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kwpulliam1973
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I played around with a OCC game yesterday, and I've duplicated the GPT bug. I have uploaded a saved game.
http://apolyton.net/upload/files/KW...rians1375AD.SAV
On the crash to desktop comment - Yes I am running XP, but it only presented itself just that once. No repeats.
I also duplicated the MPP win on Naploeon... I wonder what causes it.
To those who can fix things - Thanks for listening.
Kevin P.
(P.S. - Small wonders should be able to do all that a great wonder can - Please patch the editor to enable all wonder flags and choices for small wonders.)
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momomomo
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At several times, I wasnt able to build a new city in the Age of Discovery, and once in the normal (epic) game. First time was with a Colonist (scenario unit) in an isolated area, and I thought it was due to some special rule requiring road connection or adjacency to own territory. In the 2nd time, it didnt work on wetlands.
Now, I wonder if those are really new rules, or only bugs...
Generally, I am a little bit annoyed by the Civ people providing us with so much new, fancy stuff to play with - and then giving us only the thin leaflet as the only documentation, half of which is PTW stuff anyway.
It is scattered around the Civilopedia, but no consistent overview except in the forums.
Nowhere mentioned, e.g., that archers (and longbowman) now have a defensive bombardment capability. or that and how tourism gold benefit increases with the age of the wonder (very fancy, though, getting 15 coins only from the Temple of Artemis tourists, once it is 2000 years old).
I wish David Ellis would write a strategy guide on C3C in his own concise style, the new game deserves it.
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kwpulliam1973
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Ok - Played as the Sumarians - Got 3 or 4 SGL during game play up to the 1800's. - All of them were the same SGL. Same name. I checked in the editor and there are multiple names for Sumarian SGL's.
On a different thread, i heard it mentioned that you can now have multiple SGL's stored up, but as before, only a single MGL at a time. In PTW and previous, MGL's cycled through thier names. First was name one, second was name 2 etc etc. In allowing us to have multiple SGL's at one time, the game seems to be continously reusing the first and only the first SGL name.
See the image at
http://www.apolyton.net/forums/show...773#post2474773
This was produced to generate a possible bug report of having multiple SGL's at the same time. The image also confirms the bug of non-rotating SGL names, as the description at CFC for reproducability used consequtive SGL's
Can anyone else confirm that they have had only a single SGL name occur on multiple SGL appearances over the years? (Please confrim regardless of two same named SGLs at the same time, or two SGLs with the same name back to back)
Thanks
Kevin P.
Oh and Momomomo - Wetlands are generic for jungle and marshes. - Marshes as a new terrain type are set to nocity.
Last edited by kwpulliam1973 on 10-11-2003 at 21:55
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kwpulliam1973
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Heck - I still used them after I got to 4 turn techs - Hehe - It let me drop science rate from 60 to 50 and keep going at 4 turns.
Question - Does anyone know or shown that they are cumulative? (SGL's on Science bonus) -
Thanks
Kevin
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tholt
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C3C installed just fine, but I'm running into a couple of problems. First, when I launch the game, the splash screen (the one with the Atari, Breakaway Games and Firaxis logos) stays on the screen for 30-40 seconds before the game kicks in. Once the game does come up, it runs just fine--no errors at all. However, when I exit the program, I cannot start any other application or open any other window. When I try, I get a "not enough memory" error and have to reboot my computer. This happens no matter how long I was in the game. I can just launch the game (wait the 30-40 seconds) and then exit, and it still happens. This also happens if I launch the Play the World expansion startup that was also installed when I installed C3C.
I loaded the resource meter, and prior to launching, I have 75-80% resources free. While playing the game, this drops to 45-50% free. Immediately upon exit, it drops to 25-30% free and those resources never come back to the system, even after waiting for over an hour. The only thing I can do is reboot.
I have tried uninstalling and reinstalling. I took the disk back thinking maybe I had a bad disk and got a different one, but still the same thing. I even replaced my memory module with a different one, thinking I had a bad memory chip.
My system specs:
Athlon 1.4 Ghz CPU with an Asus A7M266 motherboard.
512 MB RAM
Visiontek GeForce 3 video card running Nvidia reference drivers version 4523
20 GB free hard drive space (and ran a thorough scandisk with surface scan and found no errors)
Hercules Game Theater XP sound card
Windows 98
Any ideas?
Thanks,
Tony
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darthx86
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I haven't seen it mentioned in this thread, but the Forbidden Palace seemed to have no effect in the game I just played.
Playing as the Ottomans: I went from having 108 corruption in 1080 AD (1 turn before completion) to having 112 corruption in 1090 AD. The city where the FP was built was 8-10 squares away from the capital, so there should have been some noticeable effect.
I can dig up a saved game if necessary.
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vulture
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Leeds, UK
Jun 2001 time: 05:31
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quote: Originally posted by Stuie
I'm kicking myself for turning off autosave.
In the epic game I'm playing, I was checking the AI Civs every turn in the Industrial Age to ensure my tech lead (I'd really like an SGL eventually... still hasn't happened), and to see if I could trade/steal any new techs the AI actually managed before I got there. Anyway...
The Hittites and Portugese had around 1700 gold and 2300 gold respectively on one turn, the next turn they had around 12000 and 23000... uh, where did all the gold come from?? They were the only AI Civs with any available gold, so it didn't come from other Civs.
No saves, unfortunately, but something to keep an eye out for. |
Who knows - perhaps they made several gpt deals with each other that turn and also get the benefits of the gpt bug - they both make deals for 1000 gpt (as if) but both collect 2000 gpt, giving each of them a sudden profit of 1000 gpt which comes from nowhere. Not very likely to generate 20,000 gold in one turn doing that though.
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pauli
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herndon, va, usa
Jan 2000 time: 00:31
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about the no palace/aerial view thing - does this mean if i edit the rules to, say, allow a larger map size, i won't have a palace or aerial view?
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mjs0
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Florida, USA
Jun 2001 time: 00:31
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Is anybody else using civil engineers.
I am finding that unlike scientists and tax collectors the new civil engineer specialist does not affect the data displayed either in the city view or the domestic advisor screen. The Civil Engineer does appear to affect the actual shields applied to production but the actual shield count is not accurately reflected in any displayed totals.
This is particularly annoying when you are (for example) trying to find your most productive cities for wonder building or fine tuning a large city to build an improvement on a particular turn.
Martin
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:31
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odd AI behavior, alliances
probably been around for a while, thought I would mentionit.
got an alliance with Maya to attack Celts. after 20 turns, maya asks me to renew, I renew and get 250 gold out of the matter. immediately after I hit yes, the maya declare peace with celts. at my turn I go to "active" under maya and see nothing, so I get peace with Celts.
Basically stealing 250 gold from the Maya. Not good.
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