Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization II > Civ2-General/Help > The (Second) MGE Sailing Succession game
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
29.Jul: MOVING UP ON REVISED `TOP 100` INDEX
29.May: GAME MECHANICS REFERENCE BOOKLET
06.Mar: DROPPING FROM SECOND TO THIRD
CivGroups
Civilization II Succession Games (29): Not a Member - Join
Apolyton Storywriters' Guild (56): Not a Member - Join

bottom of page
  - CIVILIZATION 2 from $6.95 - CIVILIZATION 2 from $4.25 - CIV2: TEST OF TIME from $2.50 - CIV2: MULTIPLAYER GOLD EDITION from $4.99
Author
Thread   
Pages (20): [ <<   12   13   14   15   16   17   18     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 28-01-2004 19:05
Edit/Delete Message Reply w/Quote
#421 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Only 20 techs in 10 turns?
Lazy sod...

Who's next?

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 28-01-2004 19:23
Edit/Delete Message Reply w/Quote
#422 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

A LEADER WHO BUILDS SO MANY VET SPIES SHOULD NEVER RESIGN

(IMHO )

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 28-01-2004 19:23
Edit/Delete Message Reply w/Quote
#423 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Ben's up next!

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 28-01-2004 22:43
Edit/Delete Message Reply w/Quote
#424 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by duke o' york
What happened to the NON rifle to the north of the Chinese continent?


The NONE rifle is still north of Cunaxa.

Zulus spent a turn in Commy, then back to Democracy; They have a couple more units lingering NW of us, but they don't seem to be much of a problem coming in one at a time.

Monk,

The freights are just soaking up a few shields for the next player -- there are also a couple of white things being built (again soaking up shields) waiting for a definitive call. I was hesitant to commit a major sway for military action when we're looking at cavalry vs rifles. When Artys come on line (we ARE researching Machine tools) then we can switch & complete those units.

Also, I think we may have one barracks per sector (East, Central & West) -- we'll probably want a couple each if we're going to engage before mobil warfare.

One port facility is underway in the west -- I think a vet cruiser or two may be enough to protect the partial boat chains toward the Zulu & China fronts.

As for who's next, it should be (Straybow) Ben Kenobi

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 28-01-2004 22:55
Edit/Delete Message Reply w/Quote
#425 Report this post to a moderator
Increase the size of your Attachments

OnS,

Thanks for the elaboration. And I agree. I felt you had missed discussing those choices and wanted to give you the opening to do so. The silver one IS demanded at Troy, BTW. Vet Artys!! That sounds very good indeed.

Monk

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 29-01-2004 01:37
Edit/Delete Message Reply w/Quote
#426 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Don't build too many Barracks: MobWar is gonna knock them out. Did you have an embassy with Chinese?

Old n Slow is offline Old n Slow
Prince
Vienna, VA
Jun 2002
time: 00:31
  Old Post 29-01-2004 02:48
Edit/Delete Message Reply w/Quote
#427 Report this post to a moderator
Get a bigger avatar today!

Yes, we have embassies with all but the Carts & Mongrols -- and there are boats (with a spy aboard) asea for them. Also have three other galleons with a spy aboard for utilitarian purposes...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 29-01-2004 03:02
Edit/Delete Message Reply w/Quote
#428 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Maybe this is not possible for folk who are asking questions while at work, but having a look at the latest save would let you answer your own questions.

And BTW, there is a long standing embassy with the Carthfolk. The missing embassies are with the Mongols and the still hidden French. It's okay, OnS, I had to look it up. Senior moments being what they are...

Monk

Elephant is offline Elephant
Prince
Phila PA
Aug 2002
time: 00:31
  Old Post 29-01-2004 03:35
Edit/Delete Message Reply w/Quote
#429 Report this post to a moderator
Suffering from ads?

My Classic version won't open MGE SAVs.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 29-01-2004 05:03
Edit/Delete Message Reply w/Quote
#430 Report this post to a moderator
Inflate your Upload Space

quote:
Originally posted by Elephant
My Classic version won't open MGE SAVs.


A particularly good reason for not checking the save first!!

