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Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:35
  Old Post 03-06-2004 06:51
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Strtegically speaking you should have infra whenever you need it.. If a city grows that extra square should that turn be given a fishery or a mine etc.. Think about it, you delay a turns production if infra 100%... BUT that infra you created works every single turn for the rest of the game.. You get the prod or growth benefit forever.. This is why in most of my games you see my Powergraph start low, as I invest in infrastructure, but later in the game it goes up alarmingly quickly..

Yes I am talking infra cities after aqua built if nothing else urgent required, but sometimes I still use infra as well..

Never be in such a rush to spread and build that you forget growth and prod.. These are key to winning a game.

Mathemagician is offline Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 03-06-2004 15:38
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quote:
Originally posted by Gavrushka
Yes I am talking infra cities after aqua built if nothing else urgent required, but sometimes I still use infra as well..


this is not an online game, gary. you may use complete sentences if you like.

TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:35
  Old Post 07-06-2004 10:59
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Here's a little from a game between me and Dimytes (read from below).

Oh, I see.

The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.

I have tried that a few times (and I know for sure, that other players have seen that too). So I do pay attention to this subject, specially when the game is new and every citizen is of great importance.

-----Oprindelig meddelelse-----
Fra: Jerker Andersson [mailto:jerker.a@telia.com]
Sendt: 7. juni 2004 07:33
Til: CTP TheBirdMan
Emne: Re: SV: PBEM Challange TheBirdMan/Dimytes turn 25

It was the capitol distance unhappiness bug. New city --> you don't know if there is capitol distance unhappiness or not--> Chance for riot 1 turn after city is founded. Happens now and then.

CTP TheBirdMan wrote:

> Take care of your happiness when building new settlers from size-one
> cities (I guess, that is what you did).
>
> -----Oprindelig meddelelse-----
> Fra: Jerker Andersson [mailto:jerker.a@telia.com]
> Sendt: 7. juni 2004 06:58
> Til: CTP TheBirdMan
> Emne: Re: PBEM Challange TheBirdMan/Dimytes turn 24
>
> ------------------------------------------------------------------------
> Name: CTP Email To jerker.a@telia.com (Turn 24).csg
> CTP Email To jerker.a@telia.com (Turn 24).csg Type: Call to Power saved game (application/x-unknown-content-type-csgfile)
> Encoding: base64

Gavrushka is offline Gavrushka
King
Darlington,Co. Durham,UK
Apr 2001
time: 05:35
  Old Post 07-06-2004 14:02
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When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do. I know it affects whole civ for that turn (adjusting sliders), but it is a routine I have got into, and I have not lost a city to riots for a long time.

ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:35
  Old Post 07-06-2004 14:39
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quote:
Originally posted by TheBirdMan
The other thing I had in mind happens, if a new settler is created AND the food-stock goes to Zero AND the "old" city goes rioting. Then starving destroys the old city.


why should the city be rioting if it loses 1 population ? only if it had happiness less than 72 before.
but it can also happen without riots. for example the if the 2-size city has one citizen on a food tile and one on mountain, the game will leave the remaining citizen on mountain (unless the other tile had a trade good i think). now, if the gained food is too little and the slider settings are too high, the city will starve too.

quote:
Originally posted by Gavrushka
When I build a city a distance from my capitol, and I am unsure what the happiness will we, I change the sliders for that turn.. It is an obvious thing to do.


thats right.

quote:
Originally posted by Gavrushka
ALSO if I am building a city where it is happiness 73, I will build a temple before settler so it will not drop to 72 as it grows.. Again an obvious thing to do!


hmm i usually just adjust the sliders some more, up until middle of rations slider. except if a only low percentage of my cities are rioting (usually 72 happiness). then i accept the riot risk. the city will go back to happy anyway with one less citizen.

