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E is offline E
King
July 24,2005 Ctp2 Tiles in sig!
May 1999
time: 21:30
  Old Post 19-05-2004 07:06 Visit E's homepage!
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Protra3211 thanks for the support!

BigMC You want the old and new jungle files? Most of my files donthave the normal naming convention

Also: A slight update. I'm sticking to the lighter jungles and I've touched up my improvements. I think those will be the last bits to work on (as well as fixing the spots on rivers)

see sig for latest

Last edited by E on 29-05-2004 at 08:19

The Big Mc is offline The Big Mc
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Inflate your Upload Space

Ok I will add it as a secondary terrain tonight for you .

The Big Mc is offline The Big Mc
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Your new jungle files are accounted for where are the old ones?

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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BigMc the old jungles aren't necessary for a secondary terrain, I'll like the new ones but here the TGAs:

old snoopy jungles

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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that old jungles aren't that high on my list. I would appreciate a VR rule for the various terrains since I'm basically a moron trying to figure that out and I haven't been putting theserious time into VR.

On another note, if you look at the improvements for the building of tile improvements I've added worker TGAs from Civ3, I'd like to have the old ctp1 workers instead. The new graphics give the worker look without having to move workers around.

How far out do you think it would be to replace some tile TGAs with sprites? we could have a work anim when improvements are being built ( but NOT worker units SAME PW system!)

This probably runs into the animted terrain issue. But maybe Martin the Dane knows why it has to be TGAs loaded for a tile and not sprites (they are just graphic files after all)

Last edited by E on 19-05-2004 at 21:50

The Big Mc is offline The Big Mc
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  Old Post 19-05-2004 21:53 Visit The Big Mc's homepage!
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What vrs you thinking of.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 19-05-2004 22:28 Visit E's homepage!
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Variation Rules that let otherterrain graphics like hills and sand dunes look more diverse instead of the same hill repeating over and over. Some terrain sets use the other tiles more, other sem to not use any.

Am I way off on this idea of VRs?

Martin the Dane is offline Martin the Dane
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  Old Post 19-05-2004 22:47 Visit Martin the Dane's homepage!
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quote:
But maybe Martin the Dane knows why it has to be TGAs loaded for a tile and not sprites (they are just graphic files after all)

Tiles and sprites basically use the same graphical format, but the tiles are still-images while the sprites are movies. As for importing sprites into the TileFile, I think it's to much work for to little gain, after all, you can save the sprite-frames as TGAs and then import them into the TileFile.

The reason I used TGA for the graphical import-format for TileEdit is I'm to lazy to add more than one format, and TGA was the most convenient format. TGA is close to RIM witch is what the non-tile graphics was saved in in ctp1, but noone uses RIM, so that was not an option. They dropped RIM for ctp2 and switched to TGA.

E is offline E
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quote:
Originally posted by Martin the Dane

Tiles and sprites basically use the same graphical format, but the tiles are still-images while the sprites are movies. As for importing sprites into the TileFile, I think it's to much work for to little gain, after all, you can save the sprite-frames as TGAs and then import them into the TileFile.

The reason I used TGA for the graphical import-format for TileEdit is I'm to lazy to add more than one format, and TGA was the most convenient format. TGA is close to RIM witch is what the non-tile graphics was saved in in ctp1, but noone uses RIM, so that was not an option. They dropped RIM for ctp2 and switched to TGA.


I wouldnt call you lazy with all the good work you do. Good info on the sprite vs TGAs. A quick question, if we do import the individual frames of sprite is there away through tileedit or scripting to have those images cycle through like a movie over that tile? (Maybe we should just stick to the non-usable good idea)

Martin the Dane is offline Martin the Dane
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  Old Post 20-05-2004 02:46 Visit Martin the Dane's homepage!
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Sory no animation via TileFiles, you'd have to make sprites, like tradegoods, Martin Gühmann did somthing like that. Else you'll have to persuade those coders to add the ability.

The Big Mc is offline The Big Mc
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  Old Post 20-05-2004 03:44 Visit The Big Mc's homepage!
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There was talk of making special effects to happen every turn.