The game is on offer at the bottom of the page, BTW. And being new, it comes with a copy of the invaluable manual.

Monk

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 29-01-2004 14:09
Edit/Delete Message Reply w/Quote
#431 Report this post to a moderator
Support Apolyton buy from Amazon

I don't think that we ought to worry too much about the French as they have been losing cities to the Mongols, including some of their earlier ones. Of course this only makes our closer enemies stronger, but I agree that we ought to go after the Chinese first. They have some good cities, and some nice wonders that we could use against the other civs.

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 05-02-2004 07:26
Edit/Delete Message Reply w/Quote
#432 Report this post to a moderator
Lose 30 kilos (of popups)

This was not a distinguished effort.

I played eight turns and hope that it is not screwed up too much.

Log follows.

Attachment: ss_1880.sav.zip
This has been downloaded 4 time(s).

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 05-02-2004 07:31
Edit/Delete Message Reply w/Quote
#433 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

Sailing Civvers Game Log

1872 AD Open save, look around. wWe have 19 cities and a passel of vet spies in Archimedes, waiting for Robotics. That's a while away. We could definitely get some science from internal trading. Our war economy is not great as well - we will end up selling barracks with Mobile Warfare which will come pretty soon. There is only one tech (Fundy, from the Carts) to steal, so not much for our spies to do. It looks like it is time to start rolling up somebody, and the Fat Chinese cities are a good candidate. We could use some War Engineers, too. I think we have enough spies.

So, Guns and Butter.

Tweak several cities to locally demanded Freights. Rush Port Facilities. Move spy away from Troy so we can bribe barb galleon after they land (will that be dangerous??) Press Enter.

1873 Barbs immolate as expected on our brave vet Alpine. Bribe Galleon for 102g. Embassy with Mongols. Mongols are at war with French, who we have not yet found. There will be time after we capture the UN... Try to rebuild local shipping lanes while we wait for our Navy to come on line

1874 Spanish and Zulus ally against us. Much tickling of builds. Hut: Gorgon's Lair

1875 Moved some freight. Re-establishing ship chain and building army.

1876 Chinese - offer 500g for war on Mongols - OK. [boy was this a blunder]

1877 Chinese develop Mobile Warfare. Let's Steal It! We do so.

1878 Argo Silver to Troy (d, 190) hmm, this was a bad strategy.

1879 Many Barracks,, and an airport in Troy. some open field fighting in the northwest. I hope somebody can win this!

1880 more exploration and open field fighting. It is clear that I have no plan. My 8 turns are done, and we are no better than before, though we have Mobile Warfare and a bunch of shiny new barracks. There are a bunch of fighters trying to defend our northwest flank, and a vet cruiser steaming toward Zululand. There are 3 port facilities and I built some ships from them. No BB is under construction as yet. Plato neede to have an engineer join it as soon as the railroads are done. The Athens Island is ready to start a total war effort. There is a crippled Zulu destroyer near Galen. I fear to go to war with the Chinese, our soon to be erstwhile allies, because I don't think we can hold the cities we capture. They have too much cash. Under the circs, a shipchain to take the fight to the NW seems better than to the SW, and it is workable.

Good Luck!

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 05-02-2004 17:48
Edit/Delete Message Reply w/Quote
#434 Report this post to a moderator
Increase the size of your Attachments

OK, after further reflection, here is a Plan:

Load 7 spies and an engineer on a transport in Archimedes. Sail to the NW and build a city on that offshore island near the Zulus (so that spies have a close place to rest)

Load another transport with 8 vet Armor

Probablys need a 3rd transport with spies.

In one monster turn:
Land spies and take out city walls in Hlobane, then occupy with Armor. (UN) Do that first so the Zulus can't force peace. Then do the same with Zimbabwe (Mike's). Use the UN to force peace so Zulus can't retake the cities.

Are defensive units needed in the attack at all?

After that it should be pretty straightforward.

