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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 04-05-2004 12:51 Visit Trip's homepage!
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Chat with DZ from CFC:

quote:
[21:26] [DX_Zoi] hi Trip, you out there?
[21:26] [Trip] hello
[21:26] [Trip] you vanished earlier
[21:26] [DX_Zoi] two things
[21:27] [Trip] ok
[21:27] [DX_Zoi] president of two DGams, governor in another, mod of all.....soryy
[21:27] [DX_Zoi] Dgames
[21:28] [Trip] ah
[21:28] [DX_Zoi] anyway, we must have Silks next turn. We are okay, but I have bumped up luxuries
[21:28] [DX_Zoi] for 2 turns now
[21:29] [Trip] ahh
[21:30] [Trip] sorry about that, didn't get any reminders and nothing was posted in the forum
[21:30] [DX_Zoi] And secondly, what are the chances if us getting Education from you now?
[21:30] [DX_Zoi] no problem, no blame intended. I didnt remind you before the turn
[21:31] [Trip] what do you need Education for next turn, if I may ask
[21:31] [DX_Zoi] We would like to abandon Printing Press and do a 40-turn run on Banking
[21:31] [DX_Zoi] this would extend our gpt deal for sure
[21:31] [DX_Zoi] 40 turns instead of 26(til PP)
[21:32] [DX_Zoi] we would delay our Library building then as well
[21:33] [Trip] hmmm
[21:33] [Trip] we can probably get Banking pretty easily by then
[21:35] [DX_Zoi] but do you want it?
[21:36] [DX_Zoi] This would free you up for full military research
[21:36] [Trip] I think it's on the agenda at some point
[21:36] [Trip] but speaking of which
[21:36] [Trip] we are currently bouncing around a proposal that's top secret, classified, etc.
[21:37] [Trip] landing an invasion force on German soil in about 15 turns time
[21:38] [DX_Zoi] oh yeah?
[21:38] [Trip] yes
[21:38] [Trip] 18-21 Knights (depends on how much gold we can scrape together) to land next to Ruhrpott and raze their FP city
[21:40] [DX_Zoi] sounds great, and a better percentage of catching them offguard
[21:40] [Trip] yes
[21:40] [Trip] part of the plan is making sure CGN and GWT are still fighting
[21:40] [Trip] and the other is having enough gold
[21:40] [DX_Zoi] I dont know how much we will be able to assist you in this first stage however
[21:40] [Trip] right now we are doing Astronomy and then Navigation
[21:41] [Trip] you don't need to assist us militarily, what we need in the near future is MONEY
[21:41] [Trip] anything you have
[21:41] [Trip] this is our best shot at bringing them to their knees
[21:41] [Trip] and we're going to need every last penny
[21:41] [Trip] the current price tag is in the neighborhood of 800 gold.
[21:42] [DX_Zoi] 800 in 15 turns, eh?
[21:42] [Trip] well
[21:42] [Trip] 800 in 10
[21:42] [Trip] the 15 turn figure includes transit time on the open seas
[21:43] [DX_Zoi] ah of course
[21:44] [DX_Zoi] I would have to take it back to my people
[21:44] [DX_Zoi] but financially, we could juyst swing it
[21:46] [Trip] yes
[21:46] [Trip] every bit helps
[21:46] [Trip] I've asked miccofl as well and CGN should be able to assist
[21:46] [DX_Zoi] But I thought that they needed money?
[21:46] [Trip] but any extra gold will help us launch a turn sooner - Navigation completes a turn sooner and we can launch sooner
[21:46] [Trip] CGN is basically dead at this point
[21:47] [Trip] if we could take out Ruhrpott then it would be much more of a victory than CGN killing another 2 Ansar
[21:47] [DX_Zoi] no argumant there
[21:48] [Trip] so if you can start scraping together some cash, maybe forgo some rushing, that would be excellent
[21:49] [DX_Zoi] If we are to do this, I would like you to consider the possibility of giving us the techs as they are discovered...would your team have a problem with this?
[21:50] [DX_Zoi] afer all, GWT hasnt even discovered Theology yet
[21:50] [Trip] I will take it back to my team
[21:50] [Trip] yes, but each civ that has the techs gives them a 10% reduction in costs
[21:50] [Trip] when you're talking 1200+ beaker techs, that's 120+ gold each
[21:52] [DX_Zoi] that will happen regardless, if we are to join you militarily at one point
[21:52] [Trip] yes
[21:53] [DX_Zoi] we will want Navigation, MT and the whole nine if we are fight alongside you
[21:53] [Trip] obviously, yes
[21:53] [DX_Zoi] which we are fully prepared to do
[21:53] [Trip] the issue is that the longer we keep them the more GWT has to spend
[21:53] [Trip] if we give you the techs in, say, 30 turns that means GWT will have been spending extra those 30 turns
[21:53] [Trip] if we give them to you now then GWT will always be researching discounted techs
[21:54] [Trip] but as I said, I will bring it back to the team
[21:54] [Trip] if you REALLY want them, then I don't think there's a problem
[21:54] [DX_Zoi] IF they even have Theology at that point(they most likely will)
[21:54] [DX_Zoi] all I want now is Education, BUT only if you agree that researching to Democracay makes no sense at this point
[21:59] [Trip] I understand
[21:59] [DX_Zoi] so you agree that Democracy is not needed in the short term?
[21:59] [DX_Zoi] I'll tell you what......
[22:00] [DX_Zoi] scratch that.........
[22:00] [Trip] I agree, it's not sigificant
[22:00] [Trip] eh? :P
[22:01] [DX_Zoi] was gonna say, we could drop down to 0% resarch and use the xtra gold, but we are using a scientist
[22:01] [Trip] probably wouldn't be a significant amount anyways
[22:04] [DX_Zoi] ok, so make a note on Silks
[22:04] [Trip] right
[22:05] [DX_Zoi] we can possibly attach a 60gpt deal to the Silks when you send it, to ensure that you get your cash every turn
[22:05] [DX_Zoi] andt hen pay above thatamount what we can
[22:05] [Trip] right
[22:06] [Trip] how much gold do you think you can supply in the next 10 turns?
[22:06] [Trip] altogether
[22:09] [DX_Zoi] I think we may be able to meet your request
[22:09] [DX_Zoi] physically we can, just need to convince the populace
[22:10] [Trip] right
[22:11] [Trip] how much gold do you think you can supply in the next 10 turns?
[22:12] [DX_Zoi] physically, the full 800
[22:12] [DX_Zoi] politically 600-800
[22:12] [DX_Zoi] I can be quite persuasive, though
[22:13] [Trip] ahhh
[22:13] [Trip] excellent
[22:14] [Trip] I'm looking at a greater ramp-up in our operation
[22:14] [Trip] 25 Knights
[22:14] [Trip] would be quite a bit more expensive
[22:14] [Trip] since the extra Knights would have to be upgraded from Horsemen at 80g each
[22:14] [Trip] would probably be another ~360g for the increase
[22:14] [Trip] for about 1160 total
[22:14] [Trip] we can supply around 300, and we have 300 now
[22:15] [Trip] but more would speed things up further
[22:15] [DX_Zoi] without a doubt
[22:15] [DX_Zoi] you could always build em from scratch like we are
[22:16] [DX_Zoi] use the gold for other things
[22:17] [Trip] meh
[22:17] [Trip] 70 shields for Knights, I think not
[22:17] [Trip] much easier to find gold than shields
[22:19] [Trip] if we tried to build the Knights we needed now we'd only get about 5 more
[22:19] [Trip] instead of the 13 more we're planning on
[22:24] [DX_Zoi] whats your biggest spt city?
[22:24] [Trip] AP
[22:26] [DX_Zoi] to the tune of?
[22:26] [DX_Zoi] just cyurious
[22:26] [Trip] I forget
[22:26] [Trip] Market I think
[22:41] [DX_Zoi] well, have a good night
[22:41] [Trip] alright
[22:41] [Trip] you too
[22:41] [Trip] posted about those things
[22:41] [Trip] I'll get back with you soon
[22:41] [Trip] maybe in the save, who knos
[22:41] [Trip] knows
[22:41] [DX_Zoi] thank you...that works for me
[22:41] [Trip] great :ED
[22:41] [Trip]
[22:41] [DX_Zoi] I'll find you here if anything........
[22:41] [Trip] start hording that cash
[22:41] [Trip]
[22:41] [Trip] looking at further options...
[22:41] [Trip] 30+ Knights
[22:42] [DX_Zoi] hey I can get 12 more gold if I sell these Markets. :P
[22:42] [Trip] MWAHAHAAHAAA
[22:43] * DX_Zoi backs very slowly away
[22:43] [DX_Zoi] um, nice chattin with ya...........
[22:43] [DX_Zoi] :LOL:
[22:43] [Trip] must... talk... to... GWT... ask... for... more... gold...
[22:43] * Trip 's eyes dart around the room, bloodshot
[22:46] [DX_Zoi] GWT has deep pockets. Go get 'em, tiger!
[22:47] [Trip]
[22:47] [Trip] hehe
[22:47] [Trip] have a good evening
[22:48] [DX_Zoi] you too, Trip
[22:48] [DX_Zoi] cya!
[22:48] [Trip] 'Til lata
Session Close: Mon May 03 22:50:49 2004

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 06-05-2004 10:26
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Togas and myself chatting with Octavian X of CFC about the strike plan:

quote:

Togas> has anyone chatted with you recently about the ISDG game?
Togas> We will have Navigation in about 12 turns
Togas> and we plan on invading GWT 15 turns from now
Octavian_X> I'm looking at the turn thread now.
Octavian_X> Donavon is telling us that he spoke with Trip earlier.
Togas> yep
Octavian_X> I know about the invasion plan.
Togas> good
Togas> we'd like to get you guys involved, or if nothing else, help us fund it.
Togas> we're going to need some heavy upgrades :/
Octavian_X> Wasn't given a time of attack, so that will be useful.
Octavian_X> Donavon sent 60g with the turn, and plans to send more.
Togas> if feasible, you guys may want to send over 3-4 caravels full of riders
Togas> raze a city or two, get your GA, pull out
Octavian_X> Not a bad idea.
Octavian_X> I expect we'll have discuss when the best time for our GA is, though.
Togas> don't want to leave units behind that they can kill and get a new GL. Mostly want to do a lot of damage and get out with little casualties
Arnelos> OctX - I was thinking you guys could land on the northern peninsula of GWT... their forces will be too far way to stop you and you could hopefully get your GA and threaten the GWT core while you're at it.... Once you have your GA, pull out of there so they can't get any Great Leaders.
Arnelos> this is... assuming you guys are interested in your GA
Arnelos> at that time
Arnelos> the problem is... once we do this, GWT is going to pull the bulk of their military into their core... it's a silver bullet. Once we do it, invasions of their main empire will not be possible without massive force.
Arnelos> of course, you guys could still get your GA by invading GCA in the south.
Togas> so when we hit, we need to do a signifigant amount of damage
Octavian_X> Another thing - if we attack first, we have WW problems. I doubt GWT would be willing to conclude peace anytime soon.
Arnelos> current rules are 5 turns and they won't have Navigation for some time... once we've made our retreat, they'll have to sign peace in 5 turns.
Octavian_X> That's plausible as well.
Octavian_X> God knows we want our revenge.
Arnelos> here's part of the thinking... between our initial landing on one side of their empire and your landing on the other, they won't be sure how much we still have coming and where the bulk of our forces will land, what we're up to, etc.
Arnelos> we're betting that if CGN is still alive, the bulk of their Ansars will still be in the south
Arnelos> part of the reason it's critical to keep CGN alive
Togas> their lack of information and ability to properly counter us will give us valuable time to destroy as much as possible
Arnelos> yup
Togas> and if we do enough psychological damage, they'll shift from reconquest mode to pillage and burn mode
Togas>
Arnelos> precisely
Arnelos> they may think it's the first wave of the killer invasion
Togas> we must appear stronger and more threatening than we are
Togas> we should name our beachhead city something that symbolizes an bold and massive invasion
Arnelos> To be frank, the entire assault will not involve enough troops to defeat the GWT army, even between Apolyton and CFC. However, getting GWT to think that it may just be the first wave of a larger assault might get them to turn to scorched earth tactics... that would help.
Togas> and they have no idea how we've spent the past 40 turns. We could have been building up this entire time
Togas> just waiting for nav....
Arnelos> actually they do know... we've been building cities like crazy
Arnelos> but now that that's done...
Togas> but from those cities come horses
Arnelos> true
Arnelos> Octy - you getting all of this?
Octavian_X> It's all getting logged - I was watched Conan O'Brien.
Octavian_X> I'm not really sure myself. It's a great idea, but I'm afraid the pyschological aspect will fail.
Octavian_X> It could backfire and provoke a counter-invasion, something I'm not entirely confident we could repel if large enough.
Togas> they'll invade when they're good and ready
Togas> this way, we chop back when they'll be ready and hopefully cripple their industry
Togas> and set back their research
Octavian_X> I'll still bring it up, but I'm not entirely sold on it yet.
Togas> you guys will fare better attacking then than defending against their impending invasion
Arnelos> that's the logic... GWT will invade with every unit they have once they get Navigation
Arnelos> by taking down their economy in this manner (especially knocking out their entire FP core), we both delay the date at which they'll get Navigation and we damage their economic potential for building up the necessary army
Octavian_X> You don't think they'll continue to prosecute the CGN war?
Arnelos> if they do, wonderful
Togas> if they do, we can continue to burn their cities
Arnelos> precisely
Arnelos> they'll return home... their home cities are more important than what is left of CGN
Arnelos> or, more importantly, what will be left by then
Octavian_X> I'm sorry, I just don't have much to add. Big test took a lot out of me today.
Togas> gotcha
Togas> just pass it onto the others and have them drop in tomorrow so we can chat some more about it
Togas> we're planning right now
* Togas has quit IRC (Quit: )

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 16-05-2004 10:02
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Message I sent to CFC with the save. Please note that it was kept purposely vague and referencing only "finances" specifically because Mongoose also receives the save file e-mail (something I know I and others have forgotten when attaching messages to previous e-mails of this nature... REMEMBER: Mongoose is a known security risk). Anyhow, here's what I sent (yes, I plan to follow up in chat):

quote:
We need to chat with you guys about finances and about whatever role you guys want in this. I'd suggest something on the order of another "summit" meeting with heads of state, given the subject matter.

Donovan, if you could let me know of your availability for that, it would help a lot. I'll will try to have us accomodate your availability.

Thanks.

- Arnelos

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:34
  Old Post 17-05-2004 00:36
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sent to CFC's email addy:
quote:

Please get back to me via email or in our embassy chatroom #isdgfamtalks.

Our two nations need to begin actively and cooperatively planning for our comming assault. We have spent countless hours in very detailed planning on this mission and we would like to fill you in on what we will soon be undertaking, and trying our best to involve your nation in this great attack.

I will be available tonight and tomorrow night to chat. Wednesday night as well. Please let me know when you would like to meet.

--Togas, Minister of Foreign Affairs.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 17-05-2004 08:37 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Sent to CFC:

Along with E_T's map of the CFC possible strike route

quote:
Hey D_X

Im just relaying some information to you as the duty FAM guy. Unfortunately our CFC Ambassadors are less then reliable

Anyway here is what I would like to pass:

1. We will need 900 of the 1000 Gold you offered for this operation.

2. We will have Navigation in 10 turns

3. Our recommendation is to go for a particular target, strike it and then get out. Also please make sure to cut the north-south road as much as possible to delay GWT reinforcements and also cut them off of Grapes. The reason this is a hit and run is because we want to minimize the chance of GWT getting another Great Leader. Which if they do will of course allow them to rapidly reconstruct the Forbidden Palace, minimizing the long term effectivness of this attack.

4.We should as partners start regularly discussing this stuff. Thats why Arnelos sent you to message asking for a chat. The key to sucess in this operation is a perfectly timed hit and run, in order to do that we need to coordinate timetables. So I would suggest we start chatting a couple of time a week.

5. Attached is a conceptual picture of what we think you ought to be doing, this is a guide that we came up with and wanted to share with you.

This is the comment with the picture staright out of our forum. Notice the timing will be crucial

quote:
Possible CFC Strike and where at


Because of timing, distance and Targets that CFC might be able to take on, the only thing that would really make a big dent in their War effort AND to further cripple them economically is for CFC to strike at the Road that connects them with the south. This will slow anything coming back from their front and remove their Wines from availability.

Timing Issue: CFC needs to follow this timeline, so that our Group A can get into position, without them being spoted.
Also, this would allow us to keep from gifting Astro to CFC until 2 turns before Nav, incase they needed to upgrade.


Your friends and allies Apolyton

conmcb25
Deputy FAM for Apolyton

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 22-05-2004 02:22
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E_T and myself requesting information from CFC in their chatroom (E_T should post a log of earlier chat snippets sometime later):

quote:

Arnelos> .
Arnelos> Chieftess - when you get back, please relay the following to the CFC Team: We need to chat. They can PM me at Apolyton, MZO, or e-mail me at arnelos@aol.com if they'd like to schedule.
Arnelos> Point is, we really *need* to talk
E_T> I was just talking to croxis
E_T> I'll post that log shortly
E_T> but it seems that DZ's term is coming to an end and he's retiring right afterwards
Arnelos> ok
Arnelos> we need *someone* to talk to
E_T> but he (croxis) atleast posted something in their forum
Arnelos> ok, that's good
* E_T is now known as E_T[APO-needing_to_talk]
E_T[APO-needing_to_talk]> I've got freaking 11 chatwindows open....
Arnelos> heh
Arnelos> I only have 9
E_T[APO-needing_to_talk]> that doesn't include the 3 server status windows
Arnelos> right
E_T[APO-needing_to_talk]> but we need to make sure that we pull this off as best as possible

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 22-05-2004 21:04
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Several Chats with CFC people, Part 1 of 2 Get a bigger avatar today!

Summary is in CFC Diplo Thread.

First off, finally got to talk to atleast someone from their team, Croxis. He lost connection and we resumed our chat.

quote:

Session Start: Fri May 21 16:05:32 2004
Session Ident: croxis|blogging
[16:05] Session Ident: croxis|blogging (~croxis@croxis.Users.irc-chat.net)
[16:05] [croxis|blogging> I'm not an offical member, but how can I help?
[16:05] [croxis|blogging> er
[16:05] [croxis|blogging> offical position i mean
[16:05] [croxis|blogging> I'm a memeber hehe
[16:06] [E_T> We at Apolyton need to know if you got the info that we had sent you all
[16:06] [croxis|blogging> hmm
[16:06] [croxis|blogging> well I didn't get it, let me look
[16:12] [croxis|blogging> what is the basic jest fo the info?
[16:13] [E_T> something that we had sent both DZ and OctX recently
[16:13] [E_T> concerning things to come soon
[16:15] [croxis|blogging> involving interationcs with GWT and crew?
[16:15] [E_T> yes
[16:15] [croxis|blogging> ok I see a informal chat dating from may 5th
[16:15] [croxis|blogging> but that is it
[16:16] [E_T> we need to first off, have a confereance
[16:16] [E_T> there was maps and timelines for things that we had sent both
[16:16] [croxis|blogging> ok
[16:17] [E_T> it's looking like DZ has dissapeared and we need to get together before it's too late
[16:17] [croxis|blogging> i do recall seeing a map
[16:17] [E_T> things are going to be happening very quickly and we need you all ready
[16:17] [croxis|blogging> ok
[16:18] [E_T> and we need to know your status and also, the money that DZ said he was going to be sending
[16:18] [E_T> as whoever played the turn last turn didn;'t send anything
[16:20] [E_T> thing is, I have one of our Consuls stating that you guys are so disoranized, that you couldn;t find yourselves out of a paper bag
[16:20] [E_T> and I know he's just blowing smoke, but this is crucial that we communicate as much as possible on this
[16:23] [E_T> hello
[16:23] No such nick/channel
Session Close: Fri May 21 16:24:34 2004

Session Start: Fri May 21 16:23:27 2004
Session Ident: croxis
[16:23] [E_T> you here?
[16:23] [croxis> yes
[16:23] [croxis> i lost the brower, so give me a moment
[16:24] [E_T> [croxis|blogging> ok
[16:24] [E_T> [E_T> and we need to know your status and also, the money that DZ said he was going to be sending
[16:24] [E_T> [E_T> as whoever played the turn last turn didn;'t send anything
[16:24] [E_T> [E_T> thing is, I have one of our Consuls stating that you guys are so disoranized, that you couldn;t find yourselves out of a paper bag
[16:24] [E_T> [E_T> and I know he's just blowing smoke, but this is crucial that we communicate as much as possible on this
[16:24] [E_T> [E_T> hello
[16:24] [E_T> No such nick/channel
[16:24] [E_T> incase you missed some of that
[16:24] [croxis> ok
[16:24] [croxis> thanks
[16:25] [croxis> now what was I looking for again? the maps and information?
[16:26] [E_T> that and just some contact info
[16:26] [croxis> ok
[16:26] [E_T> if DZ is gone, we need to have people that we can get intouch with
[16:26] [E_T> and we really need to have a group chat with you all
[16:27] [croxis> DZ is finishing the term then going into retierment
[16:27] [E_T> well, he didn't play the save last turn
[16:27] [croxis> no
[16:28] [E_T> and WE need to get someone to let us know these things, so that we can coordinate
[16:28] [croxis> Cheetah played that turn
[16:28] [croxis> Only problem might have been in the diplomatic screens when talking to Poly. Either I sent 80 gold two times or I didn't send anything at all...
[16:28] [E_T> none at all
[16:29] [croxis> as I can see
[16:29] [E_T> and we need to know what you will have ready on the big date
[16:29] [croxis> *nods*
[16:30] [croxis> is there anything else?
[16:32] [E_T> Please have anyone on your team contact me at et_civ@rockbandit.net AND Arnelos at Arnelos@aol.com AND conmcb25 at conmcb25@bluemarble.net AND MasterZen at civ@mzocentral.net
[16:33] [croxis> ok
[16:33] [croxis> POsting the log now
[16:34] [E_T> Also Togas at tom_ogas@Yahoo.com
[16:34] [croxis> posted
[16:35] [E_T> Arnelos and MZ are Consuls, Togas and Con are FAM, I'm MoI
[16:35] [E_T> but we need to talk, if anything, to get updates every turn as to the readyness
[16:36] [E_T> because it;s going to come very fast
[16:37] [croxis> I must go to my meeting
[16:37] [croxis> but the message has been sent
[16:37] [E_T> Also, that we hang out in the embassy channel and know one acknowledges us there
[16:37] No such nick/channel
Session Close: Fri May 21 16:38:10 2004


Later, talked to Bootstoots

quote:

