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Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 31-08-2003 00:20
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Scorched Earth Succession Game Support Apolyton, buy Civilization: The Boardgame

Many of the succession games currently in play are winding down, so I thought I'd add a new one, with a simple concept:

Each player may only build one city and capture one city. The goal is conquest. In other words, all other AI cities must be razed - may can do this with Spy-poisoning or simply attacking the city until it is destroyed, or by capturing a size 1 city (destroying it, but still getting pillage).

Clarifications:

- Advanced Tribes must be reloaded, unless you haven't founded your one city and want the Tribe to be it.

- When you found your one city, you must give it a name that will readily identify it as yours. Anyone can build anything in anyone else's city (thus allowing a SSC if desired). Good natured mockery of each others' cities is highly encouraged.

- If the city you founded is somehow destroyed, you may not found another, but you may capture a second city from the AI. If the city you captured is destroyed... well... too bad

- Every player may play 10 turns to start, or longer if no good city sites are available (within reason ). If there isn't a Settler available when your turns start... do your best to found within a reasonable time. I'm trying to limit things to 10 turns so that we don't wait 100 turns to build 5 cities

After all players have played a round of turns, the second round will require a change of capital for each player (to that player's city, of course ) during that player's turns.

Medium map, raging hordes, deity, 7 Civs, MGE. Anyone who wants to play is welcome (obviously more players = more cities)

1. STYOM
2.
3.
4.
... more


4000: We begin with Bronze Working.
3950: Hut >Currency. Oh well, closer to Trade, farther from Monarchy.
3900: Nice river complex.
3800: Hut >Chariot
3500: Delay founding another turn to tip a hut next turn.
3450: Hut >50 g. Apocalyptia founded. I didn't want to wander too much longer - we have a river complex and some Fishes, but no coastal access Start Warriors.

I left movement points on the second Settler - the next player may want to use him to road things, or perhaps to move east to join the Chariot.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 31-08-2003 00:21
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Support Apolyton, buy Galactic Civilizations: Deluxe Edition

the save:

Attachment: warlords.sav
This has been downloaded 8 time(s).

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 31-08-2003 21:42 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Sounds fun - hope to be able to play - but not right now ... RL looms large.

SG[1]

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:30
  Old Post 01-09-2003 04:06
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Put an end to popups!

Sign me up -- I downloaded the save already. OK if I go ahead? (Don't mind if I do.) I'll go ahead & play & post forthwith.

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:30
  Old Post 01-09-2003 04:21
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Tired of ads?

Ten turns at the start sure do go fast.

3400 -- Opted for CB (Alpha is a joker & will still be there next time. CB lets us build temples sooner if desired.)

3250 -- Found Slowburg -- South of Apoly -- no specials, but a nice mix of grass & water anyway. Could be an SSC if we're not too fussy.

3100 -- RB a second warrior for Apoly while the first goes out on search detail. Meanwhile the chariot to the east wanders semi-aimlessly.

2950 -- Discover CB, on to Alphabet. Since we already have our "off-tech", we might get Code & Monarchy with the next two research choices. Looks like a reasonable city site to the east (with some work -- an extra mountain & three swamps to go with the river, coal, buffalo, gold & hidden specials.

Attachment: co_b2950.sav
This has been downloaded 6 time(s).

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 01-09-2003 08:16
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Support Apolyton or Terrorists Win

I have downloaded the save and would like to try this out....will post the save shortly (I hope! )

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 01-09-2003 08:57
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Support Apolyton buy from Amazon

Turns played and city founded, though it took until into the 11th turn to get the city founded, I just saved as soon as city was founded to pass movement points onto the next player.

Here is a summary of turns:
2900 bc Partial rushbuy of settlers in Apocalyptia

2850 bc Popped Hut with Chariot - 25 Gold

2800 bc Slowburg produced Warriors Started settlers

Barb uprising to the Eastern edge of map (near chariot )

2750 bc Exploring

2700 bc Exploring

Barbs disappear

2650 bc Apocalyptia produces Settler; Production 0 But set to produce warrior when we do start Producing again

2600 bc Exploring, moving settler to city site mentioned above by Old'n'Slow

Barb Uprising, near exploring warrior to North

2550 bc Exploring chariot finds Sparta (Greeks), they ask to speak and we accept
Greeks have 2 spears and offer to exchange knowledge, they want Ceremonial Burial and offer Map Making, I accept hoping for something on the Monarchy path. They have Alphabet and Map Making. I choose Alphabet and they offer Map Making for Currency, I decline, not wanting to slow our tech rate. They offer Peace and I accept (for now )

2500 bc Choose Code of Laws from new tech choices (Code of Laws, Horseback Riding, Masonry, Mysticism, Pottery, Warrior Code)

Barb moves on Forrest next to warriors on Grassland

2450 bc I don't like odds of battle and retreat warriors to forrest

Barbs attack Warrior and we lose History will not forget them

2400 bc Spare Oval founded on above suggested city site, city usage set to Gold, turns to new discoveries = 7
Production in Spare Oval set to warriors (though Barbs are to the North

I did not move remaining units, as I was already in turn 11, founded city only and saved and retired.

