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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:30
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[QUOTE] Originally posted by Impaler[WrG] Aployton Prime- Hurry crawler, estimate 16 Credits [QUOTE]
Production has only started, and when I try to hurry it, it costs 96 credits?
Instead, I recommend changing to building a missile unit there or a command center.
Perhaps missile unit better in a seabase as to make it a naval unit.
[QUOTE] Originally posted by Impaler[WrG]
Triplex - Convert both Doctors to Tecnicians (should have been done last turn with the Rec Commons about to reach completion). New Production could be Crawler, Transport or Plasma Garrison, I will start a poll to this effect.[QUOTE]
I recommend Plasma Garrison, and perhaps a transport in Athena Anchorage? To bring those 2 probe teams in Triplex away later?
[QUOTE] Originally posted by Impaler[WrG] Lair - Change Production to Rec Commons (I am assuming the Plasma Garrison will be staying their, is this correct or still under debate?)[QUOTE]
Definitely a rec commons. And read my proposal in EAF as for having a Plasma Garrison inthere.
[QUOTE] Originally posted by Impaler[WrG] Thermal - Produce Rec Commons, work the Nut bonus to prevent the population from being reduced[QUOTE]
Agreed!
[QUOTE] Originally posted by Impaler[WrG] Zetaris - New Production the PEG!!! Cash all 3 MK9 Crawlers and the new crawler in Zetaris. Move a worker from the forest onto the now unworked Mine. If the project isnt down to 1 turn then full hurry it.[QUOTE]
[QUOTE] Originally posted by Impaler[WrG] Casablanca - Change Production to Rec commons[QUOTE]
Again, I agree. I like to have rec commons in bases since it seems we're gonna have a long war before us, thus drones will pop up everywhere at random when we start re-taking PUT bases. Military production should be done at the larger and happier bases anyway.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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IIRC people liked the idea of building another transport(s). But where? Two good possibilities I see are Athena Anchorage (will finish rec commons) and Pi Square (can be switched from crawler to transport production without a penalty atm). Build one in neither base, one of those bases, or both bases??
Edit: Oh yeah, how about switching production from a crawler to Aerospace Complex in Logic Loop?
Last edited by Maniac on 07-02-2004 at 21:26
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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Ah, an edited IAF post I see. 
There are a few differences with the production orders I set. Though they can of course still be changed.
quote: Let's terraform 69.77. |
Thanks. 
quote: Triplex: scrap Energy Bank and watch out! There is a Hologram Theatre in the production list!!! |
Good catch. Replace it by "stockpile energy" I guess?
quote: Logic Loop: hurry crawler, cost only 3 or 4 energy |
Will do so.
quote: Thermal Tassadar: RecCom or Sea Former |
That base has two doctors, so better a rec commons first IMHO.
quote: HMB and LA: scrap Naval Yard |
I again couldn't scrap the HMB naval yard this year. And LA's one was destroyed upon base capture. 
quote: Zetaris: Missile Cruiser or Children Creche |
Really? No rec commons?? That base hasn't got one yet, so if we go free market, it'll have drone problems. Hold a poll about it? 
quote: Apolyton Prime: Aerospace Complex |
With AP's current production, that would take 11 years. How about we wait with building such expensive facilities until we have enough money to hurry them in one turn, and build crawlers or other quickly-built units in those bases in the meanwhile? With the PEG we should hopefully have enough money to do lots of hurrying in many CPU bases. 
quote: Athena Anchorage: Transport |
Done. Athena's production has temporarily decreased due to a worker shift to speed up base growth, but production should be back on normal level in one or two years.
quote: Aurora: Probe Skimship |
Okay, I'll switch from sea former to probe skimship.
Done.
quote: HMB: does it need to be a trance scout? |
What instead? Rec commons? Or plasma garrison? (that last would be unnecessary though IMO - AFAIK we only need a small garrison to defend against possible mind worms etc)
***
Btw, can someone come up with some masterplan to prevent Mega Reboot (HMB) from starving while at the same time prevent a drone riot?? 
Also, about the new AP crawler, can I suggest to move it two tiles east to harvest that forest, and then next year move it further to the mineral bonus square, and harvest that one for Apolyton Prime? 
Last edited by Maniac on 17-02-2004 at 07:05
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:30
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quote: Originally posted by Maniac
Ah, an edited IAF post I see. 
