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E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 05-04-2004 05:26
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Turn 173, 570 AD Support Apolyton buy from Amazon

Status

- Republic
- Researching Astronomy (317 beakers stored, need 1344 beakers total, 7 turns)
- Treasury 150 gold (end of last turn), approx +12 (+52) gpt, = approx 202 gold (at begining of turn).
- Running at 5/5/0 Sci/Tax/Lux


Ministry of the Interior

Economy:

Lakeveiw - Worker built, start building Settler (turn 1 of 10 sched).
For More Info on this, see Moving Lakeview - Case for this
Mingapulco - building Aquaduct (turn 11 of 11 sched).
Chiquita - building Market (turn 2 of 12 sched).
Bananatopia - building Uni (turn 3 of 17 sched-STEALTH).
This is the STEALTH prebuild start of a 44 turn-600 sheild wonder project, due to complete on turn 215
Incensity - building Galley (turn 4 of 4 sched).
Dominus - building Market (turn 2 of 14 sched).
Tripoli - building Aquaduct (turn 4 of 12 sched).
Pull Through Strider - building Courthouse (turn 1 of ??TBD?? sched).
Hispanica - building Galley (turn 4 of 6 sched).
Power of Victory - building Library (turn 14 of 22 sched).
Eisten Boulen - building Courthouse (turn 5 of ??TBD?? sched).
Karina - building Aquaduct (turn 2 of 10 sched).
Lux Invicta - building Worker (turn 3 of 3 sched).
Big Bend - building Market (turn 7 of 18 sched).
BigFurryCity - building Aquaduct (turn 9 of 16 sched).
Apolyton Prime - building Marketplace (turn 27 of 27 sched).
Del Monte - building Library (turn 12 of 28 sched). shortrush 3 shields for 12 Gold
Heart of Darkness - building Aquaduct (turn 4 of 10 sched).
Elucidium Novem - building Granary (turn 3 of 14 sched).
Silk Road - building Courthouse (turn 11 of ??TBD?? sched).
Arcadia - building Harbor, Change built to Granary (turn 20 of 25 sched).
Zenophobia - building Worker (turn 3 of 3 sched).
Note: Zeno is a designated Worker Pump.
Solace - building Library, Change built to Aquaduct (turn 5 of 26 sched).
Down Under - building Courthouse (turn 13 of ??TBD?? sched).
Lumentis Bananais - building Library (turn 11 of ??TBD?? sched).
Antlergrad - building Courthouse (turn 10 of ??TBD?? sched).
Area X - building Harbor (turn 10 of 27 sched).
Heros' Summit- building Courthouse (turn 9 of ??TBD?? sched).
Mongoose Abyss - building Temple (turn 8 of ??TBD?? sched).
Lumen Musae - building Courthouse (turn 8 of ??TBD?? sched).
Protuberance - building Courthouse (turn 7 of ??TBD?? sched).
Kanaola - building Harbor (turn 7 of ??TBD?? sched).
Note: this might change
Eye- building Courthouse (turn 6 of ??TBD?? sched).
Vox Publica - building Courthouse (turn 6 of ??TBD?? sched).
CGN gifted city Orlando - Set build to Wealth.
Memoria Fraxia - building Courthouse (turn 4 of ??TBD?? sched).


Rushing

See Short, Throughput & Regular Rushing Turn by Turn Approval Thread for general rushing requests
and see Turn 173, 570AD post in that thread for this turn's specific requests and approvals.

Del Monte - 3 shields for 12 Gold - Only Shortrush for Del Monte Library Build.
To be edited by MoI.


Worker Force:

Lakeveiw - (worker built) starting WF to ??1??. Change WF to 1.
Mingapulco - starting WF 3-6-7-10-15-18. NC.
Chiquita - (grows this turn) starting WF 1-2-5-6-??13??. Change WF to 1-5-6-13-14.
Bananatopia - starting WF 1-2-8-13-16-19 . Change WF to 1-2-4-8-16-19.
Incensity - starting WF 4-6-7-16-17. Change WF to 5-6-7-16-17.
Dominus - starting WF 1-6-8. Change WF to 1-2-8.
Tripoli - starting WF 7-9-17-18-19. NC.
Pull Through Strider - starting WF 16. Change WF to 18.
Hispanica - starting WF 1-2-3-4-12. NC.
Power of Victory - starting WF 3-9-10-14. Change WF to 3-9-10-13.
Eisten Boulen - starting WF 4. NC.
Karina - starting WF 3-11-13-17-18. NC.
LuxInvicta - starting WF 1-2-10-11. NC.
Big Bend - starting WF 1-3-4-8. NC.
BigFurryCity - starting WF 5-6-7-8-20. NC.
Apolyton Prime - starting WF 1-2-3-4-6-11-17-18 & 2 Entertainers. Change WF to 1-2-3-4-6-10-17-18 & 2 Entertainers.
Del Monte - starting WF 10-11. NC.
Heart of Darkness - (borders Expand) starting WF ??2-3-4-13-17-18??. Change WF to 3-4-5-12-13-17.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 9-19. NC.
Arcadia - (grows this turn) starting WF 6-7-16-??17??. Change WF to 1-2-6-7.
Zenophobia - starting WF 1-2-11. Change WF to 2-8-11.
Solace - (grows this turn) starting WF 1-8. Change WF to 1-2.
Down Under - starting WF 2-10. NC.
Lumentis Bananais - starting WF 3-13. NC.
Antlergrad - starting WF 2-11. NC.
Area X - starting WF 3-17. Change WF to 3-16.
Hero's Summit - starting WF 6. NC.
Mongoose Abyss - starting WF 6. NC.
Lumen Musae - starting WF 8. NC.
Protuberance - Starting WF 20. NC.
Kanaola - starting WF 2. Change WF to 7.
Eye - starting WF 1. NC.
Vox Publica - starting WF 20. Change WF to 4.
CGN gifted city Orlando - starting WF 4. NC.
Memoria Fraxia - starting WF 8. Change WF to 17.


Workers:

LAN Party(LAN, Dan & Gits) - move 7, will road next turn.
Lib & Slave Farb - move 4-7-7 (joining LAN Party), will road next turn.
BigFurryWorker - move 2-2 (to BFC WF #4) and Irrigate (over mine - 2 turns to complete).
Press Gang 1 ( Please name them PG 1 to 6 ) - start Mining (3 turns to complete)
Press Gang 2 ( New From CGN - Name them PG 7 & PG 8) - move 8-8-8 (headed north)
New Worker from Lakeview (name him Bashful) - move 7-7 and Irrigate (2 turns to complete).
Horse & Squid - tile cleared, workers frozen.
Monkee & CalcII - tile cleared, workers frozen.
Frodo & Out of Darkness - tile cleared, workers frozen.
Rush - Road built, worker frozen.
rah - Road built, worker frozen.
Moe - Mine built, worker frozen.
Go3 (MrWIA, EVC and Dejon) - Mine built, workers frozen.
Panagoon - Mine built, worker frozen.
Screech - 2 turns left to Road.
Sanchez - 2 turns left to Road.
Mark & Otto - 2 turns left to Mine. Road on mountain MUST be pillaged THIS turn
Silky, Yo & Slave Farb - 3 turns left to Mine.
Grumpy - 3 turns left to Chop.
Spike & Moosefart - 3 turns left to Clear Jungle
Empress & Larry - 4 turns left to Clear Jungle.
Curly- 5 turns left to Mine.


Settlers:

See General Overall City Placement Plan #1 for locations
Also, see
Phase 4: Post Palace Move for the Phase 4 sites

Settler Lux A (headed to Site #10) - move 8, will build city next turn.
Apolyton Refugees (headed for Site #11) - move 8. Needs an Escort.
Settler Chiquta B (headed to Site #9) - move 8-8-8.
Settler Dominus A (headed to Site #21) - move 2-2-2.
Equilibrium Refugees (headed to Site #19) - move 3-6-3.



Ministry of War

MoW thread

Unit Roster

- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.

Ministry of Foreign Affairs

Foreign Affairs thread

Last edited by E_T on 28-04-2004 at 18:59

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 05-04-2004 05:27
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Urgent Business for This Turn

Economic:

To be edited by the Consul/MoI


Military:

EDIT by E_T
Road on Iron mountain, between HoD & Lumen Ban MUST be pillaged THIS turn

to be edited by the Consuls


Diplomatic:

EDIT by E_T
Send Silks to CFC, accepted.