Session Start: Fri May 21 19:36:02 2004
Session Ident: Bootstoots
[19:36] Session Ident: Bootstoots (~bootstoot@Bootstoots.Users.irc-chat.net)
[19:36] [Bootstoots> hi
[19:36] [Bootstoots> I haven't been active in the MSDG lately, so I can't help much
[19:36] [E_T[APO-needing_to_talk]> APO needs to talk to someone who is
[19:36] [Bootstoots> croxis has already started a thread urging people who are active to talk with you
[19:36] [E_T[APO-needing_to_talk]> good, any results yewt
[19:37] [E_T[APO-needing_to_talk]> we need to know some important things, like what you all might have ready for our little party?
[19:37] [E_T[APO-needing_to_talk]> and what you all think of the strike plans and locations
[19:38] [Bootstoots> I don't know very much about that...I'm sure somebody who does will come in as soon as they see the message
[19:38] [E_T[APO-needing_to_talk]> but you did get that map that we had sent you, with the timeline?
[19:39] [E_T[APO-needing_to_talk]> because, it;s 9 turns to Navigation and counting down
[19:41] [Bootstoots> I don't remember seeing the map, but I haven't been active, so it's likely that we got it but I just didn't see it
[19:42] [E_T[APO-needing_to_talk]> well, we NEED to know if you got that and the timeline, as it;'s vital for any plans you might have
[19:42] [E_T[APO-needing_to_talk]> as from the last chat we had with several of your members, they want to go and fight some
[19:43] [Bootstoots> I believe that is the plan
[19:43] [E_T[APO-needing_to_talk]> we are trying to do that as effictively as possible, so we are kind of wondering about the silence from you all
[19:43] [Bootstoots> we don't have very many active members
[19:44] [E_T[APO-needing_to_talk]> one of our consuls had even started saying bad things about your team, although, noone is paying him any attention as it is
[19:44] [Bootstoots> croxis made it clear in his post that it is urgent that representatives from CFC meet with Poly in the embassy
[19:44] [E_T[APO-needing_to_talk]> good then
[19:46] [E_T[APO-needing_to_talk]> thing is, we started PM'ing a lot of our inactive people, when this strike was approved and we have almost doubled our active participants
[19:46] [E_T[APO-needing_to_talk]> maybe you all should do the same
[19:46] [E_T[APO-needing_to_talk]> something for them to be interested in again.,..
[19:46] [Bootstoots> that would be a good idea
Session Close: Fri May 21 19:52:33 2004


And in the CFC Embassy Channel, Arnie and I first tryed to get someone, then just waiting around all night and finally, got EMP, who is their Science Minister and Bootstoots again, with Chieftess mainly watching and Ginger Ale showing up later.

quote:

Session Start: Fri May 21 15:57:08 2004
Session Ident: #demogame_cfc_embassy
[15:57] * Now talking in #demogame_cfc_embassy
[15:57] * Topic is '4Welcome to the Fanatikese Embassy - Trade Discussion - Joint Military Planning - Diplomatic Discussions'
[15:57] * Set by CivGeneral!~Simman198@2142b218. on Fri May 02 20:14:15
[16:23] * Arnelos has joined #demogame_cfc_embassy
[16:24] [Arnelos> .
[16:25] [Arnelos> Chieftess - when you get back, please relay the following to the CFC Team: We need to chat. They can PM me at Apolyton, MZO, or e-mail me at arnelos@aol.com if they'd like to schedule.
[16:25] [Arnelos> Point is, we really *need* to talk
[16:37] [E_T> I was just talking to croxis
[16:38] [E_T> I'll post that log shortly
[16:39] [E_T> but it seems that DZ's term is coming to an end and he's retiring right afterwards
[16:39] [Arnelos> ok
[16:39] [Arnelos> we need *someone* to talk to
[16:39] [E_T> but he (croxis) atleast posted something in their forum
[16:39] [Arnelos> ok, that's good
[16:40] * E_T is now known as E_T[APO-needing_to_talk]
[16:41] [E_T[APO-needing_to_talk]> I've got freaking 11 chatwindows open....
[16:41] [Arnelos> heh
[16:41] [Arnelos> I only have 9
[16:42] [E_T[APO-needing_to_talk]> that doesn't include the 3 server status windows
[16:42] [Arnelos> right
[16:43] [E_T[APO-needing_to_talk]> but we need to make sure that we pull this off as best as possible
[18:29] * Arnelos has quit IRC (Quit: )
.
.
[19:30] * Bootstoots has joined #demogame_cfc_embassy
[19:30] * ChanServ sets mode: +o Bootstoots
[19:30] [Bootstoots> es
[19:32] [E_T[APO-needing_to_talk]> hello
[19:32] [E_T[APO-needing_to_talk]> APO needs to talk to CFC
.
.
[09:07] * EMP has joined #demogame_cfc_Embassy


End of Part 1
E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 22-05-2004 21:06
Edit/Delete Message Reply w/Quote
#338 Report this post to a moderator
Part 2 Support Apolyton, buy Civilization III: Complete

I overlaped the end of part one with the begining of this part, for continunity

quote:

[09:07] * EMP has joined #demogame_cfc_Embassy
[09:07] [EMP> hello
[09:09] [EMP> E_T did you need to talk to someone?
[09:15] [E_T[APO-needing_to_talk]> yes
[09:15] [E_T[APO-needing_to_talk]> We, at Apolyton, need to talk to CFC about the upcoming events
[09:17] [EMP> ok
[09:19] [EMP> I may not be able to help you a lot since I am only science minister but I will go ahead and try
[09:20] [E_T[APO-needing_to_talk]> K, did you all get the map and timeline that was sent to you?
[09:20] [EMP> let me go get it
[09:21] [EMP> Got it
[09:22] [E_T[APO-needing_to_talk]> the map that shows where we think is the best place for you all to make a quick strike
[09:22] [E_T[APO-needing_to_talk]> the reasoning is mainly timing
[09:22] [EMP> yea
[09:23] [E_T[APO-needing_to_talk]> because, it takes out their boat movement from coast to coast and slows them down from getting back up north
[09:23] [EMP> yes
[09:24] [E_T[APO-needing_to_talk]> this will also have the effect of removing the wines from their northern cities and all of their other luxes from the captured southern ones
[09:24] * Chieftess goes and gets someone from the other demogame if they're here...\
[09:24] [E_T[APO-needing_to_talk]> which might make a few of them revert
[09:24] [EMP> good idea
[09:24] * Bootstoots has joined #demogame_cfc_embassy
[09:24] * ChanServ sets mode: +o Bootstoots
[09:25] [Chieftess> And here's (boots)!
[09:25] [E_T[APO-needing_to_talk]> Hey
[09:26] * Ginger_Ale has joined #demogame_cfc_embassy
[09:26] [Bootstoots> hi
[09:26] [Bootstoots> has anybody tried to contact you?
[09:26] [Ginger_Ale> ...
[09:26] [E_T[APO-needing_to_talk]> the thing is, we want to know, what you guys are going to be able to scrap up for this
[09:26] [Chieftess> (boots) This window
[09:26] [Bootstoots> ok
[09:26] [E_T[APO-needing_to_talk]> No boots, no e-mails and EMP is really the first
[09:26] [Ginger_Ale> to do what?
[09:27] [E_T[APO-needing_to_talk]> to talk about the planned strike against GWT/GCA
[09:27] [Ginger_Ale> ooooh
[09:27] [Ginger_Ale>
[09:27] [Ginger_Ale>
[09:27] [E_T[APO-needing_to_talk]> which will be soon
[09:28] [E_T[APO-needing_to_talk]> we launch in 9 turns from the save that you guys currently have
[09:28] [Bootstoots> we definitely plan to attack, however no timetable has been set from what I can figure out
[09:29] [E_T[APO-needing_to_talk]> we have 2 strikes in the works, one that is kind of dependant on what you guys can possibly do, i.e. how much of a threat GWT will make of your part
[09:29] * Ginger_Ale has quit IRC (Quit: Ginger_Ale)
[09:29] [E_T[APO-needing_to_talk]> let me outline it a bit for a moment
[09:29] [Bootstoots> ok
[09:30] [E_T[APO-needing_to_talk]> next turn, we get Astro, 8 turns after, we get Nav,
[09:31] [E_T[APO-needing_to_talk]> Nav is D-3 in our timeline of events
[09:32] [E_T[APO-needing_to_talk]> D-1, we have our Group A ready to land and we land with Settler, Muskets and Knights on D-day
[09:32] [Bootstoots> ok
[09:33] [E_T[APO-needing_to_talk]> then on D+1, we build a beachhead city and bring in the rest of our B group and attack and pillage GWT's FP city
[09:34] [E_T[APO-needing_to_talk]> on the same turn, D+1, you guys land and get ready to create havok
[09:35] [E_T[APO-needing_to_talk]> on D+2, you guys strike at the northsouth road and the city, thaking them out
[09:35] [Bootstoots> are we currently at D-9?
[09:35] [E_T[APO-needing_to_talk]> we are 9 from Nav, which is D-3, so D-12
[09:35] [Bootstoots> ok
[09:36] [E_T[APO-needing_to_talk]> here, let me copy and paste our timeline as posted
[09:36] [Bootstoots> ok
[09:36] [E_T[APO-needing_to_talk]> this was sent to DZ and Oct
[09:36] [E_T[APO-needing_to_talk]> Here is a timeline of possible events
[09:36] [E_T[APO-needing_to_talk]> D-6: Gift Education to CFC (if GWT doesn't have it before this time).
[09:36] [E_T[APO-needing_to_talk]> D-5: Gift Astro to CFC, they do what ever upgrades that they can. IF they don;t have the funds for the upgrades, then we can give them Education now and Astro next turn.
[09:36] [E_T[APO-needing_to_talk]> D-4: 1 turn to Nav. All groups are ready to set off
[09:36] [E_T[APO-needing_to_talk]> D-3: Navigation. We gift Nav to CFC. Boats move
[09:36] [E_T[APO-needing_to_talk]> D-2: Boats moving
[09:36] [E_T[APO-needing_to_talk]> D-1: Group A ready to land next turn. CFC is still in deep Ocean waters. If GWT hasn't spotted us, we should have no problems.
[09:36] [E_T[APO-needing_to_talk]> D-day: Group A lands. CFC might get spotted this turn, but not likely.
[09:36] [E_T[APO-needing_to_talk]> D+1: Beachhead city built, Ruhrpott (FP) strike. Possible other strikes at Balkin and Elfenhain. CFC lands.
[09:36] [E_T[APO-needing_to_talk]> D+2: FP groups go for other possible target, depending on what is available. CFC starts their strikes. Parth Group Lands Ready.
[09:36] [E_T[APO-needing_to_talk]> D+3: Parth Group Strikes Lands. FP groups go for other possible target, depending on what is available. CFC causes more problems.
[09:36] [E_T[APO-needing_to_talk]> D+4: Parth Group Strikes. FP groups go for other possible target, depending on what is available. CFC causes more problems.
[09:36] [E_T[APO-needing_to_talk]> D+5: Everyone DeeDeeMao's.
[09:38] [Bootstoots> ok
[09:38] [Bootstoots> I'll post this in our forum and ask them to come up with a war plan
[09:38] [Bootstoots> for our forces
[09:38] [E_T[APO-needing_to_talk]> on that map, you forces need to be in that location on D-4, after movement, for you to get Nav and move futher
[09:38] [E_T[APO-needing_to_talk]> and here is the other part of it
[09:39] [E_T[APO-needing_to_talk]> Now, the possible GWT responce:
[09:39] [E_T[APO-needing_to_talk]> D-10: sees that we have cut our Iron.
[09:39] [E_T[APO-needing_to_talk]> D-6: if GWT/GCA have Theo before this turn, they might notice the cost of Education going down.
[09:39] [E_T[APO-needing_to_talk]> D-5/4: if GWT/GCA have Edu before this turn, they might notice the cost of Astronomy going down. Sees us reconnect our Iron.
[09:39] [E_T[APO-needing_to_talk]> D-3: If they notice, they will see that they can trade with us & CFC, knowing that we have Nav (This has been verified).
[09:39] [E_T[APO-needing_to_talk]> D-Day: Sees Group A on the beach. GWT changes production, possible Iron cut, rushes what is available to rush, which won't be ready the next turn.
[09:39] [E_T[APO-needing_to_talk]> D+1: Groups A/B strikes. Sees CFC group on the beach. Reconnects Iron, Upgrades Units rushed last turn (can't move). IT's likely, that they would be moved closer to the FP/CFC units before Upgrading.
[09:39] [E_T[APO-needing_to_talk]> D+2: Groups A/B causes more problems. CFC cuts Wine/North-South road. Possible Civil Unrest in some cities. Sees Parth Group on beach. Upgraded Units move this turn.
[09:39] [E_T[APO-needing_to_talk]> D+3: Sees Parth Group on beach. Parth Strike. Groups A/B & CFC causes more problems.
[09:39] [E_T[APO-needing_to_talk]> D+4: Parth Strike. Groups A/B & CFC causes more problems.
[09:39] [E_T[APO-needing_to_talk]> D+5: sees everyone gone.....
[09:40] [E_T[APO-needing_to_talk]> the Parth group is only going to be 6 knights total, but I feel is the best thing to go after, besides the FP
[09:40] [E_T[APO-needing_to_talk]> the FP can be rebuilt, with a timely GL
[09:40] [E_T[APO-needing_to_talk]> but the Pyramids can't
[09:41] [Bootstoots> ok
[09:41] [E_T[APO-needing_to_talk]> and any chance that that might even remotly succeed, needs your help
[09:42] [Bootstoots> how large does our attacking force need to be?
[09:42] [E_T[APO-needing_to_talk]> and also, the fact that we are going on the cheap, to say, we need to remove ourselves from play, after these are done, so that GWT doesn;t get another chance at a GL
[09:43] [E_T[APO-needing_to_talk]> your force, is basically limited by what you can carry
[09:43] [E_T[APO-needing_to_talk]> we have to figure out several things, to get the boats and the knights for this, which is also costing a bundle
[09:44] [E_T[APO-needing_to_talk]> Trip had talked to DZ about it and was promiced 800 gold over 10 turns
[09:44] [E_T[APO-needing_to_talk]> we didn't get any last turn
[09:45] [Bootstoots> we tried to send 80 gold to you last turn I believe
[09:45] [Bootstoots> Cheetah reported doing it, but apparently there was an error and it didn't happen
[09:45] [E_T[APO-needing_to_talk]> Yah, croxis told me
[09:45] [E_T[APO-needing_to_talk]> if you have something like that, let us know, so that we can expect it....
[09:46] [Bootstoots> ok
[09:47] [E_T[APO-needing_to_talk]> Trip, who doesn't think that you guys are organized enough to pull this out (his sentiments are NOT reflected by the rest of our team)
[09:48] [E_T[APO-needing_to_talk]> he was saying that you guys aren't organized enough to find your way out of a paper bag
[09:48] [E_T[APO-needing_to_talk]> I don't beleave that myself
[09:48] [Bootstoots> ok
[09:48] [E_T[APO-needing_to_talk]> and neither does the other 2 Consuls
[09:49] [Bootstoots> I'll post this log in the forum and ask them to assemble forces so that we can strike in 13 turns
[09:49] [E_T[APO-needing_to_talk]> but I do think that some of this info wasn;t gotten to you all
[09:49] [E_T[APO-needing_to_talk]> post it when we are done, we aren't quite finished yet
[09:49] [Bootstoots> ok
[09:49] [E_T[APO-needing_to_talk]> one more thing
[09:50] * E_T[APO-needing_to_talk] is trying to find something, so hold on a second
[09:50] [Bootstoots> ok
[09:51] [E_T[APO-needing_to_talk]> the reasons for us to attempt the Parth Strike:
[09:51] [E_T[APO-needing_to_talk]> Well, I was telling this to Arnelos the other night:
[09:51] [E_T[APO-needing_to_talk]> GWT with Pyramids can quickly settler CGN lands for GCA
[09:51] [E_T[APO-needing_to_talk]> GWT with Pyramids can pump out LOTS of workers, gift them to GCA and GCA can add them to Newly gifted cities - Instant Pop Increases of size 6 or greater.
[09:51] [E_T[APO-needing_to_talk]> So, with the Pyramids, they can get GCA up and running very fast, so that they can help with their research and upgrades
[09:51] [E_T[APO-needing_to_talk]> WITHOUT Pyramids
[09:51] [E_T[APO-needing_to_talk]> GWT can still build a lot of settlers for GCA, BUT their cities won't recover as quickly
[09:51] [E_T[APO-needing_to_talk]> GWT won;t be able to pump out workers for GCA's pop increases and still be able to recover as quickly.
[09:51] [E_T[APO-needing_to_talk]> AND Don;t forget the Colossus. It gives that river/coastal city a huge amount of trade, more than our 2 best cities combined.
[09:51] [E_T[APO-needing_to_talk]> IMHO, Also taking out Parth is not something that we should pass up. Even if they do get a GL and quickly rebuild their FP, they will have lost a large portion of their Manufacturing and trade
[09:52] [Bootstoots> ok
[09:53] [E_T[APO-needing_to_talk]> so, your cooperation is greatly needed to help make the parth strike a reality
[09:53] [Bootstoots> yes
[09:54] [E_T[APO-needing_to_talk]> if possible, could someone on your team let us know, when your playing your saves and maybe give us updates every turn?
[09:54] [Bootstoots> ok
[09:54] [Bootstoots> I think that would be possible
[09:54] [E_T[APO-needing_to_talk]> out total force is going to be 12 boats, with 1 settler, knights and muskets
[09:55] [E_T[APO-needing_to_talk]> we are doing what we can to reduce our expences, because of knight upgrades are 80 gold each
[09:55] [E_T[APO-needing_to_talk]> and we are shortrushing some of the boats
[09:56] [Bootstoots> ok
[09:56] [E_T[APO-needing_to_talk]> and we are working at getting our GPT output up more, so that we maybe don't have to use as much of that 800 gold that Trip and DZ had talked about
[09:57] [E_T[APO-needing_to_talk]> we at APO, have also e-mailed and PM'ed out inactives and have gotten a lot of people back, because of this, you guys might want to try the same
[09:58] [E_T[APO-needing_to_talk]> war is good for demogame activitey,....
[09:58] [E_T[APO-needing_to_talk]> that's it....
[09:58] [Bootstoots> that would probably help to get some people back
[09:58] [Bootstoots> ok
[09:58] [E_T[APO-needing_to_talk]> you can post your log now....
[09:58] [Bootstoots> will do
[10:00] [E_T[APO-needing_to_talk]> any comments, EMP, Chieftess?
[10:01] [E_T[APO-needing_to_talk]> Oh, Boots, also tell them that we really need to get with as many of your guys as possible for a mas chat, if that's possible
[10:01] [Bootstoots> ok
[10:02] [E_T[APO-needing_to_talk]> to help explain any questions that some peeple might have
[10:03] [EMP> it looks fine
[10:03] [E_T[APO-needing_to_talk]> good, we hope to hear from you guys with what you're planning to take to the party
[10:05] [E_T[APO-needing_to_talk]> and also, I'll be working on a map, showing spots that GWT/GCA might attempt, in the future, to put down a beachhead settler against us, because they will be coming after this, it's just goning to take them a little longer without their FP
[10:06] * E_T[APO-needing_to_talk] is now known as E_T[APO-hanging_out]
[10:06] * E_T[APO-hanging_out] is going for a smoke now....
[10:07] [Bootstoots> ok
[10:08] [EMP> log this please somone
[10:10] [Bootstoots> log posted
[10:11] * EMP has quit IRC (Quit: )
[10:18] [E_T[APO-hanging_out]> I'll be back, I have to post my logs, too
Session Close: Sat May 22 10:18:23 2004


That's it, I had to leave IRC to get these logs together, and I'll be headed back shortly.

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 22-05-2004 23:35
Edit/Delete Message Reply w/Quote
#339 Report this post to a moderator
Further talks with CFC Support Apolyton, buy Call to Power 2

Trip and I talked to set up a chat time and location and I again when over the outline of the attack

quote:

