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Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 04:41
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can you try now please gary ?

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 15-05-2004 04:45
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Got spare money?

I just checked the servers and there was no one in there.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 04:48
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thanks, but he couldnt join the lobby anyway.
any idea what to do about the bootserv.txt issue ?
do you need to modify the bootserv.txt if you dont have win XP/2000pro ?

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 15-05-2004 04:52
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Ummm.. No and don't know. I haven't modified the bootserv.txt, and I have XP.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 04:57
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i deleted the set of second entries in the bootserv.txt and it seems to work. at least i can see him now in the lobby. now we are trying to start a game there.

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:35
  Old Post 15-05-2004 05:04
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I'm not seeing either of you guys there.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 05:10
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we are currently accessing the internet over the same LAN. but i will go home soon and we will try from different locations.

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:35
  Old Post 15-05-2004 05:29
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quote:
Originally posted by blackice
Ok so it worked somewhat, I have a bug it is the "9" bug i'll call it. Anyone else experience science and pw that shows as 59 instead of 60 etc?



I've noticed that if you take the PW all the way up to 100 (or some other high number) and then start walking it back down, it will give you numbers other than *0.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 05:43
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what do you mean with that checkmate ?

rick, gary, im at home now.
i will try again to get an online game with torsten.

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:35
  Old Post 15-05-2004 13:41
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That must be it! Thats the way Blackice plays with PW! Is this a bug in CTP, or a bug created by Mods?? Blackice and I are convinced that his CTP has been infected with some mod that is goosing things up...

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:35
  Old Post 15-05-2004 16:58
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I'm pretty sure my CTP is straight out of the box CTP 1.2 The only mod I have is the one required to play multiplayer. I think it is called 1.21.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 17:54
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checkmate, can you please explain what you mean with "other" than "*0" ? do you mean the PW percentage ? and where is this value given ? in the civ screen to the bottom or in the civ menu F2 or somewhere else ?

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:35
  Old Post 15-05-2004 18:21
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#283 Report this post to a moderator
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It is the PW % that is diplyed near the bottom and just a little right of center on the screen. When you press the "PW up" button it usually goes up by 10% increments. But when you have it all the way up and then start pushing the button to bring it back down. It stops at different numbers. The downward increments are not all 10.

See?

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 15-05-2004 18:37 Visit blackice's homepage!
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#284 Report this post to a moderator
Put an end to popups!

Check I agree with Gav on this one, this is a mod effecting your and my game. That 1% loss is not a normal function of the CTP game. The pw and gold work on 10% incriments only. I have no mods running on my game at all.

I am going to reinstall CTP today keep sending me turns I'll see if it our game that is changing my base install.

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:35
  Old Post 15-05-2004 19:00
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I feel sheepish, bahhh

I just checked it again, and it doesn't do it?

I do remember it doing before. But that was on an older computer, and may have actually been a modded ctp.

I remember discovering this back when blackice had an extended thread about certain cheating that was going on. One of the points was that the PW in a saved game was = to 3. And that this must have been a cheat.

So, at that time, I played around with the PW buttons and was able to get it to come to different numbers. But now it won't do it. So maybe it does have to do with mods. My out of the box version that I have now doesn't seem to do it.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 15-05-2004 19:03 Visit Maquiladora's homepage!
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quote:
I've noticed that if you take the PW all the way up to 100 (or some other high number) and then start walking it back down, it will give you numbers other than *0.


This sounds alot like the science tax bug in CtP2 that was recently fixed within the sourcecode, aparently it happened on some peoples installs, it wouldnt round down completely sometimes it would show 59 instead of 60 etc, ive had it before in CtP2, totally unmodified install.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 15-05-2004 19:06
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Inflate your Upload Space

im using CTP english version, 1.21 (1.1 base version 1.2 patch and 1.21 update) and i have never had this PW bug.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 15-05-2004 20:59 Visit blackice's homepage!
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Maquiladora if you could point me to that fix it would be great.

I just reinstalled it is gone. I saved the data files to look at it later.

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:35
  Old Post 15-05-2004 22:02 Visit Maquiladora's homepage!
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Well i found the reference to it but i dont think its been fixed in the sourcecode yet.

quote:
* Fixed science tax being one percent lower than it was supposed to be (didn't happen on every machine)


http://apolyton.net/forums/showthre...ghlight=science

IIRC i even had to it happen to my PW tax in CtP2 when i have alot of production, ie +10000.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:35
  Old Post 17-05-2004 01:45 Visit Keygen's homepage!
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quote:
Originally posted by blackice

Maquiladora if you could point me to that fix it would be great.

I just reinstalled it is gone. I saved the data files to look at it later.


You play CtP2 Pete?

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 17-05-2004 02:42 Visit blackice's homepage!
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Yes actually but I do not like it as much. I play the occassional game with my brother. I just know these games are similar and what was described is exactly what is happening here.

I reloaded CTP and it was gone, only to reappear after last nights online game. Odd part is it does not happen in online games just PBEM.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 20-05-2004 20:56 Visit blackice's homepage!
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Ok back to pg. Ok here is the finished game pg, you can see two dips in the pg from two turns of sol production.
The pg will continue on it's merry way now.

So again when confronted by this tactic use this method to advance past your opponent. It works.

