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gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:31
  Old Post 20-10-2003 09:47
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#1 Report this post to a moderator
Faction Colors, Palettes, PCX files Put an end to popups!

These are relevant threads in this the AC-Creation section here at Apolyton. The date in parentheses is the last post date as of this writing. If you read them all, remember that the newer ones have information that overrides the older ones.

Problem with first pcx file (18-October-2003)

New Terrain Graphics? (26-September-2003)

Custom Facton Problem (02-August-2003)

Is there a way to change faction color? (25-April-2003)

New Faction Colors Possible? (12-October-2002)

Problem in custom faction graphics (12-February-2002)

Palette (10-December-2001)

.PCX Pics (27-September-2001)

No More Pink Squares, Permanent! (31-August-2001)

gwillybj is offline gwillybj
Prince
Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001
time: 00:31
  Old Post 20-10-2003 09:53
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#2 Report this post to a moderator
Making and Using Palette Files Suffering from ads?

This is how I do it with JASC Paint Shop Pro (PSP). I'd expect it to be similar in Corel Photopaint and other graphics-editing programs that support palettes and the pcx format.

To create the .pal:

  • Start PSP
  • Open {palette.pcx} in the main SMAC program folder
  • Click {Colors}, {Save Palette...}
  • In the "File name" box, type: "SMAC256C.pal"
  • In the "Folders" list, select the SMAC program folder
  • Under "List files of type:", select "PAL - JASC Palette" (The other option is "PAL - Microsoft Palette". I don't know what the difference is.)
  • Click OK


To apply the .pal:
  • Open and edit the image file in PSP
  • Before saving it, Click {Colors}, {Load Palette...}
  • Navigate to the SMAC program folder and select "SMAC256C.pal"
  • Under "Apply Palette to Image using:", select {Nearest Color}
  • Save the edited image as "filename.pcx" (I don't change any of the options: File Sub-Format is Version 5; DPI is 150)


One thing I have changed is the RGB values for color 255. I can't work on that glaring pink background. I changed it to Red=100 Green=16 Blue=156 (which is identical to number 252 but causes no problems). I didn't come up with that change on my own, but I don't recall where I first read about it. I do remember mention of the SMAX pcx files having that color at 255, and the change being made to make the SMAC files compatible. Whatever the source, it causes no problems in the game. The images are properly transparent where they need to be. The game reads any pixel with color 255 as transparent, regardless of its RGB value in the stored file. I vaguely recall Cybergod's approach being slightly different from mine, but with the same end-result of avoiding screwy in-game display of various graphics.
I didn't have to change every pcx file for this to work. The only files in which I made the change are the faction base/logo/portrait images. In that case, the new palette must be applied before any other editing, by choosing {Colors}, {Load Palette...}, and under "Apply Palette to Image using:", select {Maintain Indexes}. When any other editng is finished, apply the palette again as above, and save the file.
After a few times, you don't even think about how to do it any more, it just happens.

Darsnan is offline Darsnan
King
New Syracuse, Beta Prime
Dec 2001
time: 00:31
  Old Post 12-07-2004 07:10
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Support Apolyton buy from Amazon

bumped for the benefit of some of the really good Creationism thats currently going on in our Forum....
Thanx for the research gwillybj!


D

smacksim is offline smacksim
King
Deputy Chairman of the Council of Lords of Gaia
Feb 2004
time: 00:31
  Old Post 12-07-2004 07:26
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#4 Report this post to a moderator
Got spare money?

Where are the Creationists....where? Evolve! It's aliiiiiiiivvvee.

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