Note to next ruler, we have nearly discovered Code of Laws (next turn I think) and hopefully Monarchy will be in next options. Gold is low (I used some on producing Settlers), but we have a positive cashflow. I am producing a warrior in Spare Oval (pronounced Sparrowville) and we will need defense of the wandering barb horsemen there very soon (Please!!) perhaps even a Phalanx if you think prudent.

Good Luck!
* Sparrowhawk Newly elected Governor of Spare Oval

Sparrowhawk is offline Sparrowhawk

King
Canada CST
Apr 1999
time: 23:30
  Old Post 01-09-2003 09:15
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#8 Report this post to a moderator
Support Apolyton, buy Civilization 2

Forgot to attach file

The save at 2400 BC

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 01-09-2003 18:44
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Support Apolyton buy from Amazon

Excellent work OldnSlow & Sparrowhawk Sounds like Spare Oval could be a SSC

Play list updated... who's next? The 10 turns do go fast!

1. STYOM
2. Old n Slow
3. Sparrowhawk
4.
... more

sirsnuggles is offline sirsnuggles
Warlord
Seattle
Jun 2003
time: 21:30
  Old Post 02-09-2003 03:12
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Support Apolyton, buy GURPS/ Alpha Centauri

Um...if recalcitrant, white goods strategists are allowed to join, I could be persuaded.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 02-09-2003 05:16
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Increase the size of your Attachments

Sure, although perhaps you and SG[1] shouldn't play successively...

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:30
  Old Post 02-09-2003 10:31 Visit Straybow's homepage!
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Support Apolyton

This unreconstructed perfectionist may not be joining the scorched earth game… but I'd like to say, "Welcome, succession game newbies!"

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:30
  Old Post 02-09-2003 12:34 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Remove this text

ROTFLMAO @ STYOM

Are you suggesting, Sir, that my relationship with the errant knight is less than harmonious?

SG[1] - still laughing

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 02-09-2003 17:51
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Sign me up. If needed, I can be the buffer betwixt SG[1] and sirsnuggles...

NOTE: I depart Friday 0905 for a business trip to London, returning 0909.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:30
  Old Post 02-09-2003 17:56
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Get a bigger avatar today!

You're going to London and back in four minutes!

I'd love to play this, but I'd only have time for a single turn, and that would mean that the game'd have two extra cities, somewhat defeating the point of gthe special challenge. Never mind, maybe my girlfriend will go away again soon and leave me with control of our PC!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 02-09-2003 18:11
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Updated play list... I think Browse Apolyton AD-FREE

OK, so I know sirsnuggles and Jrabbit are in. ss, you're next... if you're still recovering from the 'No Settlers' game, just say so and Jrabbit will go next, then you.

SG[1], are you ok to play after that?
Straybow - good luck with the other 3 successions you're playing now... that happened to me two weeks ago
Duke, let us know if you change your mind.

1. STYOM
2. Old n Slow
3. Sparrowhawk
4. Jrabbit
5. sirsnuggles/SG[1]/obiwan18


More welcome...

Last edited by Six Thousand Year Old Man on 05-09-2003 at 18:10

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:30
  Old Post 03-09-2003 06:29
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#17 Report this post to a moderator
Inflate your Upload Space

I'm in, I've got my civ cd, and I just need to upgrade my computer and restore home internet access.

No biggie, but it should take a few days to get everything all sorted.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 03-09-2003 07:09
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Welcome aboard obiwan... you can either precede or follow SG[1], depending on which of you gets organized first

More welcome... with enough players we can ICS

sirsnuggles is offline sirsnuggles
Warlord
Seattle
Jun 2003
time: 21:30
  Old Post 04-09-2003 02:13
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Support Apolyton, buy Civilization 2

Please drop me down a bit, as I am still working on other civ2 projects. Just as a side note for you trade bonus guys, I've got a game I'm playing where I've only got nine cities (one of them is only size 3), but I'm getting over a 1000 beakers per turn.