To be edited by Consuls/FAM


Other:

To be Edited by the Consuls

Link to turn 172 report

Last edited by E_T on 24-04-2004 at 07:15

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 24-04-2004 07:57
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We have gotten a "NOT THE SAVE" from CGN, because Micco is not going to play it until tomorrow, because of recent events, which are:

- GWT/GCA now have GunPowder
- GCA took Waterloo and GWT is near to Washington (CGN's Saltpeter source).

Miccofl will be sending us GP with the save and I had asked him to send it in this "NOT THE SAVE" save.

Things to Note from this save:

- CFC did NOT send us any money this last turn. Can we just get a 20 turn 40 GPT deal with them, so that we don;t have to worry about it?

- We are #1 in Literacy.

E-mail me at et_civ@rockbandit.net for a copy of the save and I'll also see about letting WhiteBandit know to put you on the mailing list, too.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 24-04-2004 23:19 Visit Trip's homepage!
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GCA may have triggered their GA in taking Waterloo. They had to of taken the city with either Horsemen or War Elephants, and I don't know if they'd risk trying ot take the city with only Horsemen, not knowing what was there...

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:35
  Old Post 24-04-2004 23:59
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I'm very sure that Lucky knew what was there; or have you forgoten the past? I'm to the point where I think this game is a bust due to previous incidents.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 25-04-2004 00:11 Visit Trip's homepage!
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We have caught GWT in power (almost).

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 25-04-2004 00:18
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Well, we can only hope that they use War Elephants and Triggered their GA, but I really doubt it.

Maybe it's time, now that GWT/GCA now has GunPowder, to check out a few of their cities, to get an idea as to what they are doing, research wise that is.

- 23 gold for GCA's Zweimeeresbrick
- 21 gold for GWT's Ruinview

E_T

MrWhereItsAt is offline MrWhereItsAt
Emperor
New Year's Resolution: 2005 is the year of Where It's At - come get some.
Nov 2001
time: 17:35
  Old Post 25-04-2004 05:18
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Sounds like an excellent idea.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 25-04-2004 05:23 Visit Trip's homepage!
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With gold being so valuable soon, and *ahem* with us wasting so much on rushing in the near future, why do we want to throw even more gold down the drain for little-to-no benefit?

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 25-04-2004 07:22
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Well, knowing how much cash they have right now is one thing, also, how much they are getting hit with WW (must be significant, with the losses they took 2 turns ago) and Now much they are working on their Next tech (GCA is definately working on Theo).

But it will answer some questions, like:

- Does GWT have the cash on hand to do a major deficit research effort, after the war is over?
- How much of their current ecomomy is going into Unit support and Luxuries?

And maybe generate a few questions that we can mull over.

E_T

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 25-04-2004 07:57
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Turn is here. In a fantastic bout of good luck, I'm probably going to actually BE HERE tomorrow at ~3 p.m. and available to play.

Since I haven't played a turn in a while having been so incredibly busy, I wouldn't mind playing this one at all.

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:35
  Old Post 25-04-2004 10:37
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quote:
Originally posted by E_T
Well, knowing how much cash they have right now is one thing, also, how much they are getting hit with WW (must be significant, with the losses they took 2 turns ago) and Now much they are working on their Next tech (GCA is definately working on Theo).

But it will answer some questions, like:

- Does GWT have the cash on hand to do a major deficit research effort, after the war is over?
- How much of their current ecomomy is going into Unit support and Luxuries?

And maybe generate a few questions that we can mull over.

E_T


My counter-question: What result(s) would cause us to change any plans? Information is useless if you do not get anything out of it before it becomes obsolete.

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:35
  Old Post 25-04-2004 10:51 Visit Master Zen's homepage!
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quote:
Originally posted by Kloreep


My counter-question: What result(s) would cause us to change any plans? Information is useless if you do not get anything out of it before it becomes obsolete.



couldn't have said it better myself.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 25-04-2004 11:01
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If anything, It gives us a better Idea as to how long we have.

Remember this, because of the Ruling that was handed down, about War Weariness, CGN can wait UP TO 5 TURNS after they are entirely defeated (and transfered to our shores), before they could accept a peace proposal from GWT/GCA. If GWT and/or GCA is suffering from Massive WW (and having to use lots of Luxes), then we can get a better idea as to what they are capable of, research wise, after the war is over with.

