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The Big Mc is offline The Big Mc
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Oct 2001
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  Old Post 05-05-2004 21:56 Visit The Big Mc's homepage!
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E you have a bug with rivers they become a dash instead of one continues line.

Martin the Dane is offline Martin the Dane
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Feb 2000
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  Old Post 05-05-2004 23:17 Visit Martin the Dane's homepage!
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Mc you are right, the border is assigned to the TileSetIndex not the TileID. The only workaround I can think of is to use more borderless tiles and then an awful lot of rules. Unless you can come up with a fix for the sourcecode that will allow more borders for the same TileSetIndex.

Btw has anyone tried having more than one border for the same set of TileSetIndex?

The Big Mc is offline The Big Mc
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  Old Post 06-05-2004 00:25 Visit The Big Mc's homepage!
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tile rules are a mine field.

I worked out to integrate lava rifts and regular rifts would take some 1400 rules


I might have to test this but if we get the variation rule to point to a new tile we could assign that that borders. it’s a very dirty work around however.

Martin the Dane is offline Martin the Dane
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  Old Post 06-05-2004 02:16 Visit Martin the Dane's homepage!
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Hmm. Well we know of one VariationRule that works on a straight line of the same terraintype, bordering two or more other types: the shelf. This is per definition only one tile wide, so why not do the same to beaches, forests, hills etc.

I don't know how the game desides when to use the VRs. They show up on generated terrain, but not on painted terrain.

Has anyone tried adding new VRs? is there a limit to the number of them, or can we add as many as we like. TileEdit should handle them correctly from build 27.

The Big Mc is offline The Big Mc
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  Old Post 06-05-2004 03:47 Visit The Big Mc's homepage!
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my knowledge of vr is the same as you as far as i can tell you can have a vr of one.

Acticrap really wind me up with this one they claim to make ctp modifiable then hide have the stuff we need to really mod the game in the source.

Martin the Dane is offline Martin the Dane
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  Old Post 06-05-2004 11:06 Visit Martin the Dane's homepage!
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In the orriginal TileFile, there are two VRs for each of mountains, shallow, deep, white mountain, and desert mountain. So we'll have to experiment. I'll se if I can get around to doing so sometime next week.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 06-05-2004 21:22 Visit E's homepage!
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are the VRs linked to why some tiles are the exact same no matter how many there are and why others vary fairly well, if I'm understanding this right.

There definetely needs to be a vr for hills, jungles, grassland, plans, desert mountains

The Big Mc is offline The Big Mc
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  Old Post 06-05-2004 21:25 Visit The Big Mc's homepage!
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You know how in deep water you sometimes get craters to appear there them.

Martin the Dane is offline Martin the Dane
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  Old Post 06-05-2004 23:39 Visit Martin the Dane's homepage!
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VRs can make things like minor mountain chains, the max size of a VR is 5 tiles, so they can't be used to make any realy huge features. Other types of variation can be acieved with tile-rules.

The Big Mc is offline The Big Mc
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  Old Post 06-05-2004 23:50 Visit The Big Mc's homepage!
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Who says the max vi is 5 I haven’t tried but it should be possible to have a six.

Martin the Dane is offline Martin the Dane
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  Old Post 07-05-2004 19:44 Visit Martin the Dane's homepage!
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Try it! I think I tried it at some point, if I did, the result was not encouraging. But you can make as many VRs as you like as long as the chain is no more than five tiles long. (doesn't have to be in a straight line)
As I said earlier I don't know how CtP choses the VRs.

The Big Mc is offline The Big Mc
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  Old Post 07-05-2004 20:23 Visit The Big Mc's homepage!
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I got a VR with 6 to run with no visible problems the only problem is that I cant find it in game

Do you think the amount of times a vr rule pops up is in some way related to the number of tiles you manipulate when I ran a vr of one it appeared almost all the time.

Martin the Dane is offline Martin the Dane
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  Old Post 08-05-2004 23:41 Visit Martin the Dane's homepage!
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Mc, what good is a 6-tile VR that doesn't show up?

