The New Voice moved to plains next to Seabiscuit.
Elite Immortal in The New Voice fortified. Veteran immortals in the SW continued to move towards the desert.
Galley dropped of settler and immortal at Panama Vox site and then ended its turn. Galley in the north continued to explore our coast, another is exploring the southern coast of GoW island, and the trailing galley is exploring down the west coast of Bob.
A barbarian camp is next to the Panama Vox site. Lego is likely to take it out with their MedInf. If not, our elite Immortal can handle it.
Treasury at 185 gold and -2 gpt. Our gpt will go positive next turn with the settling of Panama Vox and the changing of some laborers.
Voxtavia: http://apolyton.net/upload/files/Ha...tavia_130AD.JPG
Panama: http://apolyton.net/upload/files/Ha...30AD_Panama.JPG
RP is down to two cities, sizes 6 and 7. GoW and ND have taken all the cities in the west. http://apolyton.net/upload/files/Ha...ox_130AD_RP.JPG
Demographics: http://apolyton.net/upload/files/Ha...emographics.JPG
We are in last place in most things, as I would expect. GNP, Land Area, and Productivity we are 5th, I believe RP is behind us in all three. Literacy we are 4th, been that way for a long time. I suspect neither GoW or ND have not built libraries and we are all tied for 4th. Military Service we are 2nd, we still have a large army for our population. This may be the one area where RP is 1st with their military build up and very little population left.
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Jon Miller
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time to change religions?
or did we already do so and I misssed that
hopefully RP can stay on as a client State
Jon Miller
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Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000 time: 21:29
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Here is a snapshot of our empire:
http://apolyton.net/upload/files/Wittlich/Vox.jpg
During this move I followed Harry's directions:
Galley next to Hope: Move SW-S-S to explore a bit more of the coast. [Done]
Worker on grassland next to Hope: Move N to grassland where it will start a road next turn. [Done]
The worker on the hill should complete the road this turn. [Yep, he did]
Five workers next to The New Voice: Two to build road, three to build mine. This will improve commerce and shields for Irony. [Done, and it did]
Pikeman on mined hill: Move to Panama Vox. [Oops, since Panama Vox wasn't founded yet, I forgot about him and moved him to Resurrection instead since Resurrection has only a regular pikeman...I figure the regular pikeman can move to Panama Vox when the veteran arrives]
Worker on plains next to Seabiscuit: Start a road. [Done]
Three workers on hill next to Seabiscuit: Build a road. [Done]
Veteran immortals near Phoenix: Move as you see fit. They were heading to the desert to look for barbarian camps. It doesn't look like they will be needed. [Barbarian Camp is gone, moved them both southwards to look around]
Settler: Found city of Panama Vox. Make citizen a scientist. Go to Memory and move its laborer from the gold hill to the horse hill. Go to Resurrection and change it citizen from a scientist to a laborer on the gold hill. [Done, done, done, and done. By the way wasn't sure if we wanted a harbor or a library to be started for Panama Vox, so I set it to harbor - even though no one is currently "working the fields"]
Elite immortal in Panama Vox: Do as you see fit. I am sure Lego took out the barbarian camp, otherwise use this immortal. [Immortal fortified in Panama Vox]
Galley next to Panama Vox: Move through city to other side and then south. [Done]
Galleys next to GoW: Do some exploring while moving them in the general direction of our territory. [Done and done - nothing of interest uncovered]
Activate the veteran spearman next to The New Voice and send it to Memory. We only have a regular there. Once the veteran arrives the regular will pull back to The New Voice. [Done]
At the end of the turn our treasury should move to the + gpt and we should still be advancing our Printing Press research. [Yes, GPT is now at +4, Printing Press in 30 Turns]
Last edited by Wittlich on 26-08-2003 at 03:41
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Jon Miller
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looks like we have setlled that area well
now if only our cities were bigger
Jon Miller
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Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000 time: 21:29
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Actually, if we want to rush build anything right now, my vote is for Beta's suggestion - We should rush build the Marketplace in The New Voice. 
On a side note, where Lucky Lucca is right now, I think, would be a good spot for an additional city ... but a far better spot for a city would be south-southeast of Memory (on the hill just above the fishies) - Lego shouldn't have any problems with this city location...would they? Our city, once it expands would not overlap the Lego city of Panama, so I, for one, think that it should be OK with them. Any thoughts?
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