IMHO, this is vital Information, when it comes to the planning for the war/invasion. Trip is worried about them getting Nav too soon and being able to see our Invasion force approching.

The more we KNOW about their situation, NOW, the better we can ultimately plan for the future. The interesting thing about Intelligence, is that you really CAN'T make intelligent estimations and assumptions without it.

E_T

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 25-04-2004 11:32 Visit Trip's homepage!
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There's a 99% chance of GWT hitting us before we can hit them back at the rate we're going. In a recent email bongo mentioned he was "worried" about peace with Netatolia because it was so much less exciting developing an empire than conducting an invasion.

When they get Nav we will see them coming.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 25-04-2004 12:11
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and knowing when they will have Nav is also knowing when to expect them.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:35
  Old Post 25-04-2004 12:15 Visit Trip's homepage!
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Tracking their tech progress is easy and doesn't require us to spend our own gold to do it.

Arnelos is offline Arnelos
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Sep 2002
time: 00:35
  Old Post 26-04-2004 02:57
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Turn 173 - 570 A.D. Turn Report

Attendance
Arnelos
Trip
E_T
Kloreep
Togas (in and out)

Foreign Affairs

CGN offers Gunpowder and 2 workers (accepted)
No offer from CFC...
Gundpowder sent to CFC (accepted)
Could not send Silks to CFC because there is still 1 turn left on deal (would not let me renegotiate yet)

Christening Units

New Worker completed in Lakeview named Bashful
6 CGN workers at AP-7-7 named PG 1 through PG 6
2 CGN workers in AP named PG 7 and PG 8

Reconnaisance and Barb Hunting Forces

MI Igor (near PoV) moves 4-6 and re-fortifies
Sir E_T (near Equilibrium) skips turn
MI BigFurryInfantry (near Equilibrium) skips turn
MI Vlad Antlerkov (near Equilibrium) skips turn
Sir Vondrack (north of BFC) fortifies; will escort Settler Apolyton Refugees in the future... if 1 barb warrior attacks us, we attack the other... 2 combats in the same turn should ENSURE a promotion to elite

Naval Forces

AIS Seeker (near Hispanica) moves 8-8-9; heading north for scouting opportunity
AIS Assassin (near Antlergrad) moves 2-2-6; heading toward PoV

Workers

LAN, Dan, & Grits (at LB-4) move 7
Lib & Slave Farb (at LB-3) move 4-7-7
BigFurryWorker (at BFC 9-8) moves 2-2 and starts irrigation
PG 1, PG 2, PG 3, PG 4, PG 5, & PG 6 (at AP 7-7) start mining
PG 7 and PG 8 (in AP) move 8-8-8
Bashful (in Lakeview) moves 7-7 and starts irrigation

Settlers

Settler LuxA (near BFC) moves 8
Settler Apolyton Refugees (near BFC) moves 8
Settler ChiquitaB (near HoD) moves 8-8-8
Settler DominusA (in EN) moves 2-2-2
Settler Equilibrium Refugees (near Del Monte) move 3-6-3

Western Defense Forces

Sir HTower (at Chiquita 1) moves 4-8-8-9 to iron mountain and cuts the road

Southern Defense Forces

none

Core Defense Forces

none

Economy

Lakeview starts Settler
Arcadia switches from Harbor to Granary
Solace switches from Library to Aqueduct
Del Monte short rushes 3 shields for 12 gold (switches to Cat for shortrush, then switches back to Lib)

WF Placements

Lakeview to 1
Chiquita to 1-5-6-13-14
Bananatopia to 1-2-4-8-16-19
Incensity to 5-6-7-16-17
Dominus to 1-2-8
Pull Through Strider to 18
Power of Victory to 3-9-10-13
Apolyton Prime to 1-2-3-4-6-10-17-18 & 2 Entertainers
Heart of Darkness to 3-4-5-12-13-17
Arcadia to 1-2-6-7
Zenophobia to 2-8-11
Solace to 1-2
Area X to 3-16
Kanaloa to 7
Vox Publica to 4
Memoria Firaxia to 17

