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HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 12-08-2003 16:08 Visit HarryH's homepage!
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90 AD turn played.

Our people want to build the Forbidden Palace. Fine, but we don’t need it yet.

Workers finished chopping the forest NW of The New Voice and mined the grassland. Two other workers moved up adjacent to Hope where they will start roads next turn. The three workers on the hill 2-SE of The New Voice started a mine.

Sea Biscuit renamed to Seabiscuit.

Galley in the north is exploring the coast. Galley to the south containing the settler moved west towards the Panama Vox site. The settler will be dropped off in two turns with the city founded in three. One empty galley is moving down western Bob between the continent and GoW island. The other galley is at the tip of Bob ready to move down the western side.

The elite immortal is on the forest next to The New Voice. It is heading to the city so it will be centrally located. The two veterans are moving SW just incase there are more barbarians in the desert area, although I suspect the Lego MedInf will take out anything that may be there.

The New Voice has generated its first culture point.

Treasury at 259 gold and -2 gpt. Yes, -2 gpt compared to +1 gpt last turn. We are losing 3 more commerce to corruption compared to last turn. I am not sure why. Memory is also now losing one shield to waste. Domestic Advisor pic: http://apolyton.net/upload/files/Ha...AD_Domestic.JPG

Printing Press in 33 turns.

Sent trade deal to Lego with the 70 gold we owe them and our territory map, accepted. Since we did not discuss which map to send I played it safe with just the territory map. If we want to give them our world map we can do that next turn.

Voxtavia pic: http://apolyton.net/upload/files/Ha...xtavia_90AD.JPG

I didn’t notice anything new going on in the world.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 16-08-2003 07:42 Visit HarryH's homepage!
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110 AD turn played.

Quick turn. Not much to do.

Five workers NW of The New Voice moved down to the forest, and one move up and started to mine the hill. The two workers next to Hope started to road their tiles. The workers on the hill between The New Voice and Seabiscuit completed the mine. Laborer on Seabiscuit moved to the mined hill. Seabiscuit is now netting three shields, one is lost to corruption.

Elite Immortal moved into The New Voice. Two veteran Immortals moving towards the desert.

Northern galley exploring our coast. One galley is now on the eastern side of GoW island. I will bring him around the southern side of the island as we have some black tiles in that area. Other galley on the tip of Bob ready to head towards GoW island. Galley with settler moved closer to Panama Vox site. Will drop off next turn.

Treasury at 187 gold, -2 gpt.

Voxtavia: http://apolyton.net/upload/files/Ha...tavia_110AD.JPG

Last edited by Rhothaerill on 19-08-2003 at 02:57

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 17-08-2003 09:48
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Well I thought I saw something about how to get linked pictures to show up as an actual picture in private forums, but it didn't work out. I tested it on the last turn post, but it didn't work.

I keep forgetting to ask Zargon about that. I'll send him a PM now. In Tabemono all of his pictures actually show up as pictures.

Beta is offline Beta

Deity
Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 17-08-2003 18:28 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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When you find out - let me know. The one drawback is that it takes forever - even with my fast machine and hi-speed internet service - for the turn report thread of ISDG to load up. (OK - well maybe it is 30-45 seconds). I would rather click on the link.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 17-08-2003 23:23
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I'll let you know as soon as I find out. It doesn't matter to me which way we do it. I don't mind the small picture load times or clicking on a link. So whichever way is preferred by the rest of you it's fine with me.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 18-08-2003 10:27 Visit HarryH's homepage!
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Use the img tag instead of the url tag. The problem with using images is each time you bring up the page it may reload if the image is not in your cache. After a number of posts using images on the same page it takes a long time. When I joined the ISDG I was still using my 56k dial-up connection. I got tired of waiting for the page showing the moves report to load (minutes) so I quit reading that forum. With the links I can view the pictures when I want to and I can go back to review the posts on the page without waithing for pictures.