[13:43] * Bootstoots has joined #demogame_cfc_embassy
[13:43] * ChanServ sets mode: +o Bootstoots
[13:45] * Trip has joined #demogame_cfc_embassy
[13:45] [Trip> hey
[13:45] [Trip> brb
[13:45] * Cheetah has joined #demogame_cfc_embassy
[13:45] [Cheetah> yes?
[13:45] [Trip> hello
[13:45] [Trip> brb, need to get laundry..
[13:45] [Ankka> Trip has something to say.
[13:46] [Ankka> ok, fine
[13:46] [Cheetah> hehe k
[13:46] [E_T[APO-hangingout]> hello
[13:46] [Ankka> hi
[13:46] [Ankka> Cheetah: log
[13:48] [Cheetah> always logging
[13:48] [E_T[APO-hangingout]> it's just sorting through such long logs that can be a problem
[13:48] [Ankka> oh yeah.
[13:48] [Ankka> forgot
[13:50] * E_T[APO-hangingout] is now known as E_T[APO]
[13:50] [Ankka> I'll go to a fast shower.
[13:50] [Ankka> really fast.
[13:50] * E_T[APO] is now known as E_T[APO-MoI]
[13:52] [Trip> okay
[13:52] [Trip> I'm back
[13:52] [Cheetah> hehe k
[13:52] [Trip> I have to go in 8 minutes
[13:52] [Trip> so I'll be quick
[13:52] [Cheetah> :/
[13:53] [Trip> Apolyton and CFC need to have a meeting soon
[13:53] [Trip> whoever at CFC is making the decisions now
[13:53] [Cheetah> Ankka just left for a short shower. well, what is it?
[13:53] [Trip> if that's the two of you, then we need to talk with the two of you
[13:53] [Cheetah> heh
[13:53] [Trip> CFC needs to have boats in position and units on them ready to hit GWT in about 9 turns
[13:53] [Trip> additionally
[13:53] [Trip> Apolyton will need 700 or 800 gold in 7 or 8 turns
[13:53] [Trip> we've already spent about 700 of our own
[13:54] [Cheetah> well, the people always makes the decissions.
[13:54] [Cheetah> usually under the guidance of DZ, but he has disappeared :/
[13:54] [Cheetah> hm
[13:54] [Trip> yes
[13:54] [Trip> but decisions have to be made
[13:54] [Trip> by SOMEONE
[13:54] [Trip> doesn't matter who
[13:54] [Cheetah> did you recieve money from us last turn?
[13:54] [Trip> no
[13:54] [Trip> no money, no map
[13:54] [Cheetah> :/
[13:55] [Cheetah> thats my fault - my PTW installation had all the text displaced so it was hard to see what I was doing
[13:55] [Cheetah> think it will be better this turn
[13:55] [Trip> okay
[13:55] [Trip> we need a total of 700 or 800 in 7 or 8 turns
[13:55] [Trip> E_T knows more about that than we do though
[13:55] [Trip> but
[13:55] [Trip> the most important thing is to be able to schedule another chat in the next few days
[13:55] [Trip> will you be available for something?
[13:55] [Ankka> back.
[13:56] [Cheetah> that was fast Ankka
[13:56] [Cheetah> I think I will yes
[13:56] [Ankka> I know.
[13:56] [Trip> what about you Ankka?
[13:56] [Trip> will you be available for a chat in the next couple days?
[13:56] [Ankka> wait a sec.
[13:56] [Trip> so that we can coordinate things better
[13:56] [Ankka> I'll read all tht
[13:57] [Ankka> *that
[13:57] [Trip> I have to go in a couple minutes
[13:57] [Cheetah> hm
[13:57] [Cheetah> when are you ready for a chat?
[13:57] [Ankka> yes, a chat could be held.
[13:57] [Trip> is monday or tuesday evening EST a good time?
[13:58] [Cheetah> hm
[13:58] [Ankka> earlier, or I'll miss it.
[13:58] [Cheetah> yes i think so
[13:58] [Trip> give a time
[13:58] [Ankka> GMT 20 is the lates for me. :|
[13:58] [Trip> I'm out of class now so any time is good for me
[13:58] [Trip> what time would be good for both of you?
[13:58] [Trip> 4pm EST?
[13:58] [Ankka> GMT 18 - GMT 20 would be a good time I think
[13:59] [Ankka> is EST how much from GMT?
[13:59] [Trip> is that alright with you Cheetah?
[13:59] [Ankka> -6 hours?
[13:59] [Trip> EST is GMT-5
[13:59] [Cheetah> 6 hours i think
[13:59] [Cheetah> k
[13:59] [Trip> 5 or 6
[13:59] [Cheetah> its ok with me
[13:59] [Ankka> k
[13:59] [Trip> it changes :P
[13:59] [Trip> alright
[13:59] [Ankka> then that would be so that I can make it.
[13:59] [Cheetah> Tuesday 18 GMT then?
[13:59] [Trip> how about Monday at GMT 2000
[13:59] [Ankka> GMT 19 would be better.
[14:00] [Trip> okay
[14:00] [Trip> Monday GMT 1900?
[14:00] [Ankka> Fine for me.
[14:00] [Trip> alright with you Cheetah?
[14:00] [Cheetah> monday I have a training from 19-21 GMT :/
[14:00] [Trip> hmmm
[14:00] [Trip> alright
[14:00] [Trip> Tuesday then
[14:00] [Cheetah> tuesday 19 GMT?
[14:00] [Trip> yes
[14:00] [Trip> good for both of you?
[14:00] [Ankka> suits me AFAIK unless I forget something.
[14:01] [Trip> alright
[14:01] [Trip> excellent
[14:01] [Trip> see if you can get anyone else to come
[14:01] [Cheetah> then it is settled
[14:01] [Ankka> I think someone will.
[14:01] [Trip> yep
[14:01] [E_T[APO-MoI]> EMP and I had a chat today about some of this, too
[14:01] [Cheetah> of course
[14:01] [Ankka> Tuesday GMT 19.
[14:01] [Trip> I'll see who I can drag in also
[14:01] [Ankka> we know.
[14:01] [Ankka> good.
[14:01] [Ankka> oh, but where?
[14:01] [Ankka> here?
[14:01] [Trip> can you both get to the Apolyton room?
[14:01] [E_T[APO-MoI]> yes, boots should have posted that log
[14:02] [Ankka> which one is it?
[14:02] [Ankka> or where, so to say.
[14:02] [Cheetah> lets see
[14:02] [Trip> #isdgfamtalks
[14:03] [Trip> on the apolyton.net server
[14:03] [Cheetah> what server? apolyton.net?
[14:03] [Trip> some people have trouble getting into this room
[14:03] [Cheetah> hm
[14:03] [Trip> including our foreign affairs minister
[14:03] [Ankka> I'll test.
[14:03] [Trip> which is why I ask
[14:03] [Cheetah> I have trouble connecting to your server :/
[14:03] [E_T[APO-MoI]> when we start, we might have a password set, but we will let anyone know what it is, in here
[14:03] [Ankka> good.
[14:04] [Cheetah> what port is the server running on?
[14:04] [Trip> 6667
[14:04] [Ankka> I got in.
[14:04] [E_T[APO-MoI]> and if they also show up here, we can help to guide them to the other server/room
[14:04] [Trip> apolyton.net
[14:04] [Trip> sure you can't get in Cheetah?
[14:04] [Ankka> odd
[14:05] [Cheetah> [20:05:15] * Connecting to apolyton.net (6667)
[14:05] [Cheetah> -
[14:05] [Cheetah> [20:05:36] * Unable to connect to server (Connection timed out)
[14:05] [Cheetah> :/
[14:05] [Trip> oh well
[14:05] [Trip> we can meet in here then
[14:05] [Trip> Tuesday
[14:05] [E_T[APO-MoI]> it does that too me, if I try the /server command
[14:05] [Trip> 1900 GMT
[14:05] [E_T[APO-MoI]> don't know why
[14:05] [Ankka> I did /server -m and it worked
[14:05] [Trip> well
[14:05] [Trip> if you can get in there then we should meet there
[14:05] [Trip> if not then here
[14:06] [Trip> E_T, can you post about this?
[14:06] [Trip> I have to go like, RIGHT now
[14:06] [Ankka> bye.
[14:06] [Cheetah> cya
[14:06] [E_T[APO-MoI]> I'll post the log shortly
[14:06] [Trip> okay
[14:06] [Trip> thanks
[14:06] [Trip> 'Til lata
[14:06] [Ankka> bye
[14:06] * Trip has quit IRC (Quit: )
[14:06] [Ankka> anything else?
[14:06] [E_T[APO-MoI]> just to give you a heads up
[14:06] [Ankka> thanks.
[14:07] [E_T[APO-MoI]> there is a map, that was sent to you guys a little while ago, with the area that we think is best for you to strike, with course layed out to get there
[14:07] [Ankka> we got it.
[14:07] [E_T[APO-MoI]> and where you have to be at certain times
[14:08] [E_T[APO-MoI]> like, in 8 turns, after this one that you currently have, we will have Navigation
[14:08] [Ankka> yes.
[14:09] [E_T[APO-MoI]> and so, you boats have to be at the spot marked Nav on the turn before, to launch from when we send nav to you
[14:09] [Ankka> and you will gift it to us so we can also get a navy
[14:09] [Ankka> yes
[14:09] [Cheetah> k
[14:10] [E_T[APO-MoI]> the time line is that we give you Education, then Astro, intime for any possible galley to Caravel upgrades, they move into position and we then get and gift Nav
[14:11] [Ankka> well planned.
[14:11] [Cheetah> yup. sounds good
[14:11] [E_T[APO-MoI]> thing is, we are expending a ton of cash, for mostly upgrades of horses to knights for this attack, and with the 800 that was promiced, are you guys going to have enough to upgrade Galleys besides Riders?
[14:12] [E_T[APO-MoI]> CGN is even giving us some money, as this is their best bet for a good strike at GWT, even if they fail
[14:13] [Ankka> hm.
[14:13] * static has joined #demogame_cfc_Embassy
[14:13] [E_T[APO-MoI]> so, the main thing, is for you guys to see what you can come up with, to specifically, go after those targets
[14:13] [Ankka> I don't even know our financial situation... I think we don't have very much left after that.
[14:14] [Cheetah> we'll look at it when we play the save then
[14:14] [E_T[APO-MoI]> we don;t think that we both can come up with suffecient forces in the timeframe involved
[14:14] [Cheetah> you need 800 gold right?
[14:14] [Ankka> so CFC will have to have a small one, huh?
[14:15] [E_T[APO-MoI]> yes, DZ was talking about over 10 turn period, but that was 2 turns ago, we got 60 2 turns ago and nothing last turn
[14:15] [Ankka> we'll play the tuirn soon, we'll know better after that.
[14:15] [Ankka> last turn was a mess.
[14:15] [Ankka> this turn you'll get it double (160gold)
[14:16] [E_T[APO-MoI]> but the more the better, as I have no idea what you guys have in the way of ships that can get to the launch point, in time
[14:16] [E_T[APO-MoI]> and then what you can put on it
[14:17] [E_T[APO-MoI]> we had "delayed" the turn a few turns ago, as we were looking at several build options for getting out forces together
[14:18] [E_T[APO-MoI]> all total, it;s costing us around 2000 gold, so that 800 is a small amount of that but still vital
[14:18] [Ankka> oh.
[14:18] [Ankka> sounds like a lot of money.
[14:18] [Ankka> we'll pay.
[14:18] [E_T[APO-MoI]> and we have timed things, so that, we might need a little less, but until we get to that point, we aren't totally certain
[14:19] [Ankka> hm k.
[14:19] [Cheetah> understood
[14:20] [Ankka> yeah.
[14:20] [Ankka> so, we'll send double the money this turn to fix the mistake last turn.
[14:20] [E_T[APO-MoI]> we fell that this is the only way to knock GWT/GCA back a bit, enough for us both to be ready for a further invasion, when we get to Cav and to keep them from getting to Nav as fast, so that we are safe to get ready
[14:21] [Ankka> this is really an epic game, I have to say.
[14:21] [E_T[APO-MoI]> and knowing what you guys are going to be able to send, or atleast, updates every turn, would be very helpful
[14:21] [Cheetah> you'll have it
[14:22] [E_T[APO-MoI]> yes, Epic.....
[14:22] [Cheetah> if you just idle on this channel, or I could get into your server I'd like to keep continous contact
[14:22] [E_T[APO-MoI]> I would love to be on the wall, when GWT first opens the saves that see the different forces on their beach,
[14:22] [Ankka> lol
[14:22] [E_T[APO-MoI]> first our initial landings
[14:23] [E_T[APO-MoI]> then, your landings, the next turn
[14:23] [Ankka>
[14:23] [E_T[APO-MoI]> and then our possible Parth landings.....
[14:23] * static has left #demogame_cfc_Embassy
[14:23] [E_T[APO-MoI]> it will be lovely caos (sp)
[14:24] [Ankka> sorry, we have to go to a turnchat now... tuesday at 19GMT
[14:24] [E_T[APO-MoI]> and actually, the timing couldn't be better, with the different things happening and the bulk of GWT's Armies being down in CGN lands
[14:25] [E_T[APO-MoI]> k, laters
[14:25] [Ankka> cya
[14:25] [E_T[APO-MoI]> I'll be haning out here, if anyone need us
[14:25] [Cheetah> cya
[14:25] * E_T[APO-MoI] is now known as E_T[APO-Hanging_out]

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 24-05-2004 19:55 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#340 Report this post to a moderator
Support Apolyton, buy Call to Power 2

I posted this at the CGN Apoly Embassy forum today so they understand why there ambassador has been UA.

I encourage anyone else who has access there to check the forum and post if necessary.

We also need to involve CGN in our planning so they can possibly pin down GWT as the operation against GWT commences.

quote:
Im currently on a business trip to Bucharest, Romania for two weeks, it ends on the 6th of June.

And I was very busy before I left so I could not hang out inchat with you guys as much as I usually do.

If you need something please post it here or talk to one of the other Apoly guys in your room or our chat room.

Ill be back to normal sometime after the 6th of June.

And I encourage you guys to talk to the other Apoly guys as much as possible in the near future as the impending GWT operation nears.

conmcb25
From Bucharest

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 25-05-2004 08:32
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#341 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

Sent the following note to CFC with the save:

quote:

Sent to CFC with the Turn:

My apologies on forgetting the WM this turn. I'll put a note in the orders to make sure we remember next turn.

We're looking forward to the chat with you guys tomorrow night.

- Arnelos

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:34
  Old Post 26-05-2004 02:11
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#342 Report this post to a moderator
Browse Apolyton AD-FREE

Part 1 of chat with CFC.

quote:
[13:20] * Now talking in #demogame_cfc_embassy2
[13:20] * Topic is 'Welcome to the Fanatican Embassy for the C3C ISDG :: 2004.05.25 - Chat with Apolyton'
[13:20] * Set by Cheetah- on Tue May 25 13:17:53
[13:20] [Kloreep] Hi
[13:20] [Ankka] welcome
[13:20] [E_T[APO-MoI]] go ahead and start, we can copy and paste until he gets here...
[13:20] [Ankka] :P
[13:21] [E_T[APO-MoI]] kloreep is taking Trips Consular seat, until the next elections
[13:21] [Cheetah-] k
[13:21] [Trip] well
[13:21] [Ankka] Official Chat betwen Apolyton and CFC starts now
[13:21] [Trip] MWIA wants it
[13:21] [Trip] but anyways
[13:21] [Ankka] ok, let's start.
[13:21] [Ankka] quite a havoc in CGN territory this turn. :|
[13:22] [E_T[APO-MoI]] first off, did you guys notice things happening over in CGN land?? It's not pretty
[13:22] [E_T[APO-MoI]] xpost
[13:22] [Ankka] no.
[13:22] [Ankka] getting ugly.
[13:22] [Ankka] I have the save open...
[13:22] [Cheetah-] erm. haven't seen this turns save, so if anyone would like to fill me in?
[13:22] [Trip] GWT struck through Orlando
[13:22] [Trip] stole th roads
[13:22] [E_T[APO-MoI]] we did get the 160 that you sent and Arnie forgot to send you a new map...
[13:22] [Trip] err
[13:22] [Trip] after taking Floral Park
[13:22] [Trip] then took Trois-Rivieres
[13:23] [Trip] then used those roads to get Hannibal south of Arhus
[13:23] [Trip] in the end one size 12 city fell and two size 11 cities :|
[13:23] [Ankka] :|
[13:23] [Cheetah-] :/
[13:23] [Trip] and GCA captured Saxton, size 6, on the eastern frontier
[13:23] [Ankka] yes
[13:23] [E_T[APO-MoI]] GCA is being "Lucky" as usual
[13:24] [Ankka] gah.
[13:24] [E_T[APO-MoI]] hehe. Micco, at CGN has 2 words that are autocensored, F*ck and Lucky....
[13:24] [Ankka] GWT has ansars... I still don't get it how they got that far in 1 turn...
[13:24] [Trip] they could go up to 9 tiles
[13:24] [E_T[APO-MoI]] 3 move can be powerfull, on roads you own
[13:25] [Cheetah-] makes me wonder what will be left of CGN when we arrive...
[13:25] [Ankka] but they had to go through CGN territory
[13:25] [Trip] every time GWT captured another city, it got them more roads to use to get even further
[13:25] [Trip] Ankka: only for a couple of them
[13:25] [Trip] Floral Park had quite a few units
[13:25] [Trip] it was captured first
[13:25] [Trip] and then Orlando, which only had 1 Musket
[13:25] [Trip] then all GWT needed was roads, the other CGN cities were undefended
[13:25] [E_T[APO-MoI]] which is strange, that they pillaged a few cities, after they had struck
[13:25] [Trip] so all they needed was 1 Ansar for each city
[13:26] [Ankka] oh then.
[13:26] [Krill] ouch.
[13:26] [E_T[APO-MoI]] unless they didn;t want to garrison them to stop them from fliping
[13:26] [Cheetah-] well
[13:26] [Ankka] so, seems like our assault is more needed than ever
[13:27] [E_T[APO-MoI]] the thing is, we have known that CGN is doomed
[13:27] [Ankka] k
[13:27] [Cheetah-] and?
[13:27] [Trip] CGN has only a few units left... they will die eventually
[13:27] [Trip] sooner or later
[13:27] [E_T[APO-MoI]] no matter what happens in our joint strike, there is nothing that any of us can do for them, at this point in time
[13:27] [Ankka] :|
[13:28] [Cheetah-] k
[13:28] [Trip] but anyways
[13:28] [Trip] on with other things
[13:28] [Ankka] yes
[13:28] [E_T[APO-MoI]] the reason for the strike, is because of the aftermath, GWT with it's powerful economy, helped out by GCA, with Leo's to upgrade with
[13:29] [Cheetah-] but our strike will only be to set them back for some time. When they fight us into the water again, they will have an entire continent for themselves :/
[13:29] [E_T[APO-MoI]] the strike it basically to cripple as much of that as possible, no more or less
[13:29] [Ankka] a quick and swift one.
[13:29] [E_T[APO-MoI]] true, but they will have to rebuild their FP
[13:29] [Ankka] attack, cripple, leave
[13:29] [Cheetah-] yes
[13:30] [Ankka] FP can be rebuilt?
[13:30] [Ankka] no it can't.
[13:30] [E_T[APO-MoI]] Trip can you give them some ideas as to how bad GWT will be without their FP?
[13:30] [Cheetah-] leave? I don't imagine we will be shipping our forces home afterwards.
[13:30] [Ankka] it's a small wonder and will be destroyed
[13:30] [E_T[APO-MoI]] yes it can, been tested
[13:30] [Ankka] hm.
[13:30] [Trip] currently GWT's projected economy is about 40% stronger than us
[13:30] [Ankka]
[13:30] [E_T[APO-MoI]] with your help, at that
[13:30] [Trip] if we are able to destroy their FP then they will drop to about 25% below us
[13:30] [Ankka]
[13:31] [Trip] instantaneously
[13:31] [E_T[APO-MoI]] brb
[13:31] [Trip] but
[13:31] [Trip] they will still have Leo's
[13:31] [Cheetah-] and when they rebuild it they will catch up with us again :-/
[13:31] [Trip] rebuilding it so far away will be impossible... will take 200 turns
[13:31] [E_T[APO-MoI]] back
[13:31] [Trip] that side of their continent will be 99% corrupt after we destroy their FP
[13:31] [Ankka] most if the continent
[13:31] [Cheetah-] huh. how did they build it in the first place then?
[13:31] [Krill] GL
[13:31] [Trip] leader
[13:32] [Trip] :\
[13:32] [Trip] same with Leo's
[13:32] [Ankka] corruption will be great due to the amount f cities
[13:32] [E_T[APO-MoI]] plus, we are going for as many cities over there as possible, too
[13:32] [Cheetah-] and if they get another one now?
[13:32] [Trip] which should be one of your targets
[13:32] [Trip] Cheetah: we burn as much as possible, hoping to hurt them even if they do get another one
[13:32] [Cheetah-] k
[13:32] [Ankka] the risk must be taken.
[13:32] [Krill] That is the reason the attack is quick. To deniey the chance of the GL
[13:32] [Ankka] if we stay there the chance will grow
[13:32] [Trip] yes
[13:32] [Cheetah-] are you sure we wouldn't be better of holding the cities for as long as possible?
[13:33] [Trip] their army is stronger than both of us combined
[13:33] [Ankka] they'd eventually just wipe us out and could get a leader
[13:33] [E_T[APO-MoI]] and the thing is, you guys are going to be feeling the brunt of stuff coming back north, especially if the war ends sooner than we want
[13:33] [Trip] if we stay and fight we'll lose our army and probably give them another leader
[13:33] [Cheetah-] k
[13:33] [E_T[APO-MoI]] that is why, we strike, and get out
[13:33] [Cheetah-] so we will ship our forces out again?
[13:33] [Ankka] yes.
[13:33] [Cheetah-] hm
[13:33] [Trip] one day
[13:34] [Trip] while our goal is their FP, your goal should be Leo's
[13:34] [E_T[APO-MoI]] and that will give us both time to get our **** ready for a proper invasion OR defending out territory
[13:34] [Trip] if we're able to take those two, then their ability to fight will be crippled for some time
[13:34] [E_T[APO-MoI]] because, it will still take them time to get to Nav
[13:35] [Trip] a long time
[13:35] [Trip] they still don't have Theology
[13:35] [Ankka] lots longer with the crippled economy
[13:35] [Trip] yes
[13:35] [E_T[APO-MoI]] by then, we hope to have a few Frigates up and patroling
[13:35] [Trip] while they try to rebuild their FP or whatever, we'll be doing whatever
[13:35] [Ankka] :]
[13:35] [Trip] so
[13:35] [Trip] the plan is to land in 11 turns
[13:36] [Cheetah-] 11?
[13:36] [E_T[APO-MoI]] Us, you guys 1 turn after, IIRC
[13:36] [Cheetah-] ah nevermind
[13:36] [Ankka] we'll get the latest riders in 7...
[13:36] [Trip] that's not a definite E_T :P
[13:36] [Trip] why should they land a turn after us?
[13:36] [Ankka] which leaves us 5 to ship 'em...
[13:36] [Trip] that will give GWT time to get their army back right as they land
[13:36] [E_T[APO-MoI]] distance, for one, Trip
[13:36] [Trip] and crush their landing
[13:37] [E_T[APO-MoI]] if you look at that map, that is the closest point, to a harbor city
[13:37] [E_T[APO-MoI]] that can get to that point, in time
[13:37] [Ankka] hm
[13:37] [E_T[APO-MoI]] and also, we don't want to possiblity of them being spotted, before we land group A
[13:38] [Ankka] GWT has ships?
[13:38] [Ankka] how many?
[13:38] [Ankka] any info on that?
[13:38] [Trip] they have quite a few
[13:38] [E_T[APO-MoI]] no telling, but most are in the west side
[13:38] [Trip] none on your side though
[13:38] [Cheetah-] I guess we should send a ship or two ahead to scout for any problems
[13:38] [E_T[APO-MoI]] but a few could be in the east side
[13:39] [Trip] at least, last time we saw
[13:39] [E_T[APO-MoI]] scouting can come, as you move 1 unit at a time....
[13:39] [Ankka] yes
[13:39] [Trip] if they see you coming then the whole operation is shot
[13:39] [Trip] so you shouldn't send anything besides the main force
[13:39] [E_T[APO-MoI]] if you look at that map, it's going as far away from anything as possible
[13:40] [E_T[APO-MoI]] the thing is, IF there is a ship close by, at one or 2 points, they MIGHT spot you the turn before you land, but it;s a big might
[13:41] [Trip] in any case
[13:41] [Trip] the target should be Flammburg
[13:41] [Ankka] yes.
[13:41] [Ankka] the problem is that troops can't move on the same turn after leaving a shi like in Civ 2. :|
[13:41] [E_T[APO-MoI]] Flammburg is far inland, but it does have Leo's
[13:42] [Trip] that is where CFC's army can do the most damage
[13:42] [Trip] if they can simply take the city and we take Ruhrpott then GWT is doomed
[13:42] [Ankka] 2 turns inland.. we must take the risk
[13:42] [E_T[APO-MoI]] but if anything, you can pillage roads to slow them from coming up from your rear
[13:42] [Ankka] hope so
[13:42] [Ankka] let's hope they don't spot us in time and get any army there.
[13:43] [Trip] how many ships do you have right now?
[13:43] [Ankka] 1 IIRC
[13:43] [Ankka] lemme check
[13:43] [Cheetah-] 1 :-(
[13:43] [Ankka] yeah.
[13:43] [E_T[APO-MoI]] from this turn, that you have, it's 8 turns to Navigation (and jumping off)
[13:43] [Ankka] 1
[13:43] [Ankka] we'll have 2 ships next turn...
[13:44] [Cheetah-] which means we'll need to produce some more very soon
[13:44] [Trip] yes
[13:44] [Trip] you need more ships
[13:44] [Cheetah-] may I ask how much you are sending?
[13:44] [Trip] more than anything else
[13:44] [E_T[APO-MoI]] 12 boats total
[13:44] [Trip] 30 Knights, 5 Muskets, 1 Settler
[13:44] [Ankka] :O
[13:44] [Ankka] we'll have some 10 riders and some pikes, I think
[13:44] [Trip] now you see why we need your money
[13:44] [E_T[APO-MoI]] all we could scrape up and keep the cost down
[13:44] [Trip] well, you also need boats
[13:45] [Trip] so make sure you balance that out
[13:45] [Cheetah-] we'll need boats yes
[13:45] [Ankka] we'll hav caravels...
[13:45] [Trip] if you have 10 Riders and 2 Galleys that doesn't help much
[13:45] [Ankka] they carry 3, right?
[13:45] [Cheetah-] I'm wondering if we should send over our MIs as well...
[13:45] [Cheetah-] yes
[13:45] [Trip] yes
[13:45] [Trip] Caravels carry 3
[13:45] [Ankka] so we'd need some 4 caravels
[13:45] [E_T[APO-MoI]] we will be gifting you Astro soon, intime for you to upgrade gallies and move to the rady point
[13:45] [Trip] you should probably only send Riders and Muskets
[13:45] [Ankka] If we get a road to a saltpeter in time :P
[13:46] [Trip] anything else is just slow and will end up getting killed
[13:46] [Ankka] yeah
[13:46] [Trip] we can send you Saltpeter through your harbors
[13:46] [E_T[APO-MoI]] we can give you SP next turn
[13:46] [Trip] we have 3 of them
[13:46] [Ankka] muskets and riders and boats is the order
[13:46] [Cheetah-]
[13:46] [Ankka]
[13:46] [Cheetah-] hm k
[13:46] [Ankka] thanks then.
[13:46] [Trip] yep
[13:46] [Ankka] we have 2 or almost in our area.
[13:46] [Trip] we should determine where you guys should land
[13:46] [Cheetah-] I'll have to look at the finances again then :-)
[13:46] [Trip] hehe
[13:47] [Trip] the best place to land would be on a mountain near to Flammburg
[13:47] [Trip] there are a couple mountains on the coast near Wustenblau
[13:47] [E_T[APO-MoI]] our largest expence now, is our Upgrades
[13:47] [E_T[APO-MoI]] 80 gold per knight.....
[13:47] [Ankka] :|
[13:47] [Ankka] huge amount
[13:47] [Cheetah-] I see them
[13:47] [E_T[APO-MoI]] we cut our Iron this last turn and will be building several horses
[13:47] [Trip] yes
[13:48] [Trip] we have 15 to upgrade
[13:48] [Cheetah-] I think the southern of them would be the best
[13:48] [Trip] 15 * 80 = big number
[13:48] [Cheetah-] ...
[13:48] [Trip] yes
[13:48] [Cheetah-] a lot :P
[13:48] [Krill] 1200
[13:48] [Ankka] you said it
[13:48] [Trip] that is true Cheetah
[13:48] [Trip] you can then jump to the mountain north of Sudspitze
[13:48] [Trip] and have a shot at attacking Flammburg
[13:48] [E_T[APO-MoI]] plus 5 muskets @ 60 each and a few gallies, too...
[13:48] [Ankka]
[13:48] [Trip] how does that look to the rest of you guys?
[13:49] [Trip] landing on the mountain 6-6 of Sudspitze
[13:49] [Trip] then to the mountain north of the city
[13:49] [Ankka] 6-6?
[13:49] [Trip] then have a shot at Flammburg
[13:49] [E_T[APO-MoI]] and we have a strike that might cripple them more, going after Parthamunde
[13:49] [Trip] 6-6... numpad directions... east-east
[13:49] [Cheetah-] hm. I was thinking of moving south around the gold mountain and end up right outside Flammburg in 1 turn
[13:49] [Trip] but then GWT can attack you on flat land
[13:50] [Ankka] better go on the mountain, we'l get there as fast but with mountain protection
[13:50] [Trip] if they have any offensive units in the area they'll have a good shot at killing your units...
[13:50] [Kloreep] Counting on mountains beyond the landing point may end badly
[13:50] [Trip] if you move to the mountain your Riders will have a defense of 6
[13:50] [Kloreep] If GWT has pikes they can send to the mountain
[13:50] [Trip] Klo: possibly
[13:50] [E_T[APO-MoI]] if anything, your muskets can protect you when you first land
[13:50] [Trip] they could also go for Sudspitze
[13:50] [Trip] the city is on a hill
[13:50] [Cheetah-] yes
[13:50] [Trip] and still in range of Flammburg
[13:50] [Cheetah-] will head for the gold mountain then
[13:50] [Ankka] :]
[13:50] [Trip] in fact
[13:50] [Trip] there is 1 mountain and 2 hills within range to move where CFC can hit the city from
[13:51] [Kloreep] 6-6 of Sudspitze looks good
[13:51] [Cheetah-] hm
[13:51] [Ankka] yup
[13:51] [Kloreep] Either it or the mountain should provide a path to Flammburg
[13:51] [Trip] here
[13:51] [Trip] let's try this out:
[13:51] [Trip] you guys land on the mountain 6-6 of Sudspitze
[13:51] [Trip] you can then capture that city and burn it, destroying the road there
[13:52] [Trip] you can then use another Rider to move to Sudspitze 3 (SE)
[13:52] [Trip] cut that road
[13:52] [Trip] then the south will be cut off
[13:52] [Ankka] yay
[13:52] [Trip] and you won't have to worry about Ansar coming from the south
[13:52] [Trip] the rest of the Ansar you move to the gold mountain

