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E
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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:30
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I was able to borrow some time on a computer and promptly got tilededit and my tilefile and did a quick update by adding new river graphics, changed the hills to look more hilly since that was a complaint, and kind of did the railroads.
Please post a screenshot if you try it because I dont have access to ctp2 and would like to see if i need to make a changes to these graphics (if I get another chance)
thanks...
http://apolyton.net/upload/view.php...610_newbeta.zip
Last edited by E on 10-09-2004 at 01:15
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Maquiladora
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Your zip file contains the wrong tile file i think. Only 565 can work by itself IIRC. At least i tried it and got the error.
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Maquiladora
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A couple of things i noticed. First the kelp still looks blurry (1st shot), but i guess you settled on that now. Second, the border on the glacier there looks too straight (3rd shot). Third the tundra beach border looks a bit weird (4th shot).
Attachment: all.jpg
This has been downloaded 150 time(s).
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Protra3211
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Gives the game a fresh look. Hard to put CtP2 away even after many times of playing because of the work done by peolpe like you.
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Maquiladora
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Are you adding them back as they were or draining some colour from them E? Not sure how well itd look but might be worth a try to help them fit in more.
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Maquiladora
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I loaded a game where the only tile imps visible were roads and trading posts this didnt crash, but then again it did crash when i tried to place some more trad posts with the scen editor. Also when i switched to another player in the scen editor which I knew had farms and mines the game crashed to desktop straight away.
Trading posts werent showing properly when i loaded the game, not sure what it is in their place and why theyre moved NW. Ill have more time to mess with it on sunday or monday if you havent fixed it by then.
Perhaps if tileimp.txt is the problem you should try adding one at a time and try it out, but it could be the 800-900 range that could be the problem like you said because only the roads show properly, which are the original numbers. Is there any reason why you didnt use 700-800?
Attachment: odd.png
This has been downloaded 66 time(s).
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Maquiladora
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Yeah that tile file and tileimp.txt worked fine on every tile imp. I was seeing the original nets and maglevs, I guess those were left on purpose though, so everything I saw fine. Didnt test the underwater imps but I assume those were left originals too.
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