Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Turn 171, 550 AD
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 15-03-2004 20:17
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Turn 171, 550 AD Inflate your Upload Space

Status

- Republic
- Finished Researching Monarchy (582 beakers stored, with 6 beakers wasted), starting to Research Astronomy (0 beakers stored, need 1344 beakers total, 9 turns)
- Treasury 337 gold (end of last turn), +46 gpt (didn't get CFC money), +1 gpt (CGN gifted city), = 384 gold - 320 gold to CGN = 64 gold (at begining of turn).
- Running at 3/7/0 Sci/Tax/Lux

- Palace move this turn.


Ministry of the Interior

Do NOT Forget to ABANDON Apolyton at begining of this turn!!

Economy:

Apolyton - Is now a Part of History.

Lakeveiw - building Worker (turn 3 of 5 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 9 of 11 sched).
Chiquita - building Settler (turn 4 of 4 sched).
Bananatopia - Courthouse built, start building Uni (turn 1 of 17 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - building Galley (turn 2 of 4 sched).
Dominus - building Settler (turn 4 of 4 sched).
Tripoli - building Aquaduct (turn 2 of ??10?? sched).
Equilibrium - building Settler (turn 18 of 18 sched - to be abandoned). SELL WALLS, Move all units out of city, Especially AIS Assassin
Hispanica - building Market, change build to Galley (turn 2 of 6 sched).
Power of Victory - building Library (turn 13 of 22 sched). see shortrush section
Eisten Boulen - building Harbor (turn 3 of ??TBD?? sched), change build to Courthouse (turn 3 of ??TBD?? sched).
Karina - building Marketplace (turn 12 of 13 sched).
Lux Invicta - Settler built, start building Worker (turn 1 of 3 sched).
Big Bend - building Market (turn 5 of 18 sched).
BigFurryCity - building Aquaduct (turn 7 of 16 sched).
Apolyton Prime - building Marketplace (turn 25 of 27 sched).
Del Monte - building Library (turn 10 of ??29?? sched).
Heart of Darkness - building Aquaduct (turn 2 of 10 sched).
Elucidium Novem - Worker built, start building Granary (turn 1 of ??14?? sched).
Silk Road - building Courthouse (turn 9 of ??TBD?? sched).
Arcadia - building Granary (turn 18 of ??TBD?? sched), change build to Harbor (turn 18 of ??TBD?? sched).
Zenophobia - Worker built, start building Worker (turn 1 of ??3?? sched).
Note: Zeno is a designated Worker Pump.
Solace - building Library (turn 3 of ??TBD? sched).
Down Under - building Courthouse (turn 11 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 9 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 8 of ??TBD?? sched).
Area X - building Harbor (turn 8 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 7 of ??TBD?? sched), change build to Courthouse (turn 7 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 6 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 6 of ??TBD?? sched).
Protuberance - building Courthouse (turn 5 of ??TBD?? sched).
Kanaola - building Harbor (turn 5 of ??TBD?? sched).
Note: this might change
Eye- building Courthouse (turn 4 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 4 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Warrior. ??Possible rush??
Memoria Fraxia - building Courthouse (turn 2 of ??TBD?? sched).


Rushing

See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 171, 550AD post in that thread for this turn's specific requests and approvals.

Power of Victory - Short rush up to 20 shields (from 17), Rushing Cat. 12 Gold total.


Worker Force:

Lakeveiw - starting WF to 1-2. NC.
Mingapulco - (grows this turn) starting WF 3-6-7-8-??9??-11 (working Game). Change WF to 2-3-6-7-10-18.
Chiquita - (grows this turn) starting WF 1-??3??-5-6-13-14. Change WF to 1-5-6-11-13-14.
Bananatopia - (grows this turn) starting WF 2-3-4-??8??-14-16. Change WF to 1-2-8-13-16-19 (working Game).
Incensity - starting WF 5-6-7-14-17. NC.
Dominus - starting WF 1-4-6-8-15. NC.
Tripoli - starting WF 2-9-17-18-19. Change WF to 7-9-17-18-19.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-5. Change WF to 1-2-3-4-12.
Power of Victory - starting WF 3-7-9-10. Change WF to 3-9-10-14.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-4-11-13-18. Change WF to 1-4-11-13-17.
LuxInvicta - (Settler built) starting WF 1-7-11. Change WF to 1-5-11.
Big Bend - (grows this turn) starting WF 1-3-4-??8??. Change WF to 1-3-4-8.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-11-17-18 & 2 Entertainers. NC.
Del Monte - starting WF 10-11. NC.
Heart of Darkness - (grows this turn) starting WF 3-4-5-12-13-??17??. Change WF to 3-4-5-12-13-17.
Elucidium Novem - (grows this turn, worker built) starting WF ??2-3-8??. Change WF to 2-3-8.
Silk Road - (grows this turn) starting WF ??7??-19. Change WF to 8-19.
Arcadia - starting WF 1-6-7. Change WF to 6-7-16.
Zenophobia - (grows this turn, worker built) starting WF ??1-2-8?? Change WF to 1-2-11.
Solace - starting WF 7. Change WF to 8..
Down Under - starting WF 2-10. Change WF to 10-12.
Lumentis Bananais - starting WF 3-13. NC.
Antlergrad - (grows this turn) starting WF ??2??-11. Change WF to 2-11.
Area X - (grows this turn) starting WF ??3??-17. Change WF to 3-17.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 8. NC.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 2. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. NC.
CGN gifted city Orlando - starting WF ??4??. Change WF to 4
Memoria Fraxia - starting WF 8. NC.