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:35
  Old Post 28-06-2004 20:39
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Is it possible to create a SLIC file that automatically places surplus citizens as workers instead of entertainers ?
If so, would it be legal to use ? (if configured to only affect any player who wants to use it of course)

Is there a general listing of all the data fields you can use in SLIC files ?

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 29-06-2004 06:31 Visit blackice's homepage!
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I suppose the riot risk is ok but it depends on the situation. For instance if you play like Gavrushka you have ample food for growth. That I may add is the way to go. I too do the temple route. The loss of production etc. civ wide is too great with enormous unhappiness.

You should make sure you have the food and make sure you have the happiness your civ then grows at 2x the opposit situation. Out produces, out grows, out performs in science 2x with happiness.

At a certain point in the game you should ponder moving the sliders to happiness untill the smaller cities catch up. With ample food it should not take long.

blackice is offline blackice
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Canada where else...
Sep 2000
time: 00:35
  Old Post 08-07-2004 03:49 Visit blackice's homepage!
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So rabbit people when do you stop making cities and making buildings etc?

Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?

Dimytes is offline Dimytes
Prince
Bjärnum, Sweden
Sep 2003
time: 06:35
  Old Post 08-07-2004 04:21
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When number_of_cities + setttlers_in_production = 40

© Dimytes 2004

Grandpa Troll is offline Grandpa Troll

Immortal
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Jul 2000
time: 00:35
  Old Post 08-07-2004 04:38
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quote:
Originally posted by Dimytes
When number_of_cities + setttlers_in_production = 40

© Dimytes 2004


Maybe watch out for LAND_NOT_SHARK_HAS_LARGE_APPETITE
CAN_EAT_WABBITS_
COEF_WABBIT_WASTE 0.025


Has no wabbit residue


Hey

A bear and a wabbit were in the woods both taking a bathroom break

The bear looks down at the rabbit.

He asks, "Thats real nice fur Mr. Rabbit, tell me, does anything stick to it?"

The Wabbit looks up at the big old bear and smiles innocently, answering" No sir,nothing and it is nice and soft too!"

"Good!" answered the bear and with that wiped his @$$ with the wabbit!

Peace

Gramps

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blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 08-07-2004 07:27 Visit blackice's homepage!
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1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.

So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?

Or

1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.

The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective?

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:35
  Old Post 08-07-2004 07:33
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quote:
Originally posted by blackice
1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.

So at 16 cities one should start building other than settlers in the original 8. Similarly the final 16, 8 should go to other than settlers. The final 8 would be toss up as commie increases the cities and by that time new trade or final trade is needed. Correct?

Or

1+1=2, 2+2=4, 2+2=4, 4+4=8, total 16 then 2+2=4 4+4=8 then 2+2=4 total 32 so 4+4=8 total forty.

The dropped rabbits have mills by this time so what's your formula? Which one do you think is more effective?


I would simply offer a point to ponder. The original say 8 cities after having built 2 settlers each bring to twenty four, wouldnt you be better to build something else as it would take quite a bit for the original cities to move the settlers way on other side of the newer 16 cities. i guess i am picturing concentric circles, I say build on second ring but intitial should be on mills?

Ok..maybe i just missed da bus..just trying to follow?

Peace

Gramps

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berXpert is offline berXpert
King
Home :)
Jan 2001
time: 23:35
  Old Post 08-07-2004 09:53 Visit berXpert's homepage!
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Why stop at 40 ? you just can have 32 + 32 = 64 and send settlers to the rigth place, by the time you want to found city 42 you are very close to communism, so I don't see why stop at 32 or 40.

quote:
Originally posted by blackice
So rabbit people when do you stop making cities and making buildings etc?

Senario, 20 cities made four more about to happen, do you reset the original "first" cities to something other than settlers or do you keep going?

1+1=2, 2+2=4, 4+4=8, 8+8=16, then 8+8=16 total 32.



You have posted the answer, first generation stop at the end of settler 5, second generation build 4 settlers, 3rd generation build 2 settlers, 4th generation build only 1 settler. By this time you are in turn 60 and have reached agricultural revolution.

