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roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 15-03-2004 20:16
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Turn 170, 540 AD Increase Your PM Length

Status

- Republic
- Researching Monarchy (512 beakers stored, 1 turn left)
- Treasury 315 gold (End of last turn), -18 (+22) gpt, 337 gold (at begining of turn)
- Running at 5/5/0 Sci/Tax/Lux Should be able to go to 3/7/0 this turn

- Last turn before Palace move, adding workers to get to size 10 in AP.


Ministry of the Interior

Economy:

Apolyton - building Settler (turn 5 of 5 sched - to be abandoned)
NOTE: last build for our Capitol
Lakeveiw - building Worker (turn 2 of 5 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 8 of ??TBD?? sched).
Chiquita - building Settler (turn 3 of 4 sched).
Bananatopia - building Courthouse (turn 9 of 9 sched).
Incensity - Courthouse built, start building Galley (turn 1 of 4 sched).
Dominus - building Settler (turn 3 of 4 sched).
Tripoli - Marketplace built, start building Aquaduct (turn 1 of ??10?? sched).
Equilibrium - building Settler (turn 17 of 18 sched - to be abandoned).
Hispanica - Worker built, start building Market (turn 1 of ??TBD?? sched).
Power of Victory - building Library (turn 12 of ??TBD?? sched).
Eisten Boulen - building Harbor (turn 2 of ??TBD?? sched).
Karina - building Marketplace (turn 11 of 13 sched).
Lux Invicta - building Settler (turn 7 of 7 sched).
Big Bend - building Market (turn 4 of ??TBD?? sched).
BigFurryCity - building Aquaduct (turn 6 of 14 sched).
Apolyton Prime - building Marketplace (turn 24 of 28 sched).
Del Monte - building Library (turn 9 of 29 sched).
Heart of Darkness - Library built, start building Aquaduct (turn 1 of 10 sched).
Elucidium Novem - building Worker (turn 3 of 3 sched).
Silk Road - building Harbor (turn 8 of ??TBD?? sched), change build to Courthouse (turn 8 of ??TBD?? sched).
Arcadia - building Granary (turn 17 of ??TBD?? sched).
Zenophobia - building worker (turn 7 of 7 sched).
Note: Zeno is a designated Worker Pump. Worker is built AFTER the Palace Moves on the same turn.
Solace - building Library (turn 2 of ??TBD? sched).
Down Under - building Harbor (turn 10 of ??TBD?? sched), change build to Courthouse (turn 10 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 8 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 7 of ??TBD?? sched).
Area X - building Harbor (turn 7 of ??TBD?? sched).
Heros' Summit- building Harbor (turn 6 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 5 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 5 of ??TBD?? sched).
Protuberance - building Courthouse (turn 4 of ??TBD?? sched).
Kanaola - building Harbor (turn 4 of ??TBD?? sched).
Eye- building Courthouse (turn 3 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 3 of ??TBD?? sched).


Worker Force:

Apolyton - starting WF 6-8. Change WF to 7-8.very important!!
Lakeveiw - starting WF to 1-3. Change WF to 1-2..
Mingapulco - starting WF 3-6-7-9-11 (working Game). Change WF to 3-6-7-8-11 (working Game).
Chiquita - starting WF 1-5-6-13-14. NC.
Bananatopia - starting WF 1-2-3-13-16. Change WF to 2-3-4-14-16.
Note: will grow and the Courthouse will be finished next turn.
Incensity - starting WF 4-5-6-7-17. Change WF to 5-6-7-14-17.
Dominus - starting WF 1-2-4-6-8. Change WF to 1-4-6-8-15.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - (worker built) starting WF 1-2-3-4-5. NC.
Power of Victory - starting WF 2-3-4-5. Change WF to 3-7-9-10.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-4-11-13-18. NC.
LuxInvicta - starting WF 1-2-10-11-14. NC.
Big Bend - starting WF 1-3-4. NC.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - (workers added) starting WF ??1??-2-3-??4??-6-7-??11??-17-18 & 1 Taxman. Change WF to 1-2-3-4-6-11-17-18 & 2 Entertainers.
Del Monte - starting WF 10-11. NC.
Heart of Darkness - starting WF 3-4-5-13-17. Change WF to 3-4-5-12-13.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - starting WF 6-7-16. Change WF to 1-6-7.
Zenophobia - starting WF 1-2-8. NC.
Solace - starting WF 8. Change WF to 7..
Down Under - starting WF 2-10. NC.
Lumentis Bananais - (grows this turn) starting WF 13-15. Change WF to 3-13.
Antlergrad - starting WF 11. NC.
Area X - starting WF 3. Change WF to 17.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. NC.
Lumen Musae - starting WF 1. Change WF to 8.
Protuberance - Starting WF 3. Change WF to 20.
Kanaola - starting WF 2. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. NC.


