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Grandpa Troll is offline Grandpa Troll

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  Old Post 13-08-2004 13:57
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NOTE:

I am not saying Illegal just against Rulz's and Regulations of Trolldom Part 5.3.2a subpart X.0.9.7.4.r2 "Whereas any @$$ being involved in affairs deemed detrimental to the overall success of Expansionism may or may not be considered an act of war!"

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Mathemagician is offline Mathemagician
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  Old Post 13-08-2004 14:07
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yeah, k... ummm
just Checkmate implied that it was illegal, didnt he ?

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  Old Post 13-08-2004 14:11
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quote:
Originally posted by checkMate


I can't see why that would be cheating LOL...




BTW: Speaking of cheats. I would like to propose that expelling a settler, or other special unit, that is stacked with a military unit should be declared legal. I give two reasons..

1) The AI did it to me in a game recently.

2) In "real war/peace" you might send a military detachement to gaurd a traveling party. However, if the going gets rough, like the enemy take a special disliking to your entourage, the safest action to protect the traveling party might just be to send them back home. Thus, the expel unit boot button is the brilliant way that CTP chose to allow your enemy to express their displeasure at bringing settlers here and there. And it should work whether the special unit is stacked or not.

What say you'll?



Math I dont see it in this post?

Are you ok?

Medications need a refill?

Just asking?

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  Old Post 13-08-2004 14:22
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quote:
Originally posted by checkMate
BTW: Speaking of cheats. I would like to propose that expelling a settler, or other special unit, that is stacked with a military unit should be declared legal.


so, i ask thee, oh great defender of Troll logic:
Why should someone propose something to be declared legal if he doesnt perceive it as illegal before ?

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  Old Post 13-08-2004 14:27
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quote:
Originally posted by Mathemagician


so, i ask thee, oh great defender of Troll logic:
Why should someone propose something to be declared legal if he doesnt perceive it as illegal before ?


Kinda of like some folks questioning whether or not it is pirating (when pirating is agreed to not happen) to "FORTIFY" on another players goods..

IT IS IN MY BOOK pillaging because if you are working that tile and no longer can receive the benefits then why wouldnt it be considered illegal?

In Trolldoms logic many illogical things go on

Ok..I do believe he was trying to clarify..

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  Old Post 13-08-2004 15:17
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Got spare money?

not sure if this is the correct thread for it:

does anyone know a way to notice that a ruin has been entered in SLIC programming ?
has anyone experimented with a scenario/mod that does something with or on ruins ?

checkMate is offline checkMate
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  Old Post 14-08-2004 02:47
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quote:
Originally posted by Mathemagician
are you serious about the Keygen Mod, Checkmate ?

NOOOO I was kidding.

if that is not considered cheating, then we really should make an updated version of the Mod where this isnt possible.
at that opportunity it could also be 'corrected' that when your first city comes directly off a ruin, you do get the bonus for first city, whereas currently you dont.

about expelling a settler in a stack:
i had no idea this was regarded as illegal currently.
are you saying it currently is illegal ?


Well I have had some complaints about it, and then didn't try it anymore, but I have never seen that subject aired out here.

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  Old Post 17-08-2004 06:21
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quote:
Originally posted by checkMate


Well I have had some complaints about it, and then didn't try it anymore, but I have never seen that subject aired out here.


Try it in Trolldom and I assure you, we will "air it out"

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  Old Post 17-08-2004 06:36
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quote:
Originally posted by Mathemagician
not sure if this is the correct thread for it:

does anyone know a way to notice that a ruin has been entered in SLIC programming ?
has anyone experimented with a scenario/mod that does something with or on ruins ?


In my scenarios for single player I have "altered" through the risks.txt file for my own enjoyment...

Not sure about SLIC code


BUT I do remember before I got to where I was competent enough to do my own scenario making I would simply switch files had a folder on desktop and would simply click and drag..

Then one day I played an MP game and got a complaint that nothing was in some ruins and I was getting like 8500 gold..then it dawned on me that I could at least play a game with altered files and not have the game "OUT OF SYNCH" which made me even question since i did it "accidently" what could be done "INTENTIONALLY" and got away undetected??

For instance the CONST.TXT file cannot be saved or altered in a scenario you need to default one but you simply bypass by removing the default with your altered and vice versa to avoid conflicts..

Hmm..I do wonder and Math or maybe Hatschy can answer this I have a similiar thread started on how you can have a SLIC file from one game appear in another?

makes ya ponder..dont it??

Peace

Gramps

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  Old Post 17-08-2004 06:42
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quote:
Originally posted by Grandpa Troll


In my scenarios for single player I have "altered" through the risks.txt file for my own enjoyment...

Not sure about SLIC code


BUT I do remember before I got to where I was competent enough to do my own scenario making I would simply switch files had a folder on desktop and would simply click and drag..

Then one day I played an MP game and got a complaint that nothing was in some ruins and I was getting like 8500 gold..then it dawned on me that I could at least play a game with altered files and not have the game "OUT OF SYNCH" which made me even question since i did it "accidently" what could be done "INTENTIONALLY" and got away undetected??