Your capital finished his 5th settler by turn 40, so in 20 turns you got granery, acueduct and marketplace or being working on coliseum to swith for a mill in 5.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 26-07-2004 14:17
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could someone give me a link again to that thread about the do's and dont-do's of PBEM/MP, what is cheating and what not ?

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 26-07-2004 18:51 Visit blackice's homepage!
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I can not find it, but it is simple, if it is not in the tutorial ask because it's more than likely not allowed, no slic, file modifications. No rush buy swap and no mine, farm under city trick. So tricks and mods are out so are third party cracks and or cheat programs.

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:35
  Old Post 28-07-2004 08:09 Visit blackice's homepage!
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berXpert while I have seen u win that way a few times now. I have to question if the other player has better land and they do the same do u win?

blackice is offline blackice
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Canada where else...
Sep 2000
time: 00:35
  Old Post 28-07-2004 08:11 Visit blackice's homepage!
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Mathemagician in other words, u loaded the game and added the patches provided by the manufacturer. Then u played....

berXpert is offline berXpert
King
Home :)
Jan 2001
time: 23:35
  Old Post 28-07-2004 19:17 Visit berXpert's homepage!
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I have had only one game where I can said other player did almost the same and I did win, that was in a dual duel game vs Quinns. In this type of game you play both sides, so you got good and bad land.

In my better land start I got a clear advantage: more cities, better army and started to kick him. In the other game I was just close to him and by the time he started to fight I had a good defence, after some turns of great battles I started to push him back. This way I did win in both games.

After review all saved turns I noted is important how to choose where to send your settlers because you need every turn to get a minimal advantage to your opponent.

Of course I have never played a game where I have a very bad land (desert or swamp) vs a very good land (river on forest), you can't win with this type of disadvantage.

Right now I have a game with Hastchy, at begining of game he told me he had double beaver and I got nothing, he suggested to restart if I feel that was a big advantage, I said go on. Game is close to end and I have the feeling I'll win in the very next 20-30 turns.

So to answer your question "if the other player has better land and they do the same do u win?", I can said up to now yes I win, but his better land never had been "very good" land olny a little better.

Grandpa Troll is offline Grandpa Troll

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Jul 2000
time: 00:35
  Old Post 29-07-2004 01:24
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Well, I am in a game where I am playing and learning but for real I got punked by being in between two greats Blackice and EPW..Epw you say?
Who prey tell this be?

I say he is a very astute player and well..back to land..Unless there is a rush on needing ice..I am.well..you guess..

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Mathemagician is offline Mathemagician
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Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:35
  Old Post 02-08-2004 20:31
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does anyone around here know how to set humans to AIs in an email game ?

berXpert is offline berXpert
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time: 23:35
  Old Post 03-08-2004 05:46 Visit berXpert's homepage!
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Enter into command window and write:

/attach #

where # is the number of player you want AI controls, you can see this number if press [ctrl]-n, a window popup with the list of players, there you note which are humas and which AI.

Ex, to attach blue player to AI (obviously you are not blue):

/attach 1

Grandpa Troll is offline Grandpa Troll

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  Old Post 03-08-2004 05:57
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quote:
Originally posted by berXpert
Enter into command window and write:

/attach #

where # is the number of player you want AI controls, you can see this number if press [ctrl]-n, a window popup with the list of players, there you note which are humas and which AI.

Ex, to attach blue player to AI (obviously you are not blue):

/attach 1


BerXpert

This is similiar to PRIVATE CHAT, Correct? where you press the "apostrophe key" key and type in /msg1 for the Blue or Number One spot and so forth in a game

Ok..been awhile since i did that figured we would pass it on in case someone didnt know how to

Gramps

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:35
  Old Post 03-08-2004 14:54
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tried that attach and detach thing. it works fine in hotseat mode and attach also works in PBEM mode, but detach doesnt work there as the new player doesnt have an email address listed (i assume thats the reason).
but since i only wanted to remove players from the game, this will do. thanks a lot.

