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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 29-05-2004 08:55 Visit E's homepage!
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#151 Report this post to a moderator
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Download the zip and then put the files in the:

Call To Power 2\ctp2_data\default\graphics\tiles folder

you may want to back up your originals. Then just start a new game (if you want to browse around go to cheat mode and click on the foggy eye to look at the whole map).

E's new tiles for Ctp2

Click here for screenshot!


PS unless anyone finds flaws in it, I think I'm done. How do I get this posted in the main files section?

Last edited by E on 03-06-2004 at 07:59

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-06-2004 07:57 Visit E's homepage!
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Once again I've updated:

http://apolyton.net/upload/view.php...E-tile1.14f.zip

I've lightened the sea alagea so its less distracting and fixed some of the beaches...

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:30
  Old Post 03-06-2004 10:02 Visit EPW's homepage!
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I like the new algea but this part of the beach looks a bit too rectangular:

Attachment: tiles.jpg
This has been downloaded 195 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 03-06-2004 18:29 Visit E's homepage!
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Thanks EPW, but I think thats the infamous "bottom triangle" for some reason the game sometimes makes that triangle stick out. I'll look into a way to change it (I might have to out size the beach corner tile thats underneath it, I think it worked before...)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 05-06-2004 22:12 Visit E's homepage!
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It does look like the bottom triangle is directly affected by the tile directly beneath it for overlaping (trumping the lower side tiles) I'm now in the process of smoothing that stuff out (especially for the beach tiles)...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 06-06-2004 06:37 Visit E's homepage!
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Try these ones out:

http://apolyton.net/upload/view.php...E-tile1.14g.zip

EPW is offline EPW
King
California, USA
Jan 2004
time: 21:30
  Old Post 06-06-2004 10:31 Visit EPW's homepage!
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The new tiles are very good, the beachs look much better.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 06-06-2004 23:32 Visit The Big Mc's homepage!
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Sorry e can’t play test until the end of the month as my course finishes then and I got last month rushing of work to do.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 06-06-2004 23:36 Visit E's homepage!
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no prob big mc, look forward to when you make it back.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 07-06-2004 01:09 Visit E's homepage!
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Minor tweaks...

http://apolyton.net/upload/view.php...E-tile1.14h.zip

EPW is offline EPW
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Jan 2004
time: 21:30
  Old Post 07-06-2004 02:28 Visit EPW's homepage!
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I noticed that you changed the polar mountains. Is their any way to make a mixture of the taller mountains and the shorter mountains?

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 07-06-2004 02:47 Visit E's homepage!
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I tried with the variation rule but no luck. I opted for the shorter ones because they are more jagged and random loking than the single peak very tall one. Which do you prefer? I think I can make the "shorter" mountains taller

EPW is offline EPW
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Jan 2004
time: 21:30
  Old Post 07-06-2004 02:55 Visit EPW's homepage!
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I liked how the tall mountains were...tall. But they lacked any variation. So I guess making the shorter ones taller would help.

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:30
  Old Post 10-06-2004 04:05
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Very Nice

The map seems to have a more life like apperance. More like Sim City.Liked the g file more -tall mountains work the best. The farm houses are a nice touch . Thank you so for your hard work . Hope this becomes part of the new patch thats being worked on.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 10-06-2004 04:33 Visit E's homepage!
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Thanks Protra3211

I added a higher peak to the polar mountains and they still have several smaller peaks here:
http://apolyton.net/upload/view.php..._E-tile1.15.zip

I think this is the final cut...

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 10-06-2004 04:43 Visit E's homepage!
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Screenshot

(My civ3 city conversion is used as a reference point)

Attachment: image6b.jpg
This has been downloaded 11 time(s).

Last edited by E on 30-07-2005 at 23:52

EPW is offline EPW
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Jan 2004
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  Old Post 10-06-2004 04:54 Visit EPW's homepage!
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I shall try it out and report back. The city and mountains look very good in the screenshot.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 10-06-2004 05:09 Visit E's homepage!
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I think you already have this version EPW...cities will come later

EPW is offline EPW
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  Old Post 10-06-2004 05:31 Visit EPW's homepage!
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Oh, I thought this included the cities.

