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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 10-05-2005 21:50 Visit E's homepage!
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#211 Report this post to a moderator
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yeah I left the nets and underwater stuff (will try later). Did you like how I have different farm and mine types for different terrain types? Or was it too confusing?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 10-05-2005 22:01 Visit Maquiladora's homepage!
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Maybe take some time to get used to but wouldnt be confusing. In a way it helps though, because the farms that take up the whole tile you cant see what terrain is underneath without right-clicking, but with a different farm you can tell. Is there a different farm/adv farm for grass/plains/desert though? Hydro farms should be the same on all terrain.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 10-05-2005 23:01 Visit E's homepage!
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farm/adv farm for grass/plains/desert should be different. I edited the tileimp to show the differences, but maybe since you are using a game started with a different txt it keeps the old one?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 10-05-2005 23:10 Visit Maquiladora's homepage!
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No, there were different ones for grass and plains which I saw, but I didnt check if you did it for every farm/adv farm on those 3 farmable terrains, so thats why I asked.

That should be fine, like I said a while back im not sure about covering the whole terrain square with any tile imp, but different farms means you can quickly tell what the terrain is so.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 14-05-2005 10:18 Visit E's homepage!
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May 13, 2005 File is done. It restores the old improvements and I have added my improvement (now improved) as additional files.

If you want to play with my new improvements copy the tileimp.txt into your gamedata folder. Note this is for the original game, (I'll make an AoM, CTC, Cradle version soon, probably before I finish the sprites )

Also Note I've made a lot of terrain-unique graphics for farms anmines especially, so plains and grassland etc have different graphics and so on. I wanted a little variety in the improvements as you invade the AI

sample below. You can Download them in my Signature!

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 24-07-2005 22:10 Visit E's homepage!
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I'm working on yet another update. I'm using the border spill over efect to allow for beaches to be plains, desert, glacier, and grassland. i think it adds more variety and makes it look natural.

I still have some touch ups to do then I'll post but here is a preview.

Attachment: image12.jpg
This has been downloaded 46 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 24-07-2005 23:41 Visit E's homepage!
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Ok the link is now updated. and here's the latest screenie (also in sig though)



let me know if anything stands out.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 30-07-2005 23:46 Visit E's homepage!
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hope the silence means that there are no complaints about thenew beaches, dunes, and brown mountains

BTW I added AoM extra stuff to my file so it should be compatible. and for a standard game using the new improvements heres the txt file

Attachment: tileimp.txt
This has been downloaded 4 time(s).

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:30
  Old Post 31-07-2005 05:58 Visit Maquiladora's homepage!
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Im still reading E. Like the new coast, looks like a big job but looks great, suits the civ3 tiles a lot better.

The only thing that concerns me (and ive said it before) is the overlapping effect can make the fog of war look messy, but i know other people do like it so.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:30
  Old Post 31-07-2005 06:03
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E that is just great. I have to always come back to CTP2 because of the work that is still going on .
Now I wonder will Civ4 look this good .

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 31-07-2005 08:36 Visit E's homepage!
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quote:
Originally posted by Maquiladora
The only thing that concerns me (and ive said it before) is the overlapping effect can make the fog of war look messy, but i know other people do like it so.


Thanks Maq, I've elminated most of the old overlapping tiles and now I'm using the borders stuff that Martin the Dane put together to make things flow. The only overlapping should be mountains, forests, hills, and jungles.

I do find little details then and now that I want to tweak. so this will probably never be "finished"

glad youlike the new beaches though, the sandy beaches everywhere has been bothering me since I started and I think I found a somewhat decent solution

Last edited by E on 01-08-2005 at 07:31

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:30
  Old Post 01-08-2005 07:37
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Im using the new tile files with the new playtest. The tiles are sharp and clear bright making the game easy to look at. Clearing away the uneven edges and dark green makes the game look more like a water painting.
Thank you.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 01-08-2005 09:44 Visit E's homepage!
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thanks Protra,

unless you use the new tileimp txt then the terrain graphics will use the old ctp2 ones that did match too well in my opinion. But thanks for trying. I appreciate the feed back and I'm glad you like it!

 
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