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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:35
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quote: Originally posted by TheBirdMan
The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.
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why should the city be rioting if it loses 1 population ? only if it had happiness less than 72 before.
but it can also happen without riots. for example the if the 2-size city has one citizen on a food tile and one on mountain, the game will leave the remaining citizen on mountain (unless the other tile had a trade good i think). now, if the gained food is too little and the slider settings are too high, the city will starve too.
quote: Originally posted by Gavrushka
When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do.
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thats right.
quote: Originally posted by Gavrushka
ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!
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hmm i usually just adjust the sliders some more, up until middle of rations slider. except if a only low percentage of my cities are rioting (usually 72 happiness). then i accept the riot risk. the city will go back to happy anyway with one less citizen.
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Grandpa Troll

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I owe..I owe..it's off to work I go
Jul 2000 time: 00:35
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quote: Originally posted by blackice
1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.
So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?
Or
1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.
The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective? |
I would simply offer a point to ponder. The original say 8 cities after having built 2 settlers each bring to twenty four, wouldnt you be better to build something else as it would take quite a bit for the original cities to move the settlers way on other side of the newer 16 cities. i guess i am picturing concentric circles, I say build on second ring but intitial should be on mills?
Ok..maybe i just missed da bus..just trying to follow?
Peace
Gramps
Attachment: bush hands on head.jpg
This has been downloaded 69 time(s).
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berXpert
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Home :)
Jan 2001 time: 23:35
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Why stop at 40 ? you just can have 32 + 32 = 64 and send settlers to the rigth place, by the time you want to found city 42 you are very close to communism, so I don't see why stop at 32 or 40.
quote: Originally posted by blackice
So rabbit people when do you stop making cities and making buildings etc?
Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?
1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.
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You have posted the answer, first generation stop at the end of settler 5, second generation build 4 settlers, 3rd generation build 2 settlers, 4th generation build only 1 settler. By this time you are in turn 60 and have reached agricultural revolution.
Your capital finished his 5th settler by turn 40, so in 20 turns you got granery, acueduct and marketplace or being working on coliseum to swith for a mill in 5.
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berXpert
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Home :)
Jan 2001 time: 23:35
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I have had only one game where I can said other player did almost the same and I did win, that was in a dual duel game vs Quinns. In this type of game you play both sides, so you got good and bad land.
In my better land start I got a clear advantage: more cities, better army and started to kick him. In the other game I was just close to him and by the time he started to fight I had a good defence, after some turns of great battles I started to push him back. This way I did win in both games.
After review all saved turns I noted is important how to choose where to send your settlers because you need every turn to get a minimal advantage to your opponent.
Of course I have never played a game where I have a very bad land (desert or swamp) vs a very good land (river on forest), you can't win with this type of disadvantage.
Right now I have a game with Hastchy, at begining of game he told me he had double beaver and I got nothing, he suggested to restart if I feel that was a big advantage, I said go on. Game is close to end and I have the feeling I'll win in the very next 20-30 turns.
So to answer your question "if the other player has better land and they do the same do u win?", I can said up to now yes I win, but his better land never had been "very good" land olny a little better.
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Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002 time: 06:35
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are you serious about the Keygen Mod, Checkmate ?
if that is not considered cheating, then we really should make an updated version of the Mod where this isnt possible.
at that opportunity it could also be 'corrected' that when your first city comes directly off a ruin, you do get the bonus for first city, whereas currently you dont.
about expelling a settler in a stack:
i had no idea this was regarded as illegal currently. 
are you saying it currently is illegal ?
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