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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Astronomy (161 beakers stored, need 1344 beakers total, 8 turns)
- Treasury 54 gold (end of last turn), +96 gpt, = 150 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
Do NOT Forget to ABANDON Equilibrium at begining of this turn!!
Ministry of the Interior
Economy:
Lakeveiw - building Worker (turn 4 of 5 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 10 of 11 sched).
Chiquita - Settler built, start building Market (turn 1 of 12 sched).
Bananatopia - building Uni (turn 2 of 17 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - building Galley (turn 3 of 4 sched).
Dominus - Settler built, start building Market (turn 1 of 14 sched).
Tripoli - building Aquaduct (turn 3 of 12 sched).
Hispanica - building Market, change build to Galley (turn 3 of 6 sched).
Power of Victory - building Library (turn 14 of 22 sched).
Eisten Boulen - building Courthouse (turn 4 of ??TBD?? sched).
Karina - Market built, start building Aquaduct (turn 1 of 10 sched).
Lux Invicta - building Worker (turn 2 of 3 sched).
Big Bend - building Market (turn 6 of 18 sched).
BigFurryCity - building Aquaduct (turn 8 of 16 sched).
Apolyton Prime - building Marketplace (turn 26 of 27 sched).
Del Monte - building Library (turn 11 of 28 sched).
Heart of Darkness - building Aquaduct (turn 3 of 10 sched).
Elucidium Novem - building Granary (turn 2 of 14 sched).
Silk Road - building Courthouse (turn 10 of ??TBD?? sched).
Arcadia - building Granary, change build to Harbor (turn 19 of ??TBD?? sched).
Zenophobia - building Worker (turn 2 of 3 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Library (turn 4 of ??TBD? sched).
Down Under - building Courthouse (turn 12 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 10 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 9 of ??TBD?? sched).
Area X - building Harbor (turn 9 of ??TBD?? sched).
Heros' Summit- building Courthouse (turn 8 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 7 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 7 of ??TBD?? sched).
Protuberance - building Courthouse (turn 6 of ??TBD?? sched).
Kanaola - building Harbor (turn 6 of ??TBD?? sched).
Note: this might change
Eye- building Courthouse (turn 5 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 5 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Wealth.
Memoria Fraxia - building Courthouse (turn 3 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 172, 550AD post in that thread for this turn's specific requests and approvals.
None this turn.
Worker Force:
Lakeveiw - starting WF to 1-2. NC.
Mingapulco - starting WF 2-3-6-7-10-18. Change WF to 3-6-7-10-15-18.
Chiquita - (Settler built) starting WF 1-8-13-14. Change WF to 1-2-5-6.
Bananatopia - starting WF 1-2-8-13-16-19 . NC.
Incensity - starting WF 5-6-7-14-17. Change WF to 4-6-7-16-17.
Dominus - (Settler built) starting WF 1-6-8. Change WF to 1-6-8.
Tripoli - starting WF 7-9-17-18-19. NC.
Hispanica - starting WF 1-2-3-4-12. NC.
Power of Victory - starting WF 3-9-10-14. NC.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 1-4-11-13-17. Change WF to 3-11-13-17-18.
LuxInvicta - (grows this turn) starting WF 1-2-5-11. Change WF to 1-2-10-11.
Big Bend - starting WF 1-3-4-8. NC.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-11-17-18 & 2 Entertainers. NC.
Del Monte - starting WF 10-11. NC.
Heart of Darkness - starting WF 3-4-5-12-13-17. NC.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 8-19. Change WF to 9-19.
Arcadia - starting WF 6-7-16. NC.
Zenophobia - starting WF 1-2-11. NC.
Solace - (grows this turn) starting WF 1-8. NC.
Down Under - starting WF 10-12. Change WF to 2-10.
Lumentis Bananais - starting WF 3-13. NC.
Antlergrad - starting WF 2-11. NC.
Area X - starting WF 3-17. NC.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 5. Change WF to 6.
Lumen Musae - starting WF 8. NC.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 2. NC.
Eye - starting WF 1. NC.
Vox Publica - starting WF 4. Change WF to 20.
CGN gifted city Orlando - starting WF 4. NC.