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 21-06-2004 04:42 Visit E's homepage!
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the download is now in the main files section under modification/graphics...

primemover is offline primemover
Chieftain
Houston, TX, USA
Nov 2001
time: 23:30
  Old Post 23-06-2004 07:12 Visit primemover's homepage!
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much of this looks really nice. esp the trees and jungle. I'm not sure I like some of the improvement tiles though... like a boat instead of a fish net and something that looks like a mine instead of a port. is this on purpose?.

the trees are a great improvoemnt

another comment... have we overcome the limit of the til file yet? having two sized mountains as being debated earlier may come in handy if we ever improve the map making feature.

also... this is nitpicky (and also a limit of the til file, ,maybe something for the final version) but it would be fun to see some deciduous forests as well (other than jungle). all the forested areas are coniferous (albeit fabulous looking compared to the old forests... they look very realistic compared to the old).

cheers... Matthew

primemover is offline primemover
Chieftain
Houston, TX, USA
Nov 2001
time: 23:30
  Old Post 23-06-2004 07:48 Visit primemover's homepage!
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another thing I've noticed with this tile set: the mini map no longer is color coded for terrain type.

over all i REALLY like the terrain tiles. I think the terrain improvements are a bit hard to tell apart and need to look more like what they are supposed to be. I'm having a hard time recognizing what each one is. They are all so organic looking that sometimes I have a hard time even telling there is an improvement there at all (maybe you wanted it that way...)

The farms are nice looking... but they are a bit large for the scale of the terrain and IMO look out of place as a result (especially when they are right next to a city... huge farm, small city buildings). maybe you could make tiny farms next to the large fields (I would also make the fields look like they have crops in them if I had done this wonderful graphics enhancement).

But of course the details can wait... it must take a lot of time to do something like this. Thanks for your effort.

Matthew

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 23-06-2004 13:39 Visit Martin the Dane's homepage!
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quote:
another comment... have we overcome the limit of the til file yet? having two sized mountains as being debated earlier may come in handy if we ever improve the map making feature.

Well there is a way of getting larger terrain features, it's called VariationRules (MegaTiles in the code) they are collections of up to 5 tiles in a string (more might work) each tile in the string must have a full side connecting it with the previous tile.

Here are some examples from the original tile file:

Attachment: vr_examples.jpg
This has been downloaded 142 time(s).

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 23-06-2004 19:08 Visit E's homepage!
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Thanks for the feedback prime mover

A lot of my improvements come from Rise Of Nations. They looks more city like and probably aren't what you are used to. I don't think I can make new ones from scratch now but if you find any art work that I could use please post here (I think 1602AD and 1503AD games may have some good ports)

As for the farms I'll try and shrink them down and some other touch ups.

But also I'm looking to touch up the rivers and the city expansion improvements (using RoN cities) but these won't be until August or so...

primemover is offline primemover
Chieftain
Houston, TX, USA
Nov 2001
time: 23:30
  Old Post 24-06-2004 06:44 Visit primemover's homepage!
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np

if i see any good artwork i will let you know.

quote:
But also I'm looking to touch up the rivers and the city expansion improvements (using RoN cities) but these won't be until August or so...


Great! this reminds me... as has already been said, your tiles are very effective in making the beaches more natural. cant wait to see your river enhancements!

Does anyone know why this tile set ruins the color coded mini-map? (i.e. all green and blue for water instead of patches of brown and white for different types of land terrain)

E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 24-06-2004 07:06 Visit E's homepage!
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Whenever I used the minimap I got the different colors, maybe you have the map set to show different info?

Protra3211 is offline Protra3211
Warlord

Jun 2003
time: 05:30
  Old Post 24-06-2004 07:33
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Easy on the eyes.

I think the main thing is every thing is much brighter.The game needed a update in tile graphics and this fits the bill. Now I used the files in the 1.11 version and you know how clumpy the terrain can be at times (mods have improved this by tweaked Const file) well it cleaned it right up. Trees and mountains look much better.Over all very nice update.

Martin the Dane is offline Martin the Dane
Prince
Aarhus, Denmark
Feb 2000
time: 06:30
  Old Post 24-06-2004 09:59 Visit Martin the Dane's homepage!
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quote:
Does anyone know why this tile set ruins the color coded mini-map? (i.e. all green and blue for water instead of patches of brown and white for different types of land terrain)

I'll se if I can find out something, but I don't have much time to do so this and next week, so it will most likely not be within the next two weeks.

The Big Mc is offline The Big Mc
King
Of the universe / England
Oct 2001
time: 05:30
  Old Post 24-06-2004 14:01 Visit The Big Mc's homepage!
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It’s in a .txt file in game data.

OnePresent is offline OnePresent
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NC USA
Jan 2001
time: 00:30
  Old Post 27-06-2004 07:57
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Awesome E. You da man.

Your time and efforts are much appreciated.

 
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