Kloreep is offline Kloreep

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Jun 2002
time: 00:34
  Old Post 26-05-2004 02:14
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Support Apolyton, pre-order Civilization IV

Part 2 of chat with CFC. Part 3 coming once the chat actually wraps up.

quote:
[13:52] [Cheetah-] think we'll land on the mountain 6-6-8 of Wüstenburg then. After a turn protected by the muskets the riders can get to the gold mountain while we could send the muskets to the hill by Wüstenburg, giving them another city to protect
[13:52] [Ankka] at least so fast
[13:53] [Trip] Cheetah: I think you have a couple directions off
[13:53] [Trip] 6 is east
[13:53] [Trip] 8 is north
[13:53] [Cheetah-] huh?
[13:53] [Ankka] yeah. :P
[13:53] [Trip] 6-6-8 of Wustenblau would be the city of Eumelsand to the north
[13:53] [Kloreep] You mean 6-6-8 of Sudsptize?
[13:53] [Cheetah-] It should have benn "6-6-8 of Südspitze" :P
[13:53] [Cheetah-] yes
[13:53] [Trip] hehe
[13:53] [Trip] I still think 6-6 is better
[13:53] [Ankka] ah then
[13:54] [Ankka] so do I
[13:54] [Trip] from there you can cut the road next to Sudspitze
[13:54] [Trip] cutting them off from the south that turn
[13:54] [Cheetah-] from now on I'll address those cities as F, S and W !
[13:54] [Kloreep] Muskets alone probably won't draw more than 1 or 2 pikes so that you won't want to attack
[13:54] [Trip] preventing them from counter-attacking with their Ansar
[13:54] [Trip] hehe @ Cheetah
[13:54] [Cheetah-] If we send some MI
[13:54] [Kloreep] I agree, 6-6 would likely be better
[13:54] [Trip] 6-6 is also further out, so there's less risk of being seen
[13:54] [Cheetah-] If we send some MI's with the muskets they can draw some forces to W
[13:54] [Ankka] Cheetah: where do we get the boats?
[13:55] [Trip] Cheetah: ideally your entire force should be mostly Riders and maybe a couple Muskets
[13:55] [Cheetah-] I'm looking over the finances now Ankka :-)
[13:55] [Ankka] good
[13:55] [Trip] the main issue is being able to crack the defenses that GWT might have in Flammburg
[13:55] [Ankka] can they get muskets?
[13:55] [Ankka] I can't remember
[13:55] [Trip] yes
[13:55] [Ankka] :|
[13:56] [Cheetah-] hm
[13:56] [Trip] they have Gunpowder and they just hooked up Saltpeter
[13:56] [Trip] you'll need every Rider you can get
[13:56] [Ankka] Let's hope they don't have many of them then.
[13:56] [Trip] yes
[13:56] [Trip] let me make an image of this plan
[13:56] [Trip] and you can see if you like it
[13:56] [Ankka] ok
[13:56] [Trip] give me a couple mins
[13:56] [Ankka] ok
[13:56] [Cheetah-] where is their saltpeter connection??
[13:57] [Trip] Eisengart
[13:57] [Trip] over the little sea between where you're landing into old Firaxis territory
[13:57] [Cheetah-] ah
[13:57] [Cheetah-] hm
[13:57] [Cheetah-] uh-oh!
[13:57] [Cheetah-] :-(
[13:58] [Cheetah-] we might have a little problem here :-/
[13:58] [E_T[APO-MoI]] Trip, make sure you post it, too
[13:58] [Ankka] hm?
[13:58] [Ankka] What, Cheetah
[13:58] [Trip] I will
[13:58] [Cheetah-] we have enough money to upgrade the 4 galleys
[13:58] [Cheetah-] that will leave room for our riders
[13:58] [Cheetah-] and we'll have room for two more units
[13:58] [Cheetah-] but thats it!
[13:59] [Cheetah-] we cant afford anything more :-/
[13:59] [Ankka] d'oh.
[13:59] [Cheetah-] hm
[13:59] [Trip] that's alright
[13:59] [Trip] all you need are Riders and a couple Muskets
[13:59] [Cheetah-] we could get some muskets ready though. if apolyton sends us saltpeter
[13:59] [Trip] yes
[13:59] [Trip] we will send it next turn
[13:59] [Trip] you'll only need ~2 Muskets
[13:59] [Trip] don't go overboard
[14:00] [Cheetah-] we wont have money for musket-upgrades :P
[14:00] [Ankka] could we build them?
[14:00] [Cheetah-] in time?
[14:00] [Cheetah-] I think so
[14:01] [Trip] Muskets are 60g each
[14:01] [Trip] you may be better just building as many Riders as you can
[14:02] [Kloreep] Yeah, especially since you'll be on mountains a lot
[14:02] * Arnelos has joined #demogame_cfc_embassy2
[14:02] [Kloreep] The more Riders, the better the shot at Flammburg
[14:02] [Ankka] welcome
[14:02] [Arnelos] hey
[14:02] [Cheetah-] hm. how many turns until we sail exactly?
[14:02] [Ankka] Is it possible to get more riders, Cheetah?
[14:02] [Ankka] some 10
[14:02] [Cheetah-] I think I found one more in 9 turns
[14:03] [Ankka]
[14:03] [Ankka] so 11 riders
[14:04] [Cheetah-] add a musket :-)
[14:04] [Cheetah-] and our boats are full
[14:04] [Trip] excellent
[14:04] [Trip] that would be great
[14:04] [Ankka] is all that possible?
[14:04] [Trip] 11 Riders and 1 Musket
[14:04] [Ankka] great
[14:04] [Trip] just finishing up my graphic now...
[14:04] [Cheetah-] no
[14:05] [Cheetah-] 11 riders and 1 musket or 12 riders
[14:05] [Ankka] and 4 caravels
[14:05] [Ankka] which would be better?
[14:05] [Ankka] a rider or a musket?
[14:05] [Ankka] perhaps a musket would be good for the defence when landing.
[14:05] [Cheetah-] yes...
[14:05] [Cheetah-] hm
[14:05] [E_T[APO-MoI]] 4 defence
[14:06] [Ankka] =8 on a mountain
[14:06] [Ankka] while a rider is 6.
[14:06] [Ankka] so is it that big difference?
[14:06] [Trip] it can be
[14:06] [Trip] I'd say 11 Riders and 1 Musket would be good
[14:06] [Ankka] yeah.
[14:06] [Ankka] just in case hey have some lose troops there...
[14:07] [Ankka] *loose
[14:07] [Ankka] I g2g soon.
[14:07] [Ankka] sleep time here almost
[14:07] [E_T[APO-MoI]] where are you?
[14:08] [Ankka] Finland
[14:08] [E_T[APO-MoI]] Ah
[14:08] [Ankka] over 10pm here.
[14:08] [Trip] okay
[14:08] [Trip] picture is almost ready
[14:08] [Trip] uploading it now
[14:08] [Ankka] and school tomorrow. :|
[14:08] [Cheetah-] hm
[14:09] [Cheetah-] trying to find the boats now
[14:09] [Trip] maybe you should do 12 Riders
[14:09] [Trip] if you're able
[14:09] [Kloreep] Thing is, the musket won't be able to move with the rest of the stack
[14:09] [Kloreep] So it's one-turn protection
[14:09] [Ankka] yeah.
[14:09] [Kloreep] And you'll need two before you can attack Flammburg
[14:09] [Ankka] but the biggest risk is when landing
[14:09] [Ankka] I'd say
[14:09] [Kloreep] True
[14:10] [Kloreep] Depends on whether they're willing to risk Sudspitze to get a shot at your stack on the second turn when the musket isn't around
[14:10] [Trip] okay
[14:10] [Ankka] I didn't get the point
[14:10] [Trip] here's the image
[14:10] [Cheetah-] I think a musket is best. besides, if I'm right, we'll need 10 turns to get 12 riders :/
[14:10] [Trip] http://apolyton.net/upload/view.php...7_CFCAttack.jpg
[14:10] [Ankka] is the upload safe?
[14:11] [Trip] yes
[14:11] [E_T[APO-MoI]] our Proposed Parth Strike, I was thinging about 5 knights and 1 musket, but if there is sufficient forces there, they would get wiped out no matter what
[14:11] [Trip] the two blue arrows are 1 Rider each which is used to cut the road
[14:11] [Trip] with those roads cut then GWT cannot hit your main army on the mountain with any units in the south
[14:11] [Trip] which gives you an extra turn to go for Flammburg with all you've got
[14:12] [Ankka] why screenie from editor?
[14:12] [Cheetah-] k. 4 galleys ready in 7 turns
[14:12] [E_T[APO-MoI]] remember, 8 turns to Nav being gifted, so you have to have most things on boats, and at the jump off point, the TURN before
[14:12] [Ankka] yeah.
[14:12] [Trip] Ankka: it's what I had handy
[14:12] [Ankka] so you saw all GWT's troops also?
[14:13] [Ankka] :O
[14:13] [Trip] no
[14:13] [Trip] those are my estimates
[14:13] [Trip] left over from like 20 turns ago
[14:13] [Ankka] ohh...
[14:13] [Trip] completely fictional
[14:13] [Ankka] k then.
[14:13] [Ankka] so all you saw were the city locations.
[14:14] [Ankka] nothing then.
[14:14] [Trip] cities, yes
[14:14] [Cheetah-] erm. I can't see the picture...
[14:14] [Ankka] I can.
[14:14] [Trip] why? :P
[14:15] [Cheetah-] hum
[14:15] [Cheetah-] I can't connect to apolytons server at all!
[14:15] [Trip] have you refreshed?
[14:15] [Trip] weird...
[14:15] [Cheetah-] not the forum, not the picture, not the irc server
[14:16] [Arnelos] you need to be logged in
[14:16] [Trip] odd
[14:16] [Trip] Ankka: can you copy it, save it and post it at CFC's forum?
[14:16] [Ankka] yeah.
[14:16] [Trip] don't just paste it or Markos will ban me
[14:16] [Arnelos] good idea
[14:16] [Ankka] in a sec.
[14:16] [Cheetah-] why don't you like me?
[14:16] [Cheetah-] who manages the server?
[14:16] [Krill] why not email the pic to chetah instaed? it is safer
[14:16] [Cheetah-] maybe my IP-range is banned or something
[14:17] [Trip] maybe so
[14:17] [Trip] it could be your ISP
[14:17] [Arnelos] while unlikely, it is possible
[14:17] [E_T[APO-MoI]] got to go
[14:17] * E_T[APO-MoI] is now known as E_T_AFK
[14:17] [Arnelos] brb
[14:17] * Arnelos is now known as Arnelos_brb
[14:18] [Cheetah-] yeah
[14:18] [Ankka] too large file for attachment. :|
[14:19] [Cheetah-] I was banned from civfanatics one time. It was some idiot using my isp who had spammed advertisement of some kind on the forum
[14:19] [Cheetah-] hm
[14:21] [Ankka] sending.
[14:21] [Ankka] sent
[14:21] [Cheetah-] k
[14:22] [Ankka] got? it
[14:22] [Ankka] hey, I really have to go now.
[14:22] [Cheetah-] checking
[14:22] [Cheetah-] k
[14:22] [Ankka] anything important left?
[14:23] [Trip] don't think so
[14:23] [Ankka] Poly guys?
[14:23] [Ankka] ok.
[14:23] [Krill] yeah
[14:23] [Ankka] good night all.
[14:23] [Trip] we'll send saltpeter
[14:23] [Krill] cya
[14:23] [Ankka] thanks.
[14:23] [Cheetah-] k
[14:23] [Trip] build some boats
[14:23] [Trip] 'Til lata
[14:23] [Ankka] bye all.
[14:23] * Ankka has quit IRC (Quit: )
[14:23] [Cheetah-] sure
[14:23] [Cheetah-] but just so I have it clear. We need everything ready in 7 turns?
[14:25] [Trip] roughly, yes
[14:25] [Trip] E_T can give you exact numbers
[14:25] [Trip] that seems right

Kloreep is offline Kloreep

Emperor
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Jun 2002
time: 00:34
  Old Post 26-05-2004 02:57
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Got spare money?

Part 3, with more still to come.