I don't think you guys fully understand my strategy. Some of you think that I don't use caravans--that is entirely incorrect. I don't seek to exploit the initial trade bonus, but instead the on-going trade routes. My size three city is getting 40 beakers per turn. I'll explain more later when I finish putting together my demonstration.

One of my projects is a spreadsheet that calculates nearly every aspect of a game. With it, you'll be able to see how adjustments in the tax structure or the construction of improvements will affect gold, luxury, beaker, shield, trade lost to corruption output and so on (one feature will measure the best city to place the capital). The spreadsheet also can be used to calculate trade route bonuses, on-going trade routes, and perhaps I'll even throw in science advancement costs. I'm struggling with the corruption issue at the moment. I haven't been able to get it to compute accurately yet. At the moment the game seems to treat base trade, and trade routes separately in its calculations (or I'm using the wrong formula, or wrong order of operations).

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 04-09-2003 02:19
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quote:
Originally posted by sirsnuggles
One of my projects is a spreadsheet that calculates nearly every aspect of a game. With it, you'll be able to see how adjustments in the tax structure or the construction of improvements will affect gold, luxury, beaker, shield, trade lost to corruption output and so on (one feature will measure the best city to place the capital). The spreadsheet also can be used to calculate trade route bonuses, on-going trade routes, and perhaps I'll even throw in science advancement costs. I'm struggling with the corruption issue at the moment. I haven't been able to get it to compute accurately yet. At the moment the game seems to treat base trade, and trade routes separately in its calculations (or I'm using the wrong formula, or wrong order of operations).


Sound like a laff riot!

...er, uh, I mean another vital contribution tot he community. Yeah, that's it!

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 04-09-2003 04:59
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Support Apolyton, buy GURPS/ Alpha Centauri

Alrighty then, Jrabbit is next... you ought to be able to fit ten measly turns in before 9/5/03.

Sir s, sounds like a worthy contribution. And I'm not averse to having improvements in cities - I often play with the SSC strat and have a key city producing 500+ beakers/turn by the mid game.

What I don't do (anymore) is build a library in a city that only has 8 trade arrows.... or a market. Much better (to my mind) to build 'vans and get 200 g and 200 beakers per delivery, than to add a half dozen gold or coins per turn.

sirsnuggles is offline sirsnuggles
Warlord
Seattle
Jun 2003
time: 21:30
  Old Post 04-09-2003 07:38
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Avatar Enlargement: We've got the solution

Six, I see your point concerning libraries. I guess I'm committed to attempting to eventually turn every city into an SSC city. That's why I build libraries when the city is still small, because to me, it's simply preparation for bigger things. Generally I will build lib's before I discover trade. After I discover trade, I start every city building vans until each city possesses three trade routes (I send my vans to the highest trade route grossing city--the foreign city with the highest trade and technology), and then continue building science improvements as before. If I've discovered auto, then I will build sprhwy's before constructing lib's and U's, because the hwy's increase both the base trade (depending upon terrain), and the actual trade routes by 50% (for a cumulative increase that approaches 100%).

It should be noted, and this came as a shock to me when I was creating my spreadsheet, that Isaac Newton's College will not give your city a single beaker if no library is present. When I discovered this, I thought my civ2 game engine broke. As I investigated, I discovered that Sir Isaac (far from simply doubling your science output) actually doubles the effect of science improvements.
Hence, building a library will double your beakers (+100% instead of 50%), building a U will triple your science (200% instead of only 100%), and a research lab will quadruple your beakers (+300% instead of only 150%).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 04-09-2003 08:45
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quote:
Originally posted by sirsnuggles That's why I build libraries when the city is still small, because to me, it's simply preparation for bigger things. Generally I will build lib's before I discover trade. After I discover trade, I start every city building vans until each city possesses three trade routes (I send my vans to the highest trade route grossing city--the foreign city with the highest trade and technology), and then continue building science improvements as before.


I do the same thing, except the other way around. 3 trade routes, then a library (except for special cities like capital with Colossus, or celebrating with HG. Those extra arrows need to be exploited early with a library, especially when one considers that very early trade options are often internal, with lousy payoffs). Small cities might not ever get a library, unless there is a significant impact to overall science (e.g. When I need 100 beakers per advance, 5 beakers/turn is significant. When I need 2000 beakers per advance, 15 beakers is not.).

2 issues - first, by building libraries before getting trade, you may be handicapping yourself in building early wonders (with food caravans). I aim for Monarchy first then Trade, and hope that I get Pottery or Writing as my 'off path' tech.

