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roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 15-03-2004 20:15
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Turn 169, 530 AD Suffering from ads?

Status

- Republic
- Researching Monarchy (380 beakers stored, 2 turns)
- Treasury 273 gold (End of last turn), -23 (+17) gpt, 290 gold (at begining of turn)
- Running at 5/5/0 Sci/Tax/Lux

- 2 turns to Palace move. Size 9 required in Apolyton Prime, but we will be bringing it up to size 10 for the move.


Ministry of the Interior

Economy:

Apolyton - building Settler (turn 4 of 5 sched - to be abandoned)
NOTE: last build for our Capitol
Lakeveiw - Worker built, start building Settler Worker (turn 1 of 5 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 7 of ??TBD?? sched).
Chiquita - building Settler (turn 2 of 4 sched).
Bananatopia - building Courthouse (turn 8 of 9 sched).
Incensity - building Courthouse (turn 9 of 9 sched).
Dominus - building Settler (turn 2 of 4 sched).
Tripoli - building Marketplace (turn 10 of 10 sched).
Equilibrium - building Settler (turn 16 of 18 sched - to be abandoned).
Hispanica - building Worker (turn 2 of 2 sched).
Power of Victory - building Library (turn 11 of ??TBD?? sched).
Karina - building Marketplace (turn 10 of 13 sched).
Lux Invicta - building Settler (turn 6 of 7 sched).
Big Bend - building Market (turn 3 of ??TBD?? sched).
BigFurryCity - building Aquaduct (turn 5 of 14 sched).
Apolyton Prime - building Marketplace (turn 23 of 29 sched).
Del Monte - building Library (turn 8 of 29 sched).
Heart of Darkness - building Library (turn 13 of 13 sched).
Elucidium Novem - building Worker (turn 2 of 3 sched).
Silk Road - building Harbor (turn 7 of ??TBD?? sched).
Arcadia - building Granary (turn 16 of ??TBD?? sched).
Zenophobia - building worker (turn 6 of 7 sched).
Note: Zeno is a designated Worker Pump. Worker is built AFTER the Palace Moves on the same turn.
Solace - Worker built, start building Library (turn 1 of ??TBD? sched).
Down Under - building Harbor (turn 8 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 7 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 6 of ??TBD?? sched).
Area X - building Harbor (turn 6 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 5 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 4 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 4 of ??TBD?? sched).
Protuberance - building Courthouse (turn 3 of ??TBD?? sched).
Kanaola - building Harbor (turn 3 of ??TBD?? sched).
Eye- building Courthouse (turn 2 of ??TBD?? sched).
Vox Publica- building Courthouse (turn 2 of ??TBD?? sched).

Worker Force:

Apolyton - starting WF 6-8. NC.
Lakeveiw - (worker built) starting WF ??2-5??. Change WF to 1-2 1-3.
Mingapulco - starting WF 3-6-7-9-11 (working Game). NC.
Chiquita - (grows this turn) starting WF 1-??8??13-14-17. Change WF to 1-5-6-13-14.
Bananatopia - starting WF 1-2-3-8-16. Change WF to 1-2-3-13-16.
Incensity - starting WF 5-6-7-14-17. Change WF to 4-5-6-7-17.
Dominus - starting WF 1-2-4-6-8. NC.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-5-6. Change WF to 1-2-3-4-5-12.
Power of Victory - starting WF 2-3-4-5. NC.
Karina - (grows this turn) starting WF 1-4-11-17-??18??. Change WF to 3-4-11-13-18.
LuxInvicta - (grows this turn) starting WF 1-??2??-5-11-14. Change WF to 1-2-10-11-14.
Big Bend - starting WF 1-3-4. NC.
BigFurryCity - starting WF 5-6-7-19-20. Change WF to 5-6-7-8-20.
Apolyton Prime - (grows this turn) starting WF 2-3-??4??-6-7-17-18. Change WF to 2-3-6-7-17-18 & 1 Taxman.
Del Monte - (grows this turn) starting WF ??1??-10. Change WF to 10-11.
Heart of Darkness - starting WF 3-4-5-13-17. NC.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - starting WF 2-6-7. Change WF to 6-7-16.
Zenophobia - starting WF 1-2-8. NC.
Solace - (worker built) starting WF ??2??. Change WF to 8.
Down Under - (grows this turn) starting WF 10-??12??. Change WF to 2-10.
Lumentis Bananais - starting WF 13. NC.
Antlergrad - starting WF 11. NC.
Area X - starting WF 3. NC.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1. NC.
Protuberance - Starting WF 20. Change WF to 3.
Kanaola - starting WF 2. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. NC.