To be edited by MoI


Workers:
LAN Party (LAN, Dan & Gits) - move 7, will road next turn.
Moe - move 1-1 (to Chiquita WF #2) and Start mining (3 turns to complete).
BigFurryWorker - Start Roading (2 turns to complete).
Empress & Larry - move 9 (to Lum Mus WF #1) and Start Clearing (6 turns to complete).
New Worker from EN (name him Grumpy) - move 1 (to EN WF #6)and start Choping forrest (5 turns to complete).
Sanchez & Screech - move 3-3-3 (headed to Iron Mountain).
Note: the 6 workers from CGN next turn will take care of the Iron Mountain
Sanchez & Screech - move 3-3-3, will road next turn.
Screech - move 3-6-6, will road next turn.
Trip pointed out that we will likely only get 5 workers instead of 6 because of being in Orlando's Border and us not having a RoP/Embassy
Go3 (MrWIA, EVC & Dejon) - move 1-2-2 (to AP WF #14), will start Mining next turn.
Rush - start Roading (3 turns to complete).
rah - start Roading (3 turns to complete).
Silky - move 2 (to Gold Mountain), will start mining next turn.
Yo & Slave Anarchy - move 2-3 (joining Silky), will start Mining next turn.
New Worker from Zeno (name him Panagoon) - move 8-8-8 (headed to Iron Mountain). move 7-7 (to PoV WF #5) and start Mining
Note: the 6 workers from CGN next turn will take care of the Iron Mountain
Curly - Road built, Worker Frozen.
Lib & Slave Farb - 2 turns left to Road
Monkee & CalcII - 3 turns left to Clear jungle.
Frodo & Out of Darkness - 3 turns left to Clear jungle.
Horse & Squid - 3 turns left to Clear jungle.
Mark & Otto - 4 turns left to Mine
Spike & Moosefart - 5 turns left to Clear jungle.


Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites

Settler Chiquta A - (going to site 8) - move 6, will build city next turn.
New Settler from Lux (name him Settler Lux A - headed to Site #10) - move 8-8-8.
Settler from Abandoned Apolyton (Name him Apolyton Refugees - headed for Site #11) - move 7-7-7.


Preturn Realgame Results: From actual save

Beaker Power = 305 BPT
Cash Power = 302 GPT
At 50% = 161 BPT & +15 GPT
161 (this turn, @50%) + 0 (previous) = 161 beakers towards Astronomy (Should be able to tweek down to 20% on last turn)
1344 - 161 = 1183 left after this turn (8 more turns).
GNP = 384 (#2)
Mfg = 138 (#2)
Prod = 520 (#2)
GPT = +16 (+96 for 80 from CFC)


Ministry of War

MoW thread

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 18-04-2004 at 01:54

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 15-03-2004 20:36
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

Urgent Business for This Turn

Economic:

Added by E_T
- SELL WALLS in Equilibrium , Move all units out of city, Especially AIS Assassin

To be edited by the Consul/MoI


Military:

Added by E_T
- Need to have a Mil Unit (preferably Knight) go to Iron Mountain between HoD and Lum Ban to Pillage tile NO LATER THAN turn 173 (570AD). Part of Set up of Stealth Iron Gambit.
- Move all units out of Equilibrium, Especially AIS Assassin

to be edited by the Consuls


Diplomatic:

To be edited by Consuls/FAM


Other:

To be Edited by the Consuls

Link to turn 170 report

Last edited by E_T on 17-04-2004 at 00:42

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 11-04-2004 18:21
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Simulation Showing the Palace move Support Apolyton, buy Alpha Centauri

This sim shows the move and our economic situation right at the start of the move. It is up to date with the worker and WF orders for the cities.

SimChinaoftheChinese550AD.SAV

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 17-04-2004 01:21
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

I have orders up that can allow this turn to be played

HOWEVER I have several cities that I'm still doing a more detailed analysis on before I'll release the orders for this turn.

