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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:34
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Status
- Republic
- Finished Researching Monarchy (582 beakers stored, with 6 beakers wasted), starting to Research Astronomy (0 beakers stored, need 1344 beakers total, 9 turns)
- Treasury 337 gold (end of last turn), +46 gpt (didn't get CFC money), +1 gpt (CGN gifted city), = 384 gold - 320 gold to CGN = 64 gold (at begining of turn).
- Running at 3/7/0 Sci/Tax/Lux
- Palace move this turn.
Ministry of the Interior
Do NOT Forget to ABANDON Apolyton at begining of this turn!!
Economy:
Apolyton - Is now a Part of History.
Lakeveiw - building Worker (turn 3 of 5 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 9 of 11 sched).
Chiquita - building Settler (turn 4 of 4 sched).
Bananatopia - Courthouse built, start building Uni (turn 1 of 17 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - building Galley (turn 2 of 4 sched).
Dominus - building Settler (turn 4 of 4 sched).
Tripoli - building Aquaduct (turn 2 of ??10?? sched).
Equilibrium - building Settler (turn 18 of 18 sched - to be abandoned). SELL WALLS, Move all units out of city, Especially AIS Assassin
Hispanica - building Market, change build to Galley (turn 2 of 6 sched).
Power of Victory - building Library (turn 13 of 22 sched). see shortrush section
Eisten Boulen - building Harbor (turn 3 of ??TBD?? sched), change build to Courthouse (turn 3 of ??TBD?? sched).
Karina - building Marketplace (turn 12 of 13 sched).
Lux Invicta - Settler built, start building Worker (turn 1 of 3 sched).
Big Bend - building Market (turn 5 of 18 sched).
BigFurryCity - building Aquaduct (turn 7 of 16 sched).
Apolyton Prime - building Marketplace (turn 25 of 27 sched).
Del Monte - building Library (turn 10 of ??29?? sched).
Heart of Darkness - building Aquaduct (turn 2 of 10 sched).
Elucidium Novem - Worker built, start building Granary (turn 1 of ??14?? sched).
Silk Road - building Courthouse (turn 9 of ??TBD?? sched).
Arcadia - building Granary (turn 18 of ??TBD?? sched), change build to Harbor (turn 18 of ??TBD?? sched).
Zenophobia - Worker built, start building Worker (turn 1 of ??3?? sched).
Note: Zeno is a designated Worker Pump.
Solace - building Library (turn 3 of ??TBD? sched).
Down Under - building Courthouse (turn 11 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 9 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 8 of ??TBD?? sched).
Area X - building Harbor (turn 8 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 7 of ??TBD?? sched), change build to Courthouse (turn 7 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 6 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 6 of ??TBD?? sched).
Protuberance - building Courthouse (turn 5 of ??TBD?? sched).
Kanaola - building Harbor (turn 5 of ??TBD?? sched).
Note: this might change
Eye- building Courthouse (turn 4 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 4 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Warrior. ??Possible rush??
Memoria Fraxia - building Courthouse (turn 2 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.
Power of Victory - Short rush up to 20 shields (from 17), Rushing Cat. 12 Gold total.
Worker Force:
Lakeveiw - starting WF to 1-2. NC.
Mingapulco - (grows this turn) starting WF 3-6-7-8-??9??-11 (working Game). Change WF to 2-3-6-7-10-18.
Chiquita - (grows this turn) starting WF 1-??3??-5-6-13-14. Change WF to 1-5-6-11-13-14.
Bananatopia - (grows this turn) starting WF 2-3-4-??8??-14-16. Change WF to 1-2-8-13-16-19 (working Game).
Incensity - starting WF 5-6-7-14-17. NC.
Dominus - starting WF 1-4-6-8-15. NC.
Tripoli - starting WF 2-9-17-18-19. Change WF to 7-9-17-18-19.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-5. Change WF to 1-2-3-4-12.