Demographics

Approval Rating: 76% (1st)
Population: 3323000 (3rd)
GNP: 379 million (2nd)
Mfg. Goods: 132 megatons (3rd)
Land Area: 39700 square miles (2nd)
Literacy: 13% (1st)
Disease: 6% (5th)
Pollution: 0 tons (1st)
Life Expectancy: 25 years (4th)
Family Size: 1 children (1st)
Military Service: 5 years (3rd)
Annual Income: 7 per capita (1st)
Productivity: 521 (2nd)

Top 5 Cities
1. Parthemuende (GWT) - Pop 12 (Pyramids, Colossus)
2. Aarhus (CGN*) - Pop 12
3. Sevenoaks (CGN) - Pop 12
4. Floral Park (CGN) - Pop 12 (starving)
5. Shen Ling (CFC*) - Pop 7

Miscellaneous and End Turn

Investigation of GWT city of Ruinview conduted for 21 gold

Slider: 50/50/0 (Tax/Research/Lux)
Treasury: 129 Gold
Net Income: +12 GPT
Research: Astronomy (317 beakers stored, ~7 more turns)
Strong to GCA
Strong to CGN
Strong to CFC
Weak to GWT
There are Sumerian tribes near BigFurryCity

Science Power: 302 bpt
Currency Power: 306 gpt
NOTE: "Science Power" is bpt at 100% Research. "Currency Power" is GPT at 100% Tax minus GPT at 100% Research.

Turn saved and sent at 5:41 p.m. EDT on Sunday, April 25 (2141 GMT on Sunday, April 25) to:

msdg@civfanatics.net
intersitepbem@mongoose201.com

----------------------





Last edited by E_T on 26-04-2004 at 05:22

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 26-04-2004 02:58
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Avatar Enlargement: We've got the solution

Message to CFC included with the save:

CFC,

A few issues:

1. I could not renegotiate the Silks deal because there is still 1 turn left on it. It wouldn't let me renegotiate without cancelling the peace treaty.

2. I sent Gunpowder to you (accepted)

3. We didn't get anything from you guys this turn.

Let us know if there are any other issues with that. Sorry about the silks, but this seems to be a limitation of PBEM play (???). We should definately try to find a way around it, if possible.

- Consul Arnelos of Apolyon

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:35
  Old Post 26-04-2004 05:24 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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Please see the chat we had with CFC about 48 hours ago.

Most of these issues were discussed amongst others.

Also DO NOT BUILD CGN ANY CITIES!!!!!!!

They dont want to Exodus that way.

Please see the "Where are we going to put CGN poll" for further information on this.

I will confirm this again with miccofl tonight and try to convince them to take some cities BUT I dont have a lot of hope. They have been very adament about "doing it right".

Arnelos is offline Arnelos
Emperor
of the Free World
Sep 2002
time: 00:35
  Old Post 26-04-2004 05:35
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quote:
Originally posted by conmcb25
Please see the chat we had with CFC about 48 hours ago.

Most of these issues were discussed amongst others.

Also DO NOT BUILD CGN ANY CITIES!!!!!!!

They dont want to Exodus that way.

Please see the "Where are we going to put CGN poll" for further information on this.

I will confirm this again with miccofl tonight and try to convince them to take some cities BUT I dont have a lot of hope. They have been very adament about "doing it right".


I've responded to that issue in that thread. It's going to be an obscenely long time until CGN can actually get a settler on a galley up there, even if they DO survive. There is little harm in us developing the land and even settling it in the meantime. Hell, we can use it for slow worker farms if nothing else while we wait for them to arrive.

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:35
  Old Post 26-04-2004 06:07
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If they only get 1 settler across, that one is the one that we stash in the Interior, for their Safety.

E_T

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:35
  Old Post 28-04-2004 12:16
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quote:
Originally posted by conmcb25
I will confirm this again with miccofl tonight and try to convince them to take some cities BUT I dont have a lot of hope. They have been very adament about "doing it right".


i'd rather we not try to convince them to do it wrong.

Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:35
  Old Post 28-04-2004 17:50
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quote:
GCA took Waterloo


With units they shouldn't even have. Probably took it down with a single horseman, since of course horseman and cavalry are equally effective against fortified musketmen in a city if the RN is just so.

-Arrian

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