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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Status
- Republic
- Researching Astronomy (317 beakers stored, need 1344 beakers total, 7 turns)
- Treasury 150 gold (end of last turn), approx +12 (+52) gpt, = approx 202 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux
Ministry of the Interior
Economy:
Lakeveiw - Worker built, start building Settler (turn 1 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 11 of 11 sched).
Chiquita - building Market (turn 2 of 12 sched).
Bananatopia - building Uni (turn 3 of 17 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - building Galley (turn 4 of 4 sched).
Dominus - building Market (turn 2 of 14 sched).
Tripoli - building Aquaduct (turn 4 of 12 sched).
Pull Through Strider - building Courthouse (turn 1 of ??TBD?? sched).
Hispanica - building Galley (turn 4 of 6 sched).
Power of Victory - building Library (turn 14 of 22 sched).
Eisten Boulen - building Courthouse (turn 5 of ??TBD?? sched).
Karina - building Aquaduct (turn 2 of 10 sched).
Lux Invicta - building Worker (turn 3 of 3 sched).
Big Bend - building Market (turn 7 of 18 sched).
BigFurryCity - building Aquaduct (turn 9 of 16 sched).
Apolyton Prime - building Marketplace (turn 27 of 27 sched).
Del Monte - building Library (turn 12 of 28 sched). shortrush 3 shields for 12 Gold
Heart of Darkness - building Aquaduct (turn 4 of 10 sched).
Elucidium Novem - building Granary (turn 3 of 14 sched).
Silk Road - building Courthouse (turn 11 of ??TBD?? sched).
Arcadia - building Harbor, Change built to Granary (turn 20 of 25 sched).
Zenophobia - building Worker (turn 3 of 3 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Library, Change built to Aquaduct (turn 5 of 26 sched).
Down Under - building Courthouse (turn 13 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 11 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 10 of ??TBD?? sched).
Area X - building Harbor (turn 10 of 27 sched).
Heros' Summit- building Courthouse (turn 9 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 8 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 8 of ??TBD?? sched).
Protuberance - building Courthouse (turn 7 of ??TBD?? sched).
Kanaola - building Harbor (turn 7 of ??TBD?? sched).
Note: this might change
Eye- building Courthouse (turn 6 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 6 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Wealth.
Memoria Fraxia - building Courthouse (turn 4 of ??TBD?? sched).
Rushing
See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 173, 570AD post in that thread for this turn's specific requests and approvals.
Del Monte - 3 shields for 12 Gold - Only Shortrush for Del Monte Library Build.
To be edited by MoI.
Worker Force:
Lakeveiw - (worker built) starting WF to ??1??. Change WF to 1.
Mingapulco - starting WF 3-6-7-10-15-18. NC.
Chiquita - (grows this turn) starting WF 1-2-5-6-??13??. Change WF to 1-5-6-13-14.
Bananatopia - starting WF 1-2-8-13-16-19 . Change WF to 1-2-4-8-16-19.
Incensity - starting WF 4-6-7-16-17. Change WF to 5-6-7-16-17.
Dominus - starting WF 1-6-8. Change WF to 1-2-8.
Tripoli - starting WF 7-9-17-18-19. NC.
Pull Through Strider - starting WF 16. Change WF to 18.
Hispanica - starting WF 1-2-3-4-12. NC.
Power of Victory - starting WF 3-9-10-14. Change WF to 3-9-10-13.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-11-13-17-18. NC.
LuxInvicta - starting WF 1-2-10-11. NC.
Big Bend - starting WF 1-3-4-8. NC.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-11-17-18 & 2 Entertainers. Change WF to 1-2-3-4-6-10-17-18 & 2 Entertainers.
Del Monte - starting WF 10-11. NC.
Heart of Darkness - (borders Expand) starting WF ??2-3-4-13-17-18??. Change WF to 3-4-5-12-13-17.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 9-19. NC.
Arcadia - (grows this turn) starting WF 6-7-16-??17??. Change WF to 1-2-6-7.
Zenophobia - starting WF 1-2-11. Change WF to 2-8-11.
Solace - (grows this turn) starting WF 1-8. Change WF to 1-2.