Workers:
rah - move 9, will start Roading next turn.
Rush - move 3-3, will start Roading next turn.
Sanchez & Screech - Road (done).
Go3 (MrWIA, EVC & dejon) - move 6 and Mine (done).
Empress & Larry - Road (done).
BigFurryWorker - move 8, will Road next turn.
Lib & Slave Farb - start Roading (3 turns to complete).
Mark & Otto - move 9 and start Mining (5 turns to complete).
Spike & Moosefart - start Clearing Jungle (6 turns to complete).
New Worker from Hispancia (name him Moe) - move 2-2-2.
Temp A - move 6 and join AP.
Temp B & Phobic - join AP.
LAN Party (LAN, Dan & Gits) - Mine built, workers frozen.
Silky - Road built, worker frozen.
Yo & Slave Anarchy - Road built, worker frozen.
Curly - 2 turns left to Road.
Frodo & Out of Darkness - 4 turns left to Clear Jungle.
Monkee & CalcII - 4 turns left to Clear Jungle.
Horse & Squid - 4 turns left to Clear Jungle.


Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites

Settler PolyB - (at site 7) - Build city, set build to Courthouse, set WF to 8.
Settler Chiquta A - (going to site 8) - move 6-6-6.


Preturn Sim Results: From actual saveSimulation has the same figures as the save

Beaker Power = 244 BPT
Cash Power = 239 GPT
At 50% = 113 BPT & -13 GPT
71 (this turn, @30%) + 512 (previous) = 582 beakers towards Monarchy (last turn) and able to tweek down to 30%.
576 - 582 = 6 beakers lost (1% of total).
GNP = 368
Mfg = 117
Prod = 432
GPT = +46 (+88)


Ministry of War

MoW thread

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 11-04-2004 at 09:19

roadcage is offline roadcage
Prince
Minneapolis Kansas
Nov 2001
time: 23:34
  Old Post 15-03-2004 20:34
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Urgent Business for This Turn

Economic:

To be edited by the Consul/MoI


Military:

to be edited by the Consuls


Diplomatic:

To be edited by Consuls/FAM


Other:
Added by E_T
- Need to have a Mil Unit (preferably Knight) go to Iron Mountain between HoD and Lum Ban to Pillage tile NO LATER THAN turn 173 (570AD). Part of Set up of Stealth Iron Gambit.

To be Edited by the Consuls

Link to turn 169 report

Last edited by E_T on 08-04-2004 at 05:45

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 03-04-2004 08:36
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Updated sim, starting from this turn Support Apolyton, buy Call to Power 2

This save file is a 2 player PBEM sim, with us and China. It incorporates all of the orders for the previous turns (MoI things mainly, but a few Mil Unit moves, too). So far as I can see, it is accurate in the corruption, but we will see what happens after the Palace move.

If you want to just test the Palace move, add the 3 worker (2 in AP, 1 at AP 4) to AP, then hit end turn, save and load china's turn, save and load our next turn.

DO NOT Continue game, ALWAYS save and load next turn. Things become unpredictable if you continue.

I'll have some of this turn's orders up soon, so you can play the full palace move ahead of time.