SO DON"T PLAY IT YET!!!

MoI E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 17-04-2004 01:29 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton

I see.

So we can play the turn but we can't.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:34
  Old Post 17-04-2004 04:27
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by Trip
I see.

So we can play the turn but we can't.


Exactly.

We could play it, but it might not be the best we could play it. ET is checking things out so that we get the most out of every turn. Good job ET.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 17-04-2004 04:44 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by E_T
I have orders up that can allow this turn to be played

So the orders are adequate. But wait...

quote:
DON"T PLAY IT YET!!!

...I lied they're not! HAHA!

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 18-04-2004 03:42 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton buy from Amazon

General

CGN offers Orlando accepted; We accept

Monarchy discovered, research set to Astronomy

Apolyton abandoned… farewell

All builds accepted

Right side of Palace built upon

Ministry of the Interior

City Builds

Bananatopia - Courthouse built, start building Uni (turn 1 of 17 sched-STEALTH).
Equilibrium - building Settler (turn 18 of 18 sched - to be abandoned). SELL WALLS, Move all units out of city, Especially AIS Assassin
Hispanica - building Market, change build to Galley (turn 2 of 6 sched).
Eisten Boulen - building Harbor (turn 3 of ??TBD?? sched), change build to Courthouse (turn 3 of ??TBD?? sched).
Lux Invicta - Settler built, start building Worker (turn 1 of 3 sched).
Elucidium Novum - Worker built, start building Granary (turn 1 of ??14?? sched).
Arcadia - building Granary (turn 18 of ??TBD?? sched), change build to Harbor (turn 18 of ??TBD?? sched).
Zenophobia - Worker built, start building Worker (turn 1 of ??3?? sched).
Heros' Summit- building Harbor (turn 7 of ??TBD?? sched), change build to Courthouse (turn 7 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Warrior. ??Possible rush??

Rushing

Power of Victory - Short rush up to 20 shields (from 17), Rushing Cat. 12 Gold total.

Worker Force

Mingapulco - (grows this turn) starting WF 3-6-7-8-??9??-11 (working Game). Change WF to 2-3-6-7-10-18.
Chiquita - (grows this turn) starting WF 1-??3??-5-6-13-14. Change WF to 1-5-6-11-13-14.
Bananatopia - (grows this turn) starting WF 2-3-4-??8??-14-16. Change WF to 1-2-8-13-16-19 (working Game).
Tripoli - starting WF 2-9-17-18-19. Change WF to 7-9-17-18-19.
Hispanica - starting WF 1-2-3-4-5. Change WF to 1-2-3-4-12.
Power of Victory - starting WF 3-7-9-10. Change WF to 3-9-10-14.
Karina - starting WF 3-4-11-13-18. Change WF to 1-4-11-13-17.
LuxInvicta - (Settler built) starting WF 1-7-11. Change WF to 1-5-11.
Big Bend - (grows this turn) starting WF 1-3-4-??8??. Change WF to 1-3-4-8.
Heart of Darkness - (grows this turn) starting WF 3-4-5-12-13-??17??. Change WF to 3-4-5-12-13-17.
Elucidium Novum - (grows this turn, worker built) starting WF ??2-3-8??. Change WF to 2-3-8.
Silk Road - (grows this turn) starting WF ??7??-19. Change WF to 8-19.
Arcadia - starting WF 1-6-7. Change WF to 6-7-16.
Zenophobia - (grows this turn, worker built) starting WF ??1-2-8?? Change WF to 1-2-11.
Solace - starting WF 7. Change WF to 8..
Down Under - starting WF 2-10. Change WF to 10-12.
Antlergrad - (grows this turn) starting WF ??2??-11. Change WF to 2-11.
Area X - (grows this turn) starting WF ??3??-17. Change WF to 3-17.
CGN gifted city Orlando - starting WF ??4??. Change WF to 4

Workers

LAN Party (LAN, Dan & Gits) - move 7, will road next turn.
Moe - move 1-1 (to Chiquita WF #2) and Start mining (3 turns to complete).
BigFurryWorker - Start Roading (2 turns to complete).
Empress & Larry - move 9 (to Lum Mus WF #1) and Start Clearing (6 turns to complete).
New Worker from EN (name him Grumpy) - move 1 (to EN WF #6)and start Choping forrest (5 turns to complete).
Sanchez - move 3-3-3, will road next turn.
Screech - move 3-6-6, will road next turn.
Trip pointed out that we will likely only get 5 workers instead of 6 because of being in Orlando's Border and us not having a RoP/Embassy
Go3 (MrWIA, EVC & Dejon) - move 1-2-2 (to AP WF #14), will start Mining next turn.
Rush - start Roading (3 turns to complete).
rah - start Roading (3 turns to complete).
Silky - move 2 (to Gold Mountain), will start mining next turn.
Yo & Slave Anarchy - move 2-3 (joining Silky), will start Mining next turn.
New Worker from Zeno (name him Panagoon) - move 8-8-8 (headed to Iron Mountain). move 7-7 (to PoV WF #5) and start Mining
Note: the 6 workers from CGN next turn will take care of the Iron Mountain