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 05-02-2004 18:04
Edit/Delete Message Reply w/Quote
#435 Report this post to a moderator
Enter the AD-FREE zone

Zulus could attack the spies in their brand-new city. With no defence then I wouldn't give them much hope against Zulu destroyers. Likewise the transports - thye will need protection I'd have thought, because the Zulus have ships in the general area, and we could get unlucky. Losing a transport is bad, but a full one would see you in the Institute for ages!
I like the plan overall though, but the Zulus will have to talk to us after we capture their cities to be able to force a peace with them. If we can guarantee taking a city then we should go for it, and maybe move on to Zimbabwe if the spies are not all killed by the destruction of Hlobane's walls, but don't overstretch. It will be better to have Hlobane safe than to have Hlobane and a badly battered Zimbabwe that we can't hold. A spy on the Zulu railroad would tell us all we need to know.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 09-02-2004 06:57
Edit/Delete Message Reply w/Quote
#436 Report this post to a moderator
Suffering from ads?

Not sure who's turn -- looks like SG[1] or me...

Need a ruling.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 09-02-2004 18:38
Edit/Delete Message Reply w/Quote
#437 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Never mind. I recall now that SG [1] is on hold until at least Wednesday. I'll play before then.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 11-02-2004 20:30
Edit/Delete Message Reply w/Quote
#438 Report this post to a moderator
Sailing Away... Support Apolyton, buy Civilization 2

The Rabbity One in ascendance, returning to the scene of the crime...

It's 1880, and that's just about the amount of GP in the treasury. We have 22 cities, 4.96 MM ppl, and have a soft fundy tax plan of 80-20-0. This nets +325 per turn, and a tech each 67 turns. We're still 4 techs from Robotics (which we need to enable city bribe).

We're at war with most of the known world, and allied to the Chinese (who seem to be supreme). Our historical tech deficit has disappeared due to the fine work of Mata and the Haris. The only outstanding tech is Fundamentalism (known by two AIs. )Our power is Moderate and our reputation Questionable.

City check finds a number of harbors being grown in cities otherwise without white goods. Some of these are changed to temples or barracks and rushed. Increments are purchased here and there.

The Rabbity One decides he likes the attack plan posted for Hlobane and Zimbabwe. The ongoing internal trade program will be continued. We need Vet Armor, transports galore, and a navy.

PRESS NEXT TO DIE...

1881
--Zulu cavalry kills our injured cav north of Styx Crossing.
--Carths take Monol city of Bergen (civil war).
--Mongols develop Espionage.
--Temples build in Cerberus Gate, Mizzen. Barracks in Aristotle.
--Jump-start the armor-building program by rushing to end of the third row. (Hmmm... Hard fundy would help keep RB costs down with the 20 GP Fanatics...)

1882
--Spanish get Conscription, Chinese get Mech Inf, Carths get Refining.
--More fighting north of Styx Crossing... Mongols los cavalry, DD, cannon. Zulu allies, the Carths, also lose a cannon.
--Incremental building starts in earnest. Treasury down to 1349.

1883
--Carth cav kills our cav. Zulu marine spotted.
--Copper (d), Mizzen to Polly Famous (96). Spice (d), Circe to Sparta (174).
--Change to 50-0-50 to see what celebration will do for us. (Without happy wonders, probably not enough...)

1884
--Galen builds barracks, The Institute an aqueduct.
--WTCD in 9 cities. Net income slips to 273/turn.
--Troop of spies makes landfall on Zulu Island.
--Shipchains shift to accommodate freights and troop movements.

1885
--Zulu DD sinks empty transport.
--Carth cruiser spotted outsdie (empty) Gorgon's Lair. Switch from Rifle to Coastal Fortress.
--Zulus demand a chat -- Only 2 rifles! They reuest CF, then peace, and we agree. (This is perfect timing, as we are about to build our attack point.)
--Zulus ingore our "feeble" demand for tribute.
--Spanish get Monotheism, Chinese get Amphibious.
--Mongol frigate kills our exploring galleion. (Was hoping to grab fundy with with onboard spy.)
--2 more cities join the celebration. Income up to 290/turn.
--Zulugate founded (using ancient settler who could not seem to learn modern engineering techniquess).
--Zulugate instantly populated by armor, cavalry, fighter (eactly 10 spaces from Stx Crossing), and 5 spies.

