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Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 04-11-2003 22:51
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quote:
Originally posted by La Fayette


1) Thank you!

2) I give full power to my successor for renaming Veii and Antium!

3) Oh yes, we are going to find LH very useful within a few turns (and Magellan on top of it, if we manage to grab it ).


IF we can get Magellan. That's a big IF. I see the Mongols already have 2 size 8 cities. I swear, they just started with Settlers!

I think we may have a tough decision later... whether to take Magellan or Statue... I think the Statue will be desperately needed, down the road.

@Stu: I favoured Monarchy all along... but what could I do? I'm just a helpless bystander

I favoured Monarchy for the AIs too, by making sure they all started with Alp/CerBur/CoL. I wonder if they took the hint?

Play list:

1. Oldnslow
2. Ben Kenobi
3. SG[1]
4. Jrabbit
5. La Fayette
6. Straybow
7. duke o' york (only on Sunday mornings)
8.
9...

Last edited by Six Thousand Year Old Man on 05-11-2003 at 19:16

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 04-11-2003 22:58
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Help yourself to an AD-FREE life

A more chronological tech list:

Alphabet & CodeLaws - Old n Slow
Bronze & Currency - Ben Kenobi (shooting for Trade, then Rep)
MapMaking - SG (redirect to LightHouse and boats)
Writing - -Jrabbit (wanted Diplomats for exploring)
Ceremonial Burial - La fayette (back on track to Monarchy)

Even if the tech list was not open, you would still get Monarchy on the next round. Lit and Trade are also there, so don't let Ben take over...

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 04-11-2003 23:45
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Hey -- woh happin? I push us halfway to good governent and...?

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 04-11-2003 23:52
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@Stu

I bet discoveries will be blue, on balance, for a very long time. This is a catch-up game.

Monk

Scouse Gits is offline Scouse Gits

Emperor
Liverpool, United Kingdom
Nov 1999
time: 05:31
  Old Post 05-11-2003 03:20 Visit Scouse Gits<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
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Monk - Yes, I agree, unfortunately it is one we are destined to win -- the AI has yet to capitalise on early advantages and in some ways our isolation is our strength - if we met the Mongols now they would eat us - but the chances of losing even a single city to the AI given our three island configuration is IMO nil.

Just what do we have to do to make a Sxn game that we might actually lose?

Stu

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 05-11-2003 03:47
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Blindfolds?

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:31
  Old Post 05-11-2003 04:52 Visit Straybow's homepage!
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Got spare money?

OCC with no military units permitted?

Got file, will do something with it. Are we still at 20 turns?

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 05-11-2003 09:30
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Yes, still 20 turns. But bear in mind that 20 turns is a maximum, not a requirement. 20 seemed like a good number to start with, and I'm not about to change it until everyone's had a turn. If you prefer fewer, that's your call.

@ Stu - depends on how you define winning. You aren't in the 'Silly Rules' game - it may be hard to 'win' that game before the time deadline. But we probably won't lose it, unless by AI spaceship. And ultimately we will conquer them all... sooner or later.

IIRC we technically lost the 'Invasion Earth' game, by running out of time. Post-final score tabulation, we conquered the world... but I still felt the victory to be a bit hollow.

That's the only way I can see us losing this game... the AIs get so big, and we take so long catching up, that we aren't in position to halt the space race. Or we run out of time - hard to say whether that will be an issue, yet (?)

@ Monk - I doubt the AIs are that far ahead of us. We'd probably be close to them if we had decided on a course of action and stuck to it (i.e. I think any of us would be further along in this game if we were playing individually, rather than as a succession. The republicans would be in republic by now, and the monarchists in monarchy. But that's the fun of succession games ).

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 05-11-2003 11:02
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Quote: "Just what do we have to do to make a Sxn game that we might actually lose?"

Stu


Oh, I feel such a game COULD be designed; but, I doubt it would be any fun to play, and having fun is more important.

Playing like the AI, for example, would make for a hard game, but it would make your hair hurt. You know what I mean--make the kind of choices that lead to a civ with two villages in 1700ad and less than twenty techs. Always plant cities one-off the four special site. Work all grass tiles before a silk. Never use vans, especially for WOW building. No SSC. Chose military tech over science or happiness. ETC.

But, if we wanted to play a boring, pointless game we could drop in the Civ3 disk

The Silly Rules game seemed, in the beginning, that it would drive me crazy; but the lads playing it seem not to mind, though it is not yet clear that game is winable.

