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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > C3C Patch 1.20 Bug Thread
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player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 07-04-2004 02:12
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#91 Report this post to a moderator
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quote:
Originally posted by Alex
it seems that there will be a new patch (a *final* one, not a beta), but it has been delayed for quite some time yet, as is stated in the official civ3 site.


I can only say that whatever says on www.civ3.com is wrong, since site isn't updated when 1.22 arrived.

And 1.22 is the patch.
No beta.

The thing with official site is that a message there was posted 2 weeks ago.

And when they updated the page to fill about news in that machmaking voting they forgot to delete that old news.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:35
  Old Post 07-04-2004 04:47
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#92 Report this post to a moderator
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I have a feeling that Player1 might be right...

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 07-04-2004 06:08
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#93 Report this post to a moderator
Lose 30 kilos (of popups)

Yes, agree with player1.....the civ3 site does tend to be slow in updating news, and given the speed at which patches seem to have been updated lately, the civ3 site cannot be trusted as a reliable source!

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 07-04-2004 06:56
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Now how can that be? ....the civ3 site not trusted as a reliable source?

I'll have you know it's as quiet as funeral around here. And besides this, this is BUG central; we flag em, tag em and send em back for repainting. What more can be asked of us?

excuse me while I go test something.

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:35
  Old Post 07-04-2004 10:05 Visit Switch's homepage!
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#95 Report this post to a moderator
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You're right about that 1984 bug, LordEd...very strange indeed. I thought it may have just been an easter egg, but I see no connection with the map generated and the world of George Orwell's Nineteen Eighty-Four. Any word on that, Firaxis?

Avahz Darkwood is offline Avahz Darkwood
Chieftain
of lurkers!!!
Apr 1999
time: 00:35
  Old Post 09-04-2004 10:33
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#96 Report this post to a moderator
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Before I download this thing is there anywhere to find a readme first? None on Civ3 site.

Antrine is offline Antrine
Prince

May 2003
time: 05:35
  Old Post 09-04-2004 13:06
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Avatar Enlargement: We've got the solution

As one sage wizard to another trust me, Firaxis considers 'ReadMe' a relic of the past. This is a 'by guess by golly approach'! Like it? Some seem to, that's what strange...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 09-04-2004 20:04
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quote:
Originally posted by Avahz Darkwood
Before I download this thing is there anywhere to find a readme first? None on Civ3 site.


You mean 1.22?

Go to www.firaxis.com

Click on downloads section and then to Conquests patch v1.22

Then you'll get a readme.

SewerStarFish is offline SewerStarFish
Settler
Reading, Pa.
Apr 2003
time: 00:35
  Old Post 09-04-2004 20:20 Visit SewerStarFish's homepage!
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#99 Report this post to a moderator
Military Leader Bug Enter the AD-FREE zone

The Military Leader can not rush units or regular improvements but CAN rush Great Wonders for the human player. It can rush all things for the AI.

One save example

Note in this save you can not build an Army because the civ has less than 4 cities. You are however unable to rush any units. This is a default rules, RMG game.

The all knowing playtester Cheiftess ( of CFC) checked out the AI/Human capabilities of the Military leader

Avahz Darkwood is offline Avahz Darkwood
Chieftain
of lurkers!!!
Apr 1999
time: 00:35
  Old Post 10-04-2004 00:57
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thanks player 1 I recon going to the "official" (civ3.com) site does not count for much these days =). Once again thanks for the heads up...

DrSpike is offline DrSpike
Deity
Enthusiastic member of Apolyton
Sep 2001
time: 05:35
  Old Post 10-04-2004 16:04
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#101 Report this post to a moderator
Got spare money?

Hmm is this going to be used as the 1.22 bug thread since 1.20 was short lived?

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 10-04-2004 20:30
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Re: Military Leader Bug Full PM-box? Change here!

quote:
Originally posted by SewerStarFish
The Military Leader can not rush units or regular improvements but CAN rush Great Wonders for the human player. It can rush all things for the AI.

One save example

Note in this save you can not build an Army because the civ has less than 4 cities. You are however unable to rush any units. This is a default rules, RMG game.

The all knowing playtester Cheiftess ( of CFC) checked out the AI/Human capabilities of the Military leader


As far as my testing goes, Military leaders can rush buildings, improvements and small wonders (not units) as civilopedia says.

It's only important to get them by elite units.



But if, you put leaders in scenario, then they could only rush greater wonders (like sci leaders).

I haven't tested could they build armies in this case.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 10-04-2004 21:30
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Correction:

Normal, elite unit generated leader can be used to build army, or rush improvements and small wonders.

But, leader put in scenario can build armies and rush small or great wonders (no units, nor improvements).

SewerStarFish is offline SewerStarFish
Settler
Reading, Pa.
Apr 2003
time: 00:35
  Old Post 11-04-2004 18:40 Visit SewerStarFish's homepage!
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#104 Report this post to a moderator
Inflate your Upload Space

If you download the save, you will notice the leader can not rush units. This save is from a default rule randomly generated map normal game.

Perhaps of interest is that I got the leader from an elite unit but had less than 4 cities. It may be the inability to produce an army is preventing rushing. As you have noted there is an edit feature bug and this may be related.