quote:
[14:25] [Cheetah-] hm
[14:26] [Cheetah-] It would be good to have the exact number now :-/
[14:27] [Trip] wait for E_T to get back
[14:27] [Trip] actually
[14:27] [Trip] I can figure it out :P
[14:27] [Cheetah-] hehe
[14:27] [Trip] we finish Navigation in 8 turns
[14:27] [Trip] so having things ready to shove off in 6 or 7 turns is ideal
[14:27] [Cheetah-] hm
[14:27] [Trip] being on the edge of the sea on the end of the 7th turn
[14:27] [Trip] at the end
[14:28] [Cheetah-] we're setting of the turn you finnish navigation?
[14:28] [Trip] or as soon as possible
[14:28] [Trip] ideally
[14:28] [Trip] depends on what you have ready
[14:28] [Trip] if you have 1 boat and 5 Riders, then that won't work
[14:28] [Trip] it depends on what you can have prepared
[14:28] [Cheetah-] heh
[14:29] [Cheetah-] I'm afraid the last galley will be produced in 7 turns
[14:30] [Cheetah-] we'll upgrade them and they will be ready turn 8
[14:30] [Trip] we'll need to send you Astronomy at some point in time
[14:30] [Trip] meaning you won't be able to build Galleys
[14:32] [Cheetah-] well if you send us astronomy in 7 turns, we will get it the same turn as the last galley is produced. Will that work?
[14:33] [Trip] if you get it before the Galley is built, it will be auto-upgraded and changed to a 40s Caravel
[14:34] [Cheetah-] :/
[14:34] [Cheetah-] hm
[14:34] [Cheetah-] Guess we could hurry production to get it a turn earlier
[14:35] [Trip] true
[14:35] [Trip] it shouldn't cost too much
[14:35] * Arnelos_brb is now known as Arnelos
[14:37] [Arnelos] were the finances discussed?
[14:37] [Cheetah-] finances??
[14:38] [Arnelos] how much money you guys are sending us for our caravel rushing plan versus how much you guys need to have available for your own commitment
[14:39] [Cheetah-] I thought you needed 80gpt and have calculated our budget with that in mind...
[14:42] [Cheetah-] can you get by with less?
[14:42] * Trip whips E_T_AFK a little with a George Foreman grill
[14:43] [Trip] we might have been able to before, but we were relying some on CGN gold
[14:43] [Krill]
[14:43] [Trip] but since last turn's butt-raping, I don't think that's going to be very likely any more :P
[14:45] [Krill] how long do you reckon CGN last? I give them 3 turns, but we need them to send all of their gold in the mean time, if we are tosalvage anything from them
[14:46] [Trip] 5 more as a credible threat
[14:46] [Trip] GWT has lost a lot of Ansar
[14:46] [Trip] they might be more cautious in beseiging Arhus
[14:46] [Trip] CGN does have about 10 Muskets
[14:46] [Cheetah-] hm
[14:47] [Krill] really? and how many ansars are there? 40? 50? 3~5 turns is a fair guess
[14:47] [Trip] we can only see about 12 on the front lines
[14:48] [Arnelos] I know that the plan we're using called for 2000g in expenses. I remember that we needed about 800g to 900g of that from CFC, out of the about 1000g you guys apparently told you you *could* provide. I don't know what the start date for that lump sum was, though, so I couldn't say how much we would still need.
[14:48] [Arnelos] This is going to take a lot of looking at numbers to figure out
[14:48] * Arnelos slaps E_T_AFK around with Emperor Nero's fiddle!
[14:49] [Cheetah-] well I need to know what you need
[14:49] [Cheetah-] trying to find out what we will have ourselves in 8 turns
[14:50] [Trip] the current pace SHOULD be alright
[14:50] [Trip] that is, 80 GPT
[14:52] [Cheetah-] k
[15:02] [Cheetah-] hm
[15:02] [Cheetah-] we're left with 14 Gold in 8 turns :P
[15:02] [Trip] excellent
[15:02] [Arnelos] lol
[15:02] [Trip] we're left with 3
[15:02] [Trip] :P
[15:02] [Trip] after spending 2004
[15:02] [Arnelos] yeah, we're all going to be broke
[15:02] [Cheetah-] hehe
[15:02] [Arnelos] let's hope this works
[15:03] [Cheetah-] no wait
[15:03] [Cheetah-] we're sending 80gpt to you
[15:03] [Cheetah-] for the next 8 turns?
[15:03] [Cheetah-] or 9?
[15:04] [Trip] 8
[15:04] [Trip] not 9
[15:04] [Cheetah-] k
[15:04] [Cheetah-] lets see then
[15:04] [Trip] and then we resume the normal tech scheme
[15:04] [Cheetah-] then we're left with 94!
[15:07] [Cheetah-] after some mm it looks like we'll make 110
[15:08] [Cheetah-] we could get another boat!
[15:08] [Cheetah-] though I don't know what to put in it :-/
[15:08] [Kloreep] Heh
[15:09] [Kloreep] I was just about to ask about that ;{
[15:09] [Kloreep]
[15:09] [Cheetah-] hm
[15:11] [Cheetah-] are you sure we couldn't send over some Pikes?
[15:12] [Kloreep] I don't see why you couldn't, but there's the same problem as the musket: 1 turn only
[15:12] [Cheetah-] yes
[15:12] [Kloreep] And the defense is no better than Riders
[15:13] [Cheetah-] that im aware of :P
[15:13] [Cheetah-] but it's a question of what we can have ready in 8 turns :P
[15:13] [Kloreep] Still, it could help keep the Riders from having HPs dinged off them
[15:13] [Kloreep] On the first turn anyway
[15:13] * ShangMan has joined #demogame_cfc_embassy2
[15:14] [Kloreep] Since IIRC pikes defend before riders/knights if HP is equal
[15:15] [Cheetah-] actually I was thinking about a third attack. Landing some units between Zweimeersblick and Cervoise and cutting some roads...
[15:15] [Kloreep] Hmm
[15:16] [Kloreep] Hard to do with 1 move units, though
[15:16] [Kloreep] And I doubt pulling Riders away from Flammburg is a good idea...
[15:16] [Kloreep] Maybe just off Beta?
[15:17] [Kloreep] And Alpha
[15:18] [Kloreep] SE of Beta and SE of Alpha are some irreplacable roads
[15:18] [Kloreep] Cut them and they or similiar roads will need to be built
[15:18] [Trip] yeah
[15:18] [Trip] I don't think diverting forces away from Flammburg is a good idea
[15:18] [Kloreep] But if only 3 Ansar are around, they'd probably be dead before they could pillage..
[15:21] [Cheetah-] true :/
[15:22] [Cheetah-] but we have the possibility to send over 3 more units
[15:23] [Cheetah-] I think we should send as many as possible
[15:23] * ShangMan has left #demogame_cfc_embassy2
[15:24] [Cheetah-] hello?
[15:24] [Cheetah-] It would be nice with some input here...
[15:25] [Kloreep] I definitely don't think another landing would work
[15:25] [Kloreep] 3 Ansar actually might not have much chance against 3 pikes, but 4 raises it to 50%
[15:25] * Trip has quit IRC (Quit: )
[15:25] [Kloreep] 5 sends it even higher
[15:25] [Cheetah-] another idea is to set 3 pikes or 2 pikes and a MI on the hill 3-3-3 of Beta and then move west to the roaded forest and pillage it
[15:26] [Cheetah-] but on hill the pikes have 4.5 defense
[15:26] [Kloreep] Yeah, but what if the road is blocked by other pikes?
[15:26] [Cheetah-] or we could send them with the rest of the invasion
[15:27] [Cheetah-] then they could stay as long as possible to hold some enemy units and then evacuate to the boat
[15:27] [Cheetah-] it's just that I think we should send over as many as possible
[15:28] [Kloreep] It might not be a bad idea to send them with the main group for some extra turn 1 protection
[15:28] [Kloreep] But I'm skeptical of trying to land elsewhere
[15:28] [Cheetah-] hm k
[15:28] [Arnelos] One thing we need to remember is that while razing Leo's would be worth A LOT, any forces you manage to extract will then still be available when GWT invades us...
[15:28] [Cheetah-] yes
[15:29] [Arnelos] and GWT is more likely to invade CFC than Apolyton in the initial landing, I think
[15:29] [E_T_AFK] I'm more inclined to just get as much of that North/South Road cut as possible
[15:29] [Cheetah-] so we could use pikes/muskets to cover the retrieat?
[15:29] [Cheetah-] I'm agreeing with E_T_AFK
[15:30] [E_T_AFK] the longer that they are without those luxes, the more lux slider that they have to use
[15:30] * E_T_AFK is now known as E_T
[15:30] [Kloreep] E_T: But 3 pikes?
[15:30] [Cheetah-] by landing in the hill 3-3-3 of Beta we could get to a roaded forest and cut it
[15:30] [Arnelos] any number of pikes/muskets are just likely to get killed if the GWT ansar force is in the area... remember, they'll have A LOT of Ansars. A handful of 1-move pikes and muskets will just get bowled over. You're better with all riders and using their 3 moves to try to get out
[15:30] * MasterZen has joined #demogame_cfc_embassy2
[15:30] [MasterZen] heello
[15:30] [Cheetah-] Kloreep: maybe muskets
[15:30] [Cheetah-] hi MasterZen :-)
[15:30] [Kloreep] Muskets might be a little different
[15:30] [Cheetah-] pike to musket costs 60 gold?
[15:30] [MasterZen] yes
[15:31] [Kloreep] Cheetah: If the landing isn't on one of the actual roads, GWT could just plant pikes on the roads
[15:31] [Arnelos] they'll just get killed, I think... 1-3 muskets is NOT going to stop 20-40 Ansar Warriors. You're better off just having more riders.
[15:31] [Kloreep] And muskets don't do well against pikes
[15:31] [E_T] mobility is the key
[15:31] [Arnelos] yes
[15:31] [Kloreep] Arnelos: Yes, but they're maxxed out on Riders
[15:31] [Arnelos] mobility
[15:31] [Kloreep] This is a matter of a possible extra boat, which there would be no Riders for
[15:31] [Cheetah-] mobility is the key, I agree
[15:31] [Cheetah-] but here is the situation:
[15:32] * E_T is now known as E_T[APO-MoI]
[15:32] [Kloreep] Even if all three are muskets, GWT only needs 5 Riders for a 50/50 chance at killing them
[15:32] [Kloreep] Err, 5 Ansar
[15:33] [Kloreep] And the farther you go down towards CGN, the more chance they can muster that many against a stack
[15:33] [Kloreep] And three muskets would be 180 gold...
[15:33] [Kloreep] I don't think there's a budget for that if you rush a boat
[15:34] [Cheetah-] In 8 turns we can have 11 Riders and 1 Musket ready in 4 Caravels. We have the possibility of another Caravel, but we have no Riders and maybe no Muskets to send with it. I think it would be best to send over as much as possible. But what should be sent, and where can we send it?
[15:34] * Trip has joined #demogame_cfc_embassy2
[15:34] [Cheetah-] In 8 turns we can have 11 Riders and 1 Musket ready in 4 Caravels. We have the possibility of another Caravel, but we have no Riders and maybe no Muskets to send with it. I think it would be best to send over as much as possible. But what should be sent, and where can we send it?
[15:34] [Cheetah-] repeated so Trip could see it
[15:35] [Trip] ah, thanks
[15:36] [E_T[APO-MoI]] Well, maybe, you can go wail on the CGN southeast area, if GCA is setting up shop....
[15:36] [Trip] meh
[15:36] [Trip] that's right where GWT's main army will be
[15:36] [Trip] 3 units landed near there will be eaten up like nobody's business
[15:36] [E_T[APO-MoI]] they might have moved north by that time
[15:36] [Arnelos] Cheetah - what CAN be in that boat and what would it cost to build and deploy it?
[15:36] [E_T[APO-MoI]] shott, by that time, CGN may be in refuge entirely
[15:37] [E_T[APO-MoI]] thing is, it;s speculation at this point in time
[15:37] [Trip] speculation yes, but we have to PLAN for these things now :P
[15:37] [Arnelos] I'm thinking the likely expense of adding another boat merely full of units that will get killed is probably not worth it... but I want to know the numbers to be sure
[15:37] [E_T[APO-MoI]] mostly, getting units together and fleshing out some Ops
[15:37] [Trip] I agree with Arne
[15:38] [Arnelos] might as well save the units for the big fight later in the game
[15:38] [Trip] if they're not Riders then I don't think they're good for much
[15:38] [E_T[APO-MoI]] Arnie, also remember, that this will likely trigger CFC's GA, so they might be able to crank out Units like crazy
[15:38] [Cheetah-] hm k
[15:38] [Cheetah-] yes, we expect our GA to start when we land the riders
[15:39] [E_T[APO-MoI]] remember, this is to mostly cripple, GWT/GCA still has a very large army right at this time
[15:39] [E_T[APO-MoI]] this it to give US time to get ready AND to slow them down
[15:39] [E_T[APO-MoI]] even out the differences
[15:39] [Cheetah-] so this last boat should just stay at home then
[15:40] [Trip] or
[15:40] [Trip] what you can do with it is send it somewhere as a decoy
[15:40] [Trip] just to distract them
[15:40] [Trip] without having any units on it
[15:40] [Cheetah-] hm
[15:40] [Trip] send it towards Eumelsand or Sacknasenhausen or something
[15:40] [Cheetah-] won't they notice it is empty?
[15:40] [Trip] just to make them nervous
[15:40] [E_T[APO-MoI]] maybe, if you think you can use it to some effect, depending on timing and location, that is a posibility to not entirely ignore
[15:40] [Trip] nope
[15:40] [Trip] you can't see if its empty
[15:40] [Cheetah-] k
[15:40] [Kloreep] You can't see whether a boat is empty or not
[15:41] [Cheetah-] now, where would it be most advantageous to have GWT move its forces...
[15:41] [E_T[APO-MoI]] thing is, we are stiring up an ant bed, so there is no way to say, where such and such force will be located at whatever turn
[15:42] [E_T[APO-MoI]] who knows, they might get "Lucky"....
[15:42] [MasterZen] consider that it would take a BIG feint to have GWT move significant numbers of troops elsewhere....
[15:42] [Cheetah-] hm yes
[15:43] [E_T[APO-MoI]] and there is still GCA to consider through all of this
[15:43] [Cheetah-] better to save the money and resources building the boat and use it for something else I suppose
[15:43] [Kloreep] Probably
[15:43] [E_T[APO-MoI]] they too have a boat or 2 running around
[15:43] [E_T[APO-MoI]] if anything, it can be a picket
[15:43] [Arnelos] [Cheetah-] better to save the money and resources building the boat and use it for something else I suppose
[15:44] [Arnelos] yes
[15:44] [E_T[APO-MoI]] OR in preparation to upgrade to Gallion, for the real invasion
[15:44] [Trip] yes
[15:44] [Trip] you could still build it, just don't load it
[15:44] [Trip] can still use it as a decoy
[15:44] [Trip] you can move your first large boat force, add that new boat to it, take it out of GWT's sight, rename the boats and head them towards a new area
[15:45] [Cheetah-] hehe :-)
[15:45] [E_T[APO-MoI]] well, they should keep some of those other boats around, to evac any survivors from the other strike
[15:45] [Arnelos] yes... the boats are needed for evac of any surviving units... not that there would be many
[15:46] [Trip] if there are any survivors
[15:46] [E_T[APO-MoI]] if you lose 3 units, then you know you won;t need 1 boat hanging around
[15:46] [E_T[APO-MoI]] and if you get a GL, then you might want to get it onto a boat
[15:46] [Arnelos] A GL is exceedingly unlikely
[15:46] [Arnelos] but it would be nice
[15:46] [MasterZen] they can get "Lucky"
[15:47] [Trip] :P
[15:47] [Trip] you need elite units to get GLs
[15:47] [Cheetah-] "might want to" :P
[15:47] [E_T[APO-MoI]] true, but not entirely out of the question
[15:47] [E_T[APO-MoI]] until all units are out of contact, can you say for certain that your not going to get one
[15:48] [E_T[APO-MoI]] anyways, I have to go AFK again, getting hungry.....
[15:48] [Trip] hey
[15:48] [Cheetah-] k
[15:48] [Trip] does anyone know where the Windows XP firewall configuration is located at? :P
[15:48] [Kloreep] Nope
[15:48] [Cheetah-] I think that was about it when planing the invasion fleet
[15:49] [Cheetah-] yes
[15:50] [MasterZen] brb
[15:50] * MasterZen has quit IRC (Quit: )
[15:51] [Cheetah-] start-]network connections-]properties on your connection-]advanced-]turn on ICF and click settings
[16:01] [Trip] thanks Cheetah-
[16:01] [E_T[APO-MoI]] Cheetah, keep us informed as to the progress and lets see about having another chat soon, too
[16:03] [Cheetah-] yep
[16:03] [Cheetah-] just rounding up the last work and taking screens of this turn now :-)
[16:03] [Trip] glad we finally got to discuss these things
[16:03] [Cheetah-] me to :-)
[16:04] [Trip] so you guys can get all that together in 7 turns?
[16:04] [Cheetah-] erm
[16:04] [Cheetah-] sailing in 8
[16:04] [Cheetah-] so we'll need astronomy in 7
[16:04] [Cheetah-] and navigation in 8
[16:04] [Trip] right
[16:05] [Cheetah-] gona send 80gold and wm to you now
[16:05] [Arnelos] thanks!
[16:05] [Cheetah-] done
[16:07] * Trip has quit IRC (Quit: )
[16:07] [E_T[APO-MoI]] actually, Astro in 6, need 1 turn to upgrade before moving
[16:07] [E_T[APO-MoI]] and education in 5
[16:08] [Cheetah-] no no no
[16:08] [Cheetah-] astro in 7
[16:08] [E_T[APO-MoI]] what?
[16:08] [E_T[APO-MoI]] why?
[16:08] [Cheetah-] upgrading and sailing in 8 when we get navigation from you
[16:09] [Kloreep] You can't upgrade and sail on the same turn
[16:09] [Arnelos] um... you can't upgrade and sail in the same turn
[16:09] [Arnelos] xpost
[16:09] [Cheetah-] 7 turns from now is 700 AD
[16:09] [Arnelos] but if they upgrade in 7 with Astro, they're fine
[16:10] [Cheetah-] in 700 AD we have all galleys ready and you send us astronomy. and we upgrade
[16:10] [Cheetah-] 710 AD you send navigation and we sail
[16:11] [E_T[APO-MoI]] they will be 1 turn later
[16:11] [E_T[APO-MoI]] then need to be at that one spot, at the end of turn on 700AD, to move into deep water when you get Nav the next turn
[16:12] [E_T[APO-MoI]] you might want to look at a few shortrushes
[16:12] [E_T[APO-MoI]] if to get things out faster
[16:12] [Kloreep] Yeah, you do have that extra 80 gold that doesn't need to be spent on a boat
[16:13] [Cheetah-] I already am look at rushes
[16:13] [Kloreep] Chopping a turn off your landing time might make the difference
[16:13] [Cheetah-] hm
[16:13] [E_T[APO-MoI]] cheetah, do you know what a shortrush is?
[16:13] [E_T[APO-MoI]] it's not a regular rush
[16:13] [Cheetah-] rushing the unit when it has 2 or 3 turns left I suppose
[16:14] [Kloreep] Switching to another build and rushing
[16:14] [E_T[APO-MoI]] no, lets say your building a 30 shield item
[16:14] [Cheetah-] or rushing something and then chaning to a more expensive unit?
[16:14] [Kloreep] Then switching back
[16:14] [Arnelos] Cheetah - correct
[16:14] [Cheetah-] hehe
[16:14] [Arnelos] switch to cheap item... rush for some minimal number of shields, switch back
[16:14] [Kloreep] That way you save on the extra shields you normally have to buy
[16:14] [Kloreep] If you rush when it has only a few turns left
[16:14] [E_T[APO-MoI]] lets say you have 18 sheilds already built, you switch to say, Catapult, rush that to get to 20 and switch back
[16:15] [Cheetah-] that would cost 8 gold
[16:15] [E_T[APO-MoI]] and you still use your regular poduction
[16:15] [Arnelos] example: you use it to build a 70-shield item a turn earlier that you would obtain 68 shields on and then have wasted shields the following turn... by shortrushing on a previous turn for at least those 2 needed shields, you save a whole turn of production for only 8 gold
[16:15] [E_T[APO-MoI]] *production
[16:15] [Arnelos] gazillion-xpost
[16:15] [Cheetah-] k
[16:15] [Cheetah-] but wait
[16:16] [E_T[APO-MoI]] it's something that we have been perfecting
[16:16] [Cheetah-] if you send something to us one turn, do we have to wait till the turn afterwards to recieve it??
[16:16] [E_T[APO-MoI]] it's one reason that we are able to get so much out so quickly
[16:16] [Arnelos] not if we send it accepted
[16:16] [Cheetah-] as I thought
[16:17] [E_T[APO-MoI]] I can tell you, it's an artform, almost, knowing when to shortrush at the right time

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  Old Post 26-05-2004 03:30
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Part 4. (Perhaps with a brief Part 5 to follow? Stay tuned and find out!)

quote:
[16:17] [Cheetah-] our galleys will be ready and on place in 690 AD.
[16:17] [Cheetah-] 700 AD you send us astronomy and we get it that very turn. upgrades our galleys
[16:17] [Cheetah-] 710 AD you send us navigation and we sail
[16:18] [E_T[APO-MoI]] will they have movement when they get there on 690?
[16:18] [Cheetah-] good point
[16:18] [Cheetah-] have to check with the latest one
[16:18] [E_T[APO-MoI]] if so, they can upgrade at that turn, and move to the sea point on 700 and move off on 710 when you get nav
[16:19] [Cheetah-] hm
[16:19] [Kloreep] Yes, that would work
[16:19] [E_T[APO-MoI]] thing is, as long as your not building anything that would autoupgrade, like a galley to Caravel, on 690, there is no reason not to send it to you then
[16:20] [Arnelos] use pre-builds for caravels
[16:20] [E_T[APO-MoI]] as long as they are all built before 690, then there is no problem sending Astro on 690
[16:20] [Kloreep] Is there a galley you're building on 690?
[16:20] [Kloreep] I remember you mentioning something like that...
[16:22] [E_T[APO-MoI]] yes, our horse builds, if we have Iron connected at that time, would autoupgrade when we get a new tech, through whatever means
[16:22] [E_T[APO-MoI]] BUT, all of those will be done when we get NAV, so there is no worry, for us
[16:23] [Arnelos] anyhow... I gotta go
[16:23] [Cheetah-] all galleys will be completed in 680 AD
[16:23] [Cheetah-] k
[16:23] [Cheetah-] cya
[16:23] [Arnelos] be back later
[16:23] * Arnelos is now known as Arnelos_AWAY
[16:23] [E_T[APO-MoI]] as long as they are aware of it, if they are somehow cutting iron (which I doubt at this time) they won't have any problems
[16:23] [Cheetah-] I wont :P
[16:23] [Cheetah-] will be asleep in an hour or two
[16:24] [Krill] ok, cya all later.
[16:24] * Krill has left #demogame_cfc_embassy2
[16:24] [E_T[APO-MoI]] where do you live at, Cheetah?
[16:24] [Cheetah-] norway
[16:24] [Cheetah-] ack
[16:25] [E_T[APO-MoI]] Ah
[16:25] [Cheetah-] I'm mixing turns and completed builds all the time! :-/
[16:25] [Cheetah-] you send us astronomy in 700 right?
[16:25] [E_T[APO-MoI]] are a lot of your team members european?
[16:25] [Kloreep] If the galleys are completed in 680, we should probably send it in 690
[16:26] [Cheetah-] hm. me, ankka, rik, and one or two more i think
[16:26] [E_T[APO-MoI]] we are planing to send you education on 680, Astro on 690 and Nav (when we get it) on 710
[16:26] [Cheetah-] no please send in 700
[16:26] [Cheetah-] you get nav in 710
[16:26] [E_T[APO-MoI]] your going to be 1 turn off then
[16:26] [Kloreep] You do have a galley completing in 690?
[16:26] [Kloreep] If not, better to upgrade
[16:26] [Kloreep] And have them all waiting in sea when Nav comes
[16:26] [Kloreep] *better to upgrade sooner
[16:27] [E_T[APO-MoI]] that is what we are doing
[16:27] [Cheetah-] if we upgrade our galleys in 700 they will be ready to sail in 710 when we recieve nav from you
[16:27] [Cheetah-] why should they be waiting in the sea??
[16:27] [Kloreep] Yes, but why not upgrade on 690?
[16:27] [E_T[APO-MoI]] that or they are in positions where they can get to where they need to be, after we do get Nav
[16:27] [Kloreep] If they upgrade in 690, then in 700, they can move to sea
[16:27] [Kloreep] To have as much of a head start as possible when they shove off with Nav in 710
[16:28] [E_T[APO-MoI]] and they will be safe in the sea
[16:28] [Cheetah-] hm k
[16:28] [E_T[APO-MoI]] and then, when you get nav the next turn, they can immediately move to open ocean
[16:28] [Kloreep] Yeah
[16:28] [Kloreep] All three moves can be across ocean
[16:28] [Kloreep] Without wasting time on coast or sea tiles that could be crossed previously
[16:28] [Cheetah-] i have planned on setting of from harbor in 710, but I guess we could do it a turn earlier
[16:29] [Kloreep] Unless you won't have everything ready, probably best to leave as early as possible
[16:29] [Cheetah-] then we have to get astronomy and upgrade our galleys in 690
[16:29] [Kloreep] It could make a turn's difference in landing time...
[16:29] [Kloreep] Hmm...
[16:29] [Kloreep] Will it?
[16:29] [Cheetah-] and the galleys have to be in place in 680
[16:30] [E_T[APO-MoI]] which is why we have been needing to get with you guys for a while now, to get the details fleshed out....
[16:30] * MasterZen has joined #demogame_cfc_embassy2
[16:30] [Kloreep] Even if it doesn't, you'll have more maneuverability with your ships on D-Day just in case
[16:30] [Kloreep] Can you get it all in place for an upgrade in 690?
[16:30] [Cheetah-] lets see
[16:30] [E_T[APO-MoI]] yes, it is distance, that is why they are landing when they are
[16:31] [E_T[APO-MoI]] you might try 2 waves, if it;s not possible
[16:31] [E_T[APO-MoI]] but your first wave might be too weak when they land, too
[16:31] [Cheetah-] no. it has to be 1 wave
[16:31] [Kloreep] A 2nd wave would be delayed getting to Flammburg
[16:31] [Kloreep] Has to be 1 wave
[16:31] [Kloreep] x-post
[16:31] [E_T[APO-MoI]] I agree
[16:32] [E_T[APO-MoI]] 1 landing, 1 strike group
[16:32] [Cheetah-] heh. because of this hurrying one of our galleys are starting to get expensive :P
[16:33] [E_T[APO-MoI]] the reason that we are doing what we are, is 2 fold, to protect some forces from getting possibly wounded and to have our 1 Elite as fresh as possible
[16:33] [E_T[APO-MoI]] also, it's timeing.....
[16:33] [Kloreep] E_T: We can get away with that because we're founding a city on landing
[16:33] [Kloreep] Allowing the 2nd wave to start with the same position and remaining movement
[16:33] [Cheetah-] I have to upgrade it allready in 630 AD.. - WAIT! that's this turn!
[16:34] [Kloreep] Since CFC will be landing on a mountain without a settler, a second wave would be delayed
[16:34] [E_T[APO-MoI]] I know
[16:34] [Kloreep] Upgrade it?
[16:34] [Kloreep] You mean rush?
[16:34] [Cheetah-] rush yes
[16:35] [E_T[APO-MoI]] can you shortrush, to get it out 1 turn sooner
[16:35] [Cheetah-] now lets see if I can save some money with a shortrush :-)
[16:35] [E_T[APO-MoI]] or does it have to be finished next turn?
[16:35] [E_T[APO-MoI]] what is your SPT
[16:35] [E_T[APO-MoI]] and when will it grow
[16:35] [Kloreep] If it needs to be finished next turn and the city is below 10 spt, you'll probably have to do a full rush
[16:36] [E_T[APO-MoI]] if that;s the case, change the WF for minimum SPT and Max trade/food
[16:36] [Cheetah-] unless you know of something which costs 26 shields in PTW then I don't think it's possible to shortrush :P
[16:36] [E_T[APO-MoI]] does it have to be built next turn?
[16:36] [E_T[APO-MoI]] i.e. ready to move
[16:36] [Kloreep] Why does it need to be rushed this turn?
[16:37] [E_T[APO-MoI]] distance and time
[16:37] [Kloreep] If there's an urgent project after it, could that be shortrushed?
[16:37] [Cheetah-] it has to get to the "launcharea" and be upgraded in time
[16:37] [E_T[APO-MoI]] where is it being built at?
[16:38] [Kloreep] Ah
[16:38] [Cheetah-] Jiangmianbao Chengsi
[16:38] [E_T[APO-MoI]] and where are you upgrading at?
[16:38] [Kloreep] If it's a matter of timing, probably no way around it
[16:38] [E_T[APO-MoI]] Klor, it;s why I had spent so long with those last 2 saves, to get the timing worked out
[16:39] [E_T[APO-MoI]] once I had that figured, I was able to post orders much faster
[16:39] [E_T[APO-MoI]] as a matter of fact, I'm almost done with next turn's orders
[16:40] [E_T[APO-MoI]] Cheetah, where are you upgrading at?
[16:41] [Cheetah-] xiang zhou was the plan, as that is where we should launch
[16:42] [E_T[APO-MoI]] if it;s Xaing Zhou, then it does have to be rushed this turn to get there and have move left to upgrade on 680
[16:42] [Cheetah-] exactly
[16:42] [Cheetah-] upgrades in 690
[16:42] [E_T[APO-MoI]] and to be in place Hmmm. let me look again
[16:42] [Cheetah-] it will get there just in time
[16:43] [E_T[APO-MoI]] o.k. you can wait 1 turn
[16:43] [E_T[APO-MoI]] upgrade (Astro) is 690
[16:43] [Kloreep] Why Xiang Zhou and not Jingyu Jianduan?
[16:43] [E_T[APO-MoI]] built 650 and moves
[16:43] [Kloreep] Is Jianduan too far from your setoff point?
[16:43] * Rubarb has joined #demogame_cfc_embassy2
[16:44] * Kloreep does not have the setoff points in memory at all...
[16:44] [E_T[APO-MoI]] so, it can wait 1 turn for it;s rush build
[16:45] [E_T[APO-MoI]] because it can be in ZX on 690, with 1 move left, so it can upgrade that turn, move to sea tile on 700 and be ready when you get nav on 710
[16:46] * E_T[APO-MoI] is glad he doesn;t have to deal with the CFC city naming system all of the time,,,,
[16:46] [E_T[APO-MoI]]
[16:46] [Cheetah-] great. I calculated wrong
[16:46] [E_T[APO-MoI]] I like to shorten things
[16:46] [Cheetah-] I already rushed the galley this turn
[16:46] [E_T[APO-MoI]] any others you want me to look at??
[16:47] [E_T[APO-MoI]] reload.... (hehe) or not....
[16:47] [Cheetah-] I think I got it now
[16:47] [E_T[APO-MoI]] K
[16:48] [Cheetah-] upgrades 690. launch 700. navigation 710
[16:48] [E_T[APO-MoI]] I had to deal with this, when I presented several plans to our Consula and team, depending on cost expenditures
[16:49] [E_T[APO-MoI]] education on 680 (need that one first), then Astro on 690 and Nav on 710
[16:49] [Cheetah-] we should have planned this a lot earlier, but as I got some dates mixed up it's not to easy :/
[16:49] [Cheetah-] yes
[16:50] [E_T[APO-MoI]] Hehe, I had one plan, but it would have bankruped all 3 of us, CGN, you and us....
[16:50] [Cheetah-] hehe
[16:50] [E_T[APO-MoI]] and that was the cheapest I could do it in.....
[16:50] [E_T[APO-MoI]] the main difference was 3 more knight upgrades and 1 more boat
[16:51] [E_T[APO-MoI]] and the set up of one more city to build the knights
[16:52] [E_T[APO-MoI]] but this way is better, as we will have a little more cash because of not having to change that one cities build
[16:53] [Cheetah-] hm
[16:53] [E_T[APO-MoI]] and ofcourse, more for you to do what you need to get ready
[16:53] * Rubarb has left #demogame_cfc_embassy2
[16:54] [E_T[APO-MoI]] [Cheetah-] we should have planned this a lot earlier, but as I got some dates mixed up it's not to easy :/
[16:55] [E_T[APO-MoI]] We had tried to get with you all much sooner
[16:55] [E_T[APO-MoI]] sent several messages and I've been trying to get people's attention in your embassy room
[16:55] [Cheetah-] well it's possible that DZ had some control but he has a lot to in RL atm I think, so we haven't heard much from him in a while
[16:56] [Cheetah-] E_T[APO-MoI]: next time you need to contact us just try to get me. I'm mostly here all the time :-)
[16:56] [E_T[APO-MoI]] shoot, I had talked to a few people, but then still heard no word
[16:58] [E_T[APO-MoI]] Especially, after knowing what I had to do, to get things into place, at the right times, was really getting worried that talking to you guys would be way too late for you to get things together
[16:59] [E_T[APO-MoI]] because sometimes, you just have to deal with time and space requirements
[17:00] [Cheetah-] hehe
[17:01] [Cheetah-] I'm calculating budgets for each turn till 700 AD now :-)
[17:01] [E_T[APO-MoI]] hehe, with our boats coming from all over, I had to also figure out the loading scheaduals, so that everything will be ready at the appointed times
[17:02] [E_T[APO-MoI]] where and when to upgrade, so that they can make the boat before it leave the docks
[17:03] [E_T[APO-MoI]] some are even loading off of the coast of cities and then moving into place, to have that one extra move to get to their jump off points
[17:04] [E_T[APO-MoI]] it was tricky, but I now have it all set up and all the consuls have to do it move the peices into place.
[17:04] [E_T[APO-MoI]] anyways, let you get finished now
[17:05] [Cheetah-] ops
[17:05] [Kloreep] Yes, E_T, stop pestering the poor man j/k
[17:05] [E_T[APO-MoI]] what?
[17:05] [Cheetah-] are you desperate for those 80 gpt? :/
[17:05] [Cheetah-] cause right now we're broke during 690 AD
[17:05] [E_T[APO-MoI]] we might be able to hold off on one
[17:06] [E_T[APO-MoI]] thing is, I'm looking to see what I can do, to reduce what we need from you
[17:06] [E_T[APO-MoI]] and some of that isn;t needed until like 700AD
[17:06] [E_T[APO-MoI]] I think
[17:07] [Cheetah-] in 700 AD we're running at -82 Gold in treasury :P
[17:07] [Cheetah-] and in 690 AD -98
[17:07] [E_T[APO-MoI]] well, give us what you can, and we'll see what we can come up with
[17:08] [Cheetah-] I'll have to push the launch date I'm afraid. Or send only 10 Riders and a Musket :-/
[17:08] [E_T[APO-MoI]] we might need to work out more from CGN (if they are still there,,,,) or something else
[17:09] [E_T[APO-MoI]] work with what you can, if need be, reload to save that little bit of gold that the rush delay would save
[17:09] [E_T[APO-MoI]] and see what you can do about shortrushes
[17:09] [Cheetah-] I think I'll do that
[17:10] [E_T[APO-MoI]] and be careful with the shortrushes, they are very finicky when not timed right
[17:10] [Cheetah-] i know
[17:11] [E_T[APO-MoI]] and if you do full rush something, change your WF settings to get as much trade/food as you can from that city
[17:11] [E_T[APO-MoI]] every little bit helps
[17:12] [E_T[APO-MoI]] and we can maybe have another chat in a few days, to flesh out the monies a bit more
[17:13] [E_T[APO-MoI]] and I'll look at what we still have left to expend and see if I can make up any shortfall
[17:13] [Cheetah-] sure
[17:13] [Cheetah-] just one more thing
[17:13] [Cheetah-] should we change the launch point?
[17:14] [E_T[APO-MoI]] but go with your current plan and we can relook at things again next turn, maybe
[17:14] [E_T[APO-MoI]] that is the closest place, from what I can see
[17:14] [Cheetah-] k
[17:14] [E_T[APO-MoI]] unless you have a harbor that is closer
[17:15] [E_T[APO-MoI]] or can change a build and get one in time, that is closer
[17:15] [E_T[APO-MoI]] like in JJ
[17:15] [Cheetah-] JJ has harbor
[17:16] [Cheetah-] it should be fully possible to launch from there
[17:16] [Cheetah-] no
[17:16] [Cheetah-] roads aren't good enough
[17:16] [Kloreep] Ah
[17:17] [E_T[APO-MoI]] you might be able to upgrade there, move to where a unit can load off of and then move out to junpoff
[17:18] [E_T[APO-MoI]] damn, I just had Civ crash
[17:23] [E_T[APO-MoI]] back in a few
[17:23] * E_T[APO-MoI] has quit IRC (Quit: rebooting due to instabilities)