I have no idea as to how the game selects those VRs. The only thing I know is that you can't plase them there maually. The best way of tesing the VR implementation is to play with deep-sea VRs. Deep-sea is the only reasonably large uniform terrain available.

The Big Mc is offline The Big Mc
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  Old Post 09-05-2004 00:36 Visit The Big Mc's homepage!
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The vr was the deep see one.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 11-05-2004 07:11 Visit E's homepage!
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Is there anway you can make it for jungles and hills and deserthills? It would make my terrain look better.

E is offline E
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  Old Post 11-05-2004 07:12 Visit E's homepage!
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quote:
Originally posted by The Big Mc
E you have a bug with rivers they become a dash instead of one continues line.



I think its a side effect of my "expanded" no-square borders...

Martin the Dane is offline Martin the Dane
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  Old Post 11-05-2004 10:41 Visit Martin the Dane's homepage!
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quote:
Originally posted by E
Is there anway you can make it for jungles and hills and deserthills? It would make my terrain look better.

Yes you can make VRs for anny terraintype.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 11-05-2004 19:07 Visit E's homepage!
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Sweet.

Now I gotta find a tutorial on making VRs so I can package it with my tiles....

The Big Mc is offline The Big Mc
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  Old Post 11-05-2004 20:15 Visit The Big Mc's homepage!
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The closest thing to a read me is probably the tile edit thread and the read me in Tile Edit.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
Question  Old Post 12-05-2004 06:59 Visit E's homepage!
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I did a little tweaking thanks to OnePressent's PM.... I basically brought back lighter jungles from Ctp2 but added the Ctp1 jungle trees to it (seen on the left). On the right are the darker SnOOpy jungles. Which do you guys prefer?

Attachment: jungle2.jpg
This has been downloaded 97 time(s).

Last edited by E on 29-05-2004 at 08:17

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 13-05-2004 00:58 Visit E's homepage!
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no comments on the new jungles?

Immortal Wombat is offline Immortal Wombat
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Dec 2000
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  Old Post 13-05-2004 01:04 Visit Immortal Wombat's homepage!
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The ones on the left.

Martin the Dane is offline Martin the Dane
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  Old Post 13-05-2004 01:11 Visit Martin the Dane's homepage!
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I concur , never liked those coconut-palm plantations.

J Bytheway is offline J Bytheway
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Jul 2001
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  Old Post 13-05-2004 01:29 Visit J Bytheway's homepage!
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At first I liked the ones on the right better, but I think I've changed my mind now. The ones on the left .

E is offline E
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  Old Post 13-05-2004 22:31 Visit E's homepage!
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Does this mean you guys are actually playing with these tile sets?

The way things are looking I'm thinking about making the ones on the left a permanent change. Maq or BigMC any input?

J Bytheway is offline J Bytheway
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  Old Post 13-05-2004 23:20 Visit J Bytheway's homepage!
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quote:
Originally posted by E
Does this mean you guys are actually playing with these tile sets?


Nope, but I might if I were actually playing CTP2 at all...

The Big Mc is offline The Big Mc
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  Old Post 14-05-2004 00:59 Visit The Big Mc's homepage!
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I like the left a lot more

However e realise this before you make a lot of changes you can have both. Incorporate one as a redundant tile it’s extremely easy to do if you don’t mind getting dirty in the script file.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 14-05-2004 19:44 Visit E's homepage!
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quote:
Originally posted by The Big Mc
I like the left a lot more

However e realise this before you make a lot of changes you can have both. Incorporate one as a redundant tile it’s extremely easy to do if you don’t mind getting dirty in the script file.


Thanks for the help BigMC, you always find a way to make me realize how programming-challenged I truely am...

The Big Mc is offline The Big Mc
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  Old Post 14-05-2004 20:09 Visit The Big Mc's homepage!
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Send me the latest tile files tile files

I will probably end up barricading my self in my room anyway

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:30
  Old Post 19-05-2004 02:07
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Great job

Gives the game a new feel . Think that it should be in the main Ctp2 downlode files. Gave the files a try last nigh tand had no problems I could see with a saved game .Again great work -one step (file) to Ctp3

 
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