1886
--Spanish gain 2 techs from Zulus (one was tactics...)
--Mongols learn electricity.
--Gorgon's Lair builds coastal fortress, starts on Alpine.
--Zulu ship moves threateningly near our naval supply line but keeps the peace.
--Our navy now includes 2 vet cruisers and a submarine, all in line to shelter troop movements.

1887
--Zulus learn Machine Tools. Our spies drool in anticipation, but are told to wait.
--Another celebration starts. Income now +305/turn.
--Scylla builds aqueduct.
--More troops land @ Zulugate. We're up to 6 armors and 8 spies there.
--Our troops on allied Chinese land perform extra mapping duties, though both riflemen are recalled on a transport.
--Faders are moved back to 80-20-0, whence they came.

1888
--Zulus trade Machine Tools to Carths for Refining.
--Chinese learn refrigeration. Carths learn combustion.
--Chinese transport drops an armor, a cavalry, and a cannon outside Poyphemus.
These are our ALLIES???
--Mongols land at Gorgon's Lair, claim empty city as their own. They take 12 GP and Mobile Warfare. We now have one Partisan on this remote island.
--Mongols demand a chat. We note they are at war with the Carthaginians, which seems odd, since the attack on Gorgon's Lair was like a cooperative effort between the two...
--Mongols are a rich Fundy, with 36 cities. The demand 750, we laugh, they re-declare WAR!
--Barracks at Styx Landing. All WTC Days are cancelled.
--Oops. Messed up freight transfer. See below.

SUCCESSOR NOTES
Whew! The Chinese landing at Polyphemus took me completely by surprise (despite Fighter recon missions, the evaded our detection). Before hitting Enter, you have the option to chat with them. Or to pound their encroaching troops. But they are very strong and have a significant navy (including BBs). If you choose not to, they will almost certainly want to chat next turn...

With the Chinese getting nosy, protection of our eastern coastline is a new priority to consider. I suggest the nearly-complete BB ub Cimmeria as a good start.

Engineers are just about done with basic railroading. Our larger landmasses (Polyphemus et al) needs resources (food, shields).

In the far west, the Athens landmass been used primarily for Freight production. There are several engineers there, finetuning the production. Once theat's done, there's a very nice 3-whale island north of there that could house a couple cities.

We're very close to having a shipchain from Athens, through Troy, all the way to Cimmeria et al. If we're ever to reach Robotics (which I want for the Howies more than the city bribe), we need to trade our way to it. (Though at a tech every 4 turns, I would be the Chinese will, er, "make it available" sooner.

There's a transport (or galleon) in the shipchain carrying 3 freights -- due to operator error. One (the Wine from Aristotle) is supposed to go east (toward Athens) and the other two (copper and dye IIRC from Athens) are heading east.

There's a galleon with a spy heading north to Mongol country, hoping to steal Fundy.

Zulugate is exactly 10 spaces from Styx Crossing. he fighter there is running patrols to spot any Zulu force before it gets close. I would advise continuing this until the attacks on Hlobane and Zimbabwe are done.
And that could be very soon!

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 11-02-2004 20:34
Edit/Delete Message Reply w/Quote
#439 Report this post to a moderator
1888 Zipfile Support Apolyton, buy Galactic Civilizations

Here's the save, 435K zipped down to reasonable size.

The next turnset should be challenging and fun.
And assuming he's back, SG [1] is next.

Attachment: od_1888ad.zip
This has been downloaded 4 time(s).

duke o' york is offline duke o' york

Emperor

Oct 2001
time: 05:31
  Old Post 11-02-2004 20:47
Edit/Delete Message Reply w/Quote
#440 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

quote:
Originally posted by Old n Slow
1868 (6) Become Fundy


Sorry for asking a potentially dumb question, but which government were/are we in? This is the last change I could find.

If we are in a soft fundy, then why didn't you deliver any caravans while the cities were celebrating? There doesn't seem much point in them celebrating if we're not going to take advantage of the double trade.

If I'm wrong here, then I'm sorry and I'll join the queue at the docks for the short ferry ride from Troy to the Institute.