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 30-05-2004 22:50
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#346 Report this post to a moderator
Chat with Micco - CGN possibly bailing out Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:

[11:33] [E_T[APO-hangingout]> Hello
[11:35] [miccofl> hello
[11:36] [E_T[APO-hangingout]> Just to give you a heads up
[11:36] [E_T[APO-hangingout]> we are sending back 100 of the 115 that you sent
[11:36] [miccofl> ok
[11:36] [E_T[APO-hangingout]> We are also sending our WM
[11:36] [E_T[APO-hangingout]> AND
[11:36] [E_T[APO-hangingout]> Remembrance
[11:37] [E_T[APO-hangingout]> all 3 accepted, we feel that it's time to send it to you
[11:37] [miccofl> that may be a problem
[11:39] [miccofl> the majority of those still involved have voted to not continue after our last city falls
[11:39] [miccofl> including myself
[11:43] [E_T[APO-hangingout]> well, that s*cks, as we are thinking that you can still make a vital contribution
[11:45] [miccofl> it sets too many of us off when we look and see our cities owned by that piece of sh*t Lucky
[11:45] [miccofl> the game is no longer fun and has become a chore
[11:46] [miccofl> and for doing so, we will make sure he does not make it to the second round of the C3CIDG
[11:46] [E_T[APO-hangingout]> well, we were kind of counting on your help, in fully defeating them, relatively soon
[11:46] [E_T[APO-hangingout]> and taking back your land PLUS
[11:49] [E_T[APO-hangingout]> But, hey, if that's how you guys want it, then That's o.k. with me, I guess
[11:50] [E_T[APO-hangingout]> Truthfully, it hasn't been "fun" for us either, for a very long time
[11:50] [miccofl> There aren't enough of us to even count as a team anymore
[11:50] [E_T[APO-hangingout]> But we are still in there and still working on their ultimate demise
[11:51] [E_T[APO-hangingout]> we have a large team membership, but a very small % that actually posts things and another group the mainly lurks
[11:52] [E_T[APO-hangingout]> we are running against a wall, here too
[11:56] [miccofl> I'm down to two participants (myself included) and 5 voters
[11:56] [miccofl> that is not a team
[11:56] [E_T[APO-hangingout]> we just had an ammendment to our con, 8 voters
[11:57] [E_T[APO-hangingout]> It could also be because of the begining of summer
[11:58] [E_T[APO-hangingout]> as a lot of the people in this game are College students, they are leaving dorms and headed home
[11:59] [E_T[APO-hangingout]> the thing is, to try to stick it out as best as possible
[11:59] [miccofl> we are
[11:59] [miccofl> we will hang on to the bitter end, but it will end
[12:00] [miccofl> and it will be bitter
[12:00] [E_T[APO-hangingout]> Frankly, I knew that you were doomed, a long time ago, when you ignored our first warninga about GWT
[12:00] [E_T[APO-hangingout]> but I have also been the best of your supporters, in sending aid
[12:00] [miccofl> it wasn't a matter of ignoring, our hyperactive democracy wouldn't allow it
[12:01] [E_T[APO-hangingout]> well, to us, it seemed like it was ignored
[12:02] [E_T[APO-hangingout]> well, have any of your team members expressed the desire to continue, with another team, like Apolyton?
[12:02] [miccofl> not in this game
[12:03] [E_T[APO-hangingout]> not even you
[12:03] [miccofl> undecided
[12:03] [miccofl> you will have to convince me
[12:04] [E_T[APO-hangingout]> Well, we at Apolyton hope that you all change your minds
[12:04] [E_T[APO-hangingout]> if not, just send Remembrance back, after you accept it
[12:04] [miccofl> you are more than welcome to open a thread in the embassy and attempt to sway the decision about accepting the city but you will need to do some convincing
[12:05] [E_T[APO-hangingout]> but if anything, it's still possible to snatch defeat out of the jaws of victory.....
[12:05] [E_T[APO-hangingout]> freind of mine taught me that one
[12:05] [miccofl> poll still has another two days
[12:06] [E_T[APO-hangingout]> when I was in USAF, I played a lot of D & D
[12:06] [miccofl> I always called it the Bill's syndrome
[12:06] [E_T[APO-hangingout]> he was telling me about one character, who got into a very bad pickle
[12:07] [E_T[APO-hangingout]> he and his character brother got attacked by Zombies
[12:07] [E_T[APO-hangingout]> he was able to escape, his brother didn't
[12:08] [E_T[APO-hangingout]> while he was fleeing, he hit a trap that opened up a pitfall
[12:08] [E_T[APO-hangingout]> he fell, and broke his leg
[12:08] [E_T[APO-hangingout]> the zombies were comeing, he had no way out
[12:09] [E_T[APO-hangingout]> at the very last, he had seen his brother, at the head of the zombies
[12:10] [miccofl> where's a chainsaw when you need one...
[12:10] [E_T[APO-hangingout]> so, to snatch defeat out of the jaws of victory, his own words, he doused himself in oil and just before the Zombies got to him, he lite himself on fire
[12:10] [E_T[APO-hangingout]> killing himself, but actually taking a lot of the zombies with him
[12:11] [E_T[APO-hangingout]> it wasn't fun, that he had lost this character, but it WAS fun, they way that he had gone out
[12:11] [miccofl> wow, in all the games I DM'ed years ago I never had a player self-destruct
[12:12] [E_T[APO-hangingout]> in a way, the same could be applied to you, but your not entirely going to be gone, if we can help it
[12:13] [E_T[APO-hangingout]> and think of this, if your eliminated, they get immediate releave for their WW
[12:13] [miccofl> there are those that feel we would be stooping to Lucky's level by using inter-continental mass migration
[12:13] [E_T[APO-hangingout]> where as, if your still alive, they have to wait
[12:14] [E_T[APO-hangingout]> it's not unit warping, Apoyton agrees, but we WILL have Nav soon
[12:14] [E_T[APO-hangingout]> and IF you still have a galley or 2, you might be able to save a few units for later
[12:15] [E_T[APO-hangingout]> and let me tell you, if you guys are still at war, with GWT, even in exile, it will greatly help with the strike
[12:15] [E_T[APO-hangingout]> consider this
[12:16] [E_T[APO-hangingout]> GWT is running 30% (or maybe more now) luxes to combat WW
[12:16] [miccofl> we are at 23% WW
[12:17] [E_T[APO-hangingout]> it's the amount of Luxes you have to use that really counts, yes you aren't excempt from that, either
[12:17] [E_T[APO-hangingout]> as I was saying
[12:17] [E_T[APO-hangingout]> theyare at 30% lux, which is very significant, economically for them
[12:18] [E_T[APO-hangingout]> so, when we land and they are still combatting that WW, do they want to really attack us, on our initial landing, and get more>??
[12:19] [miccofl> but they are religious, that makes a difference too iirc
[12:19] [E_T[APO-hangingout]> or wait for us to attack them
[12:19] [E_T[APO-hangingout]> only in changing to a new government
[12:19] [miccofl> I thought it had an effect on WW too
[12:20] [E_T[APO-hangingout]> the difference is, if their WW gets TOO bad, they can change and only have 1 turn of anarchy, actually, between the turns, so they don't lose as much production, ect
[12:20] [E_T[APO-hangingout]> not really
[12:20] [E_T[APO-hangingout]> IIRC actually none
[12:20] [miccofl> in our locked alliance game I am the celts and am the only one able to maintain republic
[12:21] [miccofl> no other religious civs
[12:21] [E_T[APO-hangingout]> it helps that they can build Temples and Cathedrals faster, because they are cheaper
[12:21] [E_T[APO-hangingout]> that is a big help in that respect
[12:22] [E_T[APO-hangingout]> WW all depends on several factors, but mostly, from time in their terrirory and losses taken
[12:23] [E_T[APO-hangingout]> I don't have the link, but there was a very good outline of how WW works over at CFC
[12:23] [E_T[APO-hangingout]> with formulation and such
[12:24] [E_T[APO-hangingout]> brb
[12:34] [E_T[APO-hangingout]> K, let me ask you this
[12:34] [E_T[APO-hangingout]> are you angry at GWT/GCA?
[12:36] [miccofl> more at GCA than GWT
[12:36] [E_T[APO-hangingout]> well, they have made a few fatal mistakes, that can later be used against them
[12:37] [E_T[APO-hangingout]> You all have the highest of Culture
[12:37] [miccofl> not any more
[12:38] [miccofl> or not for long I should say
[12:38] [E_T[APO-hangingout]> when we go and retake the cities that were not razed and gift them back to you, your previous cultural influance comes back into play
[12:38] [miccofl> right now the only thing producing culture is the palace
[12:39] [E_T[APO-hangingout]> yes, but you still have the highest amount, as a Civ
[12:39] [E_T[APO-hangingout]> even GWT, with it;s very high culture in Parth does NOT surpass you at this point in time
[12:39] [E_T[APO-hangingout]> they do have the highest cultere of just 1 city
[12:41] [E_T[APO-hangingout]> I guess that you haven't loaded this game into C3C to check out the C3C victory status screen
[12:41] [E_T[APO-hangingout]> we have
[12:42] [E_T[APO-hangingout]> we, at this point in time, are about 1/3 of what you have, accumulated culturally
[12:42] [E_T[APO-hangingout]> we are fast growing, but we are still far behind what you all have
[12:43] [E_T[APO-hangingout]> that is a powerful weapon, to use, when retaking your land, in the future
[12:44] [E_T[APO-hangingout]> because, it would allow us and CFC to retake one of your cities and after moving troops out, gift it back to you and we don;t have to worry about it flipping back to them, because of that culture
[12:44] [E_T[APO-hangingout]> makes for some very interesting strategies
[12:45] [E_T[APO-hangingout]> Plus, think on this, GCA hasn't, apparetly, used their UU against you, so they have NOT had their GA
[12:46] [E_T[APO-hangingout]> want to guess who they want to trigger their GA against??
[12:46] [E_T[APO-hangingout]> so, we need you as a partner in this, to make it happen, to give them more than they have given you
[12:47] [E_T[APO-hangingout]> to make them pay
[12:47] [E_T[APO-hangingout]> this strike, is to help equilize our chances of doing that
[12:48] [E_T[APO-hangingout]> and to help make this strike and it's after effect possible, we need you to stay the course and stay in the game
[12:49] [E_T[APO-hangingout]> I'm not an eloquent person, I'm a realist
[12:49] [E_T[APO-hangingout]> If I wanted flowery, persusasive words, I would try to get Arnelos in here
[12:50] [E_T[APO-hangingout]> All I can do, is give you what I know is going to happen, from my experiance and knowing out intimate build plans
[12:50] [miccofl> ok, I will post this log to the poll - anything you want to add?
[12:50] * E_T[APO-hangingout] almost has things memorized.,..
[12:51] [E_T[APO-hangingout]> Just that you guys don;t make a hasty desision
[12:51] [E_T[APO-hangingout]> and also look at Roleplay team, in the Poly PTWDG1
[12:52] [E_T[APO-hangingout]> they were given a refuge off of their original home
[12:52] [E_T[APO-hangingout]> it hasn;t been fun
[12:52] [E_T[APO-hangingout]> there is no chance to win
[12:52] [E_T[APO-hangingout]> there is no real way to take back what was theirs
[12:52] [E_T[APO-hangingout]> but they are still playing
[12:53] [E_T[APO-hangingout]> and they don;t have freinds that are as powerful as us and CFC, in that game, either
[12:53] [E_T[APO-hangingout]> Trust us to deliver on our commitments to our Partnership
[12:54] [E_T[APO-hangingout]> and you will see yourself reinstalled back in your homeland
[12:55] [E_T[APO-hangingout]> and also, let me ask you this, have we not, to this point in time, failed to deliver on our promices?
[12:57] [miccofl> the question is worded strangely but yes, you have delivered on your promises
[12:59] [E_T[APO-hangingout]> well, we also promice that your will return to your homeland
[13:10] [miccofl> ok, it's posted - I cut it off at the end of your strongest argument (before the question )
[13:27] [E_T[APO-hangingout]> please put that question in there, as I think that it's also important
[13:28] [E_T[APO-hangingout]> if anything, it might swing a few votes

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 08-06-2004 04:43
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#347 Report this post to a moderator
Put an end to popups!

Trying to find out where miccofl is on the issue of sticking around or bowing out when their last cities falls over there....

