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Rommel2D
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ACS Staff Member / Hosted Site Admin
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Upper Midwest
Feb 2003 time: 23:35
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There were some long-standing bugs in PBEM that allowed players to aquire information about other players due to game mechanic flaws. For this reason, players concerned with fair play (myself included) didn't have a clear idea of what the bug was. The work-around was to not pay attention to the bugs until they passed.
Most of the time I've seen descriptions about the screen showing an opponent's map information when asking for the password. The apparent fix for this has been to black out the map entirely until after the production phase, robbing the player of their own map information for cities with new builds, riots, etc. and forcing them to subsequently cycle through all cities in order to track down these issues arising during the initial phase.
I have patched up to 1.22 and would like to avoid going back, but from my recollection, there were two distinct bugs that should have been fixed here; The ability to bypass passwords was the worst of them and, as far as I've seen, it has been fixed successfully. The other problem I have yet to see anyone accurately describe, and the fix for it has been akin to swatting a knat with a sledgehammer. Judging from the descriptions of the 1.20 online MP load problems and the 'blacked out screen' they experienced, I wouldn't be suprised if it was this sledgehammer that bashed the hell out of MP functionality, too.
When the password screen came up pre-1.18, the map was shown behind it centered on the previous player's capital. Contrary to the common description, there was nothing wrong with the fog-of-war, as that was displayed correctly. The new player gained no new information about the map's terrain, merely a vague idea of where the previous player's civilization was located. It seems this 'glitch' could have been handled much better by picking arbitrary map coordinates to initialize the screen with upon loading or by initializing the map directly after the password is correctly entered.
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smellymummy
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well arbitary map coord can still reveal something.
the fog of war needs to be removed immediately after a player successfully authenticates themselves.. not a couple of steps later
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Jerh9e1k5
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Hello, The last patch I have installed was the BETA one. (I can't recall the number right now)
If I want to install this new patch must I uninstall the BETA one first? If so, how would I do that?
I have heard many complaints and problems so far in this thread. I realise that with 1.22 if fixes some of these but there still seem to be problems. Would it be wise not to install either of these two patches?
Thank you for your replies, Jerh9e1k5
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