Settlers

Settler Chiquta A - (going to site 8) - move 6, will build city next turn.
New Settler from Lux (name him Settler Lux A - headed to Site #10) - move 8-8-8.
Settler from Abandoned Apolyton (Name him Apolyton Refugees - headed for Site #11) - move 7-7-7.

Ministry of War

AIS Assassin moves 2-2-4; exiting Equilibrium and heading towards barb Galley by BB

NM Clinton Portis fortifies
NM Ghengis fortifies

Knight Vondrack moves 2; clearing fog for new camps

Knight E_T moves 8; clearing fog for new camps
MI BFI moves 9; clearing fog for new camps
MI Vlad moves 6; clearing fog for new camps

AIS Seeker moves 8-8-9; heading for sea channel in the north

End Turn

Beaker Power = 306 BPT
Cash Power = 303 GPT
At 50% = 161 BPT & +16 GPT
161 (this turn, @50%) + 0 (previous) = 161 beakers towards Astronomy (Should be able to tweak down to 20% on last turn)
1344 - 161 = 1183 left after this turn (8 more turns).
GNP = 385 (#2)
Mfg = 141 (#2)
Prod = 522 (#2)
GPT = +16 (+96 for 80 from CFC)

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 18-04-2004 03:48 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy Civilization 2





notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 18-04-2004 03:56
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Help yourself to an AD-FREE life

What is CFCs military power compared to ours?

Rhothaerill is offline Rhothaerill

Emperor
Vincent Returns!!!
Feb 2003
time: 21:34
  Old Post 18-04-2004 03:59
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by notyoueither
What is CFCs military power compared to ours?


Weak I believe. AFAIK we're strong to everyone except GWT who is strong to us...though don't quote me on whether we're strong to CGN or not.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:34
  Old Post 18-04-2004 04:06
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

So whats the deal with us getting orlando this turn? There weren't any units in it were there?

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 18-04-2004 04:09 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Full PM-box? Change here!

Rhoth is right. Strong to all but GWT, who we are weak to.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 18-04-2004 04:24 Visit Trip's homepage!
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Increase Your PM Length

quote:
Originally posted by OPD
So whats the deal with us getting orlando this turn? There weren't any units in it were there?

No, no units were there. We have to have a city on their continent in order for CGN to be able to give us the Workers they owe us.

rush is offline rush
Prince
Tokyo
Jul 2002
time: 12:34
  Old Post 18-04-2004 05:20
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization 2

Congratulations to the Team, and especially E_T on the successful Palace move.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 18-04-2004 08:58
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Remove this text

Note from Turnchat

-Trip pointed out that one of the workers that we are supposed to be getting next turn was within the cultural boundary of the Newly gifted CGN city of Orlando. We quickly got in touch with Miccofl about this, while I had changed the Orders to reflect only getting 5 instead of 6 workers this next turn. Miccofl told us that there would be another worker available to replace him, so I changed the orders, while in chat, back to the original tasking.

Good catch to Trip for that, because it would have cost us 1 turn on the HG build.

quote:
originally posted by rush
Congratulations to the Team, and especially E_T on the successful Palace move.


[Elvis voice] Thank you, Thank you very much [/voice]

The next set of projects will be more ambitious than the Palace move. Starting with the Hanging Gardens (Turn 191, 750 AD). There is a lot of stuff still to do to get ready for our GA (Turn 219, 890 AD or possibly SOONER).

MoI E_T

Donegeal is offline Donegeal
King
Apolyton's Resident Law Enforcement Officer. Founder of the Glory of War, Champions of Apolyton!
Jul 2002
time: 05:34
  Old Post 18-04-2004 11:39
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Lose 30 kilos (of popups)

Are we going to be prepared for a GWT invasion during our GA?

They are not going to sit back while we launch ourselves into the lead.

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:34
  Old Post 21-04-2004 12:22
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Help yourself to an AD-FREE life

quote:
Originally posted by Trip
Rhoth is right. Strong to all but GWT, who we are weak to.


I'm somewhat concerned about wth they are doing down there. They do not seem to be filling in the spaces. What are they building?

Is their iron hooked up?

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:34.
Apolyton Time is 00:34.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0622 seconds (87.51% PHP - 12.49% MySQL) with 32 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net