I think they (miccofl) may decide to stick around.
quote:



Session Start: Mon Jun 07 15:58:58 2004 PST
Session Ident: #isdg-embassy1
15:58} »»»
15:58} »»» Now talking in: (#isdg-embassy1)
15:58} »»»
15:58} »»» Topic: (Welcome)
15:58} »»» Set by: (ChanServ) on (Thursday April 15 2004 18:37:31)
15:58} »»» Users: (3), Ops: (1/33%), Halfops: (0/0%), Voiced: (0/0%), Regs: (2/67%)
15:58} »»» Join synced in: (0.031) secs
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16:03} »»» Quit: E_T : Connection reset by peer
16:03} miccofl: Hello
16:03} BigFree: hola senior
16:03} BigFree: what the hell is up
16:03} BigFree:
16:03} miccofl: your post was appreciated - thank you
16:03} BigFree: It's my day off!@
16:03} BigFree: ah, yw
16:03} BigFree: screw those guys
16:03} BigFree: calling us hypocrits
16:03} BigFree: whatever
16:04} miccofl: I would rather light their heads on fire and put the fire out with a sledgehammer
16:04} BigFree: HAHA
16:04} BigFree: bless you :cries:
16:04} BigFree: let me send you a hammer
16:04} BigFree:
16:05} miccofl: finally - someone who understands...
16:06} miccofl: CFC has been strangely silent
16:06} BigFree: most of Apolyton does, really
16:07} BigFree: CFC has maybe one or two people active, and by active, I mean they just play the turn and that's about it.
16:07} miccofl: Cheetah isn't even logging our nonexistant chats
16:07} BigFree: In reality, they know they don't have a shot at winning this game
16:07} BigFree: How exciting is it to help apolyton win?
16:07} BigFree: I men really?
16:07} BigFree: *mean
16:08} BigFree: So, i don't blame them on one hand, but on the other, they brought it on themselves
16:08} BigFree: that had a really decent start
16:08} miccofl: that would depend on whether or not you built the UN
16:08} BigFree: Well, we know we could build it
16:08} BigFree: but some people here think that's a "cheap" win
16:08} BigFree: I think it's legit
16:09} BigFree: I mean war is more "exciting" but a win is a win
16:09} miccofl: but to vote a win for a team in a game of this magnatude is to join the winning team is it not?
16:09} BigFree: Yes, it is
16:10} miccofl: interesting way of saying "The three of us decided you both lose "
16:10} BigFree: Some would say that its the way diplomacy works in this type of game; it's the type of payout that successful diplomacy has
16:10} BigFree: HAHA
16:11} BigFree: I would like nothing more than to wipe out GWT and take away the land they took from you
16:11} BigFree: But, it may not happen if your team decides to pack it up
16:12} BigFree: Neither would a UN victory if you guys decide to not live on our Continent for a while
16:12} BigFree: But, ultimately, it's up to you guys to decide
16:13} miccofl: one thing I said to E_T yesterday that seems to have gotten a bit misconstrued was "we may be returning Remembrance..."
16:13} BigFree: Do you stick around just to help Apolyton to win even though it is by no means a "fun" thing to do?
16:13} BigFree: hmm
16:13} BigFree: yes, I tink he took it to mean that you were quiting the game
16:14} miccofl: I never said that we would or that it had even been discussed with the other person who shows up
16:14} miccofl: yes, it's that bad
16:15} BigFree: What's your personal opinion? Would you personaly stick it out?
16:15} miccofl: only 6 peole voted in the last poll
16:15} BigFree: We have about 10 active to semi active memebrs right now. I don't know how many "lurkers"
16:15} miccofl: before your post I was in favor of dying when we die, now I am at least at neutral ground
16:15} BigFree: I myself am only semi active
16:16} BigFree:
16:16} BigFree: I mean if GWt and GCA can do it, why can't we pull it off?
16:16} BigFree: I think we can get a big enough tech lead that makes a huge difference
16:17} BigFree: And if we can get CFC to get off their asses, we could really get it going
16:17} BigFree: It would be a combined win
16:17} BigFree: CFC/CGN/APO all would be credited in my opinon
16:18} BigFree: If CFC and CGN were to quit, then GWT/GCA would definatley win.
16:18} BigFree: If only CGN quit then it's almost a tie bewteen CFC/APO and GWT/GCA.
16:19} miccofl: Well if CFC is going to quit they could donate us their cities
16:19} BigFree: If neither CFC or CGN quit, then our trio could definatley pull off a win some way or another
16:19} BigFree: HAHA
16:19} BigFree: true
16:19} BigFree: we can ask them
16:19} BigFree:
16:19} miccofl: I think we could do better than the 1-2-3 pop one sees in too many cities
16:20} BigFree: haha
16:20} BigFree: no kidding
16:20} BigFree: I honestly don't know what they are doing
16:20} miccofl: are you in on the C3CIDG?
16:20} BigFree: Yes
16:20} BigFree: but not very active as well there
16:20} miccofl: I thought so
16:21} BigFree: gotta work for the mula you know!
16:21} miccofl: interesting - GCA feels hurt that we have "spurned" them
16:21} BigFree: haha
16:21} miccofl: we sent a first contact letter and never heard back
16:22} miccofl: I didn't write it I swear!
16:22} BigFree: lol
16:23} miccofl: what has me a bit worried about the game is C3Brazil
16:23} BigFree: Yeah, i bet youhad an evl hand in ther somehow!
16:24} »»» Join: Kloreep ( ben@civ-3A555BA1.cable.mindspring.com )
16:24} Kloreep: Hi
16:24} BigFree: I think they and GCA and interconnected
16:24} miccofl: Pggar - one of Lucky's cronies is captain
16:24} BigFree: There are just too supportive of Luck et al
16:24} BigFree: *Lucky
16:24} miccofl: or as we say at CGN *****
16:24} BigFree: HAHA
16:25} BigFree: it's been forever forbiden to mention his name!
16:25} miccofl: tis here
16:25} BigFree: thats' too funny
16:25} miccofl: unless someone undid my tinkering with the auto-cnesor
16:25} miccofl: censor
16:25} BigFree: well, i said "lucky"
16:25} BigFree: err lucky
16:25} BigFree: damn
16:25} BigFree: it shows up
16:25} miccofl: doesn't work in chat
16:26} BigFree: ah
16:26} BigFree:
16:26} miccofl: you can say **** here
16:26} BigFree: omg
16:26} BigFree: :blushes:
16:26} BigFree: Hi Kloreep. Kloreep is one of our esteemed Consuls now.
16:27} Kloreep: Or so they tell me
16:27} miccofl: but if you type lucky or lucky's it shows as ***** or *****'s in the forum
16:27} BigFree: Along with MZ (who's hardly active) and Arnelos (who'ds not around much this week either)
16:27} miccofl: congrats Kloreep, hello and welcome
16:27} BigFree: I wil have to try that Lucky censor out!
16:27} Kloreep: BF tells me you're reconsidering going out at Arhus
16:28} BigFree: Kloreep is one of the more level headed folks at APO
16:28} miccofl: burned Arhus last turn
16:28} BigFree: Micco would be the last satnd
16:28} miccofl: just Micco, Newark and Remembrance now
16:28} Kloreep: Ah, I'm not up to speed
16:28} miccofl: register at CGN and I will add you to the embassy forum and you can see the screens
16:29} BigFree: yes, the screens miccofl does are nice. He must be a pro at PS.
16:29} BigFree: I need some classes for that piece of software
16:29} " miccofl uses Fireworks "
16:29} BigFree: I have no idea what that is
16:29} BigFree:
16:30} BigFree: Unless it goes "BANG"
16:30} BigFree:
16:30} miccofl: Macromedia's graphics addition to Dreamweaver
16:30} miccofl: only $200 for the upgrade
16:30} BigFree: ouch
16:30} BigFree: but, i guess it's worth it
16:30} Kloreep: Yikes
16:30} BigFree: but since I wouldn't know even how to use it, it'snot for e, at least not yet
16:31} " Kloreep uses ALT+PrtScr, paint, and a cheap conversion program "
16:31} BigFree: HAHA
16:31} miccofl: indeed, FW has a steep learning curve
16:32} miccofl: but I can take a 1600X1200 screenshot that weighs in at over 800K and make it less than 600K with very little quality loss
16:32} Kloreep: Nice
16:33} miccofl: it was the full world shots that went 1.5M that I had to host myself
16:33} BigFree: You know, that area North of CFC is supposed to be where CFC builds some cities and gets a FP there. But, they have yet to build any cities there. I wonder if we could talk to them and get them to let us(APO) settle ther and the we could turn the cities over to CGN. That way you'd have a much larger area to work with. I mean if CFC is not goign to use the land, why can't CGN use it inthe imediate future.
16:33} miccofl: the master file for those went 8M
16:33} Kloreep: Okay, I'm registered at CGN
16:34} miccofl: did you reply to the registration email yet?
16:34} Kloreep: Reply?
16:34} Kloreep: I used the link
16:34} miccofl: it should send you an email
16:34} Kloreep: Yeah, it did
16:34} Kloreep: One with a link
16:34} BigFree: Thats all you need then
16:34} Kloreep: I don't think it mentioned replying
16:35} miccofl: ok, Embassy should be visible now
16:36} Kloreep: What is "Reputation Level"?
16:36} miccofl: some bullshit thing
16:36} miccofl: no one uses it
16:36} »»» Join: E_T ( e_t_1@civ-3788324B.net1368.fl.sprint-hsd.net )
16:36} »»» E_T is now known as E_TAPO-hangingout}
16:37} " BigFree steals E_TAPO-hangingout}'s cookies. mwahaha! "
16:38} BigFree: well, guys, i have to go, i have a ton of things to do
16:38} BigFree: nice to chat with you again miccofl
16:38} miccofl: later
16:38} miccofl: thanks again
16:38} Kloreep: Yep, I have access to the embassy
16:38} BigFree: no problem
16:38} Kloreep: Thanks
16:38} BigFree: I'll go to bat for you at any time
16:39} * Disconnected

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 14-06-2004 01:36
Edit/Delete Message Reply w/Quote
#348 Report this post to a moderator
Lose 30 kilos (of popups)

Sent this timeline to CFC



Plus also the New Water route map, for their possible strike on Flammburg (see this soon to be edited in link).

Also, talked to Cheetah, and he's having reservations about their Flammburg Strike and GWT's GL. I'll post the chatlogs soon.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 15-06-2004 07:11 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#349 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Got this from Lucky about the war.

quote:
Simple question, did Apolyton declare war on us again?

At least the game thinks so, since we are at war. If that was not
intended, we might have run into a bug here, since we did not declare
war. This is further underlined by the fact that GWT saw a message that
we declared war on you, but that´s definitely not the case. I didn´t
even touch the diplo screen and neither did I attack any of your units
(as that´s not possible atm ).

If the state of war was intended, then it would have been common
courtesy on your part to at least drop a small note our way, so that no
confusion arises. We know you are traitors, but at least respect the
ISDG rules and declare war instead if secretly activating it.

So, please clear this up, as we´d need to replay if it is bug and
therefore not too much time and turns should pass that need to be replayed.
Thank you.

Lucky

Gamecatcher Alliance

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:34
  Old Post 15-06-2004 10:33
Edit/Delete Message Reply w/Quote
#350 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Re-posting these logs from myself and BF here.

Short chat with Miccofl revealed that CGN wants to be able to "stay" at war with GWT even after Micco is gone. SO, they will be taking a unit or two along for the Galley ride so that CGN can't use the 5 turn rule to get peace from them. GWT will have to send many galleys to try and kill the GN Galley(s). Also trying to lift his spirits and keep them in this game.

Edit by Kloreep: Added log of chat before BF joined.

quote:

Session Start: Mon Jun 14 19:48:59 2004
Session Ident: #isdg-embassy1
[18:58] * Now talking in #isdg-embassy1
[18:58] * Topic is 'Welcome'
[18:58] * Set by ChanServ on Thu Apr 15 20:37:31
[18:58] [Kloreep] Hi
[18:58] [miccofl] Hello
[18:58] [miccofl] Please do not, repeat - do not send money back next turn. (Just in case we decide to make a
stand at Micco instead of burning it.)
[18:59] [miccofl] You can see why here http://www.civgaming.net/forums/sho...6839#post116839
[19:02] [Kloreep] k
[19:02] [Kloreep] Though I don't really see the point of burning it
[19:02] [Kloreep] You can't evacuate all of your units, can you?
[19:02] [miccofl] would deny them a large city
[19:02] [Kloreep] Or do you have enough galleys for that?
[19:03] [miccofl] we can get two more muskets out next turn
[19:03] [miccofl] sent a worker this turn too
[19:04] [miccofl] repatriated from GWT
[19:05] [Kloreep] Their Ansar are all that can reach you, though
[19:05] [Kloreep] They may want to take another turn of approach
[19:07] [miccofl] indeed, but they are at the end of the turn cycle
[19:07] [Kloreep] ?
[19:07] [miccofl] they will take that move this turn and attack on the next
[19:07] [Kloreep] GG
[19:07] [miccofl] later
[19:15] * E_T has joined #isdg-embassy1
[19:15] * E_T is now known as E_T[APO-hangingout]
[19:16] [E_T[APO-hangingout]] hey Micco, what did you mean by what you put in your e-mail, with the save
[19:19] [miccofl] http://www.civgaming.net/forums/sho...6839#post116839
[19:20] [miccofl] they will be in range for the kill next turn
[19:20] [miccofl] don't want them to get any gold if they take the city
[19:20] [miccofl] or will the transaction occur before the end of the turn cycle?
[19:21] [miccofl] sent you a worker
[19:21] [E_T[APO-hangingout]] K, the diplo transaction takes place AT the begining of your turn
[19:22] [E_T[APO-hangingout]] which is why we are doing this, so that your treasury is in Limbo, while they are
attacking
[19:22] [miccofl] ok, just wanted to be sure
[19:22] [E_T[APO-hangingout]] so, it;s o.k. to send back to you??
[19:23] [miccofl] they have occupied resource tiles or taken over luxes and caused our cities to riot without us
being able to make an adjustment and I wanted to be sure that wasn't going to happen with the gold
[19:24] [E_T[APO-hangingout]] no, you only lose the gold if they take a city
[19:24] [E_T[APO-hangingout]] BUT, their occupying of tiles WILL also effect your trade balance
[19:25] [miccofl] well they are going to take micco not this turn but on the next
[19:25] [E_T[APO-hangingout]] so, if your in Negative balance without any treasury, your going to lose units
[19:25] [E_T[APO-hangingout]] supposidly, 1 per turn
[19:27] [miccofl] hell, we may just load 2 more muskets on the galley building next turn and burn it
[19:27] [miccofl] Micco, not the galley
[19:28] [E_T[APO-hangingout]] actually, the longer you hold out, the better
[19:28] [miccofl] either way I don't think we can hold vs that stack
[19:29] [E_T[APO-hangingout]] no, but the longer that they stay down there....
[19:30] [E_T[APO-hangingout]] if they see you burn it that turn, then they leave immediately
[19:30] [E_T[APO-hangingout]] whereas, if they stay down there, for even 1 turn....
[19:31] [E_T[APO-hangingout]] plus, we might get it back sometime in the future
[19:31] [E_T[APO-hangingout]] or the people might revilt
[19:31] [Kloreep] Back
[19:31] [E_T[APO-hangingout]] *revolt
[19:31] [Kloreep] E_T says it
[19:31] [Kloreep] Holding their army down there is valuable
[19:32] [E_T[APO-hangingout]] seriaoulsy, we really wish that you would have been able to hold out for longer
than this, but it's seriously vital that you hold for as long as you can
[19:32] [miccofl] well they are going to get a bare city when they do get it
[19:32] [E_T[APO-hangingout]] that's o.k.
[19:38] [E_T[APO-hangingout]] Oh, Micco, what are you building in Remembrance?
[19:39] [miccofl] worker
[19:39] [E_T[APO-hangingout]] change it to Barracks
[19:39] [E_T[APO-hangingout]] that is, if it;s not too late
[19:40] [miccofl] shouldn't be
[19:40] [miccofl] until it is the capitol shields are corrupt
[19:40] [E_T[APO-hangingout]] and it it isn't, replay and resend.... hehe
[19:40] * conmcb25_away has joined #isdg-embassy1
[19:41] [E_T[APO-hangingout]] the barracks will be done faster than you think, and I have workers headed up
there to take care of the area
[19:41] [E_T[APO-hangingout]] hey Con, I hope your family is getting put back together, after your loss
[19:41] [conmcb25_away] Yep they are
[19:42] [conmcb25_away] The wife is still a basket case
[19:42] [conmcb25_away] But that is to be expected
[19:42] [E_T[APO-hangingout]] I thought she was, before that happened....
[19:42] [conmcb25_away] It actually became worse believe it or not
[19:43] [conmcb25_away] Hey Miccofl
[19:43] [miccofl] I'll change it next turn, should have 4 turns left
[19:43] [E_T[APO-hangingout]] well, atleast he had lived a full life, from what I had read
[19:43] [miccofl] hey conmcb25
[19:45] [conmcb25_away] Yep he was a dam great guy
[19:45] [conmcb25_away] The dad I never had
[19:45] [conmcb25_away] So how is CDG doing?
[19:46] [conmcb25_away] CGN doing?
[19:46] [conmcb25_away] I hear you guys are going to stick it out?
[19:47] [E_T[APO-hangingout]] Con Voted Lucky as ******* of the year, after he got back, due to that "flower
Basket"
[19:48] [miccofl] sucks to be us
[19:48] [conmcb25_away] Hopefully not forever.....
[19:48] [E_T[APO-hangingout]] yes, we are working towards that
*snip chit-chat*
[19:59] [conmcb25_away] Sorry to disrupt the computer geeks but I just read the fruit basket thread.
[19:59] [miccofl] they are expensive but it takes an act of Florida Flicker and Flash to bust one up
[19:59] [conmcb25_away] What a bunch of dickheads
[19:59] [E_T[APO-hangingout]] takes P3 - 133 and can go up to 1.5 Gig ram
[20:00] [E_T[APO-hangingout]] Con, do you know what was really bad?
[20:00] [E_T[APO-hangingout]] they e-mailed that to every CGN member
[20:00] [E_T[APO-hangingout]] somehow
[20:00] [miccofl] the turn goes out on auto-forward
[20:01] [miccofl] as soon as it hits it goes out
[20:01] [miccofl] they sent it to the turn address
[20:01] [Kloreep] Just like the rockbandit address poly uses
[20:02] [miccofl] let's just say that if Lucky ever lands within 100 miles of here I'm going trolling for gator

*snip discussion of what to do with Lucky if he ventures near APO or CGN members*

[20:46] [Kloreep] Miccofl, you still there/
[20:46] [Kloreep] ?
[20:47] [miccofl] yep
[20:47] [miccofl] in between PBEM's
[20:47] [Kloreep] I'm not sure what the harm is in us sending you the money back
[20:47] [Kloreep] You can just turn it down if you want
[20:47] [Kloreep] Will you have a positive GPT?
[20:47] [miccofl] only 9
[20:48] [E_T[APO-hangingout]] No, it will be o.k., you souldn;t lose it
[20:48] [E_T[APO-hangingout]] what is your maintainace cost?
[20:48] [miccofl] more than 9
[20:48] [E_T[APO-hangingout]] unit and maintainance cost that is
[20:49] [E_T[APO-hangingout]] if anything, we can send that plus 10 back, just to make sure your covered
[20:49] [miccofl] 31
[20:49] [E_T[APO-hangingout]] that and any lux slider amount
[20:49] [miccofl] total expenses
[20:50] [E_T[APO-hangingout]] don;t count the corruption, just unit & maintainance & Lux
[20:51] [miccofl] 29
[20:51] [E_T[APO-hangingout]] well send you an even 40 back
[20:51] [miccofl] so we need 20 back
[20:56] [E_T[APO-hangingout]] if you go into civil disorder, then you;ll need more



quote:
8:35 PM 6/14/2004
Session Start: Mon Jun 14 19:18:26 2004
Session Ident: #isdg-embassy1
[19:18:26] *
[19:18:26] * Now talking in: (#isdg-embassy1)
[19:18:26] *
[19:18:26] * Topic: (Welcome)
[19:18:26] * Set by: (ChanServ) on (Thursday April 15 2004 18:37:31)
[19:18:26] * Users: (5), Ops: (1/20%), Halfops: (0/0%), Voiced: (0/0%), Regs: (4/80%)
[19:18:26] * Join synced in: (0.031) secs
[19:18:26] *
[19:18:46] * BigFree|Away is back after 20s: auto-away after 30m idle
[19:18:46] * You are no longer marked as being away on (civgaming.net)
[19:18:46] * You are no longer marked as being away on (civgaming.net)
[19:18:58] * BigFree|Away is now known as BigFree
[20:01:25] BigFree} Hey miccofl
[20:02:19] miccofl} what's up?
[20:05:14] BigFree} no too much
[20:05:23] BigFree} just seeing if you're hanging out or not
[20:05:35] BigFree} wait, i guess I do have a questioon
[20:05:42] miccofl} won't be for much longer
[20:05:48] BigFree} are you guys really building a Galley in Micco?
[20:05:54] miccofl} yes
[20:06:05] BigFree} why not a spear?
[20:06:16] BigFree} are you taking units away from there?
[20:06:22] BigFree} heading overseas?
[20:06:26] miccofl} what's the point
[20:06:27] miccofl} yep
[20:07:05] BigFree} Wel, we thought that the more units that GWT has to use to take out Micco, then that;'s less units we have to kill later
[20:07:26] BigFree} And the less units we have to kill, the faster CGN is returned to it's homeland
[20:07:35] BigFree} That i the plan BTW
[20:07:37] BigFree} *is
[20:08:03] BigFree} We ar not going to be any bit satisfied just having CGN in a small corner over here
[20:08:22] BigFree} CFC will be working with us in order to achieve this
[20:08:36] BigFree} It is doable
[20:09:00] BigFree} we have already got a pretty good tech lead on them
[20:09:51] BigFree} Imagine our alliance with marines and Tanks at least 20 turns beofre they can muster tanks
[20:10:01] BigFree} We will wipe their asses then
[20:10:28] BigFree} Rifflemen will be no help to them
[20:11:19] BigFree} I know it's not pretty; but wouldn't a reborn CGN be better than just a dead CGN?
[20:11:20] miccofl} but if we can demonstrate that we have loaded galleys lurking nearby their cities we can stay at war
[20:11:28] BigFree} true
[20:11:34] BigFree} that keep sthe WW going
[20:11:52] BigFree} we need to get those galleys upgraded though
[20:12:02] BigFree} we need to have a plann for that
[20:12:48] E_T[APO-hangingout]} well, thing is, getting them across the ocean
[20:12:57] E_T[APO-hangingout]} they do have 3 over here now
[20:13:27] E_T[APO-hangingout]} and I'm already got plans for Harbors in Maritainia and Cyrene
[20:13:33] BigFree} right, so we wait till you have Navigation for that part
[20:13:42] E_T[APO-hangingout]} and they really won;t take that long, either
[20:14:28] E_T[APO-hangingout]} the other 2, well we have already given education to CFC, and astro this turn and Nav in 2 turn
[20:14:56] E_T[APO-hangingout]} even with GWT's reduced output, we still don;t want to give them any advantage
[20:15:31] E_T[APO-hangingout]} and the longer they have to go to get to Astro/Nav, the better off we will be, to get our stuff ready
[20:15:32] BigFree} They have to be going Chem at 40 turn pace
[20:15:51] BigFree} Also, we do have some good news of sort.
[20:15:53] E_T[APO-hangingout]} yeah, as GCA just now got theo
[20:16:26] Kloreep} Miccofl, a request on the save:
[20:16:34] Kloreep} Could you please make sure you send to the following addresses?
[20:16:35] BigFree} Ti looks like GCA now has Theology, which enables GWT to build Sistines with that GL they got. Which means they will not have a GL to rebuid the FP we will destoy.
[20:16:40] Kloreep} civ@mzocentral.net
[20:16:45] Kloreep} arnelos@aol.com
[20:16:48] Kloreep} ben@surveypoint.com
[20:16:57] Kloreep} And apolytonisdg@rockbandit.net
[20:19:13] BigFree} I promise that if you guys can continue on and fight the good fight; that APO and CFC will do everything to get CGN back into their homeland ASAP.
[20:19:32] BigFree} The lines for alliances have been long drawn
[20:19:45] BigFree} CGN has the ability to be reborn
[20:19:51] * Disconnected
[20:21:19] * Attempting to rejoin channel #isdg-embassy1
[20:21:19] *
[20:21:19] * Now talking in: (#isdg-embassy1)
[20:21:19] *
[20:21:19] * Topic: (Welcome)
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[20:21:49] * conmcb25 (conmcb25@civ-25D00EA5.smithvilledsl.net) Quit (Connection reset by peer)
[20:22:06] * Kloreep (ben@civ-3A555BA1.cable.mindspring.com) Quit (Connection reset by peer)
[20:22:14] * miccofl (Micco@civ-8D9A6B6.se.client2.attbi.com) has joined #isdg-embassy1
[20:22:14] * ChanServ sets mode: +oq miccofl miccofl
[20:22:28] * Kloreep (ben@civ-3A555BA1.cable.mindspring.com) has joined #isdg-embassy1
[20:23:05] miccofl} I added the one address and redid the others as they don't seem to be sending
[20:23:25] miccofl} and I need to get to bed, early day tomorrow
[20:23:27] BigFree} cool
[20:23:31] BigFree} adios
[20:23:45] BigFree} did you see my last?
[20:23:53] BigFree} [20:19:13] BigFree} I promise that if you guys can continue on and fight the good fight; that APO and CFC will do everything to get CGN back into their homeland ASAP.
[20:23:53] BigFree} [20:19:32] BigFree} The lines for alliances have been long drawn
[20:23:53] BigFree} [20:19:45] BigFree} CGN has the ability to be reborn
[20:24:15] BigFree} anyways, see you later.
[20:24:34] miccofl} didn't get that before, thanks and later
[20:24:42] BigFree}
[20:25:08] Kloreep} Thanks for redoing the addresses
[20:25:09] Kloreep} Night

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 16-06-2004 23:51 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Reply to Lucky's diplomatic dispatch posted in this thread on 14 July:

quote:
Lucky,

We did not declare war or attack any of your units.