Power of Victory - starting WF 3-7-9-10. Change WF to 3-9-10-14.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-4-11-13-18. Change WF to 1-4-11-13-17.
LuxInvicta - (Settler built) starting WF 1-7-11. Change WF to 1-5-11.
Big Bend - (grows this turn) starting WF 1-3-4-??8??. Change WF to 1-3-4-8.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-11-17-18 & 2 Entertainers. NC.
Del Monte - starting WF 10-11. NC.
Heart of Darkness - (grows this turn) starting WF 3-4-5-12-13-??17??. Change WF to 3-4-5-12-13-17.
Elucidium Novem - (grows this turn, worker built) starting WF ??2-3-8??. Change WF to 2-3-8.
Silk Road - (grows this turn) starting WF ??7??-19. Change WF to 8-19.
Arcadia - starting WF 1-6-7. Change WF to 6-7-16.
Zenophobia - (grows this turn, worker built) starting WF ??1-2-8?? Change WF to 1-2-11.
Solace - starting WF 7. Change WF to 8..
Down Under - starting WF 2-10. Change WF to 10-12.
Lumentis Bananais - starting WF 3-13. NC.
Antlergrad - (grows this turn) starting WF ??2??-11. Change WF to 2-11.
Area X - (grows this turn) starting WF ??3??-17. Change WF to 3-17.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 8. NC.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 2. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. NC.
CGN gifted city Orlando - starting WF ??4??. Change WF to 4
Memoria Fraxia - starting WF 8. NC.
To be edited by MoI
Workers:
LAN Party (LAN, Dan & Gits) - move 7, will road next turn.
Moe - move 1-1 (to Chiquita WF #2) and Start mining (3 turns to complete).
BigFurryWorker - Start Roading (2 turns to complete).
Empress & Larry - move 9 (to Lum Mus WF #1) and Start Clearing (6 turns to complete).
New Worker from EN (name him Grumpy) - move 1 (to EN WF #6)and start Choping forrest (5 turns to complete).
Sanchez & Screech - move 3-3-3 (headed to Iron Mountain).
Note: the 6 workers from CGN next turn will take care of the Iron Mountain
Sanchez & Screech - move 3-3-3, will road next turn.
Screech - move 3-6-6, will road next turn.
Trip pointed out that we will likely only get 5 workers instead of 6 because of being in Orlando's Border and us not having a RoP/Embassy
Go3 (MrWIA, EVC & Dejon) - move 1-2-2 (to AP WF #14), will start Mining next turn.
Rush - start Roading (3 turns to complete).
rah - start Roading (3 turns to complete).
Silky - move 2 (to Gold Mountain), will start mining next turn.
Yo & Slave Anarchy - move 2-3 (joining Silky), will start Mining next turn.
New Worker from Zeno (name him Panagoon) - move 8-8-8 (headed to Iron Mountain). move 7-7 (to PoV WF #5) and start Mining
Note: the 6 workers from CGN next turn will take care of the Iron Mountain
Curly - Road built, Worker Frozen.
Lib & Slave Farb - 2 turns left to Road
Monkee & CalcII - 3 turns left to Clear jungle.
Frodo & Out of Darkness - 3 turns left to Clear jungle.
Horse & Squid - 3 turns left to Clear jungle.
Mark & Otto - 4 turns left to Mine
Spike & Moosefart - 5 turns left to Clear jungle.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites
Settler Chiquta A - (going to site 8) - move 6, will build city next turn.
New Settler from Lux (name him Settler Lux A - headed to Site #10) - move 8-8-8.
Settler from Abandoned Apolyton (Name him Apolyton Refugees - headed for Site #11) - move 7-7-7.
Preturn Realgame Results: From actual save
Beaker Power = 305 BPT
Cash Power = 302 GPT
At 50% = 161 BPT & +15 GPT
161 (this turn, @50%) + 0 (previous) = 161 beakers towards Astronomy (Should be able to tweek down to 20% on last turn)
1344 - 161 = 1183 left after this turn (8 more turns).