In the final analysis the near certainty of the final outcome is not an important factor to me; at least not compared to the discovery, surprises, and problem solving along the way. I just wish I could still play. Even with it's faults it's still the best game, a thought I know you share. Like sex, knowing the ending is not a deterrent.

Monk reduced to philosophizing

rjmatsleepers is offline rjmatsleepers
Prince

Oct 2002
time: 06:31
  Old Post 05-11-2003 11:20
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quote:
Originally posted by Bloody Monk

The Silly Rules game seemed, in the beginning, that it would drive me crazy; but the lads playing it seem not to mind, though it is not yet clear that game is winable.

Monk reduced to philosophizing


Yes - some of the rules do drive you crazy - and that may be one of the reasons that it is going so slowly.

But actually understanding (and solving) the problems created by the silly rules may help develop alternative approaches to the regular game. (I didn't say they were good approaches, only alternative.)

RJM at Sleeper's

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:31
  Old Post 05-11-2003 14:06
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I'm afraid I'm still in the dark, so you can leave me out. Is there any chance that a future game will be hosted with the vanilla version? What advantages does MGE have over vanilla? Is there any chance the original save can be reformatted so I can play it out on my own and see how well I hold up?

As for the game, I don't think getting Monarchy is a crucial issue. The advantages of Monarchy over Despotism are these:

1) 3 free units in small cities
2) Less unrest problems with large numbers of cities
3) Less corruption/waste in distant cities
4) Extra production from certain squares

Hardly any of these advantages could have been utilized in the early game. You had one grassland square and one whale, that's +1 food and +1 trade.

Also, LH would have been equal to 4 triremes. With early Seafaring, a 1/6 risk every turn of sinking is negligible.

As for the discussion on how to make SXN games more challenging, I still think my points from the earlier thread hold water. But I've made myself unpopular enough already, so I'll keep them out of here and attempt to host a game with them instead, as soon as I'm done sorting out the rules.txt file.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 05-11-2003 16:22
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If you want to make things difficult, I can sell all of the improvements you built, use the cash to rushbuy units and then disband all of the units we have into a single warrior. That would **** things up pretty badly - until we meet the AI civs.

I'd be impressed if anyone could win an OCC while maintaining a state of war with as many AI civs as decided beforehand.

If Stray (he's next? ) can post the next save by Friday then I'll get you the save and a log on Monday morning (GMT).

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 05-11-2003 18:00
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quote:
Originally posted by Sore Loser
I'm afraid I'm still in the dark, so you can leave me out. Is there any chance that a future game will be hosted with the vanilla version? What advantages does MGE have over vanilla?
(snip)
Also, LH would have been equal to 4 triremes. With early Seafaring, a 1/6 risk every turn of sinking is negligible.


Sore Loser -- Sorry to hear you can't join us.

From my (Mac user) perspective, MGE is the ONLY version of Civ2. Early versions were not ported to my platform. In addition, there are numerous bug fixes, and an improved (nastier, tho no really smarter) AI.

If you take your 4 triremes out on the open water, on average you'll lose one within 2 turns, 2 within 3 turns, and ALL within 6 turns. That's a lot of production thrown away...

BTW, I don't think you made any enemies. You just met with some fairly standard resistance to a new idea. You are doing the right thing by moving forward with your game. Playtesting with this group should be most instructive...

Emperor Straybow -- These turns go pretty fast. Hope you can get yours in soon so that the Duke can join in...

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 05-11-2003 18:55
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Well I can just keep skipping turns until one comes up in time for a weekend.

Sore, don't take the "constructive criticism" on offer here personally. Best of luck with your SXN, though I don't get to play Civ often enough to even allow me the chance to fiddle with the rules.txt. I have to play with the CD because the first time I installed it on my girlfriend's already-packed hard drive she found that it was difficult to save her work.

If you want the unauthorised patch to convert vanilla to MGE then you could try visiting Civfanatics and looking in the Civ 2 downloads selection. This patch is not recognised by Apolyton so you can't get hold of it here, but you won't be chucked out of succession games if you are using a patched version.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 05-11-2003 19:14
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quote:
Originally posted by Bloody Monk Like sex, knowing the ending is not a deterrent.



You must be married!


@duke - what I had in mind was for you to play after Stray, and if Stray couldn't post before Friday, then you would presumably play a week from Sunday (possibly with OnS and Ben playing in the interim). Then you wouldn't be up again until the turnset got back to you. Fair?