Sim China of the Chinese, 540AD.SAV

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 11-04-2004 05:40
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Enter the AD-FREE zone

Turn is here. I have 1 more city to finish orders for and I'll be ready.

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 11-04-2004 06:43
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Support Apolyton, buy Call to Power 2

ready

Trip is playing turn now.

E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 11-04-2004 08:11
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DO NOT SEND THE SAVE YET

I'm hereby invoking the rule we (the Consuls) internally agreed upon regarding if something big enough was taking place that one Consul can call for the turn being held until either X hours have passed or all 3 Consuls are present or have given acceptance to the the turn being played without their input.

The issue is the loan agreement with CGN, which as yet has not been finalized by the Consuls nor agreed to by CGN. Playing and sending the turn under those circumstances when CGN has informed us of the critical TIMING of such an agreement is unacceptable.

The internal rule I'm invoking can be found in this thread.

I'm not even going to put a number of hours on this. The turn should not be played until one of the following conditions is met:

* An agreement is offered to CGN and until, ideally, CGN has agreed to it themselves.

* The entire concept of the loan is given up on or it is agreed by one team or the other that the loan will be postponed for at least one additional turn.

Either decision can technically be arrived at on the Apolyton end by a vote of any 2 of the 3 sitting Consuls. It is highly recommended, however, that all 3 Consuls and the Foreign Affairs Minister (as well as the Ambassador to CGN) be consulted. It is also highly recommended that those making such a decision take any public feedback in the forum or chat into account. There is no time for a poll (unless we held a quickpoll in chat), but any and all feedback is both welcome and should be considered.

Most important, according that rule, the save may not be played until either all 3 Consuls are present or give leave for the save to be played without their presence. I would like the Consuls to meet tomorrow (Easter) afternoon so that we can make a decision and then play the save then. Is that workable?

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:34
  Old Post 12-04-2004 01:39
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Restriction lifted. Togas, Trip, Master Zen, and myself met (along with E_T and conmcb25) to discuss the loan issue today and finally (after long discussion and reference to the thread) came to a decision.

We will be offering CGN 320g (accepted) this turn. The deal is that they can accept the 320g and then give us 12 workers in return (as available within Arhus, of course) or decline the deal, forgoing the cash.

Trip is playing the turn now.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 12-04-2004 02:46 Visit Trip's homepage!
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General

Accepted 40g and WM from CFC, sent back WM accepted

Accepted all builds

Sent 320g accepted to CGN

MOI Stuff

City Builds

Incensity - Courthouse built, start building Galley (turn 1 of 4 sched).
Tripoli - Marketplace built, start building Aquaduct (turn 1 of ??10?? sched).
Hispanica - Worker built, start building Market (turn 1 of ??TBD?? sched).
Heart of Darkness - Library built, start building Aquaduct (turn 1 of 10 sched).
Silk Road - building Harbor (turn 8 of ??TBD?? sched), change build to Courthouse (turn 8 of ??TBD?? sched).
Down Under - building Harbor (turn 10 of ??TBD?? sched), change build to Courthouse (turn 10 of ??TBD?? sched).

Worker Force

Apolyton - starting WF 6-8. Change WF to 7-8.very important!!
Lakeview - starting WF to 1-3. Change WF to 1-2..
Mingapulco - starting WF 3-6-7-9-11 (working Game). Change WF to 3-6-7-8-11 (working Game).
Bananatopia - starting WF 1-2-3-13-16. Change WF to 2-3-4-14-16.
Incensity - starting WF 4-5-6-7-17. Change WF to 5-6-7-14-17.
Dominus - starting WF 1-2-4-6-8. Change WF to 1-4-6-8-15.
Power of Victory - starting WF 2-3-4-5. Change WF to 3-7-9-10.
Apolyton Prime - (workers added) starting WF ??1??-2-3-??4??-6-7-??11??-17-18 & 1 Taxman. Change WF to 1-2-3-4-6-11-17-18 & 2 Entertainers.
Heart of Darkness - starting WF 3-4-5-13-17. Change WF to 3-4-5-12-13.
Arcadia - starting WF 6-7-16. Change WF to 1-6-7.
Solace - starting WF 8. Change WF to 7..
Lumentis Bananais - (grows this turn) starting WF 13-15. Change WF to 3-13.
Area X - starting WF 3. Change WF to 17.
Lumen Musae - starting WF 1. Change WF to 8.
Protuberance - Starting WF 3. Change WF to 20.