GNP = 384 (#2)
Mfg = 138 (#2)
Prod = 520 (#2)
GPT = +16 (+96 for 80 from CFC)
Ministry of War
MoW thread
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 18-04-2004 at 01:54
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roadcage
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Minneapolis Kansas
Nov 2001 time: 23:34
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Urgent Business for This Turn
Economic:
Added by E_T
- SELL WALLS in Equilibrium , Move all units out of city, Especially AIS Assassin
To be edited by the Consul/MoI
Military:
Added by E_T
- Need to have a Mil Unit (preferably Knight) go to Iron Mountain between HoD and Lum Ban to Pillage tile NO LATER THAN turn 173 (570AD). Part of Set up of Stealth Iron Gambit.
- Move all units out of Equilibrium, Especially AIS Assassin
to be edited by the Consuls
Diplomatic:
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 170 report
Last edited by E_T on 17-04-2004 at 00:42
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Trip
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Hunt Valley
Apr 2002 time: 00:34
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General
CGN offers Orlando accepted; We accept
Monarchy discovered, research set to Astronomy
Apolyton abandoned… farewell
All builds accepted
Right side of Palace built upon
Ministry of the Interior
City Builds
Bananatopia - Courthouse built, start building Uni (turn 1 of 17 sched-STEALTH).
Equilibrium - building Settler (turn 18 of 18 sched - to be abandoned). SELL WALLS, Move all units out of city, Especially AIS Assassin
Hispanica - building Market, change build to Galley (turn 2 of 6 sched).
Eisten Boulen - building Harbor (turn 3 of ??TBD?? sched), change build to Courthouse (turn 3 of ??TBD?? sched).
Lux Invicta - Settler built, start building Worker (turn 1 of 3 sched).
Elucidium Novum - Worker built, start building Granary (turn 1 of ??14?? sched).
Arcadia - building Granary (turn 18 of ??TBD?? sched), change build to Harbor (turn 18 of ??TBD?? sched).
Zenophobia - Worker built, start building Worker (turn 1 of ??3?? sched).
Heros' Summit- building Harbor (turn 7 of ??TBD?? sched), change build to Courthouse (turn 7 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Warrior. ??Possible rush??
Rushing
Power of Victory - Short rush up to 20 shields (from 17), Rushing Cat. 12 Gold total.
Worker Force
Mingapulco - (grows this turn) starting WF 3-6-7-8-??9??-11 (working Game). Change WF to 2-3-6-7-10-18.
Chiquita - (grows this turn) starting WF 1-??3??-5-6-13-14. Change WF to 1-5-6-11-13-14.
Bananatopia - (grows this turn) starting WF 2-3-4-??8??-14-16. Change WF to 1-2-8-13-16-19 (working Game).
Tripoli - starting WF 2-9-17-18-19. Change WF to 7-9-17-18-19.
Hispanica - starting WF 1-2-3-4-5. Change WF to 1-2-3-4-12.
Power of Victory - starting WF 3-7-9-10. Change WF to 3-9-10-14.
Karina - starting WF 3-4-11-13-18. Change WF to 1-4-11-13-17.
LuxInvicta - (Settler built) starting WF 1-7-11. Change WF to 1-5-11.
Big Bend - (grows this turn) starting WF 1-3-4-??8??. Change WF to 1-3-4-8.
Heart of Darkness - (grows this turn) starting WF 3-4-5-12-13-??17??. Change WF to 3-4-5-12-13-17.
Elucidium Novum - (grows this turn, worker built) starting WF ??2-3-8??. Change WF to 2-3-8.
Silk Road - (grows this turn) starting WF ??7??-19. Change WF to 8-19.
Arcadia - starting WF 1-6-7. Change WF to 6-7-16.