@Sore - sorry you can't join us.

Re: Lighthouse. Moving over a lot of open water, it's a necessity. Particularly because we wouldn't just be losing a Trireme 1/6 of the time, we'd be losing the units on board, too, which would have been crippling were it to happen more than once.

Had we but known that there were islands in a turn's sailing distance to the north, we might have built some other wonder. Anyway, too late now

Now that we have tiny cities to the north, Monarchy is a huge boost over Despo, IMO. 3 units support, less corruption, and we'd get the full benefit of the local whale. Plus, we may want to found a lot more tiny cities and happiness will be an issue.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 05-11-2003 19:41
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That's what I was trying to say STYOM.

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:31
  Old Post 05-11-2003 19:42
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I took the criticism a bit personal at first, but you managed to convince me that it wasn't meant as badly as I perceived it. And considering that you all seem to be 56-year-old baby-booming conservatives, I guess I can find it in my heart to forgive you for your stubborn ways

As for the LH, it would certainly be a gamble to go without it. Still, I'd say it's not unreasonable to assume that an island would be within two turns of sailing. It's not easy to test the viability of that approach now, unfortunately. As for Monarchy, my point was that it'd be important once you started expanding, and negligible until then.

Six Thousand Year Old Man is offline Six Thousand Year Old Man
King
Ad Rock
Aug 2000
time: 00:31
  Old Post 05-11-2003 19:52
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quote:
Originally posted by Sore Loser
I took the criticism a bit personal at first, but you managed to convince me that it wasn't meant as badly as I perceived it. And considering that you all seem to be 56-year-old baby-booming conservatives, I guess I can find it in my heart to forgive you for your stubborn ways


56?? If only!

quote:

As for the LH, it would certainly be a gamble to go without it. Still, I'd say it's not unreasonable to assume that an island would be within two turns of sailing. It's not easy to test the viability of that approach now, unfortunately. As for Monarchy, my point was that it'd be important once you started expanding, and negligible until then.


I suspect that everyone else felt that I would have been cruel and started us on an island 15 squares from anything else.

LH does have its uses. Our vet triremes should be decent in defense against barbs, snooping AIs, etc. Ditto for vet Caravels and vet Ironclads, eventually. And there's the extra movement, which certainly will be some help on a map this size.

* Six Thousand Year Old Man muses... getting LH pretty much kills any idea of an early representative government. In Republic, I always race to Magnetism to solve unhappiness issues caused by Caravels... we won't be doing that now.

DaveV is offline DaveV
King
USA - EDT (GMT-5)
Jan 1970
time: 00:31
  Old Post 05-11-2003 19:55
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quote:
Originally posted by Scouse Gits
Just what do we have to do to make a Sxn game that we might actually lose?

The AI headstart scenario was challenging and forced me to do things much differently than I usually do (building catapults and pikemen, for example). As far as I know, only your late compatriot was able to play this one successfully to the end.

Sore Loser is offline Sore Loser
Warlord
Aarhus, Denmark
Sep 2003
time: 06:31
  Old Post 05-11-2003 19:57
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You are free to change the insult (compliment?) to 6k-year-old conservatives if you like

It's certainly useful, my argument was that going without it would be a gamble that might pay off. But the main argument in favour of it was the fact that the map wasn't random, I would probably have suspected you of devious cruelty as well and played it safe. I think primarily in ICS patterns, which is why I might have opted for taking the gamble anyway, seeing as expansion is the only way to increase overall production considerably.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 05-11-2003 20:02
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quote:
Originally posted by Sore Loser
you all seem to be 56-year-old baby-booming conservatives, I guess I can find it in my heart to forgive you for your stubborn ways


Hey, I only just turned 50!!!!
And conservative? Not so much.

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 05-11-2003 20:53
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quote:
Originally posted by Sore Loser

And considering that you all seem to be 56-year-old baby-booming conservatives, I guess I can find it in my heart to forgive you for your stubborn ways


I don't think the young-uns think these things through: yes, we were once young too, but with age and experience we have moved to more conservative views. We have seen the failures and limitations of the radical and liberal perspectives. The young think their perspective is something new that just needs the older ones to get out of the way; the older ones have tried that in their youth and moved on to what is more timeless.

