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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:31
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Can someone check out this map to see if the barbarian camps, goody huts and other overlays (apart from rivers) are appearing properly?
They don't show up in the map editor anymore (they're invisible but there, as I can modify them), but they are clearly visible in the game.
Attachment: worldmap.zip
This has been downloaded 1 time(s).
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Selanne
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Winnipeg, Canada
Nov 2001 time: 05:31
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Problem solved. Rebooted computer from a few days ago. And then reinstalled Civ. I don't know what changed on my computer, but going back a few days solved it. i can now see the overlays.
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Scippio
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quote: Originally posted by Gyromancer
Actually, I posted the same bug back a few pages. I've only seen it in multiplayer, so I think it's related to that. |
The animation also plays, not just the sound -- and I have only noticed it in multiplayer, which is now the only way I play Civ.
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PeaSoup
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Vancouver, BC
Nov 2001 time: 21:31
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This seemed more like a gameplay change rather than a bug, but I was unable to build connecting railroads into newly conquered cities as seen by the screen shot below.
The railroads around Warwick and Canterbury were built the same turn the cities were captured, and the Infantry will actually spend movement points when moving into Canterbury.
The tiles do get the railroad bonus, as well as the movement bonus.
When I captured another city and waited until the resistance was over before building railroads, this did not happen. And interestingly enough, Warwick and Canterbury became connected to the rail network the same turn the 3rd city's resistance died... so that may be a bug.
The former owner of these cities, the English had not learned steampower, so I'm not sure if that had something to do with this.
Attachment: railroad.jpg
This has been downloaded 203 time(s).
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Worldly_One
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Minor bug, but annoying. Playing as Sassanid Persians in Fall of Rome Scenario. In the desert surrounding my cities are at least four incense deposits. After roading to more than one of these deposits, my workers are unable to colonize...incense only...gold silver, ivory, spice colonies function as normal. The colonize button doesn't even appear as possible orders with the worker standing on the resource. Is this a bug or some esoteric restriction that I've simply never encountered before?
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RobC
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quote: Originally posted by WarpStorm
quote:
Originally posted by Feephi
I was able to do collateral damage to a city barracks with a Berserk attacking from the sea. Is that supposed to happen?
In some of the scenarios (for example, the Middle Ages), yes. |
Incidentally, if a ground unit has the collateral damage flag set, do they still have defensive bombard ability, or does setting the collateral damage flag mean that the bombard values are only used for collateral damage when attacking cities?
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Worldly_One
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quote: Originally posted by Uber KruX
are the incence in your borders?
... and gold isn't a luxury? (is it in the scenario?) |
The Incense is outside the borders of the city...that's why I spent the time, trouble, and energy to "road" to the deposits. And in this scenario, gold and silver ARE strategic resources...actually required to build Great Wonders.
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chuckdelicious
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I posted a lot earlier in the thread about the rr thing. It does indeed seem to do with whether or not the civ u are at war with has steam power or not... Very annoying.
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All times are GMT. The time now is 05:31. Apolyton Time is 00:31. |
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