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:29
  Old Post 19-08-2003 02:59
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Ah ha, got it. I just edited the last turn post again and it worked and then I edited it back to what it was. I think when I messed with it the other day I had both img and url tags showing and it messed it up. Thanks Harry.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 20-08-2003 23:31 Visit HarryH's homepage!
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130 AD turn played

I played the turn this morning. Poly was down so I could not post the report. I will post the report when I get home tonight.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 21-08-2003 10:42 Visit HarryH's homepage!
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130 AD turn report

No trade deals.

The five workers SW of The New Voice chopped the forest. Worker next to Hope completed the road in the grassland. Three workers moved from mined hill to hill N of Seabiscuit. Worker that last turn completed the road on the mountain S of The New Voice moved to plains next to Seabiscuit.

Elite Immortal in The New Voice fortified. Veteran immortals in the SW continued to move towards the desert.

Galley dropped of settler and immortal at Panama Vox site and then ended its turn. Galley in the north continued to explore our coast, another is exploring the southern coast of GoW island, and the trailing galley is exploring down the west coast of Bob.

A barbarian camp is next to the Panama Vox site. Lego is likely to take it out with their MedInf. If not, our elite Immortal can handle it.

Treasury at 185 gold and -2 gpt. Our gpt will go positive next turn with the settling of Panama Vox and the changing of some laborers.

Voxtavia: http://apolyton.net/upload/files/Ha...tavia_130AD.JPG
Panama: http://apolyton.net/upload/files/Ha...30AD_Panama.JPG

RP is down to two cities, sizes 6 and 7. GoW and ND have taken all the cities in the west. http://apolyton.net/upload/files/Ha...ox_130AD_RP.JPG

Demographics: http://apolyton.net/upload/files/Ha...emographics.JPG
We are in last place in most things, as I would expect. GNP, Land Area, and Productivity we are 5th, I believe RP is behind us in all three. Literacy we are 4th, been that way for a long time. I suspect neither GoW or ND have not built libraries and we are all tied for 4th. Military Service we are 2nd, we still have a large army for our population. This may be the one area where RP is 1st with their military build up and very little population left.

Rhothaerill is offline Rhothaerill

Emperor
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Feb 2003
time: 21:29
  Old Post 21-08-2003 19:58
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Something I find interesting is the ease with which GoW and ND have taken out RP...though granted we don't know all the particulars. Either they are bad tactical planners or they put much more emphasis on role playing than building military (or both). To have a huge sprawling empire like that and lose it in the space of a few turns is usually something an AI would do. With two warlike civs on their continent both approaching their 3 move UU, RP should have started building up more of a military.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 22-08-2003 00:10 Visit HarryH's homepage!
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RP tried to claim too much territory too quickly. They pushed a number of their cities into the jungle to mark their border. Those cities were not very productive and could have done more in other locations. GoW and ND were much better at building close to home in decent locations. They expanded into the eastern section of their territories only recently. GoW has also been spending very little on research, but have been doing an excellent job of trading technology, even techs that someone else is researching. This kept them on par technology wise while letting them divert a lot of cash to other purposes, one of which I believe was to build a lot of cheap units and do a massive upgrade when they got their UU.

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 22-08-2003 11:20
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time to change religions?

or did we already do so and I misssed that

hopefully RP can stay on as a client State

Jon Miller

HarryH is offline HarryH
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Olympia, WA
Sep 2002
time: 21:29
  Old Post 24-08-2003 08:52 Visit HarryH's homepage!
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I am at the conference with my laptop and dialup access. I installed the PTW 1.21 patch but have not tried playing the game yet. It looks like the save will come our way sometime Sunday. I will give it a shot and play it. If I run into problems someone else will have to take care of it. Starting next weekend I will be at dog activities almost every weekend without internet access. I can still play during the week. Someone else will need to play if the save comes our way on a weekend.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 26-08-2003 03:14
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Turn played and sent to Lego.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 26-08-2003 03:32
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Here is a snapshot of our empire:

http://apolyton.net/upload/files/Wittlich/Vox.jpg

During this move I followed Harry's directions:

Galley next to Hope: Move SW-S-S to explore a bit more of the coast. [Done]

Worker on grassland next to Hope: Move N to grassland where it will start a road next turn. [Done]

The worker on the hill should complete the road this turn. [Yep, he did]

Five workers next to The New Voice: Two to build road, three to build mine. This will improve commerce and shields for Irony. [Done, and it did]

Pikeman on mined hill: Move to Panama Vox. [Oops, since Panama Vox wasn't founded yet, I forgot about him and moved him to Resurrection instead since Resurrection has only a regular pikeman...I figure the regular pikeman can move to Panama Vox when the veteran arrives]

Worker on plains next to Seabiscuit: Start a road. [Done]

Three workers on hill next to Seabiscuit: Build a road. [Done]

Veteran immortals near Phoenix: Move as you see fit. They were heading to the desert to look for barbarian camps. It doesn't look like they will be needed. [Barbarian Camp is gone, moved them both southwards to look around]

Settler: Found city of Panama Vox. Make citizen a scientist. Go to Memory and move its laborer from the gold hill to the horse hill. Go to Resurrection and change it citizen from a scientist to a laborer on the gold hill. [Done, done, done, and done. By the way wasn't sure if we wanted a harbor or a library to be started for Panama Vox, so I set it to harbor - even though no one is currently "working the fields"]

Elite immortal in Panama Vox: Do as you see fit. I am sure Lego took out the barbarian camp, otherwise use this immortal. [Immortal fortified in Panama Vox]

Galley next to Panama Vox: Move through city to other side and then south. [Done]

Galleys next to GoW: Do some exploring while moving them in the general direction of our territory. [Done and done - nothing of interest uncovered]

Activate the veteran spearman next to The New Voice and send it to Memory. We only have a regular there. Once the veteran arrives the regular will pull back to The New Voice. [Done]

At the end of the turn our treasury should move to the + gpt and we should still be advancing our Printing Press research. [Yes, GPT is now at +4, Printing Press in 30 Turns]

Last edited by Wittlich on 26-08-2003 at 03:41

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 26-08-2003 08:29 Visit HarryH's homepage!
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Thanks for playing the turn, Witt. I banged on my CD drive enough to get it to work. I either need to replace it or start carrying my portable USB CD-RW drive with me.

We made a nice gpt jump this turn with the founding of Panama Vox, shifting around the scientist and laborers, and the road for the Irony laborer. Our next increase will come in 3 and 4 turns with the growth of Hope and The New Voice followed in 6 and 7 turns with the growth of Renewal and Irony. About that same time we will have a road near Phoenix to generate commerce for its laborer. We should increase to 12-15 gpt where we will stay for about 10 turns when our next round of growth will occur.

I also noticed that GS has given New Madrid back to RP. Is RP feeling more secure about holding out, are they afraid they will lose their other cities and need New Madrid to stay alive, or is GS moving their forces out to combat GoW or ND?

Jon Miller is offline Jon Miller
Emperor

May 1999
time: 23:29
  Old Post 27-08-2003 23:17
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looks like we have setlled that area well

now if only our cities were bigger

Jon Miller

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Nov 2002
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  Old Post 29-08-2003 07:31 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Harry and Witt.

Yes - bigger cities would be nice. In time.

HarryH is offline HarryH
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Olympia, WA
Sep 2002
time: 21:29
  Old Post 30-08-2003 07:35 Visit HarryH's homepage!
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I was just wrapping up on my computer (leaving later today than I thought I would) when the save arrived, so I am playing it.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 30-08-2003 07:37 Visit HarryH's homepage!
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I had just completed this write up when the save arrived. I thought I would post it anyways so you can see what I am thinking for the next few turns.


Worker on grassland next to Hope: Road that grassland and then the shielded grassland. This is in preparation to make it easy for the bigger stack of workers to move around.

Worker on hill next to Hope: Move down to the grassland next to Renewal and road it.