Memoria Fraxia - starting WF 8. NC.
Workers:
LAN Party (LAN, Dan & Gits) - Road (done).
Curly - Start Mining (6 turns to complete).
Silky, Yo & Slave Anarchy - Start Mining (4 turns to complete)
PressGang1 (name CGN workers PG 1 to PG 6) - move 4-8 (to Iron Mountain), will start Mining next turn.
Screech - start Roading (3 turns to complete).
Sanchez - start Roading (3 turns to complete).
Go3 (MrWIA, EVC & Dejon) - Start Mining (2 turns to complete).
Lib & Slave Farb - road built, workers frozen.
BigFurryWorker - road built, worker frozen.
rah - 2 turns left to Road.
Rush - 2 turns left to Road.
Panagoon - 2 turns left to mine.
Moe - 2 turns left to mine.
Monkee & CalcII - 2 turns left to clear jungle.
Frodo & Out of Darkness - 2 turns left to clear jungle.
Horse & Squid - 2 turns left to clear jungle.
Mark & Otto - 3 turns left to mine.
Garvey - 4 turns left to chop.
Spike & Moosefart - 4 turns left to clear jungle.
Empress & Larry - 5 turns left to clear jungle.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites
Settler Chiquta A - (at site #8) - Build City, set build to Courthouse and WF to 16 (Iron Hills).
Settler Lux A (headed to Site #10) - move 8-8-8.
Apolyton Refugees (headed for Site #11) - move 7-7-8.
New Settler from Chiquita (name him Settler Chiquta B - headed to Site #9) - move 9-9-9.
New Settler from Dominus (name him Settler Dominus A - headed to Site #21) - move 1-2-2.
Settler from Abandoned Equilibrium (Name him Equilibrium Refugees - headed to Site #19) - move 6-6-6.
Note: this finishes the settler builds for Phase 4 AND the Settlement Plan
Preturn Realgame Results: From actual save
Beaker Power = 297 BPT
Cash Power = 300 GPT
At 50% = 156 BPT & +12 GPT
156 (this turn, @50%) + 161 (previous) = 317 beakers towards Astronomy (Should be able to tweek down to 20% on last turn)
1344 - 317 = 1027 left after this turn (7 more turns).
GNP = 372 (#2)
Mfg = 134 (#3)
Prod = 513 (#2)
GPT = +12 (+52)
Ministry of War
MoW thread
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 20-04-2004 at 07:05
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
to be edited by the Consuls
Diplomatic:
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 171 report
Last edited by E_T on 19-04-2004 at 07:35
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Master Zen
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of naughty
Jan 2003 time: 23:35
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IMPORTANT NOTICE:
Donovan Zoi e-mailed me back because during this turn the dye deal had expired and their cities ended up going ito disorder. I have replayed the save sending them dyes accepted.
Here is a copy of the e-mail message:
quote:
> We have been notified of the unfortunate accident that your member
> Strider suffered. Our team sends its sympathies and hopes that he will
> recover.
>
> In honor of this we have temporarily named our new city this turn Pull
> Through Strider. It is located in our eastern peninsula. We hope for
> the best. 
>
> Regards
> -MZ
Thanks for your heartfelt sentiments. You gesture means alot to us here at CFC, who are hoping for the best as well. 
I actually hate to cloud my response with in-game issues, but feel I must. When I opened the save, I found that several of our cities are rioting to the cancellation of Dyes. I guess there are three scenarios
here:
1. If this was just an oversight on both our parts, please re-send the save with Dyes accepted.
2. If you are not comfortable re-sending a finished save for this matter, please make sure to send it next turn.
3. If you feel we have other matters to discuss before you can once again grant us Dyes, please let me know so that we can set up another chat to discuss this.
Either way, I wasn't going to play the save until tonight anyway. It should also be mentioned that our Silks deal expires in 2 turns, and I didn't check whether that was attached to our peace treaty or not. Please let me know where you want to go from here.
Also, please forward this correspondence to Arnelos. I recently did some spring cleaning on our mail server and seem to have lost his address in the process.
Thanks for your time, and I hope to hear from you soon. You can just reply to the msdg address here.
Respectfully,
Donovan Zoi
President of Fanatikou
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