Just a note most cities do not have granaries or aquas just mills in most all cities. No markets either until the trade routes were cleared. The reason is had I built grans, aqua's etc the gold in my civ. would have gone negative I would have lost this game fast. Built only pw and caravans as many as the trade allowed, then built them to switch to sols. My science all be it was slow it continued so did growth. near 30 sols came out and now I will build grans and aquas to continue growth and pg as markets and banks were rush bought through cashing in on the now useless longships. About three to build either one.

One other thing I noticed If you want to get techs from your enemy you must clear all enemy troops and ships from around the city you plan on invading. Also you must have more than one troop to land in the city.

Attachment: pg2.jpg
This has been downloaded 60 time(s).

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 20-05-2004 22:42
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quote:
Originally posted by blackice
One other thing I noticed If you want to get techs from your enemy you must clear all enemy troops and ships from around the city you plan on invading. Also you must have more than one troop to land in the city.


i really cannot confirm that. i didnt watch out for it specifically, but im very sure i have gained techs from cities that i captured with only one unit.
note that with a tech gain chance of 50%, the chances of not gaining a tech mulitple times decrease, but it can still happen and seem like a rule when it is not.

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:35
  Old Post 25-05-2004 19:20
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Blackice and I have been strategy testing.. The main issue we have been examining is building science earlier without compromising Civ.. We took slightly different routes and ended up at more or less the same point, but me with much higher production, due to better land.

I always built aquas before building caravans.. This time I changed my tech route to go for trade before engineering.. The result I built a caravan before aquaducts in many of my earlier cities. Science as a result was very high . The route to engineering is long, and building aquas and granaries drains science.. I found it worked well.. Very well.. Science at conclusion was 4000 on turn 115 .. I had gone fascist. Production across 35 cities was 15000.

Another thing that is not done by everyone when building a city is checking if it is the best possible location for trade.. Moving it one space may give you a double or a triple.. Always have a two square vision unit available to see what a city would have available as regards goods, prod and growth tiles.. Walk the units to see where best to locate.

Keygen is offline Keygen
Emperor
Athens, Hellas
Jan 2000
time: 07:35
  Old Post 25-05-2004 22:36 Visit Keygen's homepage!
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quote:
Originally posted by Gavrushka

Another thing that is not done by everyone when building a city is checking if it is the best possible location for trade.. Moving it one space may give you a double or a triple.. Always have a two square vision unit available to see what a city would have available as regards goods, prod and growth tiles.. Walk the units to see where best to locate.


That is why it is a good strategy to build warriors in an early stage. They're cheap thus fast to build and will explore the territory long before you actually settle it. Also they can serve as an early warning unit by spotting enemy troop movement before they reach your cities.

quinns is offline quinns
Emperor

Oct 2000
time: 21:35
  Old Post 26-05-2004 01:13
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Agree with Keygen. The Warrior is perhaps, dollar for dollar, the best unit in the game. Cost = 135 production; Vision = 2 (similar to Marines -- at a cost 1000 each!); Exert zones of control (similar to War Walkers and Fusion Tanks -- ridiculous, but true, nevertheless); count as garrison for city happiness purposes similar to any more powerful unit.

Warriors make the perfect border patrol units. If minimally placed right, no unit (except a stealth unit) can cross your border without declaring war. Very nice against the always trespassing a/i.

berXpert is offline berXpert
King
Home :)
Jan 2001
time: 23:35
  Old Post 26-05-2004 02:30 Visit berXpert's homepage!
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Hi guys,

I've been missing this thread 'cos I was only reading those listed in "My threads" link.

I just read about an old post of Blackice talking about Paul and I want to post my experience.

quote:
Originally posted by blackice
...
I will add in online you could never and did not ever get that close to a win against paul did you? We know the answer to that is no, isn't it...Why?
....


I did win against him . He used to kick me always so I started to save our games and studied after every lost and noted he often left his cities undefended until he got mills and start a huge attack of cavalry and muskets. So this time I played different and built a couple of cities and only mounted archers.

I was very lucky to find him first with a slaver so he did not note me, in the next turns I moved 20 or 30 mounted archers to his border out of his range of view. Suddenly in the next turn I toke 5 or 6 cities and in the next 2 turns other 5 cities and he surrendered even he has better land, gold, science but was completly undefended.


So it's realy important to don't understimate your opponent


I want to share with you a trick-bug-cheat I found while I was playing a "single player vs 8 AI" and I have not read about it in threads:

You can ALWAYS demand AI to stop traspasing

1. Gift AI with 100 gold, AI always accept so "war is over" message appears.
2. Ask AI to stop traspasing, always AI accept (tested on early stage of the game)

If AI really want to crush you in the next turns you will recive her again, so you repeat this 2 steps and you will live in peace for ever


I think this could be very useful when you are testing alone a new tactic and AI is in war with you and you don't want to bore about defence, or if you are newbie and don't want to die this turn you can hold some turns more until AI finish alien project.

BTW it also works in online / pbem games where AI is invited to play with humans.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 26-05-2004 02:44
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AIs dont always accept gift of 100 gold, nor do they always withdraw troops after such a gift. sometimes they behave in the strangest ways, even refusing gifts during times of peace.
but generally, this strategy should work.

however, if asked to attack someone they are already at war with, i have never experienced an AI not accepting. so this is a very good way to improve relations with AIs. their attitude towards you rises considerably with each such request, usually going up two smilie levels.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 26-05-2004 03:20
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where do i get Keygen's QuickStart Mod ?

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:35
  Old Post 26-05-2004 04:36
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You can find it here .

 
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