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 11-02-2004 22:13
Edit/Delete Message Reply w/Quote
#441 Report this post to a moderator
Tired of ads?

We are in soft Fundy.

I celebrated to learn how tax income would be affected in a world without any Happy WoWs.

Some payoffs were definitely non-celebrating, though I think some were. Frankly, with the travel distances involved, that was secondary to my vain attempts to construct a working shipchain. (Came close, but it's not quite there yet.)

I'm confident SG [1] will fix things a treat...

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 12-02-2004 11:36
Edit/Delete Message Reply w/Quote
#442 Report this post to a moderator
Support Apolyton, buy Civilization 2

-Jrabbit,

Read your log and feel very thankful for the detail. I agree with the military side of your plan. That is looking good, esp the BB's. I don't think the Chin landing is a problem since there are no engineers to plant cities. We are allied so any nefarious activity will "send" their units home, or am I misremembering that too??

The point alluded to by >doy< is a good one, I believe. Fundy needs a domestic side to make it sing, and that means celebrations and deliveries. Science by way of trade. Even though it all will have to be domestic, it should still be a priority. You noted the desire to get Robotics, and while our spies have stolen everything not nailed down, internal trade will help that along.

Could you please give some expansion of your vision for the timing and TOE of the Zulu assault?? Thanks!!

Monk

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 12-02-2004 18:46
Edit/Delete Message Reply w/Quote
#443 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by Bloody Monk
Read your log and feel very thankful for the detail.

Thx for the kind words. I take some pride in providing good material for RCC.

quote:
I don't think the Chin landing is a problem since there are no engineers to plant cities. We are allied so any nefarious activity will "send" their units home, or am I misremembering that too??

I rarely have allies, so this is a mystery to me. I'll be watching with great interest to see how it works out.

quote:
The point alluded to by >doy< is a good one, I believe. Fundy needs a domestic side to make it sing, and that means celebrations and deliveries. Science by way of trade. Even though it all will have to be domestic, it should still be a priority. You noted the desire to get Robotics, and while our spies have stolen everything not nailed down, internal trade will help that along.

I placed a higher priority on military development. We don't have a lot of commodities available (except in our Size 1 and 2 cities), so I built more transports than freights. I can only think of 1 delivery that could have been increased by waiting for celebration (and mea culpa for that).

quote:
Could you please give some expansion of your vision for the timing and TOE of the Zulu assault?? Thanks!!

Basically, I was working toward Grigor's posted plan --
quote:
Load 7 spies and an engineer on a transport in Archimedes. Sail to the NW and build a city on that offshore island near the Zulus (so that spies have a close place to rest)

Load another transport with 8 vet Armor. Probably need a 3rd transport with spies.

In one monster turn:
Land spies and take out city walls in Hlobane, then occupy with Armor. (UN) Do that first so the Zulus can't force peace. Then do the same with Zimbabwe (Mike's). Use the UN to force peace so Zulus can't retake the cities.

I began by building a city (Zulugate) on the 4-square island off their lands, picking the only spot within range of our Fighters. Once that was in place (and with an uneasy Zulu peace treaty), I began ferrying armor and spies. A fighter flies patrol to (it is hoped) forewarn of any Zulu assault. By the end of my turn, we had about 6 armored divisions in position, with several more under construction.

The game plan: Ferry a spy or two across to Zululand, detail their city defenses in the two large target cities. Ride their rails to map the rest of their empire. If all goes well, occupy a fortress.

Evaluate the recon data to determine the troop strength needed to pull down the walls and blast the defenders into oblivion. I was planning on about a dozen tanks and maybe 8 spies, but perhaps 2 transports worth of armor would be safer. Two engineers to create an insta-fort would ideally be part of the first shipload to land. Another option is to include a marine for direct occupation from the transport (iirc one of the object cities is coastal), but that's more in the area of a flourish than a need. Per Grigor, take the UN first and refuse to chat between city assaults.

So, continue excessive RB production of tanks. Leaven with the odd defensive troops (vet Alpine vs militia, Fighters to do recon and pick off stray units).

The Zulu naval presence will soon become negligible (as they only appear to have a couple port cities.

