 |
|  |
 |
|
roadcage
|
 |
Minneapolis Kansas
Nov 2001 time: 23:34
|
|
Status
- Republic
- Researching Monarchy (380 beakers stored, 2 turns)
- Treasury 273 gold (End of last turn), -23 (+17) gpt, 290 gold (at begining of turn)
- Running at 5/5/0 Sci/Tax/Lux
- 2 turns to Palace move. Size 9 required in Apolyton Prime, but we will be bringing it up to size 10 for the move.
Ministry of the Interior
Economy:
Apolyton - building Settler (turn 4 of 5 sched - to be abandoned)
NOTE: last build for our Capitol
Lakeveiw - Worker built, start building Settler Worker (turn 1 of 5 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 7 of ??TBD?? sched).
Chiquita - building Settler (turn 2 of 4 sched).
Bananatopia - building Courthouse (turn 8 of 9 sched).
Incensity - building Courthouse (turn 9 of 9 sched).
Dominus - building Settler (turn 2 of 4 sched).
Tripoli - building Marketplace (turn 10 of 10 sched).
Equilibrium - building Settler (turn 16 of 18 sched - to be abandoned).
Hispanica - building Worker (turn 2 of 2 sched).
Power of Victory - building Library (turn 11 of ??TBD?? sched).
Karina - building Marketplace (turn 10 of 13 sched).
Lux Invicta - building Settler (turn 6 of 7 sched).
Big Bend - building Market (turn 3 of ??TBD?? sched).
BigFurryCity - building Aquaduct (turn 5 of 14 sched).
Apolyton Prime - building Marketplace (turn 23 of 29 sched).
Del Monte - building Library (turn 8 of 29 sched).
Heart of Darkness - building Library (turn 13 of 13 sched).
Elucidium Novem - building Worker (turn 2 of 3 sched).
Silk Road - building Harbor (turn 7 of ??TBD?? sched).
Arcadia - building Granary (turn 16 of ??TBD?? sched).
Zenophobia - building worker (turn 6 of 7 sched).
Note: Zeno is a designated Worker Pump. Worker is built AFTER the Palace Moves on the same turn.
Solace - Worker built, start building Library (turn 1 of ??TBD? sched).
Down Under - building Harbor (turn 8 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 7 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 6 of ??TBD?? sched).
Area X - building Harbor (turn 6 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 5 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 4 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 4 of ??TBD?? sched).
Protuberance - building Courthouse (turn 3 of ??TBD?? sched).
Kanaola - building Harbor (turn 3 of ??TBD?? sched).
Eye- building Courthouse (turn 2 of ??TBD?? sched).
Vox Publica- building Courthouse (turn 2 of ??TBD?? sched).
Worker Force:
Apolyton - starting WF 6-8. NC.
Lakeveiw - (worker built) starting WF ??2-5??. Change WF to 1-2 1-3.
Mingapulco - starting WF 3-6-7-9-11 (working Game). NC.
Chiquita - (grows this turn) starting WF 1-??8??13-14-17. Change WF to 1-5-6-13-14.
Bananatopia - starting WF 1-2-3-8-16. Change WF to 1-2-3-13-16.
Incensity - starting WF 5-6-7-14-17. Change WF to 4-5-6-7-17.
Dominus - starting WF 1-2-4-6-8. NC.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-5-6. Change WF to 1-2-3-4-5-12.
Power of Victory - starting WF 2-3-4-5. NC.
Karina - (grows this turn) starting WF 1-4-11-17-??18??. Change WF to 3-4-11-13-18.
LuxInvicta - (grows this turn) starting WF 1-??2??-5-11-14. Change WF to 1-2-10-11-14.
Big Bend - starting WF 1-3-4. NC.
BigFurryCity - starting WF 5-6-7-19-20. Change WF to 5-6-7-8-20.
Apolyton Prime - (grows this turn) starting WF 2-3-??4??-6-7-17-18. Change WF to 2-3-6-7-17-18 & 1 Taxman.
Del Monte - (grows this turn) starting WF ??1??-10. Change WF to 10-11.
Heart of Darkness - starting WF 3-4-5-13-17. NC.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - starting WF 2-6-7. Change WF to 6-7-16.
Zenophobia - starting WF 1-2-8. NC.
Solace - (worker built) starting WF ??2??. Change WF to 8.
Down Under - (grows this turn) starting WF 10-??12??. Change WF to 2-10.
Lumentis Bananais - starting WF 13. NC.
Antlergrad - starting WF 11. NC.
Area X - starting WF 3. NC.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1. NC.
Protuberance - Starting WF 20. Change WF to 3.
Kanaola - starting WF 2. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. NC.
Workers:
Mark & Otto - Irrigate (done).
LAN Party (LAN, Dan & Gits) - Mine (2 turns to complete).
Lib & Slave Farb - move 1-1 (to Lum Ban WF #4), will start roading next turn.
Spike & Moosefart - move 4-2-2 (to Del Monte WF #5), will start clearing next turn.
Rush & Rah - Road (done).
Sanchez & Screech - move 4, will road next turn.
Phobic - move 9-9-9 (into AP), will be added to city next turn.
Yo & Slave Anarchy - Road (2 turns to complete)
New Worker from Lakeveiw (name him TempA) - move 2-6-3, going to be added to AP next turn.