Workers

rah - move 9, will start Roading next turn.
Rush - move 3-3, will start Roading next turn.
Sanchez & Screech - Road (done).
Go3 (MrWIA, EVC & dejon) - move 6 and Mine (done).
Empress & Larry - Road (done).
BigFurryWorker - move 8, will Road next turn.
Lib & Slave Farb - start Roading (3 turns to complete).
Mark & Otto - move 9 and start Mining (5 turns to complete).
Spike & Moosefart - start Clearing Jungle (6 turns to complete).
New Worker from Hispancia (name him Moe) - move 2-2-2.
Temp A - move 6 and join AP.
Temp B & Phobic - join AP.

Settlers

Settler PolyB - (at site 7) - Build city, set build to Courthouse, set WF to 8.
Settler Chiquta A - (going to site 8) - move 6-6-6.

MOW Stuff

MI Vlad moves 9; clearing out of the west to make room for new camps
MI BFI moves 9; clearing out of the west to make room for new camps
Knight E_T moves 9; clearing out of the west to make room for new camps

Knight Vondrack moves 4-2, spots barb Galley 1-1 of the Game tile

NM Clinton Portis moves 4; centralizing defenses in the east
NM Ghengis moves 4; centralizing defenses in the east

Knight Donegeal moved to Chiquita 1 and forts; centralizing

AIS Seeker moved 9-9-6; heading for the sea wandering out of the northern peninsula

End Turn Stuff

Cash power: 239 gpt
Science power: 244 gpt

Army is weak to GWT, strong to everyone else

Let the capital of Apolytonia's transformation represent the transformation of our empire into a superpower.

OPD is offline OPD
King
Birmingham UK
Jun 2002
time: 05:34
  Old Post 12-04-2004 02:48
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Remove this text

quote:
Originally posted by Arnelos
We will be offering CGN 320g (accepted) this turn. The deal is that they can accept the 320g and then give us 12 workers in return (as available within Arhus, of course) or decline the deal, forgoing the cash.


This is a very good move and a great deal for us

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 12-04-2004 02:57 Visit Trip's homepage!
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Help yourself to an AD-FREE life

Screenshots:







The powergraph must be making GWT sweat...

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 12-04-2004 04:09
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Next turn, PALACE MOVE!!!

MoI E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 12-04-2004 21:36
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C3C Victory screen report for this turn. Support Apolyton, buy Galactic Civilizations: Deluxe Edition

For Conquest
US: 18% land area, 20% Pop
Top Rivals:
Land area - GWT with 21%
Pop - GWT with 40%

For Culture
US: City of Apolyton - 309; Entire Civ - 920
Top Rivals:
City - Parthemunde/GWT (with Pyramids) - 916
Entire Civ - CGN - 3605

Well, our entire Nation now beats the top GWT city....

E_T

Last edited by E_T on 12-04-2004 at 22:22

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:34
  Old Post 12-04-2004 22:18 Visit Trip's homepage!
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#13 Report this post to a moderator
Re: C3C Victory screen report for this turn. Got spare money?

quote:
Originally posted by E_T
Pop - GWT with 409%



quote:
Well, our entire Nation now beats the top GWT city....

This is truly a moment to be celebrated!

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:34
  Old Post 12-04-2004 22:23
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#14 Report this post to a moderator
Lose 30 kilos (of popups)

Doh!, I had copied and pastes from last report, changed it from 39 to 40 and had not deleated the 9....

Fixed now...

E_T

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