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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:13
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MC: Thanks, I've always enjoyed playing as those snazzy-dressed axis, and Stalingrad seemed so good for play as the Germans as well. Practically all the units are from various Nemo masterpieces, so you'll recognize nearly everything. But some are together in the scenario for the first time. I think the units, will be a strong suit of the scenario. (pretty much thanks to Nemo and Alex )
BTW, I'm going to finish, don't you worry. But you can kill me if I don't. I'll agree to that.
As a general update, things are going well. Heavy into trials of stats for units. Because one has nothing to base one's numbers on properly, I have to test many a combination of units with only sligh variations in stats. On a side note, this is one thing I hope does not frustrate the player...the number of simminlar-type units. I've noticed that mentioned in other threads regarding unit confusion. Hopefully that will all be aleviated via the Civlopedia entries.
WV: Good thinking, I'll burn me up a few copies onto CD.
The real meat of the scenario, which is the Stailingrad campaign in its various stages is generated soley by the events. This, at the moment doesn't exist. I've taken this point to hold up and tidy certain things up in the labels, game and rules.txt.
I have yet to decide the scope of the scenario. I don't know how long I will be able to keep the player's interest. There are 4 or 5 (can't remember, too late, too induced) stages to be played through, but as of yet, I don't know if they will require their own rules and events and units files. I don't know how big I want to make this yet. I've come to appriciate just how much work it is to have multiple files via a bat program. I may just want to get the scen out, and do the multiple event things for v1.1?
But alot of cool things have been done, and stuff is moving along nicely.
One thing that I don't understand is how to set time. There is a way to use a multiple I guess, because I've seen scenarios with months followed by a year. How do you guys suggest that I time a scenario that takes place over the course of say... Aug-Sept.'42 through Jan-Feb.'43? I think individual days might be too long. I suppose it has to do with unit movement values as well, because most of the infantry are move 1, very slow. It will depend on proper unit generation to not be cumbersome.
Any suggestions?
[This message has been edited by Field Marshal Klesh (edited May 04, 2001).]
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master on high
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San Francisco
Apr 1999 time: 05:13
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98
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Field Marshal Klesh
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Klesh Marshal Field
Jan 2000 time: 00:13
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Is there a way in events.txt to put a message within the border... like a title-type one?
Here is a screen grab I took along time ago while playing RedFront. BTW, it was the Germans who lost the 93 units... 
What I want to know is if there is a method to do this within typing a codesimmilar to this:
quote:
@IF
TURN
turn=1
@THEN
TEXT
^FROM THE DESK OF OKW:
^
^Herr General,
^
^ Your 6th Army...............
ENDTEXT
JUSTONCE
@ENDIF
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I want the 'From the desk of OKW' to be where the words 'Defense Minister' are, and also to be in that different greyish text.
I know that the defense minister message is an "@Message" type one in the game.txt and that the text after the '@' is what is displayed.
Is there possibly something to add within the event.txt's code to get the same effect?
Thanks,
FMK.
Attachment: 93units.gif
This has been downloaded 155 time(s).
Last edited by Field Marshal Klesh on 18-07-2001 at 20:12
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