Sort of the way Civ3 players move back to Civ2...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 05-11-2003 21:09
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Sore Loser

I think you chose a very apt handle for yourself. You seem to be more interested in name calling than in understanding the basis of the critiques. Do you really think age or point of view causes a deficiency that keeps some folk from agreeing with you?? Deal with the issues addressed and you'll do fine here...and you might just learn something. (Explaining your position in a better way teaches the teacher, too.)

And if you stick to the issues you will undoubtedly get more players for your experiment. Good luck.

Monk

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 05-11-2003 21:27
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quote:
Originally posted by Scouse Gits

Just what do we have to do to make a Sxn game that we might actually lose?

Stu


I'm trying. Silly certainly looks to be a challenge; Lazy may be even more so. Hmmm I have an idea, let's do an OCC (for a while) Bloodlust !

Do you guys really want me to fire up some more?

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 05-11-2003 21:40
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quote:
Originally posted by Sore Loser
And considering that you all seem to be 56-year-old baby-booming conservatives, I guess I can find it in my heart to forgive you for your stubborn ways



Yeah, I'm an over-the-hill boomer too. But I'm only financially conservative (since age 7). On the other spectra, I vary twixt libertarian & liberal.

I do enjoy some simplicities in my life -- haven't salted my food in over 30 years, gave up the cream & sugar for coffee two decades ago and two years ago gave up coffee altogether. Fancy & fashion just wash right by me.

But as far as games go, I'm a little slow to get going. I have about 30 computer games purchased, lying unopened on the shelf (including SMAC). Two months ago, I finally cracked open CIV III (picked up at the half price sale -- along with another copy of Civ II) and started a couple of games -- and have yet to finish or get back to either one.

Oh Sore, some time back I posted that Microcenter was selling a multipack of three games for $6.00 US -- one of which was Civ II MGE (so I bought a couple.) No excuse not to have this version in your game collection.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 06-11-2003 05:59
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[B]Observation[/B] Avatar Enlargement: We've got the solution

This island chain looks vaguely like Hawaii.

This isn't a world map but IIRC the Hawaiian Is. are the most isolated from any land mass.

Anyway, the outbound boat can uncover eastward, especially if it does an occassional north/south tack; while the other boat continues to the north to find the last island in the chain and then comes back to Troy on the east side. I think it was fortunate that there was more than one island. Too bad they are all so small, but even so, finding a few more close by would be swell.

Monk

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 06-11-2003 14:31
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There was a SXN game challenge played at CFC some years back, where the two teams (Classic & MGE) both started on Hawaii on the Pacific map that comes with Civ 2.

Maybe I'll go back and have a closer look at that map to see if you're right Monk.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:31
  Old Post 06-11-2003 15:39 Visit Straybow's homepage!
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Bloody Monk: you need to convert your reader/typist to Civ2 religion. Or is it enough of a challenge to get help cruising the forum?

Duke: you said you playing time is Sunday? I can definitely be done by then. I may be able to jump on it tonight (Thur), but in any case the logging will probly take more time than the playing.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 06-11-2003 15:52
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Well I can only collect the save at work I'm afraid so I'm hoping that you'll be able to have it done by 4 or so tomorrow (GMT). Don't worry if RL intervenes, as I'll be able to wait another week.

Straybow is offline Straybow
Emperor
SG(2)… gone but not forgotten
Jan 1970
time: 23:31
  Old Post 06-11-2003 15:54 Visit Straybow's homepage!
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quote:
Originally posted by Old n Slow
I do enjoy some simplicities in my life -- haven't salted my food in over 30 years, gave up the cream & sugar for coffee two decades ago and two years ago gave up coffee altogether. Fancy & fashion just wash right by me.
Heretic! I get my sugar and caffeine from store-brand immitation Mello-Yello (otherwise known as "battery acid")
quote:
But as far as games go, I'm a little slow to get going. I have about 30 computer games purchased, lying unopened on the shelf (including SMAC). Two months ago, I finally cracked open CIV III (picked up at the half price sale -- along with another copy of Civ II) and started a couple of games -- and have yet to finish or get back to either one.
30?? Well, I'd be just as bad except I'm far too cheap to buy a game I'm not 90% sure I'll play. That's why I didn't buy Civ3 after comments on 'Poly and a brief try-out (mostly looking over a friend's shoulder).

Don't get me started. I haven't the heart for it.

Shame you haven't tried SMAC, it really does have some good points. Not recommended without either a graphics accelerator or a 750 MHz+ processor. I'm curious what the other 29 games are…

 
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