Worker building mine on hill N-NE of The New Voice: After mine is finished move N and build a mine on the other hill.

Stack of 5 workers: Move up to forest S of Hope, then one turn to cut the forest and another to road and mine. The tile will be ready in 3 turns, the same turn Hope grows We will need to make sure that Hope puts the new laborer on this tile.

Worker on plains next to Seabiscuit: Road plains then move SW to forest and road it. Put the Phoenix labor on the roaded forest to get commerce. The worker will then move W to the hill to road and mine it.

Three workers between Seabiscuit and Memory: Move to horse hill, mine first then road it. Move to gold hill, mine then road.

Galleys: Explore by popping out one tile into the sea, skirting along the sea for one tile, then popping back in to the coast for the end of the turn. One galley is working our western shore, another is by Panama Vox to head down the west coast of Lego, the one S of GoW Island can head down the east coast of Lego. The galley between GoW Island and Bob can work its way over to our eastern shore so it can explore that sea area to our NE once we get Astronomy.

Pikes/spears: There is a lose pikeman that needs to make his way to Panama Vox. A veteran spear is making his way to Memory to replace the regular spear there. The regular spear can pull back to The New Voice until we identify a need for him (like when we build our last desert city).

Memory: Some turns down the road when the build of the harbor is complete move all the laborers to the coast to maximize food and commerce. After one turn we will have one shield produced and I propose we rush a library. After a few more turns when the border expands one laborer will be relocated to the whale for additional food and shields. After the library is built I propose we start on a temple. We can only have four content citizens so the temple will be needed to support a larger working population.

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:29
  Old Post 30-08-2003 08:19 Visit HarryH's homepage!
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170 AD turn played

No trade deals.

Worker next to Hope started to road the grassland. Worker on hill moved to grassland next to Renewal. Stack of 5 workers moved to forest S of Hope. Worker completed road on plains next to Seabiscuit. Stack of 3 workers moved to horse hill.

Veteran spear made it to Memory. Regular spear moved out on his way to The New Voice. The veteran pike was already set to move into Resurrection. I moved out the regular pike and designated him to move to Phoenix. Once he arrives the veteran pike in Phoenix can move down to Panama Vox. Moved one of the veteran immorals W to the coast hill. Had no need for the other so I set him to move back to The New Voice. That will give us one vet and one elite immortal near TNV and one vet and one elite in the desert area.

Galleys continued their exploration. The one S of GoW island made the sea crossing to the coast of Lego. The galley by Bob is now N of GoW island.

Treasury 187 gold +4 gpt. Printing Press in 29 turns.

Voxtavia: http://apolyton.net/upload/files/Ha...tavia_170AD.JPG
Panama: http://apolyton.net/upload/files/Ha...70AD_Panama.JPG
GoW Island: http://apolyton.net/upload/files/Ha..._GoW_Island.JPG

Nothing new on the RP front. I noticed GoW has changed their wonder production to Leonardo’s Workshop. A number of our old cities on North Estonia have grown to size 2. D’ville is size 3.

Our power graph has recovered a bit from the pinch point during the Voxodus. Lego is gaining power and is putting the pressure on the others. Lego is doing nicely on the culture graph. Notice that GS is strong on the power chart but Lego is improving.

Score: http://apolyton.net/upload/files/Ha...histo_score.JPG
Power: http://apolyton.net/upload/files/Ha...histo_power.JPG
Culture: http://apolyton.net/upload/files/Ha...sto_culture.JPG

Beta is offline Beta

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Prowling in a PBEM near you!
Nov 2002
time: 00:29
  Old Post 30-08-2003 08:33 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Harry. as usual. The power graphs are interesting.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 02-09-2003 02:43
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Playing the turn...

Wittlich is offline Wittlich

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A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 02-09-2003 03:25
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Turn 190AD Played:

No trade deals received.

Regular Spearman fortified in New Voice. The city now has an Elite Immortal and a Regular Spearman in residency.