For instance the CONST.TXT file cannot be saved or altered in a scenario you need to default one but you simply bypass by removing the default with your altered and vice versa to avoid conflicts..

Hmm..I do wonder and Math or maybe Hatschy can answer this I have a similiar thread started on how you can have a SLIC file from one game appear in another?

makes ya ponder..dont it??

Peace

Gramps


I would a tried it but you built ni-a-gara before I had a chance you jade pilphering grand-dad you.

Grandpa Troll is offline Grandpa Troll

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  Old Post 17-08-2004 07:06
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aww shucks thanks for the compliment ya fry rice delivering medevial armor wearing shrap sworded devil you!!

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  Old Post 17-08-2004 10:44
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quote:
Originally posted by Grandpa Troll
In my scenarios for single player I have "altered" through the risks.txt file for my own enjoyment...


what kind of alterations ? what effects did you want to achieve ?

quote:
Originally posted by Grandpa Troll
Not sure about SLIC code


yeah. i havent found any built-in function in the function reference that deals with ruins. neither any trigger.

my goal is to fire additional triggers in my SLIC file on ruins being entered in some way.

quote:
Originally posted by Grandpa Troll
Then one day I played an MP game and got a complaint that nothing was in some ruins and I was getting like 8500 gold..then it dawned on me that I could at least play a game with altered files and not have the game "OUT OF SYNCH" which made me even question since i did it "accidently" what could be done "INTENTIONALLY" and got away undetected??

For instance the CONST.TXT file cannot be saved or altered in a scenario you need to default one but you simply bypass by removing the default with your altered and vice versa to avoid conflicts..


yes, you can do a lot of bad things with that. practically anything that is given in one of those text files and only there can be changed for you personally.
i didnt know it worked in MP too though.

quote:
Originally posted by Grandpa Troll
Hmm..I do wonder and Math or maybe Hatschy can answer this I have a similiar thread started on how you can have a SLIC file from one game appear in another?


i used to assume this wasnt possible, with the SLIC code somehow included in the save game file. but now im not so sure anymore.

1.) my game with blackgryffin, that was started without any altered SLIC files, used to work normally even if i played it with my own, modified, SLIC file (which simply had no effect). but then, from turn 78 on, his CTP refused to open those turns that previously worked flawlessly.
i assume some of the AIs initiated some event (maybe a finished wonder ?) around that time that made the game need a clean script.slc, which according to the way how SLICs always are explained shouldnt be necessary at all.

2.) i also heard that some people, many ages ago, have discovered a way to manipulate a running game with other means than modified text files. im not sure anymore if it is possible with SLIC files too.

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  Old Post 18-08-2004 00:05
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yup and now I have like 12 + games going and all of the sudden out of the blue some games wont load...

I am about to say the heck with any modified games..INCLUDING OFT AND OFT2 and simply uninstall and start from scratch..

but not "quuite" to that point..


just ticks me off that some very questionsbale events going on

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  Old Post 18-08-2004 00:09
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does that include games where i am not involved as player or moderator, Gramps ?

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  Old Post 18-08-2004 00:37
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quote:
Originally posted by Mathemagician
does that include games where i am not involved as player or moderator, Gramps ?


YES!!

I am very ticked because Math, although I havent until recently been actively involved in PBEM have probably played more games than anyone here though MP over the years, TONS and just recently have incurred very suspect gameplay situations..odd very odd..but not the end of the world my friend..just very odd..

The way I see it if someone doesnt know they shouldnt tell people thre isnt going to be a problem..

BUT we will get this resolved...

I also wonder about these other mods people use..do they overwrite files of played form a scenario folder?


Just asking is all

Peace

Gramps

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  Old Post 18-08-2004 01:00
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quote:
Originally posted by Grandpa Troll
quote:
Originally posted by Mathemagician
does that include games where i am not involved as player or moderator, Gramps ?


YES!!


im relieved to hear that.

quote:
Originally posted by Grandpa Troll
The way I see it if someone doesnt know they shouldnt tell people thre isnt going to be a problem..


i assume that aims at me.
well, this game keeps surprising me with all kinds of things that dont make any sense.
people said SLIC files are only needed for the starting player. but suddenly they cause problems even if i did not start the game with them. suddenly they cause problems if i dont actually use them anymore.
my 'clean' install seems to cause as many problems in MP as my 'unclean' one.
and then some things work different on mac than on PC...

this program is more confusing and kills more theories than nuclear physics !

hatschy is offline hatschy
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  Old Post 18-08-2004 02:08
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quote:
Originally posted by Grandpa Troll
I am about to say the heck with any modified games..INCLUDING OFT AND OFT2 and simply uninstall and start from scratch..
If the instructions written by Activision do not lie to us, then scenarios that reside solely inside the "scenarios" folder and do not change any other aspect (.txt file or whatever) of the game, like the OFT scenario, do NOT have any influence, if you do not use the scenario in the setup screen.