Workers:

Mark & Otto - Irrigate (done).
LAN Party (LAN, Dan & Gits) - Mine (2 turns to complete).
Lib & Slave Farb - move 1-1 (to Lum Ban WF #4), will start roading next turn.
Spike & Moosefart - move 4-2-2 (to Del Monte WF #5), will start clearing next turn.
Rush & Rah - Road (done).
Sanchez & Screech - move 4, will road next turn.
Phobic - move 9-9-9 (into AP), will be added to city next turn.
Yo & Slave Anarchy - Road (2 turns to complete)
New Worker from Lakeveiw (name him TempA) - move 2-6-3, going to be added to AP next turn.
New Worker from Solace (name him TempB) - move 8-8-7, going to be added to AP next turn.
Curly - start Roading (3 turns to complete).
BigFurryWorker - Road built, worker frozen.
Larry & Empress - tile cleared, workers frozen.
Go3 (MrWIA, EVC & Dejon) - mine built, workers frozen.
Silky - 2 turns left to Road.
Frodo & Out of Darkness - 5 turns left to Clear Jungle.
Monkee & CalcII - 5 turns left to Clear Jungle.
Horse & Squid - 5 turns left to Clear Jungle.

Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 3: from FP to Palace move for the Phase 3 sites
Phase 4: Post Palace Move for the Phase 4 sites

Settler ENshort - (at site 20) - Build City, set build to Harbor and WF to 4.
NOTE: End of Phase 3.
Settler PolyB - (going to site 7) - move 6. Will build city next turn.
Settler Chiquta A - (going to site 8) - move 9-6-6.


Preturn Sim Results:

Beaker Power = 239 BPT
Cash Power = 232 GPT
132 (this turn) + 380 (previous) = 512 beakers towards Monarchy (2 turns left) with tweeking down to 40% on 5th turn (maybe 30% if good growth).
576 - 512 = 64 left to research.
GNP = 359 356
Mfg = 117
Prod = 436 435
GPT = -18 (+22)


Ministry of War

MoW thread

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 08-04-2004 at 06:48

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 15-03-2004 20:33
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Put an end to popups!

Urgent Business for This Turn

Economic:

To be edited by the Consul/MoI


Military:

to be edited by the Consuls


Diplomatic:

To be edited by Consuls/FAM


Other:

To be Edited by the Consuls

Link to turn 168 report

Last edited by E_T on 05-04-2004 at 05:18

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 06-04-2004 21:18
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Support Apolyton, buy Call to Power 2

As of this morning, CGN has the save, so I'm bumping this. I'll see about doing a final check of the orders later today.

E_T

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:34
  Old Post 07-04-2004 10:32 Visit Master Zen's homepage!
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Support Apolyton, buy Civilization III: Complete

turn is here

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 07-04-2004 20:35
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Support Apolyton, buy Call to Power 2

I've checked over the save and everything is good to go, order wise.

The Sim stats are the same as real turn, so they should be the same when the save is actually played.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 08-04-2004 01:35 Visit Trip's homepage!
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Increase the size of your Attachments

General

- Slider at 5/5/0
- Beaker Power 240 bpt
- Cash Power 232 gpt
- Monarchy in 2 turns (-18/+22 GPT)

Diplomacy

- Received WM and 40g from CFC
- Sent WM accepted to CFC


Scouting

- Knight Vondrack (3/4) attacks barb Horse (2/2) in camp; kills it, moves 2


City Builds

Lakeview - Worker built, start building Worker (turn 1 of 5 sched).
Solace - Worker built, start building Library (turn 1 of ??TBD? sched).


Workforce

Lakeview - (worker built) starting WF ??2-5??. Change WF to 1-3.
Chiquita - (grows this turn) starting WF 1-??8??13-14-17. Change WF to 1-5-6-13-14.
Bananatopia - starting WF 1-2-3-8-16. Change WF to 1-2-3-13-16.
Incensity - starting WF 5-6-7-14-17. Change WF to 4-5-6-7-17.
Hispanica - starting WF 1-2-3-4-5-6. Change WF to 1-2-3-4-5-12.
Karina - (grows this turn) starting WF 1-4-11-17-??18??. Change WF to 3-4-11-13-18.
LuxInvicta - (grows this turn) starting WF 1-??2??-5-11-14. Change WF to 1-2-10-11-14.
BigFurryCity - starting WF 5-6-7-19-20. Change WF to 5-6-7-8-20.
Apolyton Prime - (grows this turn) starting WF 2-3-??4??-6-7-17-18. Change WF to 2-3-6-7-17-18 & 1 Taxman.
Del Monte - (grows this turn) starting WF ??1??-10. Change WF to 10-11.
Arcadia - starting WF 2-6-7. Change WF to 6-7-16.
Solace - (worker built) starting WF ??2??. Change WF to 8.
Down Under - (grows this turn) starting WF 10-??12??. Change WF to 2-10.
Protuberance - Starting WF 20. Change WF to 3.
New city (Eisten Boulen) - WF set to 4.