Mathemagician is offline Mathemagician
King
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time: 06:35
  Old Post 04-08-2004 21:58
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is there a way to make a link on a thread always jump to the newest page ?

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:35
  Old Post 06-08-2004 01:57
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Did you try
http://apolyton.net/forums/showthread.php?s=&goto=lastpost&threadid={ID of thread}
where {ID of thread} is the ID of the thread you want to link to? E.g. this link should always point to the last post in the Challenge Ladder thread.

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:35
  Old Post 06-08-2004 02:20
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quote:
Originally posted by hatschy
Did you try
http://apolyton.net/forums/showthread.php?s=&goto=lastpost&threadid={ID of thread}
where {ID of thread} is the ID of the thread you want to link to? E.g. this link should always point to the last post in the Challenge Ladder thread.


thank you, hatschy ! as always, you are my hero when it comes to technical questions.

Mathemagician is offline Mathemagician
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  Old Post 12-08-2004 22:32
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hmm i just discovered that with Keygen's Quick Start Mod you can disband your 2nd or 3rd city, refound it and gain the bonus units again.
i assume this would be considered cheating, yeah ?

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:35
  Old Post 13-08-2004 06:33
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quote:
Originally posted by Mathemagician
hmm i just discovered that with Keygen's Quick Start Mod you can disband your 2nd or 3rd city, refound it and gain the bonus units again.
i assume this would be considered cheating, yeah ?


I can't see why that would be cheating LOL...




BTW: Speaking of cheats. I would like to propose that expelling a settler, or other special unit, that is stacked with a military unit should be declared legal. I give two reasons..

1) The AI did it to me in a game recently.

2) In "real war/peace" you might send a military detachement to gaurd a traveling party. However, if the going gets rough, like the enemy take a special disliking to your entourage, the safest action to protect the traveling party might just be to send them back home. Thus, the expel unit boot button is the brilliant way that CTP chose to allow your enemy to express their displeasure at bringing settlers here and there. And it should work whether the special unit is stacked or not.

What say you'll?

Grandpa Troll is offline Grandpa Troll

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  Old Post 13-08-2004 06:45
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quote:
Originally posted by checkMate


I can't see why that would be cheating LOL...




BTW: Speaking of cheats. I would like to propose that expelling a settler, or other special unit, that is stacked with a military unit should be declared legal. I give two reasons..

1) The AI did it to me in a game recently.

2) In "real war/peace" you might send a military detachement to gaurd a traveling party. However, if the going gets rough, like the enemy take a special disliking to your entourage, the safest action to protect the traveling party might just be to send them back home. Thus, the expel unit boot button is the brilliant way that CTP chose to allow your enemy to express their displeasure at bringing settlers here and there. And it should work whether the special unit is stacked or not.

What say you'll?


I have Two Comments:

I consider this an "Aggressive" stance not a friendly nor neutral stance.

I would say that is not as agressive as "Pirating" a trade route by an ai whom is allegedly your friend!

I dont do either as long as being friendly

However

I contend that the "expelling" a settler could be considered an act of war.

I see war as an expensive way to backcharge a settler being booted!!

Ok My views are this:

Dont because it is an agressive nature and the "wrong" civilization may wipe yer $oRRy @R$e all over the landscape!!

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Mathemagician is offline Mathemagician
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Sep 2002
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  Old Post 13-08-2004 12:16
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are you serious about the Keygen Mod, Checkmate ?

if that is not considered cheating, then we really should make an updated version of the Mod where this isnt possible.
at that opportunity it could also be 'corrected' that when your first city comes directly off a ruin, you do get the bonus for first city, whereas currently you dont.

about expelling a settler in a stack:
i had no idea this was regarded as illegal currently.
are you saying it currently is illegal ?

 
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