I have played other normal games and have had no problem w/ ML (I did not test if they could fiinsh a Great Wonder) So I am inclined to think the problem is with the >4 cities.

Virago is offline Virago
Settler

Mar 2004
time: 21:35
  Old Post 18-04-2004 22:26
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In single-player 1.22 (and 1.20, for that matter,) the game is not recognizing any Conquests resources/luxuries as being acquired, even if my cities are built directly on top of them. The don't appear in a city's screen or the trade advisor's screen, and the people don't act as if they are receiving them. (I also don't get a pop-up saying "You've brought x resource into town. This will make the people happy.")

Pre-Conquests resources/luxuries still are being recognized.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 19-04-2004 00:01
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As far as I know all conquest added luxuries (like tobacco or sugar) are bonus resouces and not luxuries.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:35
  Old Post 19-04-2004 00:08
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Avatar Enlargement: We've got the solution

Virago, that is because they are Bonus resources, not Luxuries. No Strategic or Luxury resources were added in Conquests. I am referring to the epic game; I am not familiar with the scenarios.

Virago is offline Virago
Settler

Mar 2004
time: 21:35
  Old Post 19-04-2004 07:23
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Thanks, Jaybe...I figured that out shortly after posting. I had simply never noticed it before.

Zord is offline Zord
King

Apr 2003
time: 06:35
  Old Post 20-04-2004 14:52
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I have found a problem.
I had a SP game which I started on 1.00, I installed 1.22 patch and continue playing the game with the patched version. All seemed to work fine... until Radio appeared.
In the same turn that Radio came as a tech available for researching, all my factories dissapeared. Poof! I rebuilt a few until I noticed something strange was going on.
Nice, isn't it?

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:35
  Old Post 20-04-2004 16:53
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#110 Report this post to a moderator
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Yeh, that's a new feature. The AI steals a tech...Industrialisation in your case....and you lose it

chuckdelicious is offline chuckdelicious
Chieftain

Nov 2003
time: 05:35
  Old Post 28-04-2004 18:55
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I've got a new one. The AI is able to rush with cavalry. I thought I was just seeing thing a few turns ago, but I wasn't. Bah.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:35
  Old Post 28-04-2004 20:05
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I thought saves prior to 1.20 were not compatible. The 1.22 patch changed the tech tree for Radio, so who knows what that will do to your game.

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:35
  Old Post 30-04-2004 23:15 Visit AAHZ's homepage!
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#113 Report this post to a moderator
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1.20 games seem NOT to be compatable with 1.22. i tried to load one of my old hotseat games, which was from 1.2, AFTER i patched with 1.22, and i got all sorts of errors.

Sava is offline Sava
King
GO GO GO!
Mar 2001
time: 23:35
  Old Post 03-05-2004 19:47
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that sucks... so saves in 1.20 or earlier aren't compatible?

more Civ3 suckage

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 03-05-2004 21:44
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Like that anybody used 1.20 to have a saves...

Rommel2D is offline Rommel2D
ACS Staff Member / Hosted Site Admin
Upper Midwest
Feb 2003
time: 23:35
  Old Post 06-05-2004 11:44
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It think it was mentioned that 1.20 saves are 100% incompatible with 1.22.

1.15 and earlier saves are somewhat compatible, depending on a few things- mainly radio...

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 06-05-2004 18:51
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Actually, neither are 1.20 saves comparible with 1.22

ajhubble is offline ajhubble
Settler

Jul 2004
time: 05:35
  Old Post 18-07-2004 13:41
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I registered today due to me coming across a really strange bug. I was playing the Inca, with the Regicide option (Regent level). The Iroqois came onto my island (large map) and started building cities. And I started building fortresses along the border while I got my military production going to boot them out.

One day, they built a city one square away from one of my fortresses and then demanded I withdraw my troops. I refused (of course) and went to war with them.

Many more turns passed and I got together enough troops to attack this city, which would be the first of many in reclaiming my island back. And I successfully overran the Iroqois city with a Medieval Infantryman. Because this city was built in a really bad place (on a hill surrounded by desert) which I didn't want in the first place, I opted to pillage and raze the city to the ground.

Then the game froze for about 30 seconds.

When it eventually unfroze, I discovered that *ALL* the Iroqois cities on my island and the few I had explored on a neighbouring island had been pillaged too!! The main game map showed all Iroqois cities [I knew about] as piles of rubble!

It seems the Iroqois civilisation had self destructed just because I decided to pillage one of their pathetic cities.

I sent a few units out to check whether they really were all now piles of rubble, and they were (but I hadn't explored their home island so don't know just how widespread this genocide was). Interestingly enough, there was a new size one city on my island in a spot where there was no city previously. It was named "Neodakheat".

Has anyone experienced a similar occurrence? This is Civ3 Conquests patched to 1.22.

player1 is offline player1
King
Belgrade, YU
Sep 2001
time: 06:35
  Old Post 18-07-2004 13:44
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Maybe you played Elimination mode instead of Regicide?

In Elimination mode, when one enemy city is defeated, whole civilization is destroyed (useful for quick MP games).

ajhubble is offline ajhubble
Settler

Jul 2004
time: 05:35
  Old Post 18-07-2004 13:48
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Damn, you're right. I must have selected Elimination by accident!

Ok then, not a bug!

Grrr.

 
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