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  Old Post 18-08-2004 02:17
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same should be true about SLIC only modifications, right ?
i think i read that somehere too. or are there known exceptions ?

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  Old Post 18-08-2004 02:27
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I haven't tested it, but i think that, if you change the "scenario.slc" file in the "ctp_data\default\gamedata" folder, this could affect all of your games (at least the ones that you start after the modification).

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  Old Post 18-08-2004 02:35
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never even knew that there was a scenario.slc in that folder.
and what about a modified script.slc ?

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  Old Post 18-08-2004 02:39
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quote:
Originally posted by Mathemagician


im relieved to hear that.



i assume that aims at me.
well, this game keeps surprising me with all kinds of things that dont make any sense.
people said SLIC files are only needed for the starting player. but suddenly they cause problems even if i did not start the game with them. suddenly they cause problems if i dont actually use them anymore.
my 'clean' install seems to cause as many problems in MP as my 'unclean' one.
and then some things work different on mac than on PC...

this program is more confusing and kills more theories than nuclear physics !



That remark was aimed at "everyone"

Not "you" specifically

What I am ticked at Math is that if a person starts doing things they should "know" not assume..

I am just as guilty for acceptiing a word of a person as the person giving it..

Ok

moving on..what is strange is all these things coming up recently..like in past 6-8 months...

But it is a game and alas we can simply restart with what we feel are clean installed files

Ok..moving right along...

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  Old Post 18-08-2004 02:52
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quote:
Originally posted by Mathemagician
never even knew that there was a scenario.slc in that folder.
and what about a modified script.slc ?

I don't know, but generally I avoid touching files outside the "scenarios" folder. The one and only exception to this is setting the RUINS_CHANCE_PER_BOX variable temporarily to 0.0 when starting a match without ruins.

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  Old Post 18-08-2004 03:04
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quote:
Originally posted by Grandpa Troll
What I am ticked at Math is that if a person starts doing things they should "know" not assume..


i would agree. but then you dont get anything ever changed in this game modwise. the game is just so intransparent most of the time. so you can hardly do anything else but make a dozen test runs with all combinations you can think of and hope you covered all relevant cases.
if it werent for some people that NEVER accept anything, i might be more willing to admit im only 99% sure about a certain thing (percentage dropping with every new problem message )

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  Old Post 18-08-2004 04:28
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quote:
Originally posted by Mathemagician


i would agree. but then you dont get anything ever changed in this game modwise. the game is just so intransparent most of the time. so you can hardly do anything else but make a dozen test runs with all combinations you can think of and hope you covered all relevant cases.
if it werent for some people that NEVER accept anything, i might be more willing to admit im only 99% sure about a certain thing (percentage dropping with every new problem message )


Like the picture here..very simple..N O T!!!

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Mathemagician I would accept it in this thread cuz it's transperant. What ever it is toss it out, changing unit cost, strength, action what ever toss it out. I am sure most of us here are wide open to the experiments.

My bet is Keygen, Hatch and many others would like to dabble in your ideas. I would be willing to test a few I have a spare machine up and running. The one I am on is in the garage. Just collecting dust and serving.

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8 eyes are better than two and Math I think between the likes of you,Blackice,Hatschy and Quinns...you could all work out some of the bugs perhaps?

Peace

Grandpa

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  Old Post 13-09-2004 07:40 Visit blackice's homepage!
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Gramps that is my moto: 8 eyes are better than one...

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quote:
Originally posted by blackice
Gramps that is my moto: 8 eyes are better than one...


Helps me see how to clean house better too

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quote:
Ok so some have seen the marine, fighter, jet tactic, so what is the defence?


The same thing of course, face it the tank in this mix is too costly, too much to maintain (double the fighter) same for ships. So if your at this point in the game consider just the marines and the aero to space planes. The lower maintence cost's allow you to build generally 2-1 if the opponent choose's tanks. If not you should be able to hold your own. Face it most players do the rabbit and have very little room for your entire civilization at this point in the game. So it becomes usually a space race or nuke war. That takes us back to the space plane, nuke, marine, fighter combo. Leathal and very effective in pin pointing key cities to bring a civ. to it's knees.

Nice odds for defence and offence, especially considering the weak defence tanks have to offer.

It's an awesom combination which lasts a long time in the game. Remember to cash in old troops and planes for better units. Generally a cash in of old units nets a 1-2 odds. Meaning the unit you trade for is usually twice as good. Cashing in for space marines is a little different. Consider using the old unit cash ins for city improvements and or wonders. By now the space plane, space fighter will rule for some time to come.

Next up one way to counter the opponents having London's...

Sure be nice to hear some rookies express here what they have learned . Same with the experienced, Dimytes for one you have 12 years online experience surely you have something to offer the newies, let alone the hardcores

Lets do it people let's get this thread back up and running

Last edited by blackice on 06-10-2004 at 22:07

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So what we now have a silent majority? buttheads

Ok summer is over time to game and contribute...

Next up:

Why it takes 2 months or more to clear b.b.b.b. from one's mind...

Game on.

 
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