Zenophobia - (grows this turn, worker built) starting WF ??1-2-8?? Change WF to 1-2-11.
Solace - starting WF 7. Change WF to 8..
Down Under - starting WF 2-10. Change WF to 10-12.
Antlergrad - (grows this turn) starting WF ??2??-11. Change WF to 2-11.
Area X - (grows this turn) starting WF ??3??-17. Change WF to 3-17.
CGN gifted city Orlando - starting WF ??4??. Change WF to 4
Workers
LAN Party (LAN, Dan & Gits) - move 7, will road next turn.
Moe - move 1-1 (to Chiquita WF #2) and Start mining (3 turns to complete).
BigFurryWorker - Start Roading (2 turns to complete).
Empress & Larry - move 9 (to Lum Mus WF #1) and Start Clearing (6 turns to complete).
New Worker from EN (name him Grumpy) - move 1 (to EN WF #6)and start Choping forrest (5 turns to complete).
Sanchez - move 3-3-3, will road next turn.
Screech - move 3-6-6, will road next turn.
Trip pointed out that we will likely only get 5 workers instead of 6 because of being in Orlando's Border and us not having a RoP/Embassy
Go3 (MrWIA, EVC & Dejon) - move 1-2-2 (to AP WF #14), will start Mining next turn.
Rush - start Roading (3 turns to complete).
rah - start Roading (3 turns to complete).
Silky - move 2 (to Gold Mountain), will start mining next turn.
Yo & Slave Anarchy - move 2-3 (joining Silky), will start Mining next turn.
New Worker from Zeno (name him Panagoon) - move 8-8-8 (headed to Iron Mountain). move 7-7 (to PoV WF #5) and start Mining
Note: the 6 workers from CGN next turn will take care of the Iron Mountain
Settlers
Settler Chiquta A - (going to site 8) - move 6, will build city next turn.
New Settler from Lux (name him Settler Lux A - headed to Site #10) - move 8-8-8.
Settler from Abandoned Apolyton (Name him Apolyton Refugees - headed for Site #11) - move 7-7-7.
Ministry of War
AIS Assassin moves 2-2-4; exiting Equilibrium and heading towards barb Galley by BB
NM Clinton Portis fortifies
NM Ghengis fortifies
Knight Vondrack moves 2; clearing fog for new camps
Knight E_T moves 8; clearing fog for new camps
MI BFI moves 9; clearing fog for new camps
MI Vlad moves 6; clearing fog for new camps
AIS Seeker moves 8-8-9; heading for sea channel in the north
End Turn
Beaker Power = 306 BPT
Cash Power = 303 GPT
At 50% = 161 BPT & +16 GPT
161 (this turn, @50%) + 0 (previous) = 161 beakers towards Astronomy (Should be able to tweak down to 20% on last turn)
1344 - 161 = 1183 left after this turn (8 more turns).
GNP = 385 (#2)
Mfg = 141 (#2)
Prod = 522 (#2)
GPT = +16 (+96 for 80 from CFC)
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E_T
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Orlando, Florida
Mar 2001 time: 00:34
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Note from Turnchat
-Trip pointed out that one of the workers that we are supposed to be getting next turn was within the cultural boundary of the Newly gifted CGN city of Orlando. We quickly got in touch with Miccofl about this, while I had changed the Orders to reflect only getting 5 instead of 6 workers this next turn. Miccofl told us that there would be another worker available to replace him, so I changed the orders, while in chat, back to the original tasking.
Good catch to Trip for that, because it would have cost us 1 turn on the HG build.
quote: originally posted by rush
Congratulations to the Team, and especially E_T on the successful Palace move.
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[Elvis voice] Thank you, Thank you very much [/voice]
The next set of projects will be more ambitious than the Palace move. Starting with the Hanging Gardens (Turn 191, 750 AD). There is a lot of stuff still to do to get ready for our GA (Turn 219, 890 AD or possibly SOONER).
MoI E_T
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