Workers

Mark & Otto - Irrigate (done).
LAN Party (LAN, Dan & Gits) - Mine (2 turns to complete).
Lib & Slave Farb - move 1-1 (to Lum Ban WF #4), will start roading next turn.
Spike & Moosefart - move 4-2-2 (to Del Monte WF #5), will start clearing next turn.
Rush & Rah - Road (done).
Sanchez & Screech - move 4, will road next turn.
Phobic - move 9-9-9 (into AP), will be added to city next turn.
Yo & Slave Anarchy - Road (2 turns to complete)
New Worker from Lakeview (name him TempA) - move 2-6-3, going to be added to AP next turn.
New Worker from Solace (name him TempB) - move 8-8-7, going to be added to AP next turn.
Curly - start Roading (3 turns to complete).

Settlers

Settler ENshort - (at site 20) - Build Eisten Boulen, set build to Harbor and WF to 4.
Settler PolyB - (going to site 7) - move 6. Will build city next turn.
Settler Chiquta A - (going to site 8) - move 9-6-6.


Military

NM Clinton Portis skips turn - protecting eastern peninsula
NM Ghengis moves 4 - moving to central location to protect southern part of eastern peninsula

Knight Togas moved 7 and forted - centralizing for barb hunting
Knight Donegeal moves to Chiquita 6 - centralizing elites in the middle of our continent

Naval

AIS Seeker moved 6-3-2

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 08-04-2004 01:42 Visit Trip's homepage!
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Put an end to popups!







Down they go...



Note that we're now 2nd in land area, ahead of CGN.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 08-04-2004 17:48
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Increase Your PM Length

That really must suck. Having to watch your empire get ripped up like that.

-Arrian

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 08-04-2004 23:26
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quote:
Originally posted by Arrian
That really must suck. Having to watch your empire get ripped up like that.

-Arrian


Well, we know that their membership has decreased dramatically.

And the thing, they really could have prevented it.

E_T

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:34
  Old Post 09-04-2004 00:15
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And that adds to the sting, no doubt. I mean, it's not like CGN got ganged up on. This was 1-on-1, and they're getting CRUSHED.

Ouch.

-Arrian

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:34
  Old Post 09-04-2004 06:12
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Lose 30 kilos (of popups)

Apolyton is in the Top 5 Cities List at Pop 2 !

Our Land Area is now #2. We are bigger than CGN now.

CFC is so slow in filling up their available land.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 09-04-2004 06:28
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Tired of ads?

That why we will win this game

E_T

joncnunn is offline joncnunn
Emperor
Maryland Heights, MO
Sep 2002
time: 23:34
  Old Post 09-04-2004 21:39 Visit joncnunn's homepage!
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Remove this text

Being in the top 5 cities list is NOT what we wanted.
Even more people know that we're planning on abandonding our capital with that screen listing our population so they don't even have to scroll over to our empire on the map.

quote:
Originally posted by rush
Apolyton is in the Top 5 Cities List at Pop 2 !

Our Land Area is now #2. We are bigger than CGN now.

CFC is so slow in filling up their available land.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 09-04-2004 22:15 Visit Trip's homepage!
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Get a bigger avatar today!

If they haven't even noticed by now what we're doing then they probably don't even know what a Palace jump is.

What's the big deal anyways? The thing is moving in 1 more turn. Even a brick would notice then what we've done.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 09-04-2004 22:40
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Support Apolyton, buy Civilization III: Complete

Well, 2 turns....

This next turn, we add the workers to AP to bring it up to size 10, then the beginning of the next turn is the Palace move.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 09-04-2004 23:30 Visit Trip's homepage!
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#16 Report this post to a moderator
Full PM-box? Change here!

Yeah yeah, I was counting the "current" turn as 540 AD since we already did 530.

Either way, it doesn't matter whether they know or not what we're doing. I don't think any ICBMs are heading this way.

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