After discussion we came to the conclusion that since 20 turns has passed since the peace treaty it simply cancelled itself out. Had the "automatically renegotiate deals" option been on, the game should have given you a popup to renew the peace treaty, but that appears not to have occurred. Since you did not renew it, it lapsed and we're at war again.

The simple solution to this for all concerned is to simply make peace ASAP. We will offer you peace accepted as soon as we can, you can accept it, and the issue should be resolved.

Now that we have that settled we feel the need to take exception to the tone of your correspondence. It does nothing to try and bring any semblance of civility to this game. Apolyton was as surprised by the state of war as you were. There was no need to accuse us of cheating.

conmcb25
Deputy Foreign Affairs Minister
Apolyton

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:34
  Old Post 17-06-2004 18:17 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Reply from Lucky:

quote:

Thank you for replying at last.

That would be a sufficient explanation to what has happened. That functionality in PBEM games is pretty peculiar though and can easily lead to misunderstandings, so we might want to consider to make it public somewhere. The game automatically going to war by itself is never a good idea.


As to your second issue, I don´t see a general tone in my communication, only this sentence:

We know you are traitors, but at least respect the ISDG rules and declare war instead if secretly activating it.

If you are refering to that, notice the following . Not that I see any accusation of cheating in this sentence, only a reminder that diplomacy outside of the actual game engine is a vital part of the game, but if you want to use your wide range of interpretation once again, just go ahead.
If you want know why this sentence was added at all, well, mostly do display our in-game attitude towards your team, namely icy, as it´s not possible to set the attitude within the game. I agree that maybe I should not have included this RPG aspect in our diplomacy when asking about a more technical issue.
Not to mention that this all was written under the condition that you did make war but not officially declared it outside the game to avoid misunderstandings. As that is the not the case as you claim now, that whole paragraph with this sentence (starting with "If the state of war was intended...") does not even apply to you. But it could have been the case.

Anyways, thanks for clearing that up.


Lucky

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:34
  Old Post 23-06-2004 06:39
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Support Apolyton or Terrorists Win

quote:
[20:23] [Kloreep] Hi
[20:23] [miccofl] hello
[20:24] [Kloreep] I have an issue we need to discuss: it occured to us that with Micco gone, you probably aren't making enough from Remembrance alone to support your units
[20:26] [miccofl] that's why we are in anarchy
[20:26] [Kloreep] k
[20:26] [Kloreep] How much would the bill be if you stayed in a government rather than going back to anarchy?
[20:26] [miccofl] -19
[20:27] [Kloreep] Ouch
[20:30] [Kloreep] I guess you'll need to stay in anarchy for a while yet then

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 24-06-2004 02:05
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Got spare money?

quote:


Session Start: Wed Jun 23 00:00:01 2004
Session Ident: #isdg-Embassy1
[00:08:50] * Kloreep (ben@civ-3A555BA1.cable.mindspring.com) Quit (Quit: Night)
[01:03:49] * Disconnected
Session Close: Wed Jun 23 01:03:51 2004

Session Start: Wed Jun 23 12:14:31 2004
Session Ident: #isdg-Embassy1
[12:14:31] *
[12:14:31] * Now talking in: (#isdg-Embassy1)
[12:14:31] *
[12:14:31] * Topic: (Welcome)
[12:14:31] * Set by: (ChanServ) on (Thursday April 15 2004 18:37:31)
[12:14:31] * Users: (3), Ops: (1/33%), Halfops: (0/0%), Voiced: (0/0%), Regs: (2/67%)
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[12:14:31] *
[12:43:08] * BigFree|Away is now known as BigFree
[12:43:57] BigFree> We have a new plan in the works in which we still have to talk to CFC about but I will go over the basic details here with you now since we need your cooperation on it as well.
[12:44:30] BigFree> We are talking about landing 21 Knights near Ruhrpott 4 turns from now.
[12:44:46] BigFree> And then 9 Knights near Parth 7 tunrs later
[12:45:22] BigFree> What we are going to ask CFC is that they delay a landing of Rider's either in the South of GWT or in the midst of GCA's new holdings.
[12:45:55] BigFree> we want that CFC lanign to be 2 turns before the Parth landin so as to give the Parth strike a better chanc at success.
[12:46:46] BigFree> what we would like from CGN is for you guys to be able to land also in the South somewhere so a to draw attention
[12:47:23] BigFree> maybe even just use empty Galley's to draw attention
[12:47:41] BigFree> but still land a few units
[12:49:02] miccofl> problem is, the two galleys that could do anything are in the middle of the ocean with a superior naval force lurking nearby
[12:49:04] BigFree> If we can get their FP and Parth...GWT will be severely weakened. Combine that with the fact that their WW is near 50% and is costing them ~250 gold a turn
[12:49:45] BigFree> What do you call superior?
[12:49:56] miccofl> 3:2
[12:50:08] BigFree> well, Galleys have a stronger defense than attack
[12:50:29] BigFree> so it's really like theri 3 on your 4
[12:50:31] miccofl> unless they are loaded in which case Murphy ****'s you
[12:50:36] BigFree> lol
[12:51:06] BigFree> just keep them stacked and possibly send back over empty Galleys to cover the loaded ones
[12:51:24] BigFree> you have 9 turns from now to do this
[12:51:32] BigFree> We get navigation this turn
[12:51:38] miccofl> the other 3 galleys have 11 turns to go before they can unload
[12:51:47] BigFree> I see no reason not to give you Navigation
[12:52:08] miccofl> we have one heading south with a lone knight to see if GCA's new cities are as undefended as we think they are
[12:52:24] BigFree> I see
[12:52:35] BigFree> that one could be added to the force
[12:52:45] miccofl> a bit out of position
[12:52:56] BigFree> where is he now exactly?
[12:53:03] BigFree> *she
[12:53:34] miccofl> http://www.civgaming.net/forums/sho...7219#post117219
[12:53:55] miccofl> I think that one is a he
[12:54:04] miccofl> the NSS Big Johnson
[12:58:03] BigFree> ah, cool
[12:59:02] BigFree> so, you just bring him back after amking a check down there and you group them togther and fort them out at sea, once you get Navigation from us, then wait to the time to go in an unload/harass
[12:59:20] BigFree> They wont dare go out to sea after them
[12:59:35] BigFree> even if they did, you get the 65% defense bonus
[13:00:20] BigFree> That's a 1 attacking a 3.3
[13:03:40] BigFree> If you are 11 turns from unloading your units on the other Galley's where are they exactly? Couldn't you unload them in CFC territory then head back the way you came?
[13:04:17] miccofl> I suppose but I believe E_T had plans for them or plans that were waiting on them
[13:04:43] BigFree> I think we could forestall those plans in order to get your Galleys in position.
[13:05:18] BigFree> Plus, with a right of passage agreement, you can travel through CFC terriroy faster than going around it.
[13:06:08] BigFree> You guys did get Astronomy fom us already?
[13:06:13] miccofl> the one thing I forget to take a picture of
[13:06:25] BigFree> If so, I think we can gift you Navigation next turn
[13:06:47] miccofl> let me load up and check
[13:07:19] miccofl> that's a no on Astronomy
[13:07:31] miccofl> still need edu
[13:07:48] BigFree> ok
[13:07:52] BigFree> I will check on that
[13:08:47] miccofl> The 3 galleys are 7 of Jingyu Jianduan
[13:11:38] BigFree> cool
[13:20:50] BigFree> We could get you Navigation in 3 turns
[13:21:13] BigFree> In the mean time you could drop your load and move SouthWest
[13:22:05] BigFree> Moving towards Daoyu Leisheng
[13:22:28] BigFree> from there you would cross ocean/sea towards the other Continent
[13:22:53] miccofl> I'll need a confirmation from CFC before I drop them off though
[13:23:36] miccofl> considering I have heard nothing but silence from them for some time
[13:25:32] BigFree> right, we are chatting with them now
[13:25:39] BigFree> ET and MZ are at least
[13:32:32] BigFree> do you have anyting besides workers and settlers on thos Galleys near CFC?
[13:34:09] miccofl> one worker each
[13:35:14] BigFree> ok
[13:35:24] BigFree> only 3 workers then?
[13:36:19] BigFree> I thought you had a settler on a Galley as well
[13:37:25] miccofl> nope
[13:37:47] BigFree> ok then
[13:37:49] miccofl> we did some time ago but we built a city with it
[13:37:58] miccofl> now destroyed
[13:38:02] BigFree> so, you have no settelrs now?
[13:38:06] miccofl> no
[13:38:08] BigFree> ok
[14:03:18] BigFree> I'll have to get back to you on unloading your workers in CFC terr. The one person in chat would not give a decison on that. They have to bring it back to the forum. My guess is that they will allow it.
[14:03:26] BigFree> I have to go to work now
[14:03:30] BigFree> have a good one
[14:03:33] miccofl> later
[14:03:38] miccofl> you too
[14:03:41] BigFree> thanks

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 24-06-2004 02:49
Edit/Delete Message Reply w/Quote
#355 Report this post to a moderator
Support Apolyton, buy Civilization 2

quote:

[15:42] [MasterZen> anyone here?
[15:51] * EMP_CFC has joined #demogame_cfc_embassy
[15:54] [EMP_CFC> is E_T around?
[15:55] [MasterZen> slap 'im
[15:55] [EMP_CFC> how?
[15:56] [E_T[APO]> hey
[15:56] [EMP_CFC> hi
[15:58] [E_T[APO]> So, are we waiting for people?
[15:59] [EMP_CFC> no
[15:59] [E_T[APO]> ah, so, did you have a question?
[15:59] [E_T[APO]> [15:54] [EMP_CFC> is E_T around?
.
[snip]
.
[16:01] [E_T[APO]> while we have you, we need to dis cuss things with you all, before you pass the next save on
.
[snip]
.
[16:02] [EMP_CFC> have me? I was just passing though ;D, but I have a litle while
[16:02] [EMP_CFC> go ahead
.
[snip]
.
[16:03] [E_T[APO]> back to this game, can you post in your forum that we need to talk, it's very important, before you pass on the next save??
[16:04] [EMP_CFC> I will
[16:05] [EMP_CFC> anything else
[16:08] [E_T[APO]> yeah, tell them that Micco was abandoned this last turn and because of that, all of the strikes are in jepardy
[16:09] [E_T[APO]> because, GWT can move immediately and not 1 to 2 turns later
[16:09] [EMP_CFC> Why was micco abandoned
[16:09] [E_T[APO]> which is why we are currently holding the turn, because we are rediscussing and repolling several things
[16:10] [E_T[APO]> because CGN are Idiots....
[16:10] [E_T[APO]> I even ran a sim and it would have taken most of what GWT had there, to take that city
[16:11] [E_T[APO]> and if a few turns before, CGN had gotten 4 more Muskets into that city, they could have very likely stood them off
[16:12] [E_T[APO]> which would have forced GWT to send more of their northern units down and kept everything else there long enough for our mutual strikes to succeed in their tasks
[16:13] [E_T[APO]> but when your dealing with people who sometimes don;t have a clue....
[16:14] [EMP_CFC> how long ago did you find out about this?
[16:14] [E_T[APO]> 1 1/2 day ago, about
[16:15] [E_T[APO]> CGN sent us the save and we had found out right afterwards that they did that
[16:15] [EMP_CFC> if this ever happens again e mail me at emperornapoloen@netscape.net since I would have been able to tell my team sooner
[16:16] [E_T[APO]> we were going to play the save last night, but called a halt, to repoll somethings
[16:16] [E_T[APO]> and our FAM people haven;t been that active, due to RL
[16:16] [EMP_CFC> FAM?
[16:16] [E_T[APO]> I should have sent something to Cheetah and Annka, but I've been very busy myself
[16:17] [E_T[APO]> Foreign Affairs Ministry
[16:17] [EMP_CFC> ok
[16:17] [E_T[APO]> I'm the MoI, Minister of the Interior
[16:17] [EMP_CFC> yes yes
[16:18] [E_T[APO]> but in the planning for this strike, I've also been having to play MoW, some
[16:18] [E_T[APO]> telling units to move here, after build or upgrade, load onto this boat, move that boat here, etc
[16:19] [EMP_CFC> very fun I bet
[16:19] [E_T[APO]> well, not while dealing with looking for a job, doing my MoI Orders and other discussions
[16:20] [EMP_CFC> lol
[16:20] [E_T[APO]> but to let you know, CGN royally screwed up, in doing what they have done, right when we are almost realy to launch, too
[16:21] [E_T[APO]> but if you talk to them about it, don;t tell them that....
[16:21] [EMP_CFC> don't worry, we don't wanna get them agree
[16:22] [EMP_CFC> *mad
[16:23] [EMP_CFC> anything else?
[16:23] [E_T[APO]> Not at this time, but we need to discuss new strike options and timing, and also, things for our Mutual future
[16:24] [E_T[APO]> that's it
[16:24] * Kloreep has joined #demogame_cfc_embassy
[16:24] [Kloreep> Hi
[16:24] [EMP_CFC> hello who are you
[16:25] [E_T[APO]> he is one of our Consuls
[16:25] [EMP_CFC> Consuls of what?
[16:25] [E_T[APO]> same with MasterZen
[16:25] [E_T[APO]> the big cheeses, my bosses
[16:25] [EMP_CFC> o lol
[16:29] [E_T[APO]> hehe
[16:32] [Kloreep> Also, it looks like CGN has some galleys on your coast
[16:32] [EMP_CFC> [EMP_CFC> well I am in the forums and every CFc chat room, I am sure we will drag in some more guys
[16:32] [EMP_CFC> they do?
[16:32] [Kloreep> Apparently they're mostly settlers and workers
[16:32] [Kloreep> So it would be good if they could offload them
[16:32] [Kloreep> And move them to Remembrance
[16:33] [Kloreep> I'm not sure exactly where they are, since we can't see anything down there
[16:33] [Kloreep> But CGN tells us they have some that reached your coast
[16:33] [E_T[APO]> actually, they would get there faster on the boats, IMHO
[16:33] [Kloreep> Good point...
[16:34] [Kloreep> There's a possibility they could send empty galleys back over if we gave them Nav
[16:34] [Kloreep> But the thing is, that would devalue the techs for GWT
[16:34] [Kloreep> So it probably isn't worth it
[16:34] [EMP_CFC> yes
[16:42] [Kloreep> Could CGN land them anyway, though?
[16:42] [EMP_CFC> I'
[16:42] [Kloreep> I'm not sure what they're thinking, but they'd like to
[16:42] [EMP_CFC> I'm only minister of Science, so I can't obligate my team
[16:42] [Kloreep> Yeah, I know
[16:43] [Kloreep> But could you bring it up with your team?
[16:44] [EMP_CFC> I am posting this convonsation as we speak
[16:44] [Kloreep> k, thanks
[16:49] [Kloreep> Ah, here's the specific location: 7 of Jingyu Jianduan
[16:49] [Kloreep> They have 3 workers on their galleys there
[16:49] [EMP_CFC> am I supposed to know what that means?
[16:49] [Kloreep> NW
[16:50] [Kloreep> 7 is the keypad number you'd press to move a unit in that direction
[16:50] [EMP_CFC> o yes yes

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:34
  Old Post 27-06-2004 00:07
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From Cheetah by PM.

quote:
I've been trying to reach you guys for some time.
We would like to know what decission you have reached.
Please respond by PM or mail ASAP.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:34
  Old Post 27-06-2004 01:17
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Sent to Cheetah's e-mail and to the CFC team e-mail.

quote:
Sorry we haven't gotten back to you.

We ultimately decided not to send anything at Parthemunde and send it all at Ruhrpott instead, in case they have Ansar waiting in the area - a possibility with Micco's early fall...

You might also want to reconsider your target. GWT's slowmovers could end up just a little south of Sudspitze at your time of landing, and they might prevent you from taking Flammburg simply by stacking more units there than you have Riders. Even Longbows could be used to delay so that they could get additional units there, if they have enough of them. One idea that's been suggested in our forum is that you head further south and strike GCA's new developing core instead.

For now, I suggest you set up to launch on an intermediate path that would allow you go to anywhere from Flammburg to GCA's south.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:34
  Old Post 28-06-2004 21:10
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quote:
Where to begin...

Our turn was accompanied by the following message from *****:

quote:
Hi there,

before you get the save, here is something else.

According to the WW admin ruling we request that you accept the offered and accepted peace. All conditions of the admin ruling have been been met:

a) With the loss of your last city and all remaining units on this continent you are in no position to continue this war in a "reasonable" fashion
b) There has been no form of combat between our units for a lot more than 5 turns now

(to a), note that we had a galley and units back at the old continent as well, however these small forces do NOT count as reasonable to continue a war, same as with your galleys (and probably the few units on board))

So, to repeat, according the admin ruling by mongoose a while ago, staying in a state of war simply for upkeeping war weariness and war unhappiness without actual or reasonable form of fighting is illegal. Thus you are required to accept our peace offer.

Note though that this offer for peace will not be considered an actual state of peace in terms of diplomacy by the GCA, meaning we do not see that as any form of official treaty, only as a mean to counter an unwanted game mechanic.
We hope you will abide to the admin ruling as the other teams have done as well. We reserve the right to request a replay of the turn should you decide not to follow this rule.
Thank you.

GCA


And now,
here is 710AD.


We got a good laugh out of the message and had another laugh when we found out he included the wrong save. Our response was to clear the table and play our turn, reasoning that it will give the sorry [deleted] apoplexy. Even if we are forced to accept peace it will be worth the trouble just to see the tantrum he has when we respond to him with silence. Could you give us a more thorough account of your attempt to get peace out of GCA as we have no intention of accepting peace until we are forced to. Since mongoose201's computer was down last we heard, the only communication that will be forthcoming from us will be to him. We expect to be entertained well.

When I last spoke with Kloreep, E_T and BigFree there were several issues under discussion that I had hoped would have been resolved prior to our turn relating to our galleys and their cargo. We were asked to reverse course with our three worker galleys with the intent of unloading and recrossing. To do this, we need a ROP with CFC (which you were discussing with them) and Navigation to make the crossing. The other galley (near Washington) was to head north but we are unsure of its best use (the other two galleys were lost at sea last turn.)

We also must note that GWT did not offer peace.

We have reserved the option among ourselves to replay should plans that we were not aware of render our present moves undesirable.

There was nobody in the embassy or I would have delivered this message there, hope everyone had a good weekend.

Miccofl

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 30-06-2004 23:22
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Sent a message to CFC about the strikes and other future things

Sent to Cheetah & Annak of CFC. Also sent to Consuls & FAM people.

quote:

To Cheetah: I hope you get things straightened out with your internet access.

Apolyton has changed the priorities of the strikes. We are no longer going for the Parth option. And we feel that you will need to go further south than originally planned.

When CGN had abandoned Micco, it freed up their main slow mover stack to head back north. Unfortunately, because of this, that stack will be either inside of Beta or very close to it, when you were to make your landing. So, that option is a total wash at this time. As it is, we are having to deal with their fast movers being up closer, we are going to be limiting our strike to just their FP and anything that we can get to quickly and then get out.

Please let us know the full status of your readiness. We will be sending Navigation to you this turn.

As for future things:

A) I would not put it past GWT/GCA to send a suicide galley or 2 (with their "luck", I would almost count on it) after our different strikes, to do one of 2 things,
1) Attack you in some out of the way place
2) attack and/or set up a forward base of operation on one or both of your islands, to be used for future Operations against this continent.

B) Money for our Mutual research, balancing upgrade needs to what to send us. Apolyton is getting ready to really crank out the techs. We hope to be in Industrial in about 45 to 50 turns, with Steam Power soon to follow. At that time, we will evaluate the need of getting an Embassy and RoP with you, along with the techs that are needed for us to bring some workers in to help with laying of RailRoads (we have to get enough of our stuff done first). But to help this along, we will still need money from you, every turn. I think, for now, until we can further evaluate our Mutual needs, that you send us 30 Gold every turn.

I was considering (and have briefly talked to our Consuls about it) was to implement a sliding scale. This would allow for your Unit numbers to increase (and thereby, your Income to decrease) and still have the money to pay for upkeep and still build enough for their eventual upgrades to Cavalry, Cannon & Musket/Rifles. I was thinking about a percentage of your income, from every turn, with a Maximum of 30 to 40 and a Minimum of 10 (rounded down).

Example: If we go with a 40% and you made 95 gold that turn -> 94 * 0.4 = 37.6 -> and you would send us 37 gold for that turn. Your economist and others can work out the actual percentage to go from. We can work this out if you want, in a future chat.

C) Your Research - I'm figuring that you are getting close to finishing the 40 turn Printing Press research that your doing. Please let us know when you are about done with it, so that we can look at getting you Banking so that you can do a 40 turn on Democracy (don't send it to us). As our plans, currently, have war in mind for some time, we are going to stay in Republic and not go to Demo until much, much later. So, that is a perfect thing for you to do some slow research on OR you can just go full tax after you get PP and we can pick it up at some other time (as that is not a priority at this moment).

D) cutting your Iron - when I had sent that one picture to you and the instructions for cutting and reconnecting your Iron, I had forgotten that you had that one source on that mountain. Here are some suggestions for what to do for that:

1) road around it, so that your trade network stays connected. (5 workers in 1 turn to road)
2) take 5 works, Pillage that Iron, have the 5 workers Mine it. The mine will be built at the beginning of the next turn, so that you don't lose the production from it.
3) then do the other cutting as I had previously suggested.

That will allow you to build a bunch of Horsemen & Spearmen for later Upgrade. We will need it for the main Invasion (or it stave off an invasion from them). We will be working on cutting our Iron again, soon. We just have a get a few other things done first....

E) CGN and Luxuries - We will have their new Palace connected up to our trade network shortly. We will be then be sending them Dyes and Incense. Please send them some of your Furs. DO NOT send them Iron, as we want them to build upgradeable units for now. Also, I think that you'll soon have your own source of Silks, so let us know when you'll be getting them connected up, so that we don't go messing things up completely, with all of the different Silk transfers.

As for the Luxury trade bug, here is a sequence of things that HAS to be done, every 20 turns, to properly renegotiate any Luxes/Resources:
1) do whatever Diplo things that are incoming ONLY (gold, tech, etc) from the civ in question as normal at the beginning of turn, during the diplo phase. DO NOT send anything at this time. Exit and wait until the movement phase has begun.
2) During Movement Phase, go into that Civ's Diplo Screen and go to the active section and select the Items that need to be renegotiated. They will now Pop up into the New diplo screen area as a new thing being offered.
3) UNSELECT all items (what we are offering should now be totally blank) and EXIT the Diplo screen.
4) re-enter the diplo screen, select the items to send them as normal, accept and send.

This has been fully tested and will work properly if done this way. We will be doing it for you, when we renegotiate our Lux trades to you.

F) We need to set up a chat sometime, really soon, so that we can try to discuss your strike Options, in light of CGN's massive mistake, so that your not running into a lot of Opposition and can at least do some good. Please try to get with us as soon as possible, so that we can get things worked out.

E_T, Minister of the Interior of Apolyton

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 01-07-2004 06:42
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#360 Report this post to a moderator
Support Apolyton

Just got this from Cheetah of CFC (also posted in the CFC diplo thread):

quote:
I've been trying to reach you guys for some time.
We would like to know what you are planning to do.
Please respond by PM or mail ASAP.


Responding now.

 
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