Down Under - starting WF 2-10. NC.
Lumentis Bananais - starting WF 3-13. NC.
Antlergrad - starting WF 2-11. NC.
Area X - starting WF 3-17. Change WF to 3-16.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 6. NC.
Lumen Musae - starting WF 8. NC.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 2. Change WF to 7.
Eye - starting WF 1. NC.
Vox Publica - starting WF 20. Change WF to 4.
CGN gifted city Orlando - starting WF 4. NC.
Memoria Fraxia - starting WF 8. Change WF to 17.
Workers:
LAN Party(LAN, Dan & Gits) - move 7, will road next turn.
Lib & Slave Farb - move 4-7-7 (joining LAN Party), will road next turn.
BigFurryWorker - move 2-2 (to BFC WF #4) and Irrigate (over mine - 2 turns to complete).
Press Gang 1 ( Please name them PG 1 to 6 ) - start Mining (3 turns to complete)
Press Gang 2 ( New From CGN - Name them PG 7 & PG 8) - move 8-8-8 (headed north)
New Worker from Lakeview (name him Bashful) - move 7-7 and Irrigate (2 turns to complete).
Horse & Squid - tile cleared, workers frozen.
Monkee & CalcII - tile cleared, workers frozen.
Frodo & Out of Darkness - tile cleared, workers frozen.
Rush - Road built, worker frozen.
rah - Road built, worker frozen.
Moe - Mine built, worker frozen.
Go3 (MrWIA, EVC and Dejon) - Mine built, workers frozen.
Panagoon - Mine built, worker frozen.
Screech - 2 turns left to Road.
Sanchez - 2 turns left to Road.
Mark & Otto - 2 turns left to Mine. Road on mountain MUST be pillaged THIS turn
Silky, Yo & Slave Farb - 3 turns left to Mine.
Grumpy - 3 turns left to Chop.
Spike & Moosefart - 3 turns left to Clear Jungle
Empress & Larry - 4 turns left to Clear Jungle.
Curly- 5 turns left to Mine.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites
Settler Lux A (headed to Site #10) - move 8, will build city next turn.
Apolyton Refugees (headed for Site #11) - move 8. Needs an Escort.
Settler Chiquta B (headed to Site #9) - move 8-8-8.
Settler Dominus A (headed to Site #21) - move 2-2-2.
Equilibrium Refugees (headed to Site #19) - move 3-6-3.
Ministry of War
MoW thread
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
Foreign Affairs thread
Last edited by E_T on 28-04-2004 at 18:59
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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Urgent Business for This Turn
Economic:
To be edited by the Consul/MoI
Military:
EDIT by E_T
Road on Iron mountain, between HoD & Lumen Ban MUST be pillaged THIS turn
to be edited by the Consuls
Diplomatic:
EDIT by E_T
Send Silks to CFC, accepted.
To be edited by Consuls/FAM
Other:
To be Edited by the Consuls
Link to turn 172 report
Last edited by E_T on 24-04-2004 at 07:15
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E_T
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Orlando, Florida
Mar 2001 time: 00:35
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If anything, It gives us a better Idea as to how long we have.
Remember this, because of the Ruling that was handed down, about War Weariness, CGN can wait UP TO 5 TURNS after they are entirely defeated (and transfered to our shores), before they could accept a peace proposal from GWT/GCA. If GWT and/or GCA is suffering from Massive WW (and having to use lots of Luxes), then we can get a better idea as to what they are capable of, research wise, after the war is over with.
IMHO, this is vital Information, when it comes to the planning for the war/invasion. Trip is worried about them getting Nav too soon and being able to see our Invasion force approching.
The more we KNOW about their situation, NOW, the better we can ultimately plan for the future. The interesting thing about Intelligence, is that you really CAN'T make intelligent estimations and assumptions without it.
E_T
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Arnelos
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of the Free World
Sep 2002 time: 00:35
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Turn 173 - 570 A.D. Turn Report
Attendance
Arnelos
Trip
E_T
Kloreep
Togas (in and out)
Foreign Affairs
CGN offers Gunpowder and 2 workers (accepted)
No offer from CFC...