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Happens all the time... 
quote: Originally posted by Maniac
That base has two doctors, so better a rec commons first IMHO. |
Mmm, ok for now...
quote: Originally posted by Maniac
I again couldn't scrap the HMB naval yard this year. |
I seems that only 1 kind of facility can be scrapped then a year. Perhaps next turn when we have Pampalona scrap 'all naval yards'. Shouldn't be a problem then.
quote: Originally posted by Maniac
Really? No rec commons?? That base hasn't got one yet, so if we go free market, it'll have drone problems. Hold a poll about it?  |
Base growth is stagnant, IMO no FM for the next 2 turns since we're still at war, and when switching to FM you suggest a 20 psych energy allocation. Wouldn't that keep drones inthere at bay? I still endorse children creche.
quote: Originally posted by Maniac
With AP's current production, that would take 11 years. How about we wait with building such expensive facilities until we have enough money to hurry them in one turn, and build crawlers or other quickly-built units in those bases in the meanwhile? |
How about recycling center? 4 turns. 1 more then a crawler.
quote: Originally posted by Maniac AFAIK we only need a small garrison to defend against possible mind worms etc) |
Ok, you got a point, but take that plasma garrison out of HMB at first opportunity
quote: Originally posted by Maniac Btw, can someone come up with some masterplan to prevent Mega Reboot (HMB) from starving while at the same time prevent a drone riot??  |
Yes, quickly hold a poll to release you from turnplayer status, support another one who hasn't opened the 2156 turn yet and let that probe near LA mind control the crawler inbetween those bases.
I now, gods above, it's cheating Never mind...
quote: Originally posted by Maniac and then next year move it further to the mineral bonus square, and harvest that one for Apolyton Prime? |
That jeopardizes (bat spelling, sorry) the mineral amount of Zetaris.
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Maniac
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Gent, Belgium
Jul 1999 time: 06:30
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quote: Originally posted by GeoModder
Forget this, let that crawler bring minerals to Apolyton, and switch that Zetaris mine then to the NW forest of Zetaris base screen. |
Ok.
quote: Production of the RecCom is a bit slower, but the base grows again and the facility will be finished in time to avoid drones. |
Zetaris still continuing rec commons was an oversight of mine. As you pointed out a while ago, Zetaris doesn't need a rec commons under FM with 20% psych. So in the poll I posted the previous turn I put a crawler instead of a rec commons in as an option, and that won. So I'll change it to that this turn.
quote: I would let them produce all the plasma steel garrison we need first. perhaps even a lot for CC later. |
Ok.
quote: That base has no need for a former ATM, 18 turns for growth. |
Caboolture isn't connected yet by road to the other PUT bases. A former could do so. 
quote: Also, still no transport available for moving units from Caboolture to the main PUT land. |
Caboolture is on the main PUT continent. 
quote: I suggest Research Hospital, and then a former.
Think about it, PUT is our researcher now, and with your FM proposal, CC won't research anything the next 8 turns. And perhaps we lose that drone there then. |
Good suggestion for a research hospital. Though without any credit investments in the project it would take 11 years to finish it. Therefore I'd suggest we only start production on it if we have enough credits to hurry it immediately. If we let the Consciousness go 80% economy, we should get the necessary amount of cash soon though. 
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:30
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Tentative IAF production proposals for CyCon
- Boolean Bay: SP NG 
- DBTSverse Portal: Seaformer
- Logic Loop: Supply Crawler, Command Center or Aerospace Complex. I'll gues a poll will come out of this
- Pi Square: Hurry crawler production, costs 7 or 8 energy
- Triplex: start with Plasma Garrison (side note, why not building Trance Plasma Garrisons? Costs are the same).
- Zetaris: 1 mineral will be lost by changing production to crawler
- Calico: Trance Scout
- Abort Retry Fail(ed): Command Center or Recreation Commons.
- Binary Bastion: Hurry production, will cost 18 energy I think.
- And/Or Gate: Research Hospital, in combination with that rover on 84,58 to 81,57 (pod popping). If no production finish, switch to colony pod.
Some unit movements:
- And/Or former to 81, 65. Start road building
- Former on 69,71 moves to 70,66. Assist mine construction. Alternative is going to DBTSverse Portal for assisting the former there.
- DBTSverse Portal former to 72,65. Start a road.
- Logic Loop crawler to 67,73. Harvest minerals from that forest.
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All times are GMT. The time now is 05:30. Apolyton Time is 00:30. |
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