Once the frontal assault is over, we'll have much easier celebrations (Mike) and the Athens-Zulu trading can begin in earnest, passing through the Home Islands en route. The navy will need to continue growth to protect the shipchain, as the Mongols have become belligerent in the meantime.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 12-02-2004 22:09
Edit/Delete Message Reply w/Quote
#444 Report this post to a moderator
Put an end to popups!

Thanks, Jr. That sounds like a great plan!!

Re: the marine...if the city flag has dropped, any mil unit can step off the boat into the city to take it over. Not sure if you meant that or that you would have the marine fight from the boat to drop the flag.

Re: allies...When the alliance gets broken all mil units from each party get sent back to their nearest city. Hence the danger of letting them land an engineer, lest he build in our territory.

That Battle Plan forms the basis for a great movie, "Back From the Brink". Hats off to Grigor.

Monk

-Jrabbit is offline -Jrabbit
Emperor
of the Electronic Egyptians
Feb 2002
time: 23:31
  Old Post 12-02-2004 22:48
Edit/Delete Message Reply w/Quote
#445 Report this post to a moderator
Got spare money?

quote:
Originally posted by Bloody Monk
Re: the marine...if the city flag has dropped, any mil unit can step off the boat into the city to take it over. Not sure if you meant that or that you would have the marine fight from the boat to drop the flag.

Really? I had no idea. (Again, it's never come up in my games.) Always just assumed that entering an emptye city with troops from a transport would be treated the same as an attack.

The education continues...

quote:
Re: allies...When the alliance gets broken all mil units from each party get sent back to their nearest city. Hence the danger of letting them land an engineer, lest he build in our territory.

Again, my ignorance is exposed. I remember loving alliances early in my Civ playing, then quickly souring on them as encroaching "friendly" units blocked my RRs, etc. I could swear those "friendly" troops pulled off some sneak attacks on me (which seems wrong linght of your note here), but that could easily be a faulty memory bank...

quote:
That Battle Plan forms the basis for a great movie, "Back From the Brink". Hats off to Grigor.

Agreed. Grigor's plan seemed viable, which had the added bonus of allowing me to be a little lazy in the planning dept. On this mega-world, that was most welcome.
Looking forward to Stu's execution...

Grigor is offline Grigor
Prince
Oberlin, Ohio
Jan 2000
time: 00:31
  Old Post 13-02-2004 07:00
Edit/Delete Message Reply w/Quote
#446 Report this post to a moderator
Support Apolyton buy from Amazon

I was just walking my dog and thinking about how I messed up my turns when the attack plan coalesced. I have no idea if it will work.

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 13-02-2004 09:11
Edit/Delete Message Reply w/Quote
#447 Report this post to a moderator
Increase Your PM Length

Don't worry. Remember the first lesson of battle. No plan survives first contact with the enemy. It shows promise. That's all one can hope for.

Monk

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 28-02-2004 04:39
Edit/Delete Message Reply w/Quote
#448 Report this post to a moderator
Poor Zulus Enter the AD-FREE zone

I don't think they will last long

Log tomorrow morning

Attachment: od_a1896.sav
This has been downloaded 5 time(s).

La Fayette is offline La Fayette
King
albi, france
Oct 2000
time: 06:31
  Old Post 28-02-2004 04:43
Edit/Delete Message Reply w/Quote
#449 Report this post to a moderator
Support Apolyton buy from Amazon

... just a juicy introduction before going to bed:

7 ex-Zulu cities now bear a white flag and Robotics is next tech

Bloody Monk is offline Bloody Monk

King
austin, tx
May 2001
time: 23:31
  Old Post 28-02-2004 11:02
Edit/Delete Message Reply w/Quote
#450 Report this post to a moderator
Support Apolyton buy from Amazon

WooHoo!! That rocks!! Very pretty picture, indeed, good Sir.

The log will be quite long...one might hope anyway.

Monk

 
Pages (20): [ <<   12   13   14   15   16   17   18     >> ]
< Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:31.
Apolyton Time is 00:31.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0646 seconds (91.52% PHP - 8.48% MySQL) with 49 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net