New Worker from Solace (name him TempB) - move 8-8-7, going to be added to AP next turn.
Curly - start Roading (3 turns to complete).
BigFurryWorker - Road built, worker frozen.
Larry & Empress - tile cleared, workers frozen.
Go3 (MrWIA, EVC & Dejon) - mine built, workers frozen.
Silky - 2 turns left to Road.
Frodo & Out of Darkness - 5 turns left to Clear Jungle.
Monkee & CalcII - 5 turns left to Clear Jungle.
Horse & Squid - 5 turns left to Clear Jungle.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 3: from FP to Palace move for the Phase 3 sites
Phase 4: Post Palace Move for the Phase 4 sites
Settler ENshort - (at site 20) - Build City, set build to Harbor and WF to 4.
NOTE: End of Phase 3.
Settler PolyB - (going to site 7) - move 6. Will build city next turn.
Settler Chiquta A - (going to site 8) - move 9-6-6.
Preturn Sim Results:
Beaker Power = 239 BPT
Cash Power = 232 GPT
132 (this turn) + 380 (previous) = 512 beakers towards Monarchy (2 turns left) with tweeking down to 40% on 5th turn (maybe 30% if good growth).
576 - 512 = 64 left to research.
GNP = 359 356
Mfg = 117
Prod = 436 435
GPT = -18 (+22)
Ministry of War
MoW thread
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 08-04-2004 at 06:48
|
|
|  |
 |
|
roadcage
|
 |
Minneapolis Kansas
Nov 2001 time: 23:34
|
|
Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
to be edited by the Consuls
Diplomatic:
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 168 report
Last edited by E_T on 05-04-2004 at 05:18
|
|
|  |
 |
|
Trip
|
 |
Hunt Valley
Apr 2002 time: 00:34
|
|
General
- Slider at 5/5/0
- Beaker Power 240 bpt
- Cash Power 232 gpt
- Monarchy in 2 turns (-18/+22 GPT)
Diplomacy
- Received WM and 40g from CFC
- Sent WM accepted to CFC
Scouting
- Knight Vondrack (3/4) attacks barb Horse (2/2) in camp; kills it, moves 2
City Builds
Lakeview - Worker built, start building Worker (turn 1 of 5 sched).
Solace - Worker built, start building Library (turn 1 of ??TBD? sched).
Workforce
Lakeview - (worker built) starting WF ??2-5??. Change WF to 1-3.
Chiquita - (grows this turn) starting WF 1-??8??13-14-17. Change WF to 1-5-6-13-14.
Bananatopia - starting WF 1-2-3-8-16. Change WF to 1-2-3-13-16.
Incensity - starting WF 5-6-7-14-17. Change WF to 4-5-6-7-17.
Hispanica - starting WF 1-2-3-4-5-6. Change WF to 1-2-3-4-5-12.
Karina - (grows this turn) starting WF 1-4-11-17-??18??. Change WF to 3-4-11-13-18.
LuxInvicta - (grows this turn) starting WF 1-??2??-5-11-14. Change WF to 1-2-10-11-14.
BigFurryCity - starting WF 5-6-7-19-20. Change WF to 5-6-7-8-20.
Apolyton Prime - (grows this turn) starting WF 2-3-??4??-6-7-17-18. Change WF to 2-3-6-7-17-18 & 1 Taxman.
Del Monte - (grows this turn) starting WF ??1??-10. Change WF to 10-11.
Arcadia - starting WF 2-6-7. Change WF to 6-7-16.
Solace - (worker built) starting WF ??2??. Change WF to 8.
Down Under - (grows this turn) starting WF 10-??12??. Change WF to 2-10.
Protuberance - Starting WF 20. Change WF to 3.
New city (Eisten Boulen) - WF set to 4.
Workers
Mark & Otto - Irrigate (done).
LAN Party (LAN, Dan & Gits) - Mine (2 turns to complete).
Lib & Slave Farb - move 1-1 (to Lum Ban WF #4), will start roading next turn.
Spike & Moosefart - move 4-2-2 (to Del Monte WF #5), will start clearing next turn.
Rush & Rah - Road (done).
Sanchez & Screech - move 4, will road next turn.
Phobic - move 9-9-9 (into AP), will be added to city next turn.
Yo & Slave Anarchy - Road (2 turns to complete)
New Worker from Lakeview (name him TempA) - move 2-6-3, going to be added to AP next turn.
New Worker from Solace (name him TempB) - move 8-8-7, going to be added to AP next turn.
Curly - start Roading (3 turns to complete).
Settlers
Settler ENshort - (at site 20) - Build Eisten Boulen, set build to Harbor and WF to 4.
Settler PolyB - (going to site 7) - move 6. Will build city next turn.
Settler Chiquta A - (going to site 8) - move 9-6-6.
Military
NM Clinton Portis skips turn - protecting eastern peninsula
NM Ghengis moves 4 - moving to central location to protect southern part of eastern peninsula
Knight Togas moved 7 and forted - centralizing for barb hunting
Knight Donegeal moves to Chiquita 6 - centralizing elites in the middle of our continent
Naval
AIS Seeker moved 6-3-2
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:34. Apolyton Time is 00:34. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|