Gundpowder sent to CFC (accepted)
Could not send Silks to CFC because there is still 1 turn left on deal (would not let me renegotiate yet)
Christening Units
New Worker completed in Lakeview named Bashful
6 CGN workers at AP-7-7 named PG 1 through PG 6
2 CGN workers in AP named PG 7 and PG 8
Reconnaisance and Barb Hunting Forces
MI Igor (near PoV) moves 4-6 and re-fortifies
Sir E_T (near Equilibrium) skips turn
MI BigFurryInfantry (near Equilibrium) skips turn
MI Vlad Antlerkov (near Equilibrium) skips turn
Sir Vondrack (north of BFC) fortifies; will escort Settler Apolyton Refugees in the future... if 1 barb warrior attacks us, we attack the other... 2 combats in the same turn should ENSURE a promotion to elite
Naval Forces
AIS Seeker (near Hispanica) moves 8-8-9; heading north for scouting opportunity
AIS Assassin (near Antlergrad) moves 2-2-6; heading toward PoV
Workers
LAN, Dan, & Grits (at LB-4) move 7
Lib & Slave Farb (at LB-3) move 4-7-7
BigFurryWorker (at BFC 9-8) moves 2-2 and starts irrigation
PG 1, PG 2, PG 3, PG 4, PG 5, & PG 6 (at AP 7-7) start mining
PG 7 and PG 8 (in AP) move 8-8-8
Bashful (in Lakeview) moves 7-7 and starts irrigation
Settlers
Settler LuxA (near BFC) moves 8
Settler Apolyton Refugees (near BFC) moves 8
Settler ChiquitaB (near HoD) moves 8-8-8
Settler DominusA (in EN) moves 2-2-2
Settler Equilibrium Refugees (near Del Monte) move 3-6-3
Western Defense Forces
Sir HTower (at Chiquita 1) moves 4-8-8-9 to iron mountain and cuts the road
Southern Defense Forces
none
Core Defense Forces
none
Economy
Lakeview starts Settler
Arcadia switches from Harbor to Granary
Solace switches from Library to Aqueduct
Del Monte short rushes 3 shields for 12 gold (switches to Cat for shortrush, then switches back to Lib)
WF Placements
Lakeview to 1
Chiquita to 1-5-6-13-14
Bananatopia to 1-2-4-8-16-19
Incensity to 5-6-7-16-17
Dominus to 1-2-8
Pull Through Strider to 18
Power of Victory to 3-9-10-13
Apolyton Prime to 1-2-3-4-6-10-17-18 & 2 Entertainers
Heart of Darkness to 3-4-5-12-13-17
Arcadia to 1-2-6-7
Zenophobia to 2-8-11
Solace to 1-2
Area X to 3-16
Kanaloa to 7
Vox Publica to 4
Memoria Firaxia to 17
Demographics
Approval Rating: 76% (1st)
Population: 3323000 (3rd)
GNP: 379 million (2nd)
Mfg. Goods: 132 megatons (3rd)
Land Area: 39700 square miles (2nd)
Literacy: 13% (1st)
Disease: 6% (5th)
Pollution: 0 tons (1st)
Life Expectancy: 25 years (4th)
Family Size: 1 children (1st)
Military Service: 5 years (3rd)
Annual Income: 7 per capita (1st)
Productivity: 521 (2nd)
Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Sevenoaks (CGN) - Pop 12
4. Floral Park (CGN) - Pop 12 (starving)
5. Shen Ling (CFC*) - Pop 7
Miscellaneous and End Turn
Investigation of GWT city of Ruinview conduted for 21 gold
Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 129 Gold
Net Income: +12 GPT
Research: Astronomy (317 beakers stored, ~7 more turns)
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
There are Sumerian tribes near BigFurryCity
Science Power: 302 bpt
Currency Power: 306 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GPT at 100% Research.
Turn saved and sent at 5:41 p.m. EDT on Sunday, April 25 (2141 GMT on Sunday, April 25) to:
msdg@civfanatics.net
intersitepbem@mongoose201.com
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Last edited by E_T on 26-04-2004 at 05:22
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