SMIFFGIG is offline SMIFFGIG
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animating tiles, along with cities (which i see Big Mc, youve already had ago at :P) would be a very nice addition to CTP2

Oh and its abit late,but i certainly prefer the jungles on the left

The Big Mc is offline The Big Mc
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  Old Post 24-05-2004 03:29 Visit The Big Mc's homepage!
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quote:
Originally posted by SMIFFGIG
animating tiles, along with cities (which i see Big Mc, youve already had ago at


I got them working all I need is some time and I will make some more

E is offline E
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quote:
Originally posted by The Big Mc


I got them working all I need is some time and I will make some more


How'd you get them working? as goods? I'm fixing the rivers now. BUt seeing the stuff you are working on I'd think next I'd get into adding waves, riverflows...

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Animating cities i got working because the city ideal animation starts at the beginning of the turn.

Animated terrain is possible but via slc at the moment and using effect spr files.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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quote:
Originally posted by The Big Mc
Animating cities i got working because the city ideal animation starts at the beginning of the turn.

Animated terrain is possible but via slc at the moment and using effect spr files.


What o you mean by affect sprites?
Is the animated terrain just a new good? does the game randomly place them at startup after SLICing? Basically, how'd you do it?

The Big Mc is offline The Big Mc
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I once wrote some slc to simulate global events (ice age).

It is possible to use the same code ( when modified ) to display a special effect on a set terrain all we need to do is make a check to see if a unit or city is there and then overly the terrain specific effect.

Martin the Dane is offline Martin the Dane
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E there are 4 types of sprites: cities, units, goods and effects. The cities are actually unit sprites, but that's just a curiosity. Effect sprites are used for things like explotions, slave capture etc. that is attack effect on tiles not necessarily ocupied by the attacking unit.

Mc, will these effects run the length of the turn, or just once?

The Big Mc is offline The Big Mc
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Just once at the beginning of a turn. but it triggers with ai turns too.

E is offline E
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If you make the animation long will it play longer in a turn or do you have to wait for the effect to happen before you can start your turn

The Big Mc is offline The Big Mc
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  Old Post 25-05-2004 01:22 Visit The Big Mc's homepage!
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I don’t know. I think you may have to wait but don’t quote me on that.

E is offline E
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  Old Post 27-05-2004 08:01 Visit E's homepage!
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I think I fixed the river issue by cutting out sections from my big tiles (and it actually started to make tiles blend better too! well I'll see what you think)

But since I tried the variation rule, I've added a bunch, but after testing it I'm not seeing much variation. Unless its because I'm removing fog with the editor. It happens to when I add terrain. Really it adds se variation but once you put terrain in a 3x3 square it all becomes the same with something different in the middle. Can VR fix that?

Last edited by E on 29-05-2004 at 08:20

The Big Mc is offline The Big Mc
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  Old Post 27-05-2004 21:37 Visit The Big Mc's homepage!
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E I will take a look later. I don’t get you with your question vr only show up on random maps.

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 27-05-2004 23:42 Visit E's homepage!
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I was starting new random maps, but the VR just didn't look like it was happening too much.

The Big Mc is offline The Big Mc
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how big are the vrs

E is offline E
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they use every square (5?) I think...

The Big Mc is offline The Big Mc
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  Old Post 28-05-2004 13:02 Visit The Big Mc's homepage!
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Well my theory is that the bigger the vr the les chance it has of appearing. so try removing one or two squares.

E is offline E
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  Old Post 28-05-2004 20:07 Visit E's homepage!
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I'll give it a shot thanks!

E is offline E
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July 24,2005 Ctp2 Tiles in sig!
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  Old Post 29-05-2004 08:08 Visit E's homepage!
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Ok I've done a lot of retouching

Unles you guys find any glaring flaws I think I migt actually be done with this. And I hope you guys think its worth putting in the main downloads section...

Download the zip and then put the files in the:

Call To Power 2\ctp2_data\default\graphics\tiles folder

you may want to back up your originals. Then just start a new game (if you want to browse around go to cheat mode and click on the foggy eye to look at the whole map)

E's new tiles for Ctp2

(you can also download it in my sig)
here's a comparison of mine to the original:

Attachment: image8.jpg
This has been downloaded 83 time(s).

Last edited by E on 29-05-2004 at 08:56

EPW is offline EPW
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  Old Post 29-05-2004 08:23 Visit EPW's homepage!
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It looks great.

How would I go about testing it?

 
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