3 Workers south of Hope built road through forest. The other 2 Workers clearing forest for shield harvest.

Worker southwest of Renewal building road through grassland.

Veteran Pikeman is Resurrection fortified.

3 Workers northeast of Seabiscuit (or southwest of Memory, if you prefer) builds road through hills (wth supply of horses). Strategic Horse supply now connected to the empire.

Worker west of Seabiscuit moved directly south to start on road next turn that will eventually link Phoenix to the rest of our empire.

Lucy Lucca ( I guess he was lucky after all to survive the "voxodus" ) Anyhow, Lucy Lucca (Veteran Immortal) fortifed on hilltop west-southwest of Phoenix. I think this location is good for our next city...

All Gallies exporing - nothing exciting uncovered - except that Lego has a Regular Numidian Mercenary fortified on the isthmus joining our two landmasses - but this is not unexpected nor surprising.

Gold Count: 191 (Gaining +5 per turn)
Research: Printing Press 28 turns

Voxtavia Snapshot:
http://apolyton.net/upload/files/Wittlich/Vox_190AD.jpg

Beta is offline Beta

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Nov 2002
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  Old Post 02-09-2003 03:47 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Witt, .

May I recommend for next turn that we get a mine on one of the tiles dajacent to Hope. It expands this turn and can use the shield production.

Also - how do folks feel about rushing the marketplace in the New Voice. 188 gold, but it will increase the tax revenue. Or - would we rather hold off and rush either Hope's granary, or a harbour.

As of this turn - just played by Witt - the costs for rushing would have been:

The New Voice - marketplace - 188 gold
Hope - granary - 216
Various cities - harbours - 256-296
Phoenix - library - 112

What do you think? No use sitting on the cash. May as well put it to work.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 02-09-2003 04:19
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Actually, if we want to rush build anything right now, my vote is for Beta's suggestion - We should rush build the Marketplace in The New Voice.

On a side note, where Lucky Lucca is right now, I think, would be a good spot for an additional city ... but a far better spot for a city would be south-southeast of Memory (on the hill just above the fishies) - Lego shouldn't have any problems with this city location...would they? Our city, once it expands would not overlap the Lego city of Panama, so I, for one, think that it should be OK with them. Any thoughts?

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Witt - I think Lego does not want us to build there. I need to find the map that came with the agreement (it is referenced in the agreement, which is in the thread of everything).

I agree - it would be a great site. Maybe it is something we can talk to Lego about.

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Cannot find the map. I will contact vondrack to see if he has a copy.

Also - on reflection - The New Voice will be finished its marketplace in reasonable short order. The city grows next tuen and will add shield production - a mined hill tile will double output, and bring the time to completion down to around 7 turns.

Therefore - I think our first rush job should be a harbour. The same logic as the New Voice holds for hope. It can grow and add shield production and get the granary done in a reasonable amount of time.

The outlying cities howver, need help with their harbours. Memory seems like a good choice. It can then work on a library to expand its borders and get the whale tile.

Then again - if we rushed the granary - we could produce workers to add to the other cities. Hmmmm...

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:29
  Old Post 02-09-2003 07:36
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Ah yes... I received a copy of the agreement map. Had to go back to the game itself to check the location...orginally I thought that that area was connected to our landmass by one tile - but it is not. It is definately Lego territory. Oh well, such is life... of course, we can still ask them for permission to build there in return for say, 100 Gold. At least this way we're not seen as asking for even more handouts without at least offering some sort of compensation in return.

Concerning the rush-build option...again, you are right Beta...Though having a marketplace up and running in The New Voice would be nice, it will be built anyhow in short order. I myself feel that we should have a harbor in at least one of our cities (to connect us with the rest of the world) - that's my two cents worth.

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  Old Post 02-09-2003 14:02 Visit Beta<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Put an end to popups!

Yup - good point about the harbour. We do have luxuries coming our way down the road.

Now, which one? I still think Memory makes good sense.

 
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