Second, what about time value of money? Why make an investment in a library before it's really useful - put the trade routes in first (and get the benefit of the bonuses) and then build the library later, when the city has 20+ arrows, and the library will earn its keep.

Third (hey, a third issue ), if you start building multiple 'white goods' in the very early game, they will be built very slowly. Units like Caravans can be incrementally built, cheaply - a Library always has the same cost - (320g to start, or half that less the number of shields already added, x2). If you get attacked halfway through the build, you'd lose a lot of shields in the Library. A Caravan in progress can easily be changed into a defender. If you build the white goods later, they can be rushbought with Caravan bonuses, thereby freeing up the city to build something else, sooner.

quote:

If I've discovered auto, then I will build sprhwy's before constructing lib's and U's, because the hwy's increase both the base trade (depending upon terrain), and the actual trade routes by 50% (for a cumulative increase that approaches 100%).


I agree, SH should be built before libs/unis/banks etc - also for the trade bonuses they provide.

quote:

It should be noted, and this came as a shock to me when I was creating my spreadsheet, that Isaac Newton's College will not give your city a single beaker if no library is present.


Yup, knew that one. I laugh when I capture an AI city that has Isaac and no other science improvements.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 04-09-2003 20:02
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#24 Report this post to a moderator
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I have downloaded and will try to squeeze 10 turns in tonight...

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 05-09-2003 17:42
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My city is Lagomorphia... Support Apolyton, buy Galactic Civilizations

OK, I had to stay up past my bedtime to do it, but in the interest of moving this forward, I made the supreme sacrifice...

2400 B.C.
Nothing worth changing...

2350 B.C.
We discover Code of Laws and start on Monarchy (rate = 9 turns)
Hut = NONE Settler!!
Barbs moving toward the vacant Spare Oval. Warrior rushed.

2300 B.C.
We settle the city of Lagomorphia on a river-forest square near Greeks (coal-fruit-wheat sweet spot with river transport). It's a jungly area that will need improvement.
(The Rabbit s river-forest squares!!)

2250 B.C.
various movements, featuring further exploration by our intrepid NONE Chariot.

2200 B.C.
more of the same...

2150 B.C.
Barbs land 2 archers beside Slowburg, defended by a lone warrior and just a turn away from building a settler. We sit tight and cross our fingers...

2100 B.C.
Barb archer kills our lone warrior, demands 50 GP tribute to save Slowburg. We pay...gladly!

2050 B.C.
Barbs depart the Slowburg metroplex. Wandering horse+king barb meanders toward Spare Oval.

2000 B.C.
(see 2050 BC notes)

1950 B.C.
We finally dicover Monarchy!! Studying Map Making (plan to trade with Greeks and let my successor choose the tech path).
Hut @ 20, 68 yields Adv Tribe. Revert game, find ancient scroll with secret of Horseback Riding.

1900 B.C.
Change build orders to Horsies in several cities.
REVOLUTION!!

Who's next?

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:30
  Old Post 05-09-2003 17:54
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#26 Report this post to a moderator
...and the save Support Apolyton, buy Call to Power 2

Notes for my successor --

1. It sure would be nice to get rid of the Barb near Spare Oval. He has been damaged into the red. I have move a warrior out to try and draw his fire and thus claim the King.

2. There is a new Settler, currently irrigating a river-grass-dot near Slowville, available for building.

3. We are studying Map Making and the Greeks have it. Since we're about to go Monarchy, trading is encouraged. The Greeks are hostile and Supreme (6 spears).

4. Please build a horseman to defend Lagomorphia.
With a minimum of juicy city sites, we may want to build a trireme and try to establish a presence on another continent. Just a thought...

Here's the zipped save...

Attachment: co_1950b.zip
This has been downloaded 9 time(s).

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 05-09-2003 18:06
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#27 Report this post to a moderator
Put an end to popups!

Looks good. Any one of the next 3 (SG[1], sirsnuggles, or obiwan) should feel free to post that they intend to play, and play.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:30
  Old Post 09-09-2003 02:55
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#28 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Trying to get my new computer delivered tonight...

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:30
  Old Post 09-09-2003 08:29
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Enter the AD-FREE zone

Interesting that you've changed your nick, Ben, and yet the thread shows 'last post: obiwan18' still.

Play when you can.

Ben Kenobi is offline Ben Kenobi
Emperor
McGregornobi!
Oct 2002
time: 21:30
  Old Post 09-09-2003 08:35
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Support Apolyton buy from Amazon

I wanted obiwan, but some stiff already took the nick.

Ben Kenobi also distiguishes the 'old' obiwan from the new.

 
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