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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:30
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Protra3211 thanks for the support!
BigMC You want the old and new jungle files? Most of my files donthave the normal naming convention
Also: A slight update. I'm sticking to the lighter jungles and I've touched up my improvements. I think those will be the last bits to work on (as well as fixing the spots on rivers)
see sig for latest
Last edited by E on 29-05-2004 at 08:19
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E
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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:30
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that old jungles aren't that high on my list. I would appreciate a VR rule for the various terrains since I'm basically a moron trying to figure that out and I haven't been putting theserious time into VR.
On another note, if you look at the improvements for the building of tile improvements I've added worker TGAs from Civ3, I'd like to have the old ctp1 workers instead. The new graphics give the worker look without having to move workers around.
How far out do you think it would be to replace some tile TGAs with sprites? we could have a work anim when improvements are being built ( but NOT worker units SAME PW system!)
This probably runs into the animted terrain issue. But maybe Martin the Dane knows why it has to be TGAs loaded for a tile and not sprites (they are just graphic files after all)
Last edited by E on 19-05-2004 at 21:50
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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:30
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I think I fixed the river issue by cutting out sections from my big tiles (and it actually started to make tiles blend better too! well I'll see what you think)
But since I tried the variation rule, I've added a bunch, but after testing it I'm not seeing much variation. Unless its because I'm removing fog with the editor. It happens to when I add terrain. Really it adds se variation but once you put terrain in a 3x3 square it all becomes the same with something different in the middle. Can VR fix that?
Last edited by E on 29-05-2004 at 08:20
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E
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July 24,2005 Ctp2 Tiles in sig!
May 1999 time: 21:30
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Ok I've done a lot of retouching
Unles you guys find any glaring flaws I think I migt actually be done with this. And I hope you guys think its worth putting in the main downloads section...
Download the zip and then put the files in the:
Call To Power 2\ctp2_data\default\graphics\tiles folder
you may want to back up your originals. Then just start a new game (if you want to browse around go to cheat mode and click on the foggy eye to look at the whole map)
E's new tiles for Ctp2
(you can also download it in my sig)
here's a comparison of mine to the original:
Attachment: image8.jpg
This has been downloaded 83 time(s).